Eduarts: Jurnal Pendidikan Seni
type: channel
description: Eduarts: Jurnal Pendidikan Seni (E-ISSN 2721-785X, P-ISSN 2252-6625 starting in 2024 migrates to better secure from various unwanted things, including journal hacking and so on. To submit, the author please visit the new website page of our journal at the link https://journal.unnes.ac.id/journals/eduart This journal provides a platform for researchers focused on visual culture and visual arts education to publish their articles.
publisher: Universitas Negeri Semarang
language: en
publication name: Eduarts: Jurnal Pendidikan Seni
issn: 2252-6625
items: BOYO KALI COMAL DANCE AS AN INSPIRATION FOR ILLUSTRATIVE ARTWORKS IN A SUREALISTIC REPRESENTATIVE APPROACH
items: APPLICATION OF FINGER PAINTING TECHNIQUES IN FINE ARTS LEARNING FOR GRADE IV STUDENTS OF STATE ELEMENTARY SCHOOL KEBONMANIS 01 CILACAP
items: THE CULTURE OF COMMUNITY DRAWING AS A SOURCE OF IDEAS IN DIGITAL ILLUSTRATION WORKS
items: VISUAL EXPLORATION OF HISTORIC BUILDINGS IN SEMARANG'S OLD TOWN IN WATERCOLOR DIGITAL ILLUSTRATION ART
items: TROSO FABRIC MOTIFS OF TARO LEAVES AND PEACOCKS AS OBJECTS OF BATIK WORK
items: IMAGINATIVE ANIMALS AS INSPIRATION IN THE CREATION OF DARK ART STYLE DIGITAL DRAWINGS
items: INDONESIAN LANDSCAPE PAINTING BASED ON ARTIFICIAL INTELLIGENCE (AI) VIEWPOINTS
items: DESIGN OF A LEARNING VIDEO ON DECORATIVE WORKS USING STILLATION TECHNIQUES FOR GRADE VIII F STUDENTS AT STATE MIDDLE SCHOOL 24, SEMARANG CITY
items: VIGNETTE ILLUSTRATION ARTWORKS WITH THE SUBJECT MATTER OF MYTHOLOGICAL ANIMALS FROM JAVA AND BALI
items: MELANCHOLIA: SELF-REPRESENTATION IN CYBERCULTURE THROUGH DIGITAL ILLUSTRATION
items: SEMIOTIC ANALYSIS BY CHARLES SANDERS PEIRCE ON THE LUMINTU BATIK MOTIF IN THE TRADITIONAL CLOTHING IN GAGRAK SEMARANG REGENCY
items: TRIDHATU ALBUM: ‘DAMALUNG BLUEPRINT’ AS INSPIRATION FOR INSTALLATION ARTWORKS
items: IMPROVING TYPOGRAPHY MATERIAL COMPREHENSION THROUGH COLLABORATIVE LEARNING METHODS USING COGNITIVE DIAGNOSTIC ASSESSMENT IN JUNIOR HIGH SCHOOL (SMP) STUDENTS
items: SCHIZOAFFECTIVE DISORDER AS AN IDEA FOR ILLUSTRATION
items: Study of Aesthetic Forms and Symbolic Meaning of Gayor Gong Senen Relief Carving at Rumah Kartini, Jepara
items: The Philosophy of the Life Cycle in Tembang Macapat as an Inspiration for Painting
items: Traditional Nusantara Dance as an Inspiration for Painted Batik Creations
items: The Production Process and Aesthetics of Batik Motifs at Wardah Batik Industry House in Banjarnegara Regency
items: OVERPOPULATION AS INSPIRATION IN CREATING ILLUSTRATION ART
items: SANGIRAN ANCIENT SITE AS A BATIK MOTIF IDEA AT “LIANASARI” CRAFTSMAN IN KLIWONAN VILLAGE, SRAGEN REGENCY
items: POTRET TOKOH OTOMOTIF INDONESIA SEBAGAI INSPIRASI MELUKIS WATERCOLOR DI MEDIA KERTAS
items: MOTIF KERAJINAN TENUN TROSO SEBAGAI IDE PENCIPTAAN KARYA GAMBAR DEKORATIF DALAM PEMBELAJARAN SENI RUPA BAGI SISWA SMP NEGERI 2 PECANGAAN JEPARA
items: VIGNETTE ILLUSTRATION WORK ABOUT THE MEANING OF MACAPAT SONGS
items: STUDY OF THE PROCESS AND AESTHETICS OF LASEM BATIK MOTIFS IN THE “KIDANG MAS” BUSINESS UNIT, REMBANG REGENCY
items: THE HUMAN WITH A SHEEP’S HEAD AS A SOURCE OF INSPIRATION IN PAINTING FOR THE DEVELOPMENT OF LOCAL CULTURE IN GARUT REGENCY
items: LEARNING VISUAL ARTS CREATION FOR CHILDREN WITH AUTISM AT SLB NEGERI PATI, INDONESIA
items: LEGENDA BLEDHUG KUWU SEBAGAI INSPIRASI BERKARYA SENI ILUSTRASI DIGITAL
items: THE CHARACTER OF LENGGER MASK IN THE LOCAL WISDOM OF WONOSOBO DISTRICT CULTURE AS INSPIRATION FOR CREATING IMAGINATIVE ART DRAWINGS
items: IMPLEMENTASI PEMBELAJARAN SENI RUPA SECARA DARING BAGI SISWA KELAS XI DI SMA N 3 DEMAK
items: KAJIAN BENTUK DAN FUNGSI MOTIF BATIK MAGELANGAN DI RUMAH INDUSTRI IWING BATIK KEBONPOLO KOTA MAGELANG

BOYO KALI COMAL DANCE AS AN INSPIRATION FOR ILLUSTRATIVE ARTWORKS IN A SUREALISTIC REPRESENTATIVE APPROACH
type: item
description: This writing raises the theme of the legendary story of the Boyo Kali Comal dance which is realized in an illustration work with a surrealistic representative approach. The purpose of creating this work is to explain the movements, values, and stories contained in the Boyo Kali Comal Dance through surrealistic illustrations. This work aims to reintroduce the richness of local culture to the community with a visual approach. The creation of this work is divided into three stages, namely pre-production, production, and post-production. The resulting work consists of two works. In the analysis of the work, Roland Barthes' semiotic approach is used to interpret the meaning and messages implied in each visual element. The first work entitled "Relying on Togetherness" this work emphasizes the value of harmony, a sense of mutual assistance between living things. The second work entitled "Resonance Boyo Comal" this work is a medium for inheriting the cultural values, beliefs, and spirituality of the local community that continue to live in the Boyo Kali Comal Dance tradition. Thus, this work not only presents visual beauty, but also functions as a medium for inheriting the cultural values, beliefs, and spirituality of the local community.
subject: Articles
  topic: section
subject: Boyo Kali Comal Dance
  topic: keywords
subject: Illustration Art
  topic: keywords
subject: Surrealism
  topic: keywords
creator: Muhammad Rizqiono
creator: Mujiyono
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 76
ending page: 84
doi: 10.15294/eduarts.v14i4.36582

