Development of a Game-Based Learning Model for Physical FitnessMaterial for Elementary School Students Phase C
DOI:
https://doi.org/10.15294/jpes.vi.41094Keywords:
Development of Learning, Physical Education, Games, Elementary SchoolAbstract
Physical education plays an important role in developing physical fitness as well as cognitive, affective, and psychomotor aspects of students. However, physical fitness learning in elementary schools still tends to be monotonous, thus reducing student motivation and participation. This study aims to develop a game-based learning model that is feasible and effective for physical fitness material for elementary school students in phase C. This study uses a Research and Development (R&D) method which includes needs analysis, product development, expert validation, small-scale and large-scale trials. The subjects of the study were elementary school students in grades V–VI. Data were collected through observation, questionnaires, and physical fitness tests, then analyzed descriptively quantitatively and qualitatively. The results showed that the game-based learning model was declared feasible and valid. The small-scale trial obtained a feasibility percentage of 80.51% in the good category, while the large-scale trial reached 90.50% in the very good category. Reviewed from student learning outcomes, the cognitive aspect obtained a percentage of 88.20% in the very good category, the affective aspect reached 91.35% in the very good category, and the psychomotor aspect showed a percentage of 89.75% in the very good category. These results indicate an increase in students' understanding of physical fitness concepts, positive attitudes toward physical activity, and movement and fitness abilities. The conclusion of this study is that the game-based learning model is effective and suitable for use in physical fitness instruction for elementary school students in phase C, and is able to improve students' cognitive, affective, and psychomotor learning outcomes.