Arty: Jurnal Seni Rupa starting in 2024 migrates to better secure from various unwanted things, including journal hacking and so on. To submit, the author please visit the new website page of our journal at the link https://journal.unnes.ac.id/journals/arty MIGRATION OFFICIAL STATEMENT HERE Since the format of the ARTY journal has been changed to English, all authors are expected to make a manuscript in accordance with the specified provisions, further details can be downloaded in the download column and manuscript template, or can be downloaded here. Arty: Jurnal Seni Rupa focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Published every four months (3 times a year) by Jurusan Seni Rupa Universitas Negeri Semarang of Indonesia with registered number ISSN 2552-7516 (print), ISSN 2721-8961 (online). Contributions may encourages the following types of articles which are completed research papers, student papers (research done by students), and case studies. Abstracting & Indexing Garuda-Garba Rujukan Digital DOI by CrossRef Sinta (Science and Technology Index) Proquest
Development of the Local Wisdom-Based "JAGATE" Board Game for Tegal Tourism Literacy
This research aims to develop an educational board game named "JAGATE" as an interactive edutainment medium integrating local wisdom to enhance tourism literacy among youth in Tegal Regency. The study addresses the lack of responsive promotional media, which previously left 70% of local youths knowing fewer than 10 out of 74 regional tourism sites. Employing a Research and Development (R&D) method with the ADDIE framework combined with a descriptive mixed-methods approach, data collection mapped key destinations and linguistic nuances. The design features a Modular Tile-Laying System with 180 hexagonal path tiles and an Action Point strategy. Results from group playtesting showed that the media operates effectively, generating a minimum 30% increase in post-test tourism literacy scores. The game successfully transforms passive textual information into an immersive spatial-geographical learning experience while preserving the local Tegalan dialect through competitive play.
Copyright (c) 2026 Arty: Jurnal Seni Rupa
Design of Fanmade Merchandise T-Shirt with Comic Strip Illustration Inspired by CORTIS Music Videos
The growing popularity of Korean pop culture has increased public interest in various K-pop products, including T-shirt merchandise. However, most merchandise designs are still dominated by idol photographs, group logos, or member portrait illustrations, resulting in limited visual variety and creativity. This project aims to design a fan-made T-shirt inspired by the music videos of the boy group CORTIS using a comic strip illustration approach and to evaluate fans’ responses to the resulting design. The design process employed the Design Thinking method, consisting of the empathize, define, ideate, prototype, and testing stages. Data were collected through literature review, observation, documentation, and questionnaire distribution to K-pop fans as the target audience. The design concept was developed based on an analysis of fan preferences and a visual study of the “JoyRide” and “Fashion” music videos, which were then translated into manga-style comic strip illustrations. The final outcome is a fan-made T-shirt merchandise design that highlights themes of self-expression, friendship, and teenage life. Feasibility testing using a Likert scale showed highly positive responses from participants. The design achieved an average score of over 81%, indicating that it falls within the “highly feasible” category. These findings demonstrate that comic strip illustrations can serve as a communicative, creative, and relevant visual approach for fan-made K-pop T-shirt merchandise.
Strengthening Bugis Cultural Visual Identity through Bombang Motif Ornament on the Phinisi Ship as a Maritime Tourism Medium
The Phinisi ship currently serves as a maritime cruise vessel actively reaching local and international tourists at destinations such as Bali and Labuan Bajo. This study aims to analyse how the application of bombang lipa' sabbe motif ornament on the Phinisi ship contributes to strengthening Bugis cultural visual identity and advancing design based cultural tourism. A qualitative descriptive method with an exploratory case-study approach is employed, integrating visual identity theory, culture-based design, and experience economy theory. Findings indicate that the application of bombang motif ornament on the Phinisi effectively functions as a visual identity system reinforcing the Bugis maritime cultural narrative, a cross lingual cultural communication medium for international visitors through visual elements and bilingual information panels, and a contributor to experiential tourism through the creation of immersive and authentic cultural experiences aboard the vessel. This study recommends the development of a more comprehensive Bugis maritime cultural visual identity system grounded in the full range of lipa' sabbe motifs for application across diverse maritime tourism touchpoints.
