THE USE OF PICTURE GAMES TO IMPROVE STUDENTS’ MOTIVATION IN LEARNING VOCABULARY

##plugins.themes.academic_pro.article.main##

M. Syaeful Rizki U
Dwi Rukmini
Djoko Sutopo

Abstract

This research aims at investigating the use of picture games which used by English teacher in learning vocabulary in the classroom of State Elementary School 01 Rancawuluh. This research focused on the problems faced by students in learning vocabulary, picture games applied, students’ motivation, students’ achievement in learning vocabulary. The results show that the students felt difficulty in receiving lesson material which taught by teacher because lack of vocabulary mastery, and students’ motivation were still low. In applying Picture Games, the researcher did three cycles aims to reduce the problems faced by students in learning vocabulary, to improve motivation, and to improve students’ achievement in vocabulary mastery. In the first cycle students’ motivation were still low those were 54%, second cycle 68.3%, and the third cycle 93% it means that every cycle increase significantly. This research also show that students’ achievement in learning vocabulary through Picture Games in the first cycle the average was 54.2, second cycle 60 and the third cycle 77.3. The result of the study indicates that the use of Picture Games, the students felt happy so that the motivation and students’ achievement were improved.

##plugins.themes.academic_pro.article.details##

Author Biographies

M. Syaeful Rizki U, Kampus Unnes Bendan Ngisor, Semarang, 50233

Prodi Pendidikan Bahasa Inggris, Program Pascasarjana, Universitas Negeri Semarang, Indonesia

Dwi Rukmini, Kampus Unnes Bendan Ngisor, Semarang, 50233

Prodi Pendidikan Bahasa Inggris, Program Pascasarjana, Universitas Negeri Semarang, Indonesia

Djoko Sutopo, Kampus Unnes Bendan Ngisor, Semarang, 50233

Prodi Pendidikan Bahasa Inggris, Program Pascasarjana, Universitas Negeri Semarang, Indonesia
How to Cite
Syaeful Rizki U, M., Rukmini, D., & Sutopo, D. (1). THE USE OF PICTURE GAMES TO IMPROVE STUDENTS’ MOTIVATION IN LEARNING VOCABULARY. English Education Journal, 3(2). Retrieved from http://journal.unnes.ac.id/sju/eej/article/view/2716

References

Departemen Pendidikan Nasional. 2008. Peraturan Menteri Pendidikan Nasional. Kanwil Direktorat Jendral Manajemen Pendidikan Dasar dan Menengah.
Finocciaro, Mary. 1964. Teaching Children Foreign Language. New York: Mc Graw- Hill Book Company.
Ferrance, Eileen. 2000. Action Research. New York: LAB Brown University.
Grabowski, B.,& Ke. 2007. Gameplaying for Maths Learning. British Journal of Technology Vol.38. No. 2 249-259.
Harmer, Jeremy. 1993. The Practice of English Language Teaching. Essex: Longman Group UK Limited.
Hill, David A. 1990. Visual Impact: Creative Language Learning Through Pictures. Essex: Longman Group UK Limited.
Keemmis & Taggart. 1998. The Classroom Action Research Planner. Geelong: Deakin university Press.
Kreidler, Carol. J. 1965. Visual aids: for teaching English to speakers of other Language. Washington: Center for Applied Linguistic.
Moon, J. (2000). The Teacher Development Series: Children Learning English. Oxford: Macmillan Heinemann English Language Teaching.
Mubarok, Husni. 2012. The Use of Peer Feedback Strategy to Motivate Students in Narrative Text Writting. English Educational Journal 2 (2) Semarang: Semarang State University.
Nowak, A. Martin, et al. (1994). More Spatial Games. International Journal of Bifurcation and Chaos, Vol. 4, No.1 (pp. 33-56). Oxford: Oxford University.
Nunan, D. (1991). Language teaching methodology. London: Prentice Hall International.
Nunan, D and Lamb, C. 1996. The Self – Directed Teacher. Managing the Learning Process. Cambridge University Press.
Phillips, S. (1997). Young Learners. Oxford: Oxford University Press.
Richards, J. C. & Renandya A. W. (2002). Methodology in Language Teaching: an Anthology of Current Practice. Cambridge: Cambridge University Press.
Rixon, S. (1992). How to Use Games in Language Teaching. London: Modern English Publications.
Saeed, Osha A.N. The Effects of Using Games to Reinforce Vocabulary Learning. Al Ain Women’s College.
Saeed Ibraheem Al-Ja’afari, Using Pictures in Teaching Vocabulary in Grades 5 and 6 Classrooms. Sharqiya South Region.
Sen and Benda, 1983. Forum Volume XXI Number 2. New York: Graphichouse, Ltd.
Setyaningsih, Nita. 2009. Practising Maritime English Vocabulary and Developing Accuracy Through ‘the Wall Dictation’. LANGUAGE CIRCLE Journal of Language and Literature Vol. III/2. Semarang: Semarang State University.
Silberman, Mel.2007. Active Learning: 101 Strategi Pembelajaran Aktif. Yogyakarta: Insan Madani.
Sintayani, Yuliati. 2000. The Proposed Technique in Teaching Vocabulary to Young Learners Through Games. Unpublish Thesis Unnes.
Slattery, Mary.2004. Vocabulary activities. Oxford: Oxford University Press. ISBN – 10: 0-19-442195-3.
Staines, S. (1990). Family matters: Early learning games. London: Ward Lock.
Sulistyowati, Harini. 2000. Some Advantages of Using Flashcards in Teaching Vocabulary for Elementary School Students. Thesis.
Thi,Nguyen.2002. The Effectiveness of Learning Vocabulary Through Games. Asian EFL Journal. www.asianefljournal.com
Thornbury, S. (2002). How to Teach Vocabulary. United Kingdom: Pearson Education Limited.
Troudi, S. (2003). Virtues of Action Research: A practical EFL example. In Z. Syed, C. Coombe, and S. Troudi (eds). Critical reflection and practice: Selected papers from the 2002 international conference (Pp. 186-211). UAE: TESOL Arabia Publications.
UR, Penny. 2000. A Course in Language Teaching: Practice and Theory. Cambridge: Cambridge University Press.