APPLICATION OF FINGER PAINTING TECHNIQUES IN FINE ARTS LEARNING FOR GRADE IV STUDENTS OF STATE ELEMENTARY SCHOOL KEBONMANIS 01 CILACAP
type: item
description: This study aims to describe the application of finger painting techniques in fine arts learning for fourth-grade students of Kebonmanis 01 Cilacap Elementary School. The approach used is descriptive qualitative, with data collection techniques through observation, interviews, documentation, and analysis of students' artwork. The research findings show that the application of finger painting techniques provides a positive contribution to the development of aesthetic abilities, fine motor skills, and creative expression of students. The learning process is carried out in three main stages: project planning, project implementation, and project evaluation. Assessment is carried out using authentic assessment principles according to the Independent Curriculum, which focuses on students' understanding of the elements of art, courage in experimenting, and originality of ideas. The results of the study show that this method successfully encourages most students to show positive development. A total of 47% of students are in the Very Well Developed (BSB) category, 33% are Developing According to Expectations (BSH), and the rest are Starting to Develop (MB). Students are able to produce two-dimensional works of art that are not only visually attractive, but also reflect an understanding of themes, color composition, and courage in expression. These results show that the finger painting technique is an effective and fun alternative in improving the visual potential of students at the elementary school level.
subject: Articles
  topic: section
subject: Finger Painting
  topic: keywords
subject: fine arts
  topic: keywords
subject: Creativity
  topic: keywords
creator: Restu Fadilla Rahma
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 95
ending page: 108
doi: 10.15294/eduarts.v14i4.35688

THE CULTURE OF COMMUNITY DRAWING AS A SOURCE OF IDEAS IN DIGITAL ILLUSTRATION WORKS
type: item
description: The Rerajahan culture in traditional Islamic society is part of a spiritual practice that contains visual symbols with powerful religious, medicinal, and cultural meanings. The creation of this work aims to explore and re-visualize the symbolic richness of the Rajah tradition as a source of ideas for digital illustration works that are able to re-represent these spiritual and cultural values in the context of contemporary art. The methods used include literature studies on Islamic medical books, interviews with Rajah practitioners, and creative exploration through stylistic and symbolic approaches in the creation process. Bitmap-based digital drawing techniques with an emphasis on lines, pointillist, and black and white are used to strengthen the spiritual and emotional nuances of the visualized symbols. The results of the creation are three two-dimensional digital illustration works. This work demonstrates that digital illustration is not only effective as a medium for visual expression, but also as a space for spiritual education and cultural preservation. The creation of this work contributes to reviving traditional symbols into the realm of modern art that is more open, contextual, and relevant for today's generation, while bridging religious teachings and contemporary visual narratives.
subject: Articles
  topic: section
subject: Rajah
  topic: keywords
subject: Digital Illustration
  topic: keywords
subject: Islamic symbols
  topic: keywords
subject: spiritual culture
  topic: keywords
subject: contemporary art
  topic: keywords
creator: Ali Mukhlas
creator: Bangkit Sanjaya
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 39
ending page: 46
doi: 10.15294/eduarts.v14i4.32740

VISUAL EXPLORATION OF HISTORIC BUILDINGS IN SEMARANG'S OLD TOWN IN WATERCOLOR DIGITAL ILLUSTRATION ART
type: item
description: Semarang, the capital of Central Java Province, boasts a rich history embodied in its cultural heritage dating back to the colonial era. The Old Town area, home to numerous historic buildings, served as inspiration for this creation, exploring the historical value of its aesthetic architecture. Besides attracting tourists, this area holds profound meanings that deserve appreciation. Using digital watercolor illustration techniques, this design seeks to revive the community's collective memories and strengthen appreciation for their cultural heritage. Through an emotional and illustrative approach, this artwork serves as both a visual representation and an educational medium, raising awareness of the preservation of historic buildings amidst the tide of modernization. The required tools are an iPad Pro 11, Apple Pencil, and Procreate software. The materials used are ivory paper. The techniques used involve digital media; the process of creating, coloring, and arranging images is carried out using digital devices and applications such as the iPad and Procreate. The creative process for this study project included pre-production, production, and post-production. The resulting design is a digital illustration artwork featuring the Blenduk Church and the Marba Building. This work demonstrates that digital illustration can be an effective tool for preserving local historical and cultural values.
subject: Articles
  topic: section
subject: Old town of Semarang
  topic: keywords
subject: history
  topic: keywords
subject: Digital Illustration
  topic: keywords
creator: Fakhrudin
creator: Mujiyono
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 85
ending page: 94
doi: 10.15294/eduarts.v14i4.32737

TROSO FABRIC MOTIFS OF TARO LEAVES AND PEACOCKS AS OBJECTS OF BATIK WORK
type: item
description: This research focuses on the decline of hand-written batik practices in Troso Village, Jepara, which is better known as the center of ikat weaving. The lack of successors of batik artisans and mastery of weaving has made local handmade batik almost disappear. Troso Village actually has tremendous potential in traditional motifs such as the taro leaf (lompong) and the meaningful image of the peacock. This study aims to explore the visual and philosophical strengths of Troso's weaving patterns and peacocks, and to produce mixed-media batik works based on local motifs as a cultural revitalization effort. The approach applied is descriptive qualitative, with data collection techniques through field observation, interviews, and document analysis. The motifs of taro leaves and peacocks were chosen because they have strong visual appeal and symbolic values that symbolize survival and cultural beauty. Both are combined in batik tulis with a visual arrangement that emphasizes the balance between geometric and figurative patterns. The research findings indicate that the use of local motifs combined with attractive media in written batik can revive people's interest in batik art and strengthen the visual identity of the village. This work plays a role not only in cultural preservation, but also creates opportunities for local creative economic development through batik products that have aesthetic and contextual value.
subject: Articles
  topic: section
subject: Batik tulis
  topic: keywords
subject: Tenun Troso
  topic: keywords
subject: Taro Leaf
  topic: keywords
subject: Peacock
  topic: keywords
subject: Local Motif
  topic: keywords
subject: Cultural Revitalization
  topic: keywords
subject: Motif Design
  topic: keywords
creator: Mohammad Jamil Ainur Ridho
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 64
ending page: 75
doi: 10.15294/eduarts.v14i4.32032

IMAGINATIVE ANIMALS AS INSPIRATION IN THE CREATION OF DARK ART STYLE DIGITAL DRAWINGS
type: item
description: Traumatic experiences often leave a profound psychological impact due to shocking, frightening, or dangerous events that cause emotional distress in individuals. This work is a visual exploration in the form of dark art-style digital images, inspired by the personal experience of losing a father and the stories of others who have experienced similar mental suffering. The dark art style was chosen because it can emotionally represent trauma and raise awareness of mental health issues in the context of contemporary art. The resulting work is a 60 × 60 cm digital image printed on luster paper, featuring an imaginative animal in a gloomy landscape as the main subject. The visuals are developed symbolically and surrealistically through grotesque forms, anatomical deformations, and a dark, emotional atmosphere. Elements such as glowing red eyes, skulls, ruins, and spider webs were processed using an iPad, Apple Pencil, and the Procreate application. The creative process includes pre-production (research and sketching), production (digital drawing), and post-production (refining and printing). The imaginative animal in this work represents the deepest fears, lasting memories, and unseen forces in the human psyche, while the damaged setting serves as a metaphor for the abandoned psychological space. This work serves as an emotional expression and cultural reflection on trauma, as well as a critique of the lack of social empathy for psychological suffering.
subject: Articles
  topic: section
subject: trauma
  topic: keywords
subject: imaginative animals
  topic: keywords
subject: digital images
  topic: keywords
subject: dark art
  topic: keywords
subject: visual expression
  topic: keywords
creator: Hafiz Nur Fahmi
creator: Mujiyono
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 56
ending page: 63
doi: 10.15294/eduarts.v14i4.32003

