Gamified Online Radicalization and Counterterrorism Law Reform for Indonesian Adolescents

Authors

DOI:

https://doi.org/10.15294/jllr.v7i3.58192

Keywords:

Online Game Radicalization, Counterterrorism Law Reform, Normative Gap, School-Based Radicalization Prevention, Adolescent Digital Vulnerability

Abstract

Indonesia’s Counterterrorism Law (Law No. 5 of 2018) has not regulated one of the rapidly growing radicalization vectors: multiplayer online games, where recruitment is decentralized, extremist narratives are embedded in in-game content, and migration to encrypted platforms operates outside existing regulatory frameworks. This research addresses that normative gap by examining how extremist content is disseminated through online games played by Indonesian teenagers and identifying legal weaknesses that leave this vector unregulated. Using a normative-qualitative approach combining doctrinal analysis, literature review, and exploratory questionnaire data from 46 junior high school students (ages 12–15) in Gunungpati, Semarang, this study analyzes radicalization mechanisms—including narrative infiltration, extremist symbols, and in-game recruitment—through Moghaddam’s Staircase to Terrorism framework and Ware’s Third Generation of Radicalization. The findings indicate significant exposure to ideological recruitment through in-game social features and psychosocial vulnerabilities among respondents, strengthening the doctrinal urgency beyond generalized statistical claims. The doctrinal analysis identified three normative gaps in Law No. 5 of 2018: the absence of due diligence obligations for game operators, the lack of detection and school-based reporting mechanisms, and the failure to recognize children vulnerable to radicalization as subjects of legal protection rather than criminal responsibility. By integrating empirical evidence with doctrinal analysis, this study provides the first legal-empirical account linking online game–based radicalization to Indonesian counterterrorism law and highlights the need to shift from a repressive to a prevention-oriented legal framework through early intervention in digital radicalization.

References

Adlini, Miza Nina, Anisya Hanifa Dinda, Sarah Yulinda, and Octavia Chotimah. “Metode Penelitian Kualitatif Studi Pustaka.” Edumaspul : Jurnal Pendidikan 6, no. 1 (2022): 974–80. https://doi.org/10.33487/edumaspul.v6i1.3394.

Akin, Mustafa Seref. “Communication With the Social Environment in Multiplayer Online Games : The Turkey Case.” International Journal of Game-Based Learning 13, no. 1 (2023): 1–14. https://doi.org/10.4018/IJGBL.330755.

Allchorn, William, and Elisa Orofino. “Policing Extremism on Gaming-Adjacent Platforms : Awful but Lawful ?” Frontiers in Psychology 16, no. July (2025): 1–16. https://doi.org/10.3389/fpsyg.2025.1537460.

Ameliah, Rizki, Rangga Adi Negara, and Bahtiar Minarto. “Status Literasi Digital Di Indonesia.” Jakarta, 2023.

Aminudin, Cecep, Prastyawan Nugroho, and Andri Sutrisno. “Media Sosial Dan Radikalisme : Bagaimana Teknologi Informasi Mempengaruhi Pemikiran Ekstrem.” Journal Humaniora: Jurnal Hukum Dan Ilmu Sosial 01, no. 04 (2023): 110–15. https://doi.org/10.37010/hmr.v1i4.31.

Asrori, Saifudin, and Amsal Bakhtiar. “Articulating Takfir: Ayman Al-Zawahiri and the Global Jihad Ideology.” Episteme: Jurnal Pengembangan Ilmu Keislaman 16, no. 2 (2021): 167–87. https://doi.org/10.21274/epis.2021.16.02.167-187.

Behr, Ines von, Anais Reding, Charlie Edwards, and Luke Gribbon. Radicalisation in the Digital Era: The Use of the Internet in 15 Cases of Terrorism and Extremism. Santa Monica: RAND Corporation, 2013.

Binder, Jens F, Jonathan Kenyon, and Caitlin Clemmow. “Terrorism and the Internet : How Dangerous Is Online Radicalization ?” Frontiers in Psychology 13, no. October (2022): 1–10. https://doi.org/10.3389/fpsyg.2022.997390.

Capelos, Tereza, Kaitlyn Davisio, Mikko Salmela, and Kaitlyn Davisio. “‘ Today I Die like Jesus Christ ’: An Analysis of Ressentiment in Perceptions , Motivations and Justifications of Violent Extremist Manifestos.” Terrorism and Political Violence 37, no. 8 (2025): 1031–47. https://doi.org/10.1080/09546553.2024.2379043.

