Implementasi Media Pembelajaran Augmented Reality Melalui Aplikasi Assemblr Edu Pada Materi Bencana Tanah Longsor Di Kelas XI SMA Negeri 1 Bandongan
DOI:
https://doi.org/10.15294/edugeo.v14i1.27707Keywords:
Tanah Longsor, Augmented Reality, Assemblr Edu, Media, EfektivitasAbstract
Abstrak: SMA Negeri 1 Bandongan yang berlokasi di Jalan Jangkungan, Jurang, Kec. Bandongan, Kab. Magelang tempat ini sangat rentan terhadap bencana tanah longsor. Langkah awal mitigasi bencana tanah longsor dapat dilakukan pada sektor Pendidikan dengan meningkatkan pemahaman tentang materi bencana tanah longsor. Penelitian ini bertujuan untuk mengetahui pembuatan media, menganalisis implementasi media, dan menganalisis tingkat efektivitas media pembelajaran Augmented Reality melalui aplikasi Assemblr Edu pada materi bencana tanah longsor. Penelitian dilakukan dengan menggunakan metode pre-eksperimental design dengan rancangan one group pretest-postest design. Populasi pada penelitian ini adalah siswa kelas XI SMAN 1 Bandongan tahun ajaran 2024/2025. Sampel penelitian ini ditentukan dengan cara total sampling, hanya satu kelas yang mendapat mata pelajaran geografi. Pengumpulan data menggunakan observasi, instrument tes, kuesioner, dan dokumentasi. Teknik analisis data yang digunakan adalah analisis deskriptif presentase, analisis deskriptif, uji normalitas, uji T-test dan uji N-Gain. Hasil penelitian menunjukkan pembuatan media pembelajaran Augmented Reality (AR) melalui aplikasi Assemblr Edu disesuaikan dengan analisis kebutuahan siswa, hasil dari analisi deskriptif presentase menunjukan media layak digunakan. Hasil presentase respon siswa diperoleh rata-rata sebesar 87%, hasil tersebut menunjukan bahwa ketertarikan siswa terhadap media. Hasil uji T-test menunjukan bahwa hasil belajar siswa mengalami perkembangan setelah penggunaan media Augmented Reality melalui aplikasi Assemblr Edu. Hasil belajar siswa menunjukkan jumlah siswa yang tuntas pada postest sebanyak 35 siswa atau 97%, dengan peningkatan sebesar 55%. Tingkat efektivitas media pembelajaran Augmented Reality melalui aplikasi Assemblr Edu pada materi bencana tanah longsor di kelas XI SMA Negeri 1 Bandongan termasuk dalam kategori efektif dengan nilai gain sebesar 0,626 atau dalam kategori efektivitas sedang.
Kata Kunci: Tanah Longsor, Augmented Reality, Assemblr Edu, Media, Efektivitas
Abstract: SMA Negeri 1 Bandongan located on Jalan Jangkungan, Jurang, Kec. Bandongan, Kab. Magelang is very vulnerable to landslides. The initial step of landslide disaster mitigation can be done in the Education sector by increasing understanding of landslide disaster material. This study aims to determine the creation of media, analyze media implementation, and analyze the level of effectiveness of Augmented Reality learning media through the Assemblr Edu application on landslide disaster material. The study was conducted using the pre-experimental design method with a one group pretest-posttest design. The population in this study were grade XI students of SMAN 1 Bandongan in the 2024/2025 academic year. The sample of this study was determined by total sampling, only one class received geography subjects. Data collection using observation, test instruments, questionnaires, and documentation. The data analysis techniques used were descriptive percentage analysis, descriptive analysis, normality test, T-test and N-Gain test. The results of the study showed that the creation of Augmented Reality (AR) learning media through the Assemblr Edu application was adjusted to the analysis of student needs, the results of the descriptive percentage analysis showed that the media was suitable for use. The results of the percentage of student responses obtained an average of 87%, these results indicate that students are interested in the media. The results of the T-test showed that student learning outcomes developed after the use of Augmented Reality media through the Assemblr Edu application. Student learning outcomes showed that the number of students who completed the posttest was 35 students or 97%, with an increase of 55%. The level of effectiveness of Augmented Reality learning media through the Assemblr Edu application on landslide disaster material in class XI of SMA Negeri 1 Bandongan is included in the effective category with a gain value of 0.626 or in the moderate effectiveness category.
Keywords: Landslide, Augmented Reality, Assemblr Edu, Media, Effectiveness