Development of a Mascot Design and Its Application in the Information Media of Dusun Semilir, Semarang Regency
This study aims to develop a comprehensive visual identity system for the Dusun Semilir tourist area in Semarang Regency to address issues of spatial navigation and branding inconsistencies. Using a research and development (R&D) methodology with a modified 3D model, specifically the Define, Design, and Develop phases, this study focuses on redesigning the existing beaver mascot, creating custom typography, and refining the tourist map. The results indicate that transforming the generic mascot into a 3D character with a strong personality enhances visitors’ emotional connection. Additionally, a custom typography inspired by the mascot’s anatomy was successfully created to ensure consistency across all promotional media. These elements were then fully integrated into the tourist map, designed with a systematic layout and visual hierarchy. Through this research, it was found that combining a 3D mascot, custom typography, and a tourist map into a unified system (bundling system) proved effective in addressing navigation challenges in large scale tourist areas. This integrated approach strengthens the destination’s professional image and enhances the quality of the visitor experience.
A mascot is a visual identity element that plays an important role in shaping the image and appeal of an event. Porsimaptar (Sports and Arts Week for Students, Pupils, and Cadets) is a prestigious annual competition organized by the Semarang Police Academy (Akpol). The official Porsimaptar logo features the silhouette of Gajah Mada, a national hero who is a symbol of unity and fighting spirit, but until now has not been realized in the form of a representative three-dimensional (3D) mascot. This design aims to create a 3D mascot with the character of Gajah Mada that elevates the visual identity of the Porsimaptar logo while presenting a fun and friendly impression to all participants. The method used is Design Thinking with five stages: Empathize, Define, Ideate, Prototype, and Test. The design process was carried out using Blender software as the main medium for 3D modeling and rendering. This 3D mascot is expected to be a consistent and adaptive visual asset for various Porsimaptar promotional media.
Stickers as Identity and Memory Artifacts: A Study Of Visual Practices by Visual Communication Design Students in Event Campaigns
This article examines stickers as a visual communication medium that operates beyond its graphic function, placing it as a discourse of identity and an artifact of memory in the visual practices of Visual Communication Design (DKV) students. Based on the perspectives of material culture and visual discourse, this study maps the shift in contemporary visual culture from large-scale media to portable micro-visual objects that are easily circulated in social interactions. This study uses an interpretive qualitative approach with visual discourse analysis methods to examine the process of production, distribution, and use of stickers in the context of student event campaigns. The results of the analysis show that stickers function as a performative medium that mediates the construction of identity, social affiliation, and collective experience. The practices of giving, sticking, and storing stickers show that the meaning of stickers is not solely determined by their visual representation, but also by the social relations and cultural context surrounding their circulation. Thus, stickers can be understood as a visual discourse that actively shapes the dynamics of visual culture in the academic environment of Visual Communication Design, while also emphasizing the importance of micro visual objects in the ecology of contemporary visual communication.
Exploration of Illustration Style Selection in Educational Media for an Encyclopedia Book of Prehistoric Mammals for Children Aged 13–15
This study aims to explore the selection of illustration styles (artstyles) in designing educational media in the form of a pop-up encyclopedia of prehistoric mammals for children aged 13–15 years. A qualitative descriptive method was used through questionnaires (54 respondents) and group interviews (5 students).The results show that the majority of respondents (53.7%) prefer a semi-realistic illustration style. Interviews also indicate a preference for styles that are not rigid but remain clear. Based on these findings, the exploration focused on a semi-realistic style using Elasmotherium as the study object. The results indicate that color and texture techniques influence visual characteristics. A semi-realistic style with a watercolor approach was selected for its natural and engaging appearance while maintaining clarity.In conclusion, appropriate illustration style selection enhances visual appeal and supports learning comprehension.
Design of the “Sitha” Mascot as the Visual Identity of Brumbung Village, Based on Local Wisdom
This study aims to design a mascot as part of the visual identity of Brumbung Village that can effectively represent local wisdom. The research problem stems from the suboptimal use of visual identity in conveying the village’s cultural potential. The method used is a qualitative approach employing the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). Data collection was conducted through triangulation involving observation, interviews, and documentation, followed by analysis using qualitative descriptive methods. The results indicate that the Sitha mascot, developed from the figure of Dewi Sitala on the Jaladwara relief, was successfully transformed into a communicative visual character through a process of stylization and simplification of form. The chibi character approach was used to build emotional closeness with the audience, supported by visual elements representing local cultural values. The implementation of the mascot in digital and print media demonstrated flexibility and consistency in visual identity. Evaluation via a questionnaire revealed a very high level of audience acceptance, particularly regarding cultural representation and promotional effectiveness. Thus, the Sitha mascot has the potential to strengthen the branding of Brumbung Village through a visual communication design approach rooted in local wisdom.
