Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game)

Authors

  • Candra Yudha Pratama Universitas Negeri Semarang, Indonesia Author
  • Pradipta Christy Pratiwi Universitas Negeri Semarang, Indonesia Author
  • Sukma Adi Galuh Amawidyati Universitas Negeri Semarang, Indonesia Author

DOI:

https://doi.org/10.15294/intuisi.16.2.2024.77-81

Keywords:

Gender Swapping, Hyper-Masculine Behavior, (MMOG) Massively Multiplayer Online Games

Abstract

This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.

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Published

2024-11-01

Article ID

40495