ANALYSIS OF THE APPLICATION OF GAME BASE LEARNING IN VOCATIONAL EDUCATION OF LATHE MACHINING

Authors

  • Muhammad Wifaqurrokhman Abdissalam Universitas Negeri Semarang Author
  • Ari Dwi Nur Indriawan Musyono, S.Pd, M.Pd. Universitas Negeri Semarang Author
  • Kriswanto Department of Mechanical Engineering, Universitas Negeri Semarang Sekaran, Gunung Pati, Semarang, 50299, Indonesia Author
  • Heri Yudiono Department of Mechanical Engineering, Universitas Negeri Semarang Sekaran, Gunung Pati, Semarang, 50299, Indonesia Author

DOI:

https://doi.org/10.15294/jptm.v25i1.27807

Abstract

This article examines the implementation of the Game-Based Learning (GBL) model in lathe machining education at vocational high schools (SMK). Lathe machining is a manufacturing process that produces cylindrical machine components using a lathe, in which the workpiece rotates and is subjected to a single-point cutting tool aligned with the workpiece axis. To improve the quality of lathe machining education, an effective instructional model such as Game-Based Learning is needed. This research applies a Systematic Literature Review (SLR) approach to identify and analyze six relevant studies published between 2020 and 2025 based on inclusion criteria. The findings show that GBL has a positive impact on increasing students’ learning motivation, engagement, and learning outcomes in lathe machining practice. The study concludes that GBL is an effective solution for practice-based learning in vocational education and recommends its wider adoption in technical vocational training.

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Published

2025-06-30

Article ID

27807

Issue

Section

Articles