The Application of Ciamisan Batik Motifs to the Costumes of the Webcomic Character Ciung Wanara
This study aims to examine the application of Ciamisan batik motifs in character costume design for the webcomic Ciung Wanara as an effort to preserve local culture through digital media. The background of this research is based on the low level of awareness among young generations regarding the Ciung Wanara folktale amidst the dominance of digital media, this requiring an adaptive strategy that aligns with contemporary visual consumption patterns. This study employs a descriptive qualitative approach using the ATUMICS method (Artefact, Technique, Utility, Material, Icon, Concept, Shape) as an analytical framework to transform traditional batik motifs into digital visual forms. The results indicate that the transformation of Ciamisan batik motifs involves simplification, visual reinterpretation, and technical adaptation while maintaining their philosophical values. The Ciung Wanara, Rereng, and floral motifs are applied to characters based on their roles and social status, forming a visual system that represents identity, psychological traits, and social hierarchy within the narrative. The application of batik motifs in character costumes functions not only as an aesthetic element but also as an effective visual communication medium for conveying cultural values. Evaluation results show that character designs integrating cultural elements proportionally are more recognizable and appealing to younger audiences. Therefore, this study contributes to the development of culture-based visual communication design and offers an alternative approach to cultural preservation through digital media.
Designing Wonokerso Village Visual Identity through Philosophical and Cultural Value Translation
Visual identity plays an important role in representing the character, cultural values, and image of a region. Wonokerso Village, despite its natural potential, local history, and socio-cultural values, does not yet possess an official visual identity capable of comprehensively representing its regional character. This study aims to design the visual identity of Wonokerso Village through the translation of philosophical values and local culture into symbolic visual forms. This research employs a qualitative approach with a case study strategy. Data were collected through observation, in-depth interviews with village officials and community leaders, and documentation studies, and were analyzed interpretatively through data reduction, value categorization, and conceptual synthesis as the basis for the design process. The design process was carried out through three main stages: pre-design, design, and post-design. The results of the study produce a visual identity in the form of a logo that represents the historical process of territorial formation, agrarian character, religiosity, and the social structure of the community through symbolic elements of form and color. The resulting visual identity functions not only as an administrative marker but also as a cultural representation that captures the collective identity of the community. Through social validation involving the village government and community leaders, the design obtained collective legitimacy and was formally established as the official symbol of Wonokerso Village.
Design of A Picture Book Cover on Waste Sorting Based on Children’s Preferences for Color and Illustration Style
Illustrated book covers play a crucial role in influencing a child’s interest in a book. Attractive and communicative visuals will increase a child’s interest in purchasing and reading a book. This study aims to design a book cover themed around waste sorting based on the color preferences and illustration styles preferred by children aged 9–12 years. This study employs a quantitative descriptive approach, with data collection conducted through questionnaires, direct observation, interviews, and a literature review from various sources. The questionnaire results indicate that the majority of children prefer book covers with bright, vibrant colors and a cartoon illustration style. Based on the research findings and segmentation analysis conducted, a design concept for an illustrated book cover was formulated, emphasizing the use of color, cartoon illustrations, and communicative visuals. The resulting book cover design features visuals that are attractive, relevant, and aligned with the target audience.
Book’ cover, Children's preferences, Color, Illustration style, Type of waste
Aileena Solicitor Costa Rica El Chidtian
Digital Illustration as a Visualization of Romantic Messages based on Sal Priadi's Music Album "Markers and such Pens Flashdisk"
This research aims to design and analyze digital illustration designs as a visualization medium for the romantic messages contained in Sal Priadi's music album entitled “Markers and such Pens Flashdisk”. The album is viewed as a hybrid narrative that combines everyday elements with modern romantic poetics that are highly personal and intimate for listeners in today's digital era. The method used in this research is the digital art creation method which includes the stage of observation of lyrics from 15 songs in the album, melody interpretation, creative sketching, to the final detailing stage using Procreate software. The results show that digital illustration is able to act as an intersemiotic bridge that transforms auditory emotions into a cohesive, narrative, and aesthetically strong visual form. The resulting illustrations are divided into three main categories based on the dominant emotional spectrum: happiness, hope, and sadness. Through an aesthetic and visual semiotic approach, this research proves that visual elements such as color, lines, and object symbolism can significantly strengthen the emotional resonance of song lyrics for the audience. The use of digital painting techniques provides high flexibility in exploring dramatic textures and lighting, which in turn is able to visually capture the nuances of Sal Priadi's romanticism. This analysis uses Roland Barthes' semiotic framework to explore the denotation and connotation meanings of each visual element presented in the illustration design. Ultimately, digital illustration is not merely an aesthetic complement, but an independent visual representation in building the identity of a musical work in the increasingly competitive and dynamic global digital era.