INDONESIAN LANDSCAPE PAINTING BASED ON ARTIFICIAL INTELLIGENCE (AI) VIEWPOINTS
type: item
description: A landscape is a visual representation of an area that encompasses both natural and man-made elements. In the context of fine art, particularly painting, a landscape not only displays natural beauty but also implies aesthetic, cultural, and emotional values. The development of digital technology such as artificial intelligence has opened up new opportunities in the creation of paintings. This study project aims to produce an Indonesian landscape painting that presents visual freshness through an AI perspective. The methods used in the creation process include three main approaches: experiential AI, local aesthetics, and a naturalistic approach. The creation process is divided into three stages: pre-creation, creation, and post-creation. The resulting work is entitled "Encoded Gaze." The work depicts a rural Indonesian landscape. Cultural and natural elements are combined with digital surveillance symbols in the form of CCTV cameras. Formally, this work combines elements of line, color, and texture, as well as ideas that produce a composition within the context of local culture. This study project produces a beautiful painting through the integration of AI and modern art aesthetics. The painting, besides being beautiful, is also aesthetically meaningful in context. This beauty maintains the prompts designed through a reflective and valuable aesthetic process.
subject: Articles
  topic: section
subject: Painting
  topic: keywords
subject: Indonesian landscape
  topic: keywords
subject: artificial intelligence
  topic: keywords
subject: AI art generator
  topic: keywords
creator: Ba’im Fahriza
creator: Mujiyono
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 47
ending page: 55
doi: 10.15294/eduarts.v14i4.32001

DESIGN OF A LEARNING VIDEO ON DECORATIVE WORKS USING STILLATION TECHNIQUES FOR GRADE VIII F STUDENTS AT STATE MIDDLE SCHOOL 24, SEMARANG CITY
type: item
description: This study aims to develop a learning video media as an aid in delivering decorative work material using stylization techniques for eighth-grade students at SMP Negeri 24 Semarang City, as well as to test the feasibility of the developed media. The design of this media is motivated by the unavailability of learning media that supports learning to create decorative work using stylization techniques in stages and contextually, so that students tend to have difficulties when practicing the work. The design procedure was carried out using the Design Thinking approach, through the stages of empathize, define, ideate, prototype, and test. The final result of the media produced is a 34-minute learning video consisting of four main parts including the opening, presentation of the core material, demonstration of work, and closing. The objects used as inspiration for the work are objects from the surrounding environment and also the local potential of Semarang City. Based on the results of the feasibility test, a percentage score of 98 was obtained from material experts, and a score of 92 from media experts. Overall, the media developed in this study was declared "Very suitable" to be used as a learning medium.
subject: Articles
  topic: section
subject: Learning videos
  topic: keywords
subject: Decorative motifs
  topic: keywords
subject: Stylization techniques
  topic: keywords
creator: Rista Adelia Putri
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 109
ending page: 120
doi: 10.15294/eduarts.v14i4.31760

VIGNETTE ILLUSTRATION ARTWORKS WITH THE SUBJECT MATTER OF MYTHOLOGICAL ANIMALS FROM JAVA AND BALI
type: item
description: The purpose of this study project is to create vignette illustrations with the theme of mythological animals from Java and Bali as an educational medium that is able to convey local cultural, historical, and philosophical values. In this work, the author intends to create two artworks with a total of five Javanese Balinese mythological animals namely Naga Antaboga, Naga Basuki, and Naga Taksaka, Bedawang Nala, and Garuda. This work shows that a visual approach based on fine arts can be an effective means of conveying local cultural values creatively and communicatively, while showing the historical and cultural links between the two regions. It is hoped that this work can inspire other artists to explore local culture as a source of creative ideas, and become part of the effort to preserve cultural heritage through a fresher, more imaginative and relevant approach. This project is expected to be useful in enriching the diversity of contemporary art, building cultural awareness in the younger generation, and becoming an alternative learning media that fosters appreciation for the richness of Indonesian mythology.
subject: Articles
  topic: section
subject: Vignette
  topic: keywords
subject: Illustration
  topic: keywords
subject: Mythological Animals
  topic: keywords
subject: Java
  topic: keywords
subject: Bali
  topic: keywords
creator: Lungsari Cendraning Wiyati
creator: Arif Fiyanto
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 26
ending page: 38
doi: 10.15294/eduarts.v14i4.31421

MELANCHOLIA: SELF-REPRESENTATION IN CYBERCULTURE THROUGH DIGITAL ILLUSTRATION
type: item
description: This article examines the relationship between Generation Z, cyberculture, and the expression of melancholia in the context of digital illustration art. As a member of Generation Z, the researcher experiences the dynamics of identity between the real world and the virtual world, both reflecting contrasting aspects of personality. Using a practice-based research approach, this article explores two digital illustrations that represent melancholy: one depicts the positive and reflective side of the real world, while the other depicts the dark and distorted side of cyberspace. The analysis is conducted through an aesthetic and visual content approach, drawing on color theory, visual semiotics, and the context of cyberculture. The results of the creation and analysis demonstrate that digital illustration functions not only as a medium for visual expression but also as a contemplative space for addressing the psychological and existential realities of Generation Z. This article also emphasizes the importance of understanding the virtual world as an integral part of the identity formation of the digital generation.
subject: Articles
  topic: section
subject: Melancholia
  topic: keywords
subject: Generation Z
  topic: keywords
subject: Cyberculture
  topic: keywords
subject: Virtual World
  topic: keywords
subject: Digital Illustration
  topic: keywords
subject: Self-Representation
  topic: keywords
creator: Lunar Nengahing Ndalu
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 1
ending page: 11
doi: 10.15294/eduarts.v14i4.31284

SEMIOTIC ANALYSIS BY CHARLES SANDERS PEIRCE ON THE LUMINTU BATIK MOTIF IN THE TRADITIONAL CLOTHING IN GAGRAK SEMARANG REGENCY
type: item
description: Semarang Regency is located between the mountains and the coast, so it has a variety of potentials that become the strength of the region. Starting from the natural potential of plantations and agriculture to its culture. One of the unique cultural heritages in Semarang Regency is Lumintu Batik with its motifs depicting the potential of the region. The main motifs, namely the New Klinting Snake and Gedongsongo Temple, are also motifs from regional plantation products. Lumintu Batik is a work of art that reflects the identity of Semarang Regency. This research aims to identify and analyze the semiotic meaning of Lumintu Batik motifs in Semarang Regency Gagrak traditional clothing based on Charles Sanders Peirce's semiotic theory. This research is a descriptive qualitative research. The data in this study were obtained from direct observation at Batik Adisty Gallery, interviews with Batik Lumintu craftsmen, literature review, and documentation. The results of this research describe each form of Batik Lumintu motif and explain the semiotic analysis contained in the motif as an effort to preserve local potential and maintain batik as the original cultural heritage of Semarang Regency. Each batik motif is a sign and has a special meaning in it. This research contributes to readers in understanding the cultural values in batik motifs in the clothes they wear, reminding people of the importance of protecting the environment so that it remains sustainable and continues to develop, and being proud of regional culture.
subject: Articles
  topic: section
subject: Batik Lumintu, local potential, preservation, semiotics, cultural heritage
  topic: keywords
creator: Viska Yuni Ardaningrum
creator: Syakir
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-12-01
publication date: 2025-12-01
starting page: 12
ending page: 25
doi: 10.15294/eduarts.v14i4.31070

