Abstract

Abstract


 


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This research aimed to analyze the implementation of the “Food Fight Game†Bioedutainment strategy on student’s learning achievement and student’s learning activities in ecosystem teaching material. The type of the research was Nonequivalent Control Group in a Quasi Experimental Design. The population in this research was all students of VII class at SMP Negeri 18 Semarang, and VII D class was treated as experimental class and VII C as control class. To collect data of students learning achivement a test was performed whereas student learning activities were collected by observation. Questionare was used to collect data of student response to the implementation of the “Food Fight Game†Bioedutainment strategy. The t-test has rejected H0 at α = 5 %. T-test result showed that there was a significant difference between both groups. The average of student activities in the experimental class achieved 79% while the control group was only 72%. The conclusion of this research was that implementation of strategy Bioedutainment using Food Fight Game had a positive effect on student’s learning achievement and student learning activities.