Building Collaborative Strength through Capacity Development in Inclusive Exhibition Making with a Multi Source Case Study of Vinautism Gallery
Capacity-building initiatives to improve exhibition management are common in gallery practice, yet evidence-based accounts of how they translate into inclusive exhibition-making remain limited. This article examines how collaborative advantage was mobilised through a training-based capacity-building programme at Vinautism Gallery (Surabaya, Indonesia), a privately initiated venue exhibiting the work of an autistic artist and running community-facing arts activities. The study used a qualitative single-case design and assembled a multi-source corpus comprising decision-oriented meetings, partnership intake and selection procedures, curatorial decision artefacts, installation and display-quality records, public programme documentation, dissemination and media assets, and co-creation documentation involving autistic artists and artists with disability. Data were analysed using document analysis and qualitative content analysis, combining a directed coding lens (planning, organising, motivating, controlling) with inductive refinement. Findings indicate that capacity building was operationalised through an interlocking pathway of routines: structured coordination and role allocation; lightweight procedural tools for partnership access and selection; staged curatorial scoping–framing–selection; display quality assurance via diagnosis and corrective actions; integrated dissemination production that converts exhibitions into communication assets; and mentoring-based co-creation that supports inclusive production and curatorial integration. The study offers a mechanism-based model to guide small galleries seeking practical routes to inclusive, professionally delivered exhibitions.
Analyzing the Influence of Physical Setting on Student Place Attachment in Minimarket-Cafes (Case Study: Family Mart Rungkut)
The increasing use of third places as informal learning environments has led to the adaptation of retail spaces, such as minimarket-cafés, for academic activities among university students. This study examines the influence of physical setting aspects on place attachment at Family Mart Retail Store Rungkut, a space originally intended for grocery shopping but now widely used as an alternative study area. A mixed-method approach was employed, combining field observations, objective measurements, and questionnaire surveys. Data were analyzed using Spearman correlation tests in Jamovi 2.3.12 to investigate how physical settings support studying activities, identify the most influential features, and explore their role in shaping users’ sense of belonging. The findings indicate that the physical setting supports studying through an adequate spatial layout, ergonomic seating (chair height: 40 cm; table height: 75 cm), appropriate lighting (580 lux), and comfortable temperature conditions (23–24°C). Although ambient noise reached 60 dB(A), the dynamic soundscape—comprising music, conversations, and food preparation—was perceived as engaging rather than disruptive. Notably, soundscape exhibited the strongest correlation with place attachment (ρ = 0.73), followed by seating comfort and lighting. These findings suggest that well-designed physical environments can foster both comfort and social vibrancy, enhancing users’ emotional connection to space and supporting multifunctional third-place experiences.
Sustainability in Digital Interface Design: A Semiotic Analysis of Coldplay's Sustainability Website.
of the Coldplay "Music of the Spheres" sustainability website, aiming to deconstruct how visual communication design elements function to build a specific narrative about environmental responsibility in the entertainment industry. Amidst the global climate crisis, the digital interface serves not merely as an information repository but as a rhetorical tool constructing a myth of "hedonistic sustainability." Using a qualitative descriptive method grounded in Roland Barthes' semiotic framework specifically the tripartite system of denotation, connotation, and myth. This study meticulously dissects the website’s visual components: color palettes (dark mode and neon accents), typography (custom 'Kaotica' scripts and bold sans-serifs), layout , and interactive animations. The data source is the live website, analyzed as a cultural text. The findings reveal a significant paradigm shift in environmental visual rhetoric: moving away from traditional "eco-beige" or "naturalist" aesthetics towards a "techno-futurist" visual language. The analysis exposes how the design elements actively construct the myth of "participatory redemption," suggesting that through technological intervention and fan engagement, high-consumption entertainment can be ecologically regenerative. These findings offer novel insights for Visual Communication Design students and practitioners regarding the power of interface design in shaping public perception of corporate sustainability, moving the discourse from austerity to innovation.
