Creation of a Virtual Laboratory for Collision Dynamics Educational Tool with Integrated Collision Algorithm
DOI:
https://doi.org/10.15294/edukom.v11i2.10612Keywords:
Collision Algorithm, Collision Dynamics, Learning Object, Physics Education, Virtual LabAbstract
Conventional physics laboratories often suffer from limitations in terms of equipment availability and safety, which hinders optimal learning of collision dynamics concepts. This research aims to develop a virtual laboratory based on collision algorithm to simulate perfect collision as an alternative solution in physics learning. The development uses the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The collision algorithm was implemented using ActionScript 3, with interpolation allowing for more accurate collision detection at high speeds. The validation results show that the simulation is in line with the law of conservation of momentum and kinetic energy and is consistent with analytical solutions from MATLAB and Python. Functionality testing was conducted by 20 students, and the results showed that the use of this virtual laboratory significantly improved their concept understanding, with the average improvement ranging from 24% to 56%. Students also reported that this virtual laboratory is more interactive and interesting, thus increasing their learning motivation. The conclusion of this study is that the collision algorithm-based virtual laboratory is effective as a physics learning media and can be adopted more widely in technology-based education, especially to understand complex physics concepts more deeply.
References
Aeni, W. A., & Yusupa, A. (2018). Model Media Pembelajaran E-Komik Untuk Sma. Jurnal Kwangsan, 6(1), 43. https://doi.org/10.31800/jtp.kw.v6n1.p43--59
Arianti, S., Astra, I. M., & Budi, E. (2021). Design of Virtual Physics Laboratory (VPL) on Collision Topic. Journal of Physics: Conference Series, 2019(1), 012017. https://doi.org/10.1088/1742-6596/2019/1/012017
Cahyadi, R. A. H. (2019). Pengembangan Bahan Ajar Berbasis Addie Model. Halaqa: Islamic Education Journal, 3(1), 35–42. https://doi.org/10.21070/halaqa.v3i1.2124
Chan, P., Van Gerven, T., Dubois, J.-L., & Bernaerts, K. (2021). Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design. Computers and Education Open, 2, 100053. https://doi.org/10.1016/j.caeo.2021.100053
Galan, D., Heradio, R., Torre, L. de la, Dormido, S., & Esquembre, F. (2016). Virtual Control Labs Experimentation: The Water Tank System. IFAC-PapersOnLine, 49(6), 87–92. https://doi.org/10.1016/j.ifacol.2016.07.158
Liu, D., Valdiviezo-Díaz, P., Riofrio, G., Sun, Y.-M., & Barba, R. (2015). Integration of Virtual Labs into Science E-learning. Procedia Computer Science, 75(Vare), 95–102. https://doi.org/10.1016/j.procs.2015.12.224
López-Adeva Fernández-Layos, P., & Merchante, L. F. S. (2024). Convex Body Collision Detection Using the Signed Distance Function. Computer-Aided Design, 170(November 2023), 103685. https://doi.org/10.1016/j.cad.2024.103685
Milak, A. S., Hidayat, E. W., & Aldya, A. P. (2020). Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D “Balap Egrang.” Jurnal Teknologi Informasi Dan Ilmu Komputer, 7(5), 985–992. https://doi.org/10.25126/jtiik.2020711816
Morales-Menendez, R., Ramírez-Mendoza, R. A., & Guevara, A. J. V. (2019). Virtual/Remote Labs for Automation Teaching: a Cost Effective Approach. IFAC-PapersOnLine, 52(9), 266–271. https://doi.org/10.1016/j.ifacol.2019.08.219
R, S. L., & Dermawan, D. A. (2021). Implementasi Algoritma Collision Detection dan Markov Chain untuk Menentukan Behaviour NPC dan Karakter Player pada Game Higiea. Journal of Informatics and Computer Science (JINACS), 3(01), 12–19. https://doi.org/10.26740/jinacs.v3n01.p12-19
Ray, S., Koshy, N. R., Reddy, P. J., & Srivastava, S. (2012). Virtual Labs in proteomics: New E-learning tools. Journal of Proteomics, 75(9), 2515–2525. https://doi.org/10.1016/j.jprot.2012.03.014
Riwayati, I., Hartati, I., Purwanto, H., & Suwardiyono. (2014). Pengembangan model laboratorium virtual sebagai solusi keterbatasan sumber daya pembelajaran. Snast, November, 211–216.
Rozi, F., & Romadhoni, S. (2023). Media Pembelajaran Sistem Periodik Unsur Berbasis Android dengan Metode Self Directed Learning. Edu Komputika Journal, 10(1), 27–37. https://doi.org/10.15294/edukomputika.v10i1.61637
Saeedabadi, K., Tosello, G., & Calaon, M. (2022). Optimization of injection molded polymer lab-on-a-chip for acoustic blood plasma separation using virtual design of experiment. Procedia CIRP, 107(March), 40–45. https://doi.org/10.1016/j.procir.2022.04.007
van der Graaf, J., Segers, E., & de Jong, T. (2020). Fostering integration of informational texts and virtual labs during inquiry-based learning. Contemporary Educational Psychology, 62(June), 101890. https://doi.org/10.1016/j.cedpsych.2020.101890
Yusupa, A. (2023). Pengembangan Augmented Reality Marketing (ARM) Menggunakan Algoritma Fast Corner Sebagai Media Promosi Produk Furniture Pelaku Usaha. Jurnal Informatika Polinema, 10(1), 107–116. https://doi.org/10.33795/jip.v10i1.1516
Zhuoluo, M., Liu, Y., & Zhao, L. (2019). Effect of haptic feedback on a virtual lab about friction. Virtual Reality & Intelligent Hardware, 1(4), 428–434. https://doi.org/10.1016/j.vrih.2019.07.001



