Journal of Vocational and Career Education
type: channel
description: Journal of Vocational and Career Education [p-ISSN 2339-0344| e-ISSN 2503-2305] is a peer-reviewed journal which welcomes submissions involving a critical discussion of policy and practice, as well as contributions to conceptual and theoretical developments in the field. It includes articles based on empirical research and analysis (quantitative, qualitative and mixed method) and welcomes papers from a wide range of disciplinary and inter-disciplinary perspectives. The journal embraces the broad range of settings and ways in which vocational and professional learning takes place and, hence, is not restricted by institutional boundaries or structures in relation to national systems of education and training. It is interested in the study of curriculum, pedagogy, and assessment, as well as economic, cultural and political aspects related to the role of vocational and professional education and training in society. When submitting papers for consideration, the journal encourages authors to consider and engage with debates concerning issues relevant to the focus of their work that have been previously published in the journal. The journal hosts a biennial international conference to provide a forum for researchers to debate and gain feedback on their work, and to encourage comparative analysis and international collaboration. The articles of this journal are published every six months, that is on July and December (2 issues per year), and published by the Postgraduate, Universitas Negeri Semarang. Abstracting and Indexing: GARUDA | DIMENSION | SINTA
publisher: Universitas Negeri Semarang
language: en
publication name: Journal of Vocational and Career Education
issn: 2339-0344
items: Development of E-LKPD Based on Project Based Learning on Meeting Management Material for Office Management and Business Services Department
items: From Motivation to Performance: The Crucial Role of Job Satisfaction in the World of Teaching Vocational Teachers
items: Development of Section Comb Media as a Project Tool in Learning Hair Coloring
items: The Influence of Educational Staff Services and Teacher Competence on Student Satisfaction Through Student Loyalty With Competitor Intensity as a Moderating Variable
items: Development of Electric Power Steering Devices to Improve Steering System Maintenance and Overhaul Abilities
items: Development of a Virtual Tissue Culture Laboratory to Improve the Cognitive Abilities of Vocational School Students Studying Plant Agribusiness
items: Analysis of Plant-Based Culinary Program Design to Improve Vocational High School Students Competence
items: Development of a Snack Box Flip Book for Culinary Business Management Course
items: Effectiveness of Edpuzzle-Based Learning Videos in Oriental Food Preparation
items: Development of Practical Tools Using Computer Power Supply for Light Vehicle Electrical System Learning
items: Development of a Learning Module for Road and Bridge Design Modeling with Augmented Reality Integration
items: Implementation of Android-Based Hair Color Media in the Double Application Hair Coloring Instruction
items: Development of Articulate Storyline Interactive Learning Media to Improve Light Vehicle Engine Knowledge
items: Nozzle Tester Teaching Tool to Enhance Learning Outcomes in Conventional Diesel Engine System for Light Vehicles
items: The Implementation of the Peer Teaching Learning Model Using the Demonstration Method to Improve Advanced Turning Skills
items: Enhancing Digital Competence of Vocational School Teachers Through Website-Based Learning Management System (LMS)
items: The Implementation of Interactive E-Books in the TEFA Learning Model to Improve Students’ Cognitive Abilities
items: The Implementation of a Project-Based Learning Jobsheet in Teaching Electrical Systems of Light Vehicle Bodies
items: Implementation of Interactive Modules using Problem-Based Learning Models in Programming Algorithm Courses
items: The Effectiveness of Simulator Learning Media in Learning Motorcycle Charging Systems at Vocational High Schools
items: Effectiveness of the Sustainable Fashion E-Module in Improving Students Analysis of the Fashion Industrys Environmental Impact at Vocational High School
items: The Implementation of an E-Module to Improve Students’ Knowledge and Learning Achievement in the Elements of Refrigeration Instalation Systems
items: The Influence of TKRO Workshop Practical Facilities and Infrastructure on Student Learning Outcomes
items: Development of Industry-Based Worksheets in Light Vehicle Engineering Teaching Materials
items: Development Of A Career Exploration Module To Enhance Career Decision-Making In Vocational Teacher Education
items: The Effectiveness of Using Films to Increase Entrepreneurial Interest and Learning Outcomes in Creative Product and Entrepreneurship Subjects
items: The Effect of Moodle-Based LMS on the Cognitive Competence of Electronic Fuel Injection System Maintenance in Students of SMK Muhammadiyah 2 Semarang
items: Enhancing Vocational Students’ Cognitive Skills in Computer Networking Through Augmented Reality
items: Effectiveness of the Ibis Paint X-Based E-Module in Technical Drawing for Fashion Technology Training
items: Implementation of Virtual Reality Media with MilleaLab Platform in Computational Thinking Competence