Packaging Design for Furikake Cakalang Fish Floss Product from Dapur Sehati
The food industry in Indonesia has shown positive growth over the past decade, dominated by micro, small, and medium enterprises (MSMEs), which account for approximately 98% of all business actors and contribute around 60% to the Gross Domestic Product (GDP). However, in the era of the Industrial Revolution 5.0, MSMEs face adaptation challenges due to shifts in consumer behavior toward digital platforms, along with limited assistance, particularly in marketing and packaging design quality. Dapur Sehati is an MSME founded by Mrs. Novita under PT. Dapur Sehati Food in 2013, focusing on the marine fish processing industry and located in Semiring, Mangaran, Situbondo. Dapur Sehati is one of the government-supported MSMEs participating in the Bedah Desain dan Kemasan (BEDAKAN) Batch 20 program, organized by the Ministry of Tourism and Creative Economy in collaboration with the Indonesian Association of Visual Communication Design Study Programs (ASPRODI DKV). Despite having good product quality, Dapur Sehati’s packaging design has not been optimized in terms of information delivery and differentiation among product variants. This design project employs the Research and Development (R&D) method using the Dick & Carey model, which includes the pre-production, production, and post-production stages. The objective of this design is to produce a new packaging design for the Abon Ikan Cakalang Furikake product that can enhance product appeal and support sustainable business development
ANXIETY DISORDER AS AN INSPIRATION FOR CREATING PAINTINGS
This article explores how anxiety disorder functions as a conceptual and emotional foundation in contemporary painting, particularly within the artist’s personal creative practice. The study examines how persistent worry, social discomfort, emotional sensitivity, and intrusive thoughts can be transformed into symbolic visual elements through a studio-based method. By observing internal emotional experiences and translating them into sketches, compositions, and painterly experimentation, the artworks reveal expressive figures, confined spaces, repeated eye motifs, and contrasting color arrangements that reflect the complex psychological atmosphere of anxiety. The findings demonstrate that painting becomes not only a medium for aesthetic expression but also a reflective and therapeutic space where internal conflict can be processed, reinterpreted, and communicated. This research concludes that anxiety disorder can enrich artistic creation by generating emotionally charged visual narratives that resonate deeply with both the artist and the audience.
Copyright (c) 2025 Arty: Jurnal Seni Rupa
DESIGNING THE IDENTITY OF THE VISUAL ART CENTER PURWOREJO AS A VISUAL COMMUNICATION MEDIUM
Purworejo is a regency in Central Java that has one of the tourism and creative economy sectors that carries the concept of heritage and sustainability, namely the Art Center. The Art Center is a means of education, conservation, and showroom for all artists in Purworejo Regency. However, its visual identity has not been optimal until now. Therefore, design is needed to create a strong and consistent visual identity to support the image of the creative area at the regency level and in line with SDGs point 11, namely sustainable cities and communities. This research uses the design thinking design method with the stages of the process of emphatize, define, ideate, prototype and test with Charles S Pierce's semiotic analysis. The main idea of ​​the design comes from the local potential of Purworejo, namely the Kaprajan Batik motif which is applied to the main media in the form of a Graphic Standard Manual. Through this design, it is expected to be able to create an attractive visual identity and foster visitors' interest in coming to the Art Center.
Andreas Slamet Widodo Andreas Slamet Widodo
STUDY OF MURAL ART STYLE IN PUBLIC SPACES OF THE HYSTERIA COMMUNITY IN SEMARANG
This study aims to analyze the style, values, meaning, and educational function of the mural works of the Hysteria Community in public spaces in the city of Semarang, while also examining the public's acceptance of the social messages conveyed through these murals. A qualitative approach was used through observation, interviews, and documentation of two major works: "Tulang Lunak Bandeng Juwana" (2024) and "Doa Kuat!" (2025). Roland Barthes' semiotic analysis was used to interpret denotative and connotative meanings, while John Fiske's theory assessed how visual elements work at the levels of reality, representation, and ideology in shaping public understanding. The results of the study show that Hysteria utilizes local cultural symbols, visual metaphors, and color compositions to present communication that is not only aesthetic but also educational through a process of social awareness (PSR). Messages about adaptation, resilience, solidarity, and self-reflection are presented to encourage public engagement in understanding the dynamics of the city and the social issues that are inherent to it. Both murals serve as a medium for social learning that strengthens Semarang's cultural identity and builds a dialogical relationship between artists, the community, and public spaces.
