Perancangan Antarmuka Pengguna Interaktif untuk Aplikasi UTBKing dengan Pengembangan Model

Authors

  • Florentina Yuni Arini Universitas Negeri Semarang Author
  • Gerard Sean Dwayne Universitas Negeri Semarang Author
  • Aisyah Nathania Araminta Universitas Negeri Semarang Author
  • Inoru Nian Alfita Universitas Negeri Semarang Author
  • Ahmad Zidhan Ilmana Universitas Negeri Semarang Author
  • Nathania Adristina Universitas Negeri Semarang Author

DOI:

https://doi.org/10.15294/04t8sj08

Keywords:

learning application, interactive features, UTBKing

Abstract

Higher education is crucial for personal development, yet its accessibility often poses a challenge, especially for economically disadvantaged students. Apps like UTBKing aim to provide easily accessible learning resources, aiding students in preparing for college entrance. The development process involves three main stages: data collection, system development, and system design. The discussion will delve into the detailed flow of the UTBKing app, its UI/UX design, and implemented interactive features. Continuous efforts are required to develop and enhance the quality of learning applications in order to provide optimal benefits for students in facing future academic challenges.

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Article ID

6586

Published

2024-10-11