TRIDHATU ALBUM: ‘DAMALUNG BLUEPRINT’ AS INSPIRATION FOR INSTALLATION ARTWORKS
type: item
description: This study project aims to produce interactive installation artworks that represent the local wisdom values of Damalung, including spirituality, social harmony, peace, cultural preservation, and divinity. Inspired by the experimental music album Damalung Blueprint by the group Tridhatu, the works reinterpret 400 years of historical and cultural transformations in the Merbabu region. Through a creative process involving research, material experimentation, and conceptual reflection, five multisensory installations were developed. Each piece engages audiences through visual, auditory, tactile, and symbolic elements to foster reflection and dialogue. The results demonstrate that this approach effectively conveys cultural meaning while offering a profound aesthetic experience. Audience enthusiasm toward the interactivity and atmosphere of the works serves as an indicator of success. This project contributes to the discourse of contemporary art by exploring installation art rooted in local wisdom.
subject: Articles
  topic: section
subject: Tridhatu
  topic: keywords
subject: Damalung Blueprint
  topic: keywords
subject: Interactive
  topic: keywords
subject: Local Wisdom
  topic: keywords
subject: Contemporary
  topic: keywords
subject: Installation Art
  topic: keywords
creator: Arya Aftadzila Surya
rights: Copyright (c) 2025 2025
date: 2025-09-01
publication date: 2025-09-01
starting page: 45
ending page: 56
doi: 10.15294/eduarts.v14i3.25477

IMPROVING TYPOGRAPHY MATERIAL COMPREHENSION THROUGH COLLABORATIVE LEARNING METHODS USING COGNITIVE DIAGNOSTIC ASSESSMENT IN JUNIOR HIGH SCHOOL (SMP) STUDENTS
type: item
description: This study was motivated by the low level of understanding of typography theory among seventh-grade students at SMP Negeri 1 Singosari. The purpose of this study is to improve their comprehension of typography art material through the implementation of the collaborative learning method combined with cognitive diagnostic assessment. The research approach used is descriptive qualitative, employing a Classroom Action Research (CAR) design consisting of two cycles, each with stages of planning, implementation, observation, and reflection. The data sources for this study were 33 students from class VII-D, with data types including results from cognitive diagnostic assessment tests, student analysis outcomes, student creativity results, and records from each cycle. Data analysis results showed an increase in the average cognitive diagnostic assessment scores from 84.2 in the pre-action stage to 90 for skills scores and 82.6 for work analysis scores in Cycle I. These scores further improved to 93.3 for skills and 84.5 for analysis in Cycle II. The conclusion of this study is that the implementation of the collaborative learning method through cognitive diagnostic assessment can significantly enhance students' understanding of typography.
subject: Articles
  topic: section
subject: Typography
  topic: keywords
subject: Collaborative Learning
  topic: keywords
subject: Diagnostic Assessment
  topic: keywords
subject: Classroom Action Research
  topic: keywords
creator: Anggara Putra Kurniawan Anggara
creator: Iriaji
rights: Copyright (c) 2025 2025
date: 2025-09-01
publication date: 2025-09-01
starting page: 1
ending page: 14
doi: 10.15294/eduarts.v14i3.25178

SCHIZOAFFECTIVE DISORDER AS AN IDEA FOR ILLUSTRATION
type: item
description: Mental health is a crucial aspect that needs to be given equal consideration as physical health. By prioritizing both, one can effectively prevent the onset of diseases that may negatively impact daily activities. However, the prevalence of stigma and lack of understanding regarding mental disorders in society can have detrimental consequences for those affected. As a schizoaffective disorder sufferer, the author aims to convey personal experiences and feelings about the condition through illustrations. The illustrations' titles are derived from the symptoms of schizoaffective disorder personally encountered by the author. The "A Beautiful Mind" zine contains illustrations and a narrative description of schizoaffective disorder, offering insight into the condition from the author's perspective. The audience is expected to gain informative knowledge about mental disorders, particularly schizoaffective disorder through the author's experiences and insights as a sufferer.
subject: Articles
  topic: section
subject: Schizoaffective
  topic: keywords
subject: Illustration
  topic: keywords
subject: Zine
  topic: keywords
creator: Taffana Megatirta
creator: Nur Fatiyah Binti Roslan
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-05-31
publication date: 2025-05-31
starting page: 58
ending page: 78
doi: 10.15294/eduarts.v14i2.1376

Study of Aesthetic Forms and Symbolic Meaning of Gayor Gong Senen Relief Carving at Rumah Kartini, Jepara
type: item
description: In 2014, Rumah Kartini created a replica of a historical heritage artwork from Jepara's carving culture and pioneered the reproduction of the Gayor Gong Senen relief. The research location was at Rumah Kartini, Pengkol, Jepara Regency. Data collection techniques included observation, interviews, and document review. The data were then analyzed through data reduction, data presentation, and verification or conclusion. This research employed a qualitative descriptive method. The study aimed to understand the creation process, aesthetic forms, and symbolic meaning of the Gayor Gong Senen carved relief. The results showed that the creation process consisted of five stages: research, motif sketching, construction, carving, and finishing. The aesthetic form of the Gayor Gong Senen relief lies in the organization of elements such as lines, space, planes, color, texture, and light-dark contrasts, creating an engaging composition. Balance and proportion in the carving, as well as rhythm and dominance in the motif patterns, serve as the main attractions, forming a cohesive artistic piece. The symbolic meaning conveyed through the Gayor Gong Senen relief includes religious values and philosophical messages about human life within society, particularly in Javanese culture.
subject: Articles
  topic: section
subject: Aesthetic
  topic: keywords
subject: Gayor
  topic: keywords
subject: Relief
  topic: keywords
subject: Symbol
  topic: keywords
creator: Sakhron Farokhi
creator: Eko Haryanto
creator: Nurhikma Bt Mat Yusof
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-01-01
publication date: 2025-01-01
starting page: 56
ending page: 75
doi: 10.15294/eduarts.v14i1.22221