ILLUSTRATED STORYBOOK TO IMPROVE TEENAGERS’ UNDERSTANDING OF FUTURE CAREER ASPIRATIONS: A SYSTEMATIC REVIEW
Planning a future career according to one's desires and skills is a hope for many people. This study was conducted to systematically review what influences adolescents in planning their future careers and whether illustration-based books can be a medium that can help them in achieving success in future career planning. The method used was a Systematic Literature Review (SLR) with reference to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines with data sources originating from international publishers and resulting in 51 articles that meet the inclusion and exclusion criteria. The results of the review found that future career planning is influenced by various factors both internally and externally, both of which have the same line in influencing motivation and emotions in individuals. Technology-based counseling guidance is needed, and interactive digital books can be a medium in conveying information in a fun way. Further research is recommended to focus more on emotions by designing fun interactive digital book media to increase adolescents' confidence in future careers that suit their desires.
CREATION OF ECO-ART BASED ARTWORKS USING LOCAL BAMBOO MATERIALS IN SEMARANG
Bamboo is a primary raw material in Indonesian society. Bamboo is used for everyday needs because it is easy to process. Bamboo is one of the most frequently used raw materials in rural communities. Bamboo needs to be utilized and processed more optimally. This is in line with the conditions in Plalangan Village, which has abundant bamboo reserves. Research on bamboo-based products requires alternatives. The purpose of creating this artwork is to find the best option for processing bamboo into other alternatives to maximize the product. One solution is to make bamboo-based products using weaving techniques. This is important as the main capital so that the artwork/product can be included in the management of surrounding natural resources. The methods used in creating this work are reflection, exploration, elimination, realization, and awareness. The techniques used are cross weaving with a choice of square, pentagonal, and hexagonal shapes. These techniques can be used to form tubes, cubes, or other shapes according to product needs, such as living room and bedroom lamps, displays, or contemporary installations.
THE ROLE OF GRAPHIC DESIGN IN STRENGTHENING URBAN ART BRANDING IN THE SOLO IS SOLO ART COMMUNITY
This study examines the role of graphic design in strengthening identity with urban art styles in the Solo Is Solo community in Solo City. In the context of acculturation of modern culture and local traditions, graphic design serves as a visual communication medium that articulates the vision, mission, and unique character of the community through elements such as logos, murals, typography, and digital content. The research method is qualitative descriptive with an in-depth analysis of artworks that reflect the character of urban art. The results show that graphic design not only strengthens the identity of the community internally as a forum for solidarity, but also builds positive recognition and perception in the eyes of the wider public. Graphic design acts as a creative bridge that connects Solo's cultural traditions with modern styles of expression, maintaining cultural relevance through innovation and attractive aesthetics in public spaces. The application of graphic design in urban art also enriches the aesthetic value of the city while opening up opportunities for the development of cultural tourism. This research emphasizes that graphic design is a strategic tool that supports the sustainability and existence of the urban art community in the ever-evolving socio-cultural dynamics. These findings can serve as a reference for other art communities in building a strong and sustainable visual identity.
THE USE OF CEMENT PAPER IN THE CREATION OF BANYUMAS STYLE WAYANG PURWA PUPPETS FOR THE STORY OF GATOTKACA'S BIRTH
The study project entitled “Utilization of Cement Paper in Making Wayang Purwa Gagrag Banyumas in the Gatotkaca Born Story” aims to introduce to the public that alternative materials for making puppets can utilize cement paper and introduce one of the stories in the puppet character Raden Gatotkaca. The form of wayang with Banyumas gagrag which is rarely used in wayang performances is one of the efforts to preserve the Banyumas gagrag. The author took the initiative to visualize the portrait of the character in the Gatotkaca Lahir story in the wayang purwa artwork. In visualizing the subject, the author focuses on the form of puppets that are specially made using tatah and sungging techniques. The author chooses to utilize alternative cement paper waste as a form of environmental conservation. Twelve works are presented with titles including: Raden Werkudara, Dewi Arimbi, Jabang Tetuka, Dewi Suprobo, Sang Hyang Manikmaya, Sang Hyang Narada, Sang Hyang Indra, Sang Hyang Bromo, Raden Gatotkaca, Kresna, Naga Pracona, Patih Sekipu.