Cauberghs, Olivier. “Hate the Player, Not the Game: Exploring Extremist and Terrorist Use of Games, Gaming Platforms and Gamification Strategies for Propaganda Purposes.” Radices: Interdisciplinary Journal for the Study of Terrorism & Extremism 4, no. 1 (2024): 90–110. https://doi.org/10.21825/radices.94142.

Cohen, Ben. “Shock in Germany After Neo-Nazi Gunman Who Attacked Synagogue on Yom Kippur Attempts Prison Escap.” The Algemeiner, 2020. https://www.algemeiner.com/2020/06/04/shock-in-germany-after-neo-nazi-gunman-who-attacked-synagogue-on-yom-kippur-attempts-prison-escape/.

Conway, Maura. “Determining the Role of the Internet in Violent Extremism and Terrorism : Six Suggestions for Progressing Research.” Studies in Conflict & Terrorism 40, no. 1 (2017): 77–98. https://doi.org/10.1080/1057610X.2016.1157408.

Cresswell, J.W. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. New York: SAGE, 2018.

Davey, Jacob. “Gamers Who Hate : An Introduction to ISD ’ s Gaming and Extremism Series,” 2021.

Dearden, Lizzie. “Stephan Balliet: The ‘Loser’ Neo-Nazi Suspected of Deadly Attack on German Synagogue.” Independent, 2019. https://www.independent.co.uk/news/world/europe/german-synagogue-shooting-halle-attack-latest-stephan-balliet-suspect-neo-nazi-a9150451.html#gsc.tab=0.

Englund, Galen, and Luxinaree Bunmathong. “Understanding the Game: Bridging Research Gaps at the Nexus of Gaming and Extremism.” Global Network on Extremism and Technology, 2022. https://gnet-research.org/2022/03/09/understanding-the-game-bridging-research-gaps-at-the-nexus-of-gaming-and-extremism/#:~:text=In 2021%2C we developed a,inform areas of possible studies.

Europol. “European Union Terrorism Situation and Trend Report 2021,” 2021. https://doi.org/10.2813/677724.

Greipl, Simon, Maximilian Lechner, Jannik Fischer, Heidi Schulze, Julian Hohner, and Diana Rieger. “Tracking down the Candy Crush Terrorist : The Fragile Relation between Gaming Motives and Radical Attitudes.” Frontiers in Psychology 16, no. 1585576 (2025): 1–19. https://doi.org/10.3389/fpsyg.2025.1585576.

Holmes, Oliver, and Philip Oltermann. “Halle Synagogue Was Fortified before Antisemitic Attack.” The Guardian, 2019. https://www.theguardian.com/world/2019/oct/11/halle-synagogue-fortified-ahead-antisemitic-attack-germany.

James, Thomas, Vaughan Williams, and Calli Tzani. “Behavioral Sciences of Terrorism and Political Aggression How Does Language Influence the Radicalisation Process ? A Systematic Review of Research Exploring Online Extremist Communication and Discussion Systematic Review of Research Exploring Online Extre.” Behavioral Sciences of Terrorism and Political Aggression 16, no. 3 (2024): 310–30. https://doi.org/10.1080/19434472.2022.2104910.

Koehler, Daniel. “The Halle, Germany, Synagogue Attack and the Evolution of the Far-Right Terror Threat.” CTC Sentinel V, no. December 2018 (2019): 14–20. https://ctc.westpoint.edu/halle-germany-synagogue-attack-evolution-far-right-terror-threat/.

Kowert, Rachel, Elizabeth Kilmer, and Alex Newhouse. “Taking It to the Extreme : Prevalence and Nature of Extremist Sentiment in Games.” Frontiers in Psychology 15, no. August (2024): 1–7. https://doi.org/10.3389/fpsyg.2024.1410620.

Krumpal, Ivar. “Determinants of Social Desirability Bias in Sensitive Surveys : A Literature Review.” Quality and Quantity 47, no. 2013 (2025): 2025–47. https://doi.org/10.1007/s11135-011-9640-9.

Mahatva, Eka, Yudha Pujo, and Widodo Rudy. “Strategi Badan Nasional Penanggulangan Terorisme ( BNPT ) Indonesia Dalam Menghadapi Ancaman Paham Radikal.” Aurelia: Jurnal Penelitian Dan Pengabdian Masyarakat Indonesia 4, no. 2 (2025): 2382–89. https://doi.org/10.57235/aurelia.v4i2.5657.

Maksin, Mastina. “Strategi Pemerintah Dalam Mencegah Paham Radikalisme Di Era Penggunaan Media Sosial Di Kalangan Remaja.” Journal of Humanity Studies 1, no. 2 (2022): 85–94. https://doi.org/10.22202/jhs.2022.v1i2.6495.