The Philosophy of the Life Cycle in Tembang Macapat as an Inspiration for Painting
type: item
description: This research is a visualization of the human life cycle in each mentrum of tembang macapat, with romanticism as its main concept. The paintings are created using the glaze/glazing technique with a tenebrism lighting approach. The purpose of this study is to visualize the philosophy of the human life cycle in tembang macapat through painting, making it a means of appreciation, education, and local cultural preservation. Additionally, this research aims to present a more communicative artistic approach for younger generations, encouraging them to better understand and appreciate their cultural heritage. The novelty of this study lies in its cultural acculturation approach in visual arts, combining the philosophy of tembang macapat a Javanese cultural heritage with Western romanticism style in painting. Furthermore, it introduces the tenebrism lighting technique to enhance dramatic and emotional depth, a technique rarely used in previous visual representations of tembang macapat. This research has resulted in eleven paintings, each depicting the human life cycle based on the mentrum of tembang macapat. Each artwork is visualized in a romantic style, employing the glaze/glazing technique and tenebrism lighting, emphasizing dramatic elements and visual depth. The findings show that the philosophical values of tembang macapat can be interpreted visually to provide a broader understanding to the public and serve as a learning medium through art. The choice of a romantic style with human figure representations as a visualization of the human life cycle serves to present clear and accessible information. This approach ensures that the artworks are easily understood by a wider audience while inviting viewers to see, feel, and comprehend the meaning behind each phase of life.
subject: Articles
  topic: section
subject: Human Life Cycle
  topic: keywords
subject: Tembang Macapat
  topic: keywords
subject: ,Painting
  topic: keywords
creator: Reza Mukti Wibowo
creator: Muhammad Rahman Athian
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-01-01
publication date: 2025-01-01
starting page: 15
ending page: 34
doi: 10.15294/eduarts.v14i1.22213

Traditional Nusantara Dance as an Inspiration for Painted Batik Creations
type: item
description: This research discusses the development of painted batik inspired by traditional Nusantara dance as a creative foundation. The selection of the painted batik technique in this theme aims to combine two traditional art forms traditional dance and batik to create a unique fusion of cultural heritage. This study introduces novelty by highlighting various traditional Nusantara dances, such as the Legong Dance, Burung Enggang Dance, and Gambyong Dance, as sources of inspiration for painted batik creation. This enriches batik art by incorporating broader and more diverse cultural elements. The creation process includes conceptual stages, idea visualization through sketches and designs, and application on primisima mori fabric. Hand-drawn batik techniques and colet coloring are employed in producing seven painted batik artworks of varying sizes. The selected Nusantara dances include the Legong Dance, Burung Enggang Dance, Jaran Kepang Dance, Gambyong Dance, Topeng Klana Dance, Topeng Betawi Dance, and Merak Dance. Each artistic visualization in the painted batik reflects the movements, decorative patterns, philosophy, and meaning embedded in traditional dance. This research aims to produce artworks that offer novelty and innovation by visualizing traditional Nusantara dance in painted batik. The findings indicate that the visualization of traditional Nusantara dance in painted batik is successfully realized through the exploration of movement, decorative patterns, and the philosophy of each dance. The resulting works showcase the unique characteristics of each dance with an innovative aesthetic approach. Additionally, this research contributes to cultural preservation by introducing traditional dance through the medium of painted batik and enhancing public appreciation of traditional arts.
subject: Articles
  topic: section
subject: inspiration
  topic: keywords
subject: batik painting
  topic: keywords
subject: traditional nusantara dance
  topic: keywords
creator: Gagas Prakoso
creator: Syakir Syakir
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-01-01
publication date: 2025-01-01
starting page: 35
ending page: 55
doi: 10.15294/eduarts.v14i1.644

The Production Process and Aesthetics of Batik Motifs at Wardah Batik Industry House in Banjarnegara Regency
type: item
description: Nowadays, the process of producing batik motifs has become an important subject of study due to the declining aesthetic value found in each piece created. Aesthetic value plays a role as a mediator in conveying the moral message inherent in each work. It also has a vital role as the spirit offered in each piece, making it crucial to preserve its existence. This study aims to describe the production process and understand the aesthetics of batik motifs at the Wardah Batik Industry House. The research uses a qualitative approach with data collection techniques such as observation, interviews, and document studies. The study found that the batik production process at the Wardah Batik Industry House includes the stages of creating batik designs, with ideas sourced from the local potential of Banjarnegara, which are explored and sketched into batik designs, followed by the production stages: transferring designs, batiking, dyeing, stripping, and soaking in softener. The aesthetics of the batik motifs at the Wardah Batik Industry House, from a Javanese aesthetic perspective, include: First, the cultural cosmological value, the order of the universe manifested in the depiction and repetition of motifs such as Batik Daun Kelapa (Coconut Leaf Batik), Batik Dawet Ayu (Ayu Dawet Batik), Batik Wajan Canting (Canting Wajan Batik), Batik Ikan (Fish Batik), and Batik Parang Mrica (Parang Mrica Batik), which are depicted symmetrically, balanced, and orderly, with repetition in both vertical and horizontal alignment. Second, symbolic classification, empan papan in the use of batik fabric for clothing, sarongs, and the depiction of motifs that apply the two-pattern categories like top-bottom and left-right. Third, the orientation of life values, harmony, religiosity, justice, mutual cooperation, family, egalitarianism, and respect, which are embodied in the distinctive batik motifs of the Wardah Batik Industry House.
subject: Articles
  topic: section
subject: aesthetic
  topic: keywords
subject: batik
  topic: keywords
subject: production
  topic: keywords
creator: Imam Fauzi Ath Thaariq
creator: Syafii Syafii
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-01-01
publication date: 2025-01-01
starting page: 76
ending page: 94
doi: 10.15294/eduarts.v14i1.785

OVERPOPULATION AS INSPIRATION IN CREATING ILLUSTRATION ART
type: item
description: Overpopulation is a problem that arises from an uncontrolled number of people. This issue is often underestimated, which led the authors to choose overpopulation as the subject matter of this study project. This study discusses illustration artworks created by combining various manual techniques. The use of diverse manual techniques aims to produce artistic and appealing impressions to convey the impacts of overpopulation. These illustrations are intended to raise awareness of the urgency of overpopulation and to encourage audiences to take wise action in responding to it. The visual representation of overpopulation impacts was created using hatching, blocking, poster paint, and watercolor techniques. Selective color was used to create monochrome elements in certain objects to add a dramatic effect and emphasize mood differences in the artworks. This study resulted in 11 illustration pieces in various sizes and media, namely: 4 works on A1 paper, 4 works on yellow board measuring 65 cm × 78 cm, and 3 works on fabric sheets measuring 115 cm × 150 cm. The impacts of overpopulation highlighted in this study include traffic congestion, increasing crime rates, the potential submergence of Jakarta, environmental pollution, declining human resource quality, pressure on natural resources, rising unemployment, slum settlements, food crises, social inequality, and the relationship between human population and the environment. The visual forms of the illustrations are imitations of real situations that have been altered and rearranged into unnatural compositions. In addition to producing illustration works, this project is also expected to inspire and encourage younger generations to be more critical in facing the issue of overpopulation.
subject: Articles
  topic: section
subject: Overpopulation
  topic: keywords
subject: Illustration Art
  topic: keywords
subject: Surrealism
  topic: keywords
subject: Mixed Media
  topic: keywords
creator: Ayu Rahma Fajarria
rights: Copyright (c) 2025 2025
date: 2025-09-01
publication date: 2025-09-01
starting page: 15
ending page: 30
doi: 10.15294/eduarts.v14i3.20163