MULTICULTURAL LEARNING THROUGH CALLIGRAPHY ART CLASSES AT THE PIJI WETAN CULTURAL VILLAGE
This study aims to analyze multicultural learning through calligraphy art in Piji Wetan Cultural Village, Kudus, Central Java, and examine its influence on local cultural identity. The approach used is qualitative with a case study method, where data is collected through observation, in-depth interviews, and documentation. The results of the study indicate that the process of learning calligraphy art in Piji Wetan Cultural Village is carried out inclusively and involves various levels of society, from children to adults. This learning does not only focus on Arabic calligraphy writing techniques, but also integrates religious values and local art elements. The resulting works reflect a harmonious blend of Islamic calligraphy art with traditional Kudus decorative patterns and motifs. These works demonstrate the innovation of students in combining local motifs with calligraphy art without eliminating the authenticity of the writing character. Calligraphy art in Piji Wetan Cultural Village plays an important role in preserving local cultural identity through cross-cultural teaching, which not only enriches calligraphy art aesthetically, but also strengthens understanding and appreciation of culture and religion. The influence of learning calligraphy art is seen in the formation of a stronger local cultural identity, increased creativity of the younger generation, and pride in local artwork. In conclusion, the art of calligraphy in Piji Wetan Cultural Village has succeeded in becoming an affective multicultural learning medium, which not only emphasizes the artistic aspek but also strengthens the community’s relationship with their cultural heritage.
DESIGNING A MASCOT FOR PT. ARTERIA DAYA MULIA CIREBON CITY
Arteria Daya Mulia is a fishing net manufacturing company established in 1982 in Cirebon. In the face of the challenges of globalization and market competition, companies need more modern visual strategies to strengthen brand identity. This research designs mascots as an effective visual communication medium through the IDEO (Inspiration, ideation, implementation) design thinking model. Mascots are designed to represent the company's core values such as quality, strength, and loyalty, while also increasing employee engagement and brand appeal. Implementation is carried out through merchandise media such as t-shirts, hats and totebags to expand market reach and build the company's image. The results show that appropriately designed mascots are able to increase brand awareness, strengthen visual identity, and become a strategic communication tool between companies and audiences.
ANALYSIS OF THE SYMBOLIC ATTRIBUTES AND TIFO OF LA GRANDE INDONESIA IN THE INDONESIA NATIONAL TEAM VS BAHRAIN MATCH AT GELORA BUNG KARNO STADIUM IN 2025
This study examines the role of qualitative methods and semiotic analysis in investigating the symbolic attributes and tifos created by La Grande Indonesia (LGI) during the Indonesia vs. Bahrain football match on March 25, 2025, at Stadion Gelora Bung Karno, with a focus on conveying messages of national identity, supporter solidarity, and patriotism. Employing Roland Barthes’ semiotic framework, the research analyzes primary data from direct observations, photographic documentation, and Instagram content from official LGI and illustrator accounts, supplemented by secondary data from academic literature and media archives. Key visual elements, including the Garuda symbol, the colors red and white, and banners such as “Garuda Fly Alone, Bulbuls Flock Together” and “Jaya Raya Indonesia,” were decoded across denotative, connotative, and mythic levels. The findings reveal that the Garuda symbolizes national strength and independence, while collective displays of flags and tifos foster a sense of solidarity among supporters. The “Jaya Raya Indonesia” banner, tied to a 1-0 victory, reinforces a mythic narrative of national pride and love for the homeland. Triangulation of data sources ensured validity, confirming that these symbols and attributes serve as powerful communicative tools that extend beyond aesthetics to embed cultural values within the sporting context. The study concludes that semiotic analysis effectively uncovers the deep meanings embedded in tifos and banners, highlighting their role in mobilizing nationalistic sentiments and collective identity among Indonesian supporters. This approach highlights the importance of qualitative methods in examining the sociocultural aspects of sports, providing insights into how visual symbols shape and reflect national consciousness in competitive contexts.
