Aydm, B., & San, S. V. (2011). Internet Addiction among Adolescents: The Role of Self-Esteem. Procedia - Social and Behavioral Sciences, 15, 3500-3505. Retrieved from
https://www.sciencedirect.com/science/article/pii/S1877042811008718
Bessière, K., Seay, A. F., & Kiesler, S. (2007). The Ideal Elf: Identity Exploration in World of Warcraft. CyberPsychology & Behavior, 10(4). Retrieved from
https://psycnet.apa.org/doi/10.1089/cpb.2007.9994
Choi, D. J., Oh, G. T., & Seo, B. K. (2011). 2010 Status Report of Internet Addiction. Seoul, South Korea: National Information Society Agency.
Clemens, H., Bean, R., & Clark, A. (1995). Bagaimana Meningkatkan Harga Diri Remaja. Buku Panduan Praktis Bagi Orangtua dan Guru. Jakarta: Binarupa Aksara.
Ellis, A. (1996). The Humanism of Rational Emotive Behavior Therapy and Other Cognitive Behavior Therapies. The Journal of Humanistic Counseling, 35(2), 69-88. Retrieved from
https://onlinelibrary.wiley.com/doi/abs/10.1002/j.2164-4683.1996.tb00356.x
Gibson, R. L. & Mitchell. (2011). Bimbingan dan Konseling. Yogyakarta: Pustaka Pelajar.
Griffiths, M. (2005). A 'Components' Model of Addiction within A Biopsychosocial Framework. Journal of Substance Use, 10(4), 191-197. Retrieved from
https://www.tandfonline.com/doi/full/10.1080/14659890500114359
Hasibuan, R. L., & Wulandari, Rr. L. H. (2015). Efektivitas Rational Emotive Behavior Therapy (REBT) untuk Meningkatkan Self Esteem pada Siswa SMP Korban Bullying. Jurnal Psikologi, 11(2), 103-110. Retrieved from
http://ejournal.uin-suska.ac.id/index.php/psikologi/article/view/1559
Heatherton, T. F., & Wyland, C. L. (2003). Assessing Self-Esteem. In S. J. Lopez & C. R. Snyder (Eds.), Positive Psychological Assessment: A Handbook of Models and Measures (pp. 219-233). Washington, DC, US: American Psychological Association. Retrieved from
https://psycnet.apa.org/doiLanding?doi=10.1037%2F10612-014
Hills, P. R., Francis, L. J., & Jennings, P. (2011). The School Short-Form Coopersmith Self-Esteem Inventory: Revised and Improved. Canadian Journal of School Psychology, 26(1), 62-71. Retrieved from
https://journals.sagepub.com/doi/10.1177/0829573510397127
Nie, J., Zhang, W., & Liu, Y. (2017). Exploring Depression, Self-Esteem and Verbal Fluency with Different Degrees of Internet Addiction Among Chinese College Students. Comprehensive Psychiatry, 72, 114-120. Retrieved from
https://www.sciencedirect.com/science/article/abs/pii/S0010440X16302875
Pontes, H. M., Patrão, I. M., & Griffiths, M. D. (2014). Portuguese Validation of The Internet Addiction Test: An Empirical Study. Journal of Behavioral Addictions, 3(2), 107-114. Retrieved from
https://akademiai.com/doi/abs/10.1556/JBA.3.2014.2.4
Rouse, M. L. (2010). Building Self-Esteem of Female Youth in Group Counseling: A Review of Literature and Practice. Graduate Journal of Counseling Psychology, 2(1). Retrieved from
https://epublications.marquette.edu/gjcp/vol2/iss1/4
Schraml, K., Perski, A., Grossi, G., & Simonsson-Sarnecki, M. (2011). Stress Symptoms Among Adolescents: The Role of Subjective Psychosocial Conditions, Lifestyle, and Self-Esteem. Journal of Adolescence, 34(5), 987-996. Retrieved from
https://www.sciencedirect.com/science/article/pii/S0140197110001715
Sudjiono, R. W. (2016). Efektivitas Rational Emotive Behavior Therapy terhadap Penurunan Durasi Bermain Pemain Game Online yang Mengalami Adiksi. Thesis. Bandung: Fakultas Psikologi, Universitas Padjadjaran. Retrieved from
http://pustaka.unpad.ac.id/archives/144638
Weinstein, A. M. (2010). Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users. The American Journal of Drug and Alcohol Abuse, 36(5), 268-276. Retrieved from
https://www.tandfonline.com/doi/abs/10.3109/00952990.2010.491879
Yee. (2002), Understanding MMORPG Addiction. Ariadne. Retrieved from
http://www.nickyee.com/hub/addiction/home.html
Young, K. (2009). Understanding Online Gaming Addiction and Treatment Issues For Adolescents. American Journal of Family Therapy, 37(5), 355-372. Retrieved from
https://www.tandfonline.com/doi/abs/10.1080/01926180902942191
Young, K. S. (1998). Internet Addiction: The Emergence of A New Clinical Disorder. CyberPsychology & Behavior, 1(3), 237-244. Retrieved from
https://www.liebertpub.com/doi/10.1089/cpb.1998.1.237
- Abstract viewed - 665 times
- pdf downloaded - 0 times
Affiliations
Muhd. Riduwan
Universitas Riau, Pekanbaru, Indonesia
Sunawan Sunawan
Universitas Negeri Semarang, Indonesia
Sugiyo Sugiyo
Universitas Negeri Semarang, Indonesia
How to Cite
Rational Emotive Group Counseling Behavior Therapy on Self-Esteem and Addiction Game Online
Vol 8 No 3 (2019): July 2019
Submitted: Feb 11, 2019
Published: Feb 11, 2019
Abstract
The purpose of this study was to determine the effectiveness of group counseling with rational emotive behavior therapy approach to increase self-esteem and reducing online gaming addiction. This study design using non-equivalent control group pre-test – post-test design. Purposive sampling technique is used to select 14 students as research subjects. Each 7 students are placed in the experimental group and a control group so that the two groups had the same initial conditions. MANOVA test results showed that group counseling rational emotive behavior therapy approach is effective in improving self-esteem (F3.10= 24.237; p < 0.01) and reducing online gaming addiction (F3.10=29.756; p < 0.01). Furthermore, the Wilcoxon test results showed that the experimental group an increase in self-esteem (z = -2.371; p < 0.05), and a decrease in online gaming addiction (z = -2.375; P <0.05) were significant. While the control group an increase in self-esteem (z =-.175; p > 0.05) and a decrease in online gaming addiction (z = -1.342; p > 0.05) did not occur significantly. The findings of this study confirms that counseling group with rational emotive behavior therapy approach is effective in improving self-esteem and lower addicted to online games.