SANGIRAN ANCIENT SITE AS A BATIK MOTIF IDEA AT “LIANASARI” CRAFTSMAN IN KLIWONAN VILLAGE, SRAGEN REGENCY
type: item
description: Sangiran Batik is a cultural heritage from ancestors originating from Sragen Regency, Central Java. The Sangiran Batik motif is inspired by various prehistoric discoveries at the ancient Sangiran site which has been recognized by UNESCO as a world cultural heritage. However, the general public's knowledge about Sangiran Batik is still minimal and not many craftsmen make it because the Sangiran Batik motif is classified as an old motif. However, there are also craftsmen who are aggressively developing batik motifs inspired by the Sangiran ancient site, namely the "Lianasari" Production House. This research aims to describe the development of batik at the "Lianasari" Production House and analyze the application of the Sangiran ancient site as a batik motif. The research method used is a qualitative descriptive research approach technique with data collection through observation, interviews, and documentation, as well as data analysis which includes data collection, data reduction, data presentation, drawing conclusions, and verification. The research results show that the development of batik at the "Lianasari" Production House reflects the cultural heritage of local craftsmen and the creativity of batik craftsmen in Kliwonan Village represents the rich history and natural surroundings. "Implementation of the Sangiran ancient site as a batik motif in the Production House" There are 4 Lianasari motifs, namely ancient ivory elephant motifs, ancient humans, ancient elephants and ancient tigers. Various innovations have been carried out in an effort to introduce Sangiran Batik to the wider community, such as marketing in various sectors and developing motifs into modern patterns.
subject: Articles
  topic: section
subject: Batik
  topic: keywords
subject: Implementation
  topic: keywords
subject: Motif
  topic: keywords
subject: Sangiran ancient site
  topic: keywords
creator: Muhammad Syafi’
creator: Gunadi
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-05-31
publication date: 2025-05-31
starting page: 1
ending page: 16
doi: 10.15294/eduarts.v14i2.20151

POTRET TOKOH OTOMOTIF INDONESIA SEBAGAI INSPIRASI MELUKIS WATERCOLOR DI MEDIA KERTAS
type: item
description: Memperkenalkan tokoh otomotif kepada masyarakat luas bahwa di Indonesia sendiri memiliki beberapa tokoh penting yang dapat mendongkrak otomotif Indonesia hingga dapat dikenal di luar negeri dan dapat menjadi sumber penghasilan. Para tokoh berperan penting dalam otomotif Indonesia, baik sebagai youtuber, perancang kendaraan bermotor, pembalap, pengusaha otomotif, atau bahkan influencer. Media social menjadi pengaruh besar untuk penyebaran informasi yang cepat bagi para influencer dan pembisnis otomotif. Tujuan penelitian ini untuk menghasilkan karya seni watercolor yang mencerminkan tokoh-tokoh otomotif Indonesia sebagai cara untuk meningkatka wawasan masyarakat mengenai informasi otomotif. Pemilihan teknik watercolor atas dasar keahlian dan pengalaman, disamping itu lukisan watercolor memiliki keunikan tersendiri dalam proses pembuatan karya. Pewarnaan menggunakan lukisan cat air dimulai dari warna yang paling terang hingga warna yang lebih gelap. Hasil karya seni lukis cat air memiliki sifat yang sangat ekspresif ataupun sebaliknya, sangat impresif dan tergantung teknik yang akan digunakan. Hasil karya terkait potret tokoh otomotif yang berhasil menarik perhatian para pengunjung saat pameran karya sehingga menjadi dampak positif agar otomotif Indonesia semakin dikenal dan dapat memberkan pengetahuan tentang berbagai profesi tokoh yang diangkat. Karya yang ditampilkan sejumlah sepuluh karya. Penulisan dan penggambaran potret tokoh ini berdasarkan pengertian dan pendalaman materi dari berbagai sumber seperti social media youtube,instagram, website dan video yang terkait otomotif sehingga pengertian dan penggambaran yang dijelaskan dalam karya potret tokoh ini dapat divalidasi.
subject: Articles
  topic: section
subject: Watercolor
  topic: keywords
subject: Influencer
  topic: keywords
subject: Portrait Painting
  topic: keywords
subject: Automotive
  topic: keywords
creator: Raden Yusuf Rahadi Kristianto
creator: Mujiyono
rights: Copyright (c) 2024 Eduarts: Jurnal Pendidikan Seni
date: 2024-10-01
publication date: 2024-10-01
starting page: 23
ending page: 35
doi: 10.15294/eduarts.v13i3.13440

MOTIF KERAJINAN TENUN TROSO SEBAGAI IDE PENCIPTAAN KARYA GAMBAR DEKORATIF DALAM PEMBELAJARAN SENI RUPA BAGI SISWA SMP NEGERI 2 PECANGAAN JEPARA
type: item
description: Jepara merupakan kabupaten di provinsi Jawa Tengah yang memiliki banyak potensi lokal salah satu adalah kerajinan tenun Troso. kain tenun Troso banyak dimanfaatkan dalam dunia busana, namun dalam dunia pendidikan kerajinan tenun Troso kurang menjadi perhatian dan kurang dimanfaatkan dalam pembelajaran di kelas. Hal ini menjadi latar belakang di lakukannya penelitian dengan memanfaatkan kerajinan tenun Troso sebagai ide dalam penciptaan karya gambar dekoratif dalam pendidikan seni rupa. Penelitian ini bertujuan; (1) mendeskripsikan jenis dan bentuk motif kerajinan tenun Troso yang tepat dijadikan sebagai ide penciptaan karya gambar dekoratif dalam pembelajaran seni rupa (2) menjelaskan proses pembelajaran berkarya gambar dekoratif dengan ide motif kerajinan tenun Troso (3) menyajikan hasil karya gambar dekoratif siswa dengan ide motif kerajinan tenun Troso di SMP Negeri 2 Pecangaan. penelitian ini menggunakan pendekatan deskriptif kualitatif yaitu prosedur penelitian yang memiliki data penelitian yang disajikan berupa kata-kata tertulis dari subjek penelitian dan objek penelitian. Teknik pengumpulan data menggunakan observasi, wawancara, dokumentasi dan angket. Data yang diperoleh dianalisis melalui tahapan reduksi data, penyajian data, dan verifikasi data. Hasil penelitian menunjukkan bahwa (1) motif yang tepat dijadikan sebagai ide berkarya gambar dekoratif dalam pembelajaran seni rupa adalah motif Lubeng, motif Saraswati, motif Blanket figuratif, dan motif Hujan Gerimis (2) proses pembelajaran dimulai dengan tahap perencanaan, pelaksanaan, dan evaluasi terhadap hasil belajar siswa dari segi aspek sikap, pengetahuan, dan keterampilan (3) hasil karya gambar dekoratif dengan ide motif kerajinan tenun Troso menunjukkan kemampuan siswa mencapai setiap aspek penilaian, baik dari aspek idealitas, aspek kreativitas, aspek estetika visual, dan aspek penguasaan teknik.
subject: Articles
  topic: section
subject: Weaving motifs
  topic: keywords
subject: Troso Ikat Weaving
  topic: keywords
subject: Work Creation Ideas
  topic: keywords
subject: Learning Resources
  topic: keywords
creator: Lusi Ngestina Putri
creator: Syafii Syafii
rights: Copyright (c) 2024 Eduarts: Jurnal Pendidikan Seni
date: 2024-10-01
publication date: 2024-10-01
starting page: 52
ending page: 67
doi: 10.15294/eduarts.v13i3.13439