VISUAL RRESENTATION OF RIVER POLLUTION AND GLOBAL WARMING IN ENVIRONMENTAL ADVERTISMENT: BASED ON ROLAND BARTHES' THEORY
This study explores the visual representation of river pollution and global warming in advertisements related to natural ecosystems, using Roland Barthes’ semiotic framework. It focuses on how visual signs, such as polluted water, industrial smoke, melting ice, and vulnerable human figures, construct layered meanings that extend beyond their literal appearances. Through denotation, connotation, and myth, these elements convey urgent environmental messages while embedding cultural narratives and emotional appeals. The environmental issues raised in these advertisements not only depict the impact of ecological destruction but also reflect the tension between destructive human activities and the need for ecological balance. Such visualizations demonstrate how visual media play a significant role in shaping public awareness of environmental issues and encouraging changes in attitudes toward the natural world. Using a qualitative descriptive method, this research analyzes selected digital campaigns to understand how advertisements build ecological awareness and construct the myth of restoring harmony between humans and nature, ultimately aiming to strengthen collective responsibility for environmental sustainability.
Representation of Sacracy and Monumentality in the Architectural Transformation of Mandara Giri Agung Semeru Temple through Brick Tectonics (Case Study: Lumajang Hotel)
With an emphasis on the integration of local cultural elements into contemporary spatial composition, this study explores the transformation of vertical forms and rhythmic patterns from the architecture of Pura Mandara Giri Semeru Agung into the interior design of Hotel Lumajang through brick tectonics. The design was focused on two primary areas: the lobby and the suite unit. A practice-based design research method was employed to develop a design prototype representing sacred, monumental, and aesthetic impressions. User perception was evaluated using a 5-point Likert scale questionnaire administered to 50 respondents, covering three main dimensions. The results indicated that the Sacrality dimension achieved an average score of 3.68; Monumentality & Cultural Values scored 4.02; and Visual Aesthetics scored 4.15. These findings suggest that the brick tectonic elements effectively conveyed a strong and positive spatial impression, particularly in terms of monumentality and visual aesthetics. This study affirms the potential of brick tectonics as a medium for cultural representation in interior decorative elements, enriching meaningful spatial experiences in contemporary public space.
AESTHETICS OF JOURNALISTIC PHOTOGRAPHY BY WAHYU ADJI FEBRIANTO IN INSTAGRAM RADAR KEDIRI MAY – JUNE 2025 EDITION
This research on photography focuses its study on the works of Wahyu Adji Febrianto collected in online news portals with the aim of describing the types of photography and aesthetic values in Wahyu Adji Febrianto's photographic works. This research is a qualitative descriptive study with data collection techniques used are documentation, bibliography, and triangulation techniques. The results of the study show that all of Adji's photographic works have or contain elements, principles, and principles of art so that they have aesthetic value in them. The types of journalistic photography that are pursued and almost always present in every news photo coverage by Wahyu Adji Febrianto are spot photography, people in the news, and sports. The aesthetic value of Adji's journalistic photography leads to the application of elements of art, principles of art, and principles of art. For the elements of art, there are elements of line, elements of color, and elements of space. For the principles or basics of art, there are the principles of contrast and the principle of rhythm. Meanwhile, for the principles of art, the photojournalist named Adji successfully applies four principles, namely the principle of unity, balance, proportion, and the principle of simplicity. The value of beauty adds to the attraction because in general journalistic photos always prioritize speed in covering news and photos.
Aesthetic Representation of the Character Values of Tolerance and Nationalism in Chinese-Motif Batik Lasem
This study explores the aesthetic representation of tolerance and nationalism as character values embedded in the visual elements of Chinese-motif Batik Lasem. As a cultural artifact rooted in a history of intercultural exchange, Batik Lasem reflects not only artistic beauty but also deep social and moral meanings. Using a qualitative descriptive approach, this research employs visual analysis to examine the formal elements—such as color, shape, composition, and symbolism—found in selected Chinese-influenced Batik Lasem patterns. The findings reveal that the fusion of Chinese and Javanese visual motifs embodies messages of cultural harmony, mutual respect, and national identity. The aesthetic choices made by artisans—ranging from symbolic flora and fauna to harmonious compositions—serve as a medium to communicate values of tolerance and national pride. This study contributes to the field of visual communication design by demonstrating how traditional art forms can function as effective channels for character education and interethnic understanding through visual aesthetics.