Development of E-LKPD Based on Project Based Learning on Meeting Management Material for Office Management and Business Services Department
type: item
description: This research is motivated by the fact that the Meeting Management course in the Office Management and Business Services (MPLB) at vocational high schools (SMK) tends to be theoretical, less interactive, and has minimal practical application. This results in low student engagement, limited creativity, and suboptimal meeting practice skills. Therefore, this study aims to develop a learning medium in the form of Project-Based Learning (PjBL)-based e-LKPD (Electronic Student Worksheet) to improve student engagement, skills, and understanding of meeting management. The research method used is Research and Development (R&D) with the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The subjects were 36 12th-grade MPLB students at SMK Negeri 1 Wonosobo, two media experts, two material experts, and eight subject teachers. The research instruments included a validation sheet, a practicality questionnaire, and a pretest–posttest. The results showed that the PjBL-based e-LKPD developed was categorized as highly valid by the media and material experts. Practicality testing, based on teacher and student responses, demonstrated a practical category, as the media was easy to use, engaging, and supported project-based learning. Effectiveness testing demonstrated significant improvements in student learning outcomes, with differences in pretest and posttest scores, as well as increased student creativity and collaboration skills in planning and simulating meetings. Based on these results, it can be concluded that the Project-Based Learning-based E-LKPD product is suitable for use as an innovative learning medium that is interactive, contextual, and relevant to the needs of the workplace
subject: Articles
  topic: section
subject: E-LKPD; Project-Based Learning; Meeting Man-agement; Office Manage-ment and Business Ser-vices; Vocational High Schools
  topic: keywords
creator: Rizka Fajar Restuningrum
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2026-07-31
publication date: 2026-07-31
doi: 10.15294/jvce.v11i1.37724

From Motivation to Performance: The Crucial Role of Job Satisfaction in the World of Teaching Vocational Teachers
type: item
description: The performance of vocational high school (SMK) teachers is key to enhancing the relevance of vocational education to industry needs. However, evidence shows that high work motivation does not always directly correlate with performance achievements, necessitating a deep understanding of the underlying mechanisms. This study aims to analyze the role of job satisfaction as a mediating variable in the relationship between work motivation, organizational culture, and self-efficacy on the performance of SMK teachers. A quantitative method with a survey design was applied to 164 public SMK teachers in East Semarang District, using a proportional random sampling technique. Data were analyzed using path analysis and the Sobel test. The results reveal that: (1) work motivation does not have a direct effect on teacher performance; (2) job satisfaction acts as a full mediator between work motivation and performance; (3) organizational culture and self-efficacy have both direct and indirect effects through job satisfaction; (4) self-efficacy is the strongest predictor of teacher performance. The study concludes that job satisfaction functions as a psychological bridge that transforms motivation into actual performance. The scientific contribution of this research lies in demonstrating a full mediation model that revises the conventional understanding of the direct motivation-performance relationship, while also offering an integrative perspective on the development of vocational teacher performance through a simultaneous organizational-individual-psychological approach.
subject: Articles
  topic: section
subject: self-efficacy, job satisfaction, teacher performance, work motivation
  topic: keywords
creator: Akmal Akmal
creator: Fakhruddin Fakhruddin
creator: Cahyo Budi
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2026-07-31
publication date: 2026-07-31
starting page: 1
ending page: 9
doi: 10.15294/jvce.v11i1.37145

Development of Section Comb Media as a Project Tool in Learning Hair Coloring
type: item
description: This research was motivated by the suboptimal achievement of hair coloring learning competencies. To address student difficulties in learning hair coloring, it is necessary to develop learning media relevant to student needs, namely section combs. This research aims to: develop section combs as teaching aids in hair coloring learning; determine the feasibility of section combs as teaching aids in hair coloring learning; determine the effectiveness of section combs in improving students' hair coloring skills; and determine the practicality of section combs. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. Data analysis used in this study consisted of: quantitative descriptive analysis to determine the feasibility of section combs; N-Gain and independent sample t-tests to determine the effectiveness of section combs; and percentage distribution analysis to determine practicality. The feasibility test results found that the section combs were categorized as very feasible. The results of the effectiveness test found an N-Gain value of 58.47, included in the fairly effective category, and a T-Test value of 24.787, there was a significant increase between the average N-Gain of the experimental class and the control class. The practicality test of the section comb teaching aid found a value of 84, included in the "very practical" category.
subject: Articles
  topic: section
subject: Comb Section, Hair Coloring, Development
  topic: keywords
creator: Siti Sukesi
creator: Ade Novi Nurul Ihsani
creator: Nur Qudus
creator: Eko Supraptono
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 159
ending page: 165
doi: 10.15294/jvce.v10i2.34047

The Influence of Educational Staff Services and Teacher Competence on Student Satisfaction Through Student Loyalty With Competitor Intensity as a Moderating Variable
type: item
description: The growing competition among private high schools has made student satisfaction and loyalty crucial for educational sustainability. This study aims to analyze the influence of educational staff services and teacher competence on student satisfaction and loyalty in private high schools in Padang Timur District, with competitor intensity as a moderating variable. A quantitative survey was conducted with 280 respondents using proportional stratified random sampling, and data were analyzed through path analysis, Sobel test, and Moderated Regression Analysis (MRA). The findings indicate that both educational staff services and teacher competence significantly affect student satisfaction and loyalty, with satisfaction acting as a partial mediator, while competitor intensity weakens the satisfaction–loyalty relationship. These results highlight the need for continuous improvement in administrative services, teacher competence, and clear differentiation strategies to sustain competitiveness in education.
subject: Articles
  topic: section
subject: educational staff services, teacher competence, student satisfaction, student loyalty, competitor in-