VIGNETTE ILLUSTRATION WORK ABOUT THE MEANING OF MACAPAT SONGS
type: item
description: Indonesia is a country rich in ethnic diversity, cultures, and customs. A large portion of its population is dominated by the Javanese ethnic group. However, many Javanese people today lack knowledge about their own customs, traditions, and cultural heritage, such as the traditional tembang macapat. This form of cultural expression should be preserved, as it contains a wealth of moral messages and noble values about human life. This paper aims to create vignette illustration works based on tembang macapat as a means of building public appreciation for Javanese culture and tradition through art exhibitions. In order to present visually appealing vignette illustrations of tembang macapat, the author followed several creative stages, including concept development and visualization, which involve sketching, outlining, adding details and accents, shading, and final touches. The author hopes that this vignette illustration work, which highlights the meaning behind tembang macapat, will be beneficial and serve as inspiration for many. In creating art, one should explore more with ideas/concepts, media, and techniques. It is also hoped that the outcomes of this work can contribute positively to the university, students, and art appreciators in the future.
subject: Articles
  topic: section
subject: Illustration
  topic: keywords
subject: Introduction to Hijaiyah Letters
  topic: keywords
subject: Sunan Kudus
  topic: keywords
creator: Ibnu Sina
creator: Arif Fiyanto
rights: Copyright (c) 2025 2025
date: 2025-09-01
publication date: 2025-09-01
starting page: 57
ending page: 63
doi: 10.15294/eduarts.v14i3.11879

STUDY OF THE PROCESS AND AESTHETICS OF LASEM BATIK MOTIFS IN THE “KIDANG MAS” BUSINESS UNIT, REMBANG REGENCY
type: item
description: Batik Lasem is a cultural heritage from Lasem District, Rembang Regency, Central Java, Indonesia. Its motifs are the result of cultural acculturation among Javanese, Chinese, and Dutch traditions, forming a distinctive aesthetic that remains relevant today. These aesthetic values are preserved through traditional and sustainable production methods, as practiced by the “Kidang Mas” business unit in Rembang. This study aims to: (1) understand and explain the process of making Lasem batik, (2) explore the diversity of its motifs, and (3) analyze the aesthetic characteristics of Lasem batik produced by “Kidang Mas.” The research employs a descriptive qualitative method, with data collected through observation, interviews, and documentation. Data analysis includes data reduction, data presentation, conclusion drawing, and verification. Findings show that the production process in “Kidang Mas” consists of pre-production, production, and post-production stages, with an added "ngrendem" stage to soften the fabric before dyeing. The motifs are categorized into geometric, naturalistic (flora, fauna, and natural elements), and symbolic designs, influenced by the surrounding culture. The aesthetic values of Batik Lasem are reflected in its contemplative nature, symbolism, philosophy, rhythm, balance, and the use of vibrant, characteristic colors, representing the cultural richness of Lasem.
subject: Articles
  topic: section
subject: Motif
  topic: keywords
subject: Batik
  topic: keywords
subject: Lasem
  topic: keywords
subject: Aesthetics
  topic: keywords
creator: Salsabila Putri Rahma Hafidza
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-05-31
publication date: 2025-05-31
starting page: 42
ending page: 57
doi: 10.15294/eduarts.v14i2.11295

THE HUMAN WITH A SHEEP’S HEAD AS A SOURCE OF INSPIRATION IN PAINTING FOR THE DEVELOPMENT OF LOCAL CULTURE IN GARUT REGENCY
type: item
description: This study project is a visualization of the various local cultures found in Garut Regency through surrealist-style painting. The artworks were created using the Scumbling technique. Surrealist painting is a style that emphasizes imagination and imagery drawn from the subconscious mind. In the process of creating this study project, the author produced ten artworks, each representing a different subject as a visual expression aimed at developing the local culture of Garut Regency. These works serve to provide clear and accessible cultural information. As such, the artworks are intended to be easily understood by the wider public, while also inviting appreciators and the broader community to see, feel, and comprehend the meaning and essence of each local cultural element of Garut. Through these paintings, the author hopes to inspire and motivate future generations to develop the potential of their local culture so that it may be accepted and recognized more broadly. The local cultural values visualized in these artworks can serve as valuable sources for character and moral education. Through painting, art can become a powerful learning tool that enhances creativity and imagination, and acts as a tangible example within both educational and life contexts.
subject: Articles
  topic: section
subject: Sheep-Headed
  topic: keywords
subject: Human Subject
  topic: keywords
subject: Art Painting
  topic: keywords
subject: Local Culture of Garut Regency
  topic: keywords
creator: Reni Hapana
creator: Muhammad Rahman Athian
rights: Copyright (c) 2025 2025
date: 2025-09-01
publication date: 2025-09-01
starting page: 31
ending page: 44
doi: 10.15294/eduarts.v14i3.11248

LEARNING VISUAL ARTS CREATION FOR CHILDREN WITH AUTISM AT SLB NEGERI PATI, INDONESIA
type: item
description: This study discusses two-dimensional art learning for autistic children at SLB Negeri Pati. The objectives of this research are to describe the process of learning two-dimensional art creation for autistic children, describe the two-dimensional artworks created by autistic children through art learning at SLB Negeri Pati, and identify supporting and inhibiting factors in the implementation of two dimensional art learning for autistic children at SLB Negeri Pati. The research method used is descriptive with techniques of observation, interviews, and documentation. Data analysis was conducted through data reduction, data presentation, and drawing conclusions. The study shows that two-dimensional art learning is carried out through RPP (lesson plan) which includes planning, implementation, and assessment. The results include painting, collage, and graphic art with techniques such as plakat, collage, and stamping. Video media and demonstration techniques help children develop their skills in expressing imagination. Supporting factors include adequate facilities, student enthusiasm, and teacher support, while inhibiting factors stem from the difficulty autistic children face in controlling their mood, which leads to boredom and incomplete task completion.
subject: Articles
  topic: section
subject: Autistic
  topic: keywords
subject: Learning
  topic: keywords
subject: Two-Dimensional Art
  topic: keywords
creator: Nia Prawista Febriana
creator: Syafii
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-05-31
publication date: 2025-05-31
starting page: 17
ending page: 28
doi: 10.15294/eduarts.v14i2.10764

