Development of Taksonify Mobile Application for Learning Biological Taxonomy with Gamification and Computer Vision. Biosaintifika: Journal of Biology & Biology Education, [S. l.], v. 18, n. 2, p. 241–250, 2026. DOI: 10.15294/biosaintifika.v18i2.45605. Disponível em: https://journal.unnes.ac.id/journals/biosaintifika/article/view/45605. Acesso em: 29 sep. 2026.