Marizaldi, Deki, Muhammad Herdi Pratama, and Abipraya Guntur Sulatiasto. “From Clicks to Violence : A Study on the Role of Social Media in Radicalization and Terrorism.” Jurnal Akta 12, no. 2 (2025): 417–33. https://doi.org/10.30659/akta.v12i2.44872.

Moghaddam, Fathali M. “The Staircase to Terrorism: A Psychological Exploration.” American Psychologist 60, no. 2 (2005): 161–69. https://doi.org/10.1037/0003-066X.60.2.161.

New Zealand Police. “2019 - Operation Deans Terrorist Attack, Ōtautahi Christchurch, 15 March.” New Zealand Police, 2019. https://www.police.govt.nz/about-us/history-and-museum/museum/exhibitions/place-many-brave-deeds/2019-operation-deans-terrorist.

Ogele, Eziho Promise. “The Intersection of Gaming and Terrorism : Exploring the Role of Online Gaming in Terrorist Recruitment Methods.” Political Observer: Portuguese Journal of Political Science 2024, no. 22 (2024): 23–39. https://doi.org/10.59071/2795-4765.RPCP2024.22/pp.23-39.

Orsini, Alessandro. “Studies in Conflict & Terrorism What Everybody Should Know about Radicalization and the DRIA Model DRIA Model.” Studies in Conflict & Terrorism 46, no. 1 (2023): 68–100. https://doi.org/10.1080/1057610X.2020.1738669.

Rivanieparawansa, Syarif Saddam, Koesrianti Koesrianti, and Toetik Rahayuningsih. “Prevention of Radicalism in the Cyberspace in Indonesia.” International Journal of Humanities Social Sciences and Education 6, no. 7 (2019): 63–72. https://doi.org/10.20431/2349-0381.0607007.

Saleh, Nabil F, Jon Roozenbeek, Fadi A Makki, William P Mcclanahan, and Sander Van Der Linden. “Active Inoculation Boosts Attitudinal Resistance against Extremist Persuasion Techniques : A Novel Approach towards the Prevention of Violent Extremism.” Behavioural Public Policy 8, no. 3 (2024): 548–71. https://doi.org/10.1017/bpp.2020.60.

Schlegel, Linda. “Jumanji Extremism ? How Games and Gamification Could Facilitate Radicalization Processes.” Journal for Deradicalization Summer 202, no. 23 (2020): 1–44. https://journal-derad.com/index.php/jd/article/view/359.

Schlegel, Linda, and Rachel Kowert. Gaming and Extremism : The Radicalization of Digital Playgrounds. Edited by Linda Schlegel and Rachel Kowert. New York: Routledge, 2024.

Schlegel, Linda, Lars Wiegold, and Constantin Winkler. “Exploring the Digital Extremist Ecosystem : A Preliminary Analysis of Hateful Posts on Mod DB.” Frontiers in Psychology, no. February (2025): 1–15. https://doi.org/10.3389/fpsyg.2024.1502098.

Schulzke, Marcus. “Simulating Terrorism and Insurgency: Video Games in the War of Ideas.” Cambridge Review of International Affairs 27, no. 4 (2014): 627–43. https://doi.org/10.1080/09557571.2014.960508.

Sheldon, Jon, and Kristie Pladson. “Police Investigate Anti-Semitism Links in Halle Shootings.” DW, 2019. https://www.dw.com/en/police-investigate-anti-semitism-links-in-halle-shootings/a-50764327.

The Royal Commission of New Zealand. “Executive Summary of the Christchurch Shootings.” The Royal Commission of New Zealand, 2019. https://christchurchattack.royalcommission.nz/the-report/executive-summary-2/executive-summary.

Ware, Jacob. “The Third Generation of Online Radicalization.” Programs on Extremism at George Washington University 2023, no. June (2023). https://extremism.gwu.edu/third-generation-online-radicalization.

Wells, Garrison, Agnes Romhanyi, Jason G Reitman, Reginald Gardner, Kurt Squire, and Constance Steinkuehler. “Right-Wing Extremism in Mainstream Games : A Review of the Literature.” Games and Culture 19, no. 4 (2024): 469–92. https://doi.org/10.1177/15554120231167214.

Downloads

Published

13-07-2026

Article ID

58192

Issue

Section

Articles

How to Cite

Masyhar, Ali, Feddy Setio Pribadi, Muhammad Azil Maskur, Nadhira Madania Dimarti, and Sunusi Dauda. 2026. “Gamified Online Radicalization and Counterterrorism Law Reform for Indonesian Adolescents”. Journal of Law and Legal Reform 7 (3): 1585-1626. https://doi.org/10.15294/jllr.v7i3.58192.