LEGENDA BLEDHUG KUWU SEBAGAI INSPIRASI BERKARYA SENI ILUSTRASI DIGITAL
type: item
description: The creation of the digital illustration artwork using with digital imaging techniques have the purpose to increasing literacy and promotional media for the Bledhug Kuwu tourist attraction in Grobogan Regency to the wider community through designing this digital ilustration artwork, so the folklore can be enjoyed by the general public and it’s hoped it can be preserved by the next generation. The process for creating this digital illustration artwork is carried out through 4 stages, such us preliminary plan, pre production, production, and post production (placement media, pre-exhibitions, exhibitions). The designer of the illustration artwork "Legenda Bledug Kuwu" has answered the goal to be achieved, because the writer can design a work related to fine arts and successfully introduce it to the wider community
subject: Articles
  topic: section
subject: Bledhug Kuwu
  topic: keywords
subject: Ilustration
  topic: keywords
creator: Mohamad Amin Febriyanto
creator: Dwi Budi Harto
rights: Copyright (c) 2024 Eduarts: Jurnal Pendidikan Seni
date: 2024-09-30
publication date: 2024-09-30
starting page: 10
ending page: 22
doi: 10.15294/eduarts.v13i3.7860

THE CHARACTER OF LENGGER MASK IN THE LOCAL WISDOM OF WONOSOBO DISTRICT CULTURE AS INSPIRATION FOR CREATING IMAGINATIVE ART DRAWINGS
type: item
description: The local culture of Topeng Lengger Dance in Wonosobo Regency, which has been rooted since ancient times, is becoming less known among the younger generation regarding the originality of the meanings and moral messages contained within each character portrayal. Through the performance of this Topeng Lengger dance, the elders convey teachings and moral messages about life. In order to preserve Topeng Lengger properly and correctly, the writer presents moral messages and the meanings of these Topeng Lengger characters in a different way, namely through an exhibition project that presents nine imaginative drawings using hatching techniques with pencils and charcoal powder on A2-sized paper media containing the meanings of the characters of Topeng Lengger Wonosobo. This artwork is created with the aim of introducing the local culture of Topeng Lengger Wonosobo to a wider audience; delivering different knowledge and education through visual artworks that are usually conveyed through dance performances; conveying to the younger generation, especially in Wonosobo, to preserve the originality of the culture of Topeng Lengger, which includes meanings, characters, and moral messages learned from each portrayal; and stimulating the competitive spirit of others to create artworks with Topeng Lengger themes.
subject: Articles
  topic: section
subject: Local Culture
  topic: keywords
subject: Lengger Mask
  topic: keywords
subject: Imaginative Images
  topic: keywords
subject: Wonosobo Regency
  topic: keywords
subject: Shading Technique
  topic: keywords
creator: Siti Fadhilah
creator: Dwi Wahyuni Kurniawati
rights: Copyright (c) 2025 Eduarts: Jurnal Pendidikan Seni
date: 2025-05-31
publication date: 2025-05-31
starting page: 29
ending page: 41
doi: 10.15294/eduarts.v14i2.7331

IMPLEMENTASI PEMBELAJARAN SENI RUPA SECARA DARING BAGI SISWA KELAS XI DI SMA N 3 DEMAK
type: item
description: Pembelajaran seni rupa daring di SMA N 3 DEMAK menurut peneliti menarik untuk diteliti lebih lanjut, dengan rumusan masalah bagaimana pembelajaran daring berlangsung, bagaimana penerapan proses kreatif berkarya siswa, dan apa saja hambatan pembelajaran daring berlangsung. Penelitian ini dikaji dengan pendekatan diskriptif kuantitatif menggunakan data yang bersumber dari hasil observasi menggunakan pedoman observasi, wawancara menggunakan pedoman wawancara, dan dokumentasi menggunakan pedoman dokumen. Hasil penelitian ini didapatkan bahwa: (1)Materi mengacu pada KI, KD, dan kebutuhan siswa, pembelajaran menggunakan media pembelajaran daring menggunakan model pembelajaran ekspositorik dan eksperimen. Penugasan berupa praktek berkarya dan mengerjakan latihan seputar kesenirupaan. Evaluasi berupa pengumpulan karya seni rupa dan tes seperti UTS, UAS dan hasil karya siswa. Siswa sebelum berkarya membentuk rancangan seperti latar belakang, tujuan, sumber yang menginspirasi siswa, alat dan media apa yang mereka pilih, gagasan atau isi, maupun penyajian karya seni rupa. (2)Implementasi proses kreatif berkarya ditandai dengan siswa yang sudah mampu memahami pembelajaran seni rupa dan berkarya seni rupa. (3) Hambatan berupa sarana dan prasarana maupun disebabkan beberapa faktor. Hasil penelitian ini telah memuat tujuan penelitian diharapkan menjadi informasi serta masukan kepada pendidik dalam hal meningkatkan kualitas pembelajaran dan membantu pembelajaran daring kedepannya.
subject: Articles
  topic: section
subject: Online Learning
  topic: keywords
subject: Learning of Fine Arts
  topic: keywords
subject: Student Creativity
  topic: keywords
creator: Dhini Nur Nazilah
creator: Supatmo
rights: Copyright (c) 2024 Eduarts: Jurnal Pendidikan Seni
date: 2024-10-01
publication date: 2024-10-01
starting page: 36
ending page: 42
doi: 10.15294/eduarts.v13i3.5710

KAJIAN BENTUK DAN FUNGSI MOTIF BATIK MAGELANGAN DI RUMAH INDUSTRI IWING BATIK KEBONPOLO KOTA MAGELANG
type: item
description: The city of Magelang, as an area that does not have a cultural background in batik, is now developing both in terms of form and function with a diversity of motifs due to the influence of Yogyakarta, Solo and Pekalongan Batik to have batik products and motifs that follow the times (trends) with characteristics that are closely related to Magelang City. The visual beauty value of Magelang Batik was created from the idea of the potential advantages of various regions and then visualized in the form of batik motifs and colors as an effort to develop regional batik identity which is felt to be less widespread, so it needs to be of concern to the local community to be aware of the value of local cultural wisdom and understand more along with returning people's interest in batik artwork. The problems studied in this research are: (1) the form of Magelangan Batik motifs in the Iwing Batik Kebonpolo industrial house, and (2) the function of Magelangan Batik in the Iwing Batik Kebonpolo industrial house. The research location is in the Iwing Batik Kebonpolo industrial house which is located at Gg. Arum, Wates Tengah, RT.1/RW.2, Wates Village, North Magelang District, Magelang City, Central Java. This research uses descriptive qualitative research methods. Data collection techniques use observation, interviews and documentation studies. Data analysis was carried out through the stages of data reduction, data presentation, and verification/drawing conclusions. The results of the research show that several Magelang Batik motifs, including two-dimensional works of art, include geometric and organic shapes with a diversity of motif shapes, colors, arrangement patterns, and repetitive rhythms, which are able to create the impression of a balanced composition with its own charm, thus forming a unity in Magelang Batik. . Magelang Batik also has (1) a personal function as a means of communication, expressing oneself through ideas. (2) The social function provides a collective influen…
subject: Articles
  topic: section
subject: Batik
  topic: keywords
subject: Form
  topic: keywords
subject: Motif
  topic: keywords
subject: Function
  topic: keywords
subject: Magelang
  topic: keywords
creator: Faradila Aldona
creator: Ratih Ayu Pratiwinindya
rights: Copyright (c) 2024 Eduarts: Jurnal Pendidikan Seni
date: 2024-09-30
publication date: 2024-09-30
starting page: 75
ending page: 84
doi: 10.15294/eduarts.v13i3.4502