Tax Identification Socialization Media Application “Aku Tau Pajak Sekarang†Based on Android

Mentari Mentari(1), Anggraini Mulwinda(2),


(1) Fakultas Teknik, Universitas Negeri Semarang, Indonesia
(2) Fakultas Teknik, Universitas Negeri Semarang, Indonesia

Abstract

Socialization in the form of games or educational games will be more interesting and fun. In addition, the use of applications on smartphones can indeed be a practical alternative to increase the ability to adapt to the surrounding environment and current developments. The purpose of this research is to build a tax introduction application "Aku Tau Pajak Sekarang" as a media of socialization. The application development method used is the Waterfall method. The steps of this research are communication, planning, modeling, construction, and deployment. In application testing, it is carried out by material testing, gain test, media test, and software feasibility test (functional suitability, compatibility, and usability). This research resulted in the application “Aku Tau Pajak Sekarang†which contains educational games that can be used as a media for socializing tax introduction. From the results of tests carried out, the application can be categorized as "very good" so that the application can be declared fit for use. The result of the material test got a percentage of 91.67%, the gain test got a score of 0.3409, the media test got a percentage of 97.5%, the functional suitability shows that the application can be used properly and there are no errors, compatibility shows a percentage of 100%, usability gets a percentage 80.33%.

Keywords

Educational Games, Tax Introduction, Android.

Full Text:

PDF

References

Kementerian Keuangan. (2019). Mengenal Rasio Pajak Indonesia. Retrieved from https://www.kemenkeu.go.id/publikasi/berita/mengenal-rasio-pajak-indonesia/

Susanto, H. (2012). Membangun Kesadaran Dan Kepedulian Sukarela Wajib Pajak. Retrieved from https://www.pajak.go.id/id/artikel/membangun-kesadaran-dan-kepedulian-sukarela-wajib-pajak

Jayate, R. P. S. E. (2015). Pengaruh Pengetahuan Tentang Pajak, Sanksi Pajak, Dan Pemeriksaan Pajak Terhadap Kepatuhan Wajib Pajak Di Kantor Wilayah Direktorat Jenderal Pajak Daerah Istimewa Yogyakarta Tahun 2016. Universitas Negeri Yogyakarta.

Rahayu, N. (2017). Pengaruh Pengetahuan Perpajakan, Ketegasan Sanksi Pajak, Dan Tax Amnesty Terhadap Kepatuhan Wajib Pajak. Akuntansi Dewantara, 1(1), 15–30. https://doi.org/10.23917/reaksi.v3i2.6743

Winerungan, O. L. (2013). Sosialisasi Perpajakan, Pelayanan Fiskus Dan Sanksi Perpajakan Terhadap Kepatuhan Wpop Di Kpp Manado Dan Kpp Bitung. Jurnal Riset Ekonomi, Manajemen, Bisnis Dan Akuntansi, 1(3), 960–970. https://doi.org/10.35794/emba.v1i3.2301

Kartikasari, M., Oktavia, C. A., & Maulidi, R. (2018). Efektivitas Game Edukasi Sebagai Media. Seminar Nasional Teknologi Dan Rekayasa (SENTRA) 2018, 44–49.

David, D., Rucitra, A., Fibriyenti, F., & Anthonio, A. (2014). Aplikasi Edukasi “Music Traditional Arcade†Berbasis Android. ComTech: Computer, Mathematics and Engineering Applications, 5(2), 1134. https://doi.org/10.21512/comtech.v5i2.2431

Refbacks

  • There are currently no refbacks.


PASCASARJANA UNNES,
Gedung A Kampus Kelud, Semarang 50233
Telp. +62248440516, +62248449017
Faks. +62248449969
Website: http://pps.unnes.ac.id

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
p-ISSN 2339-0344. e-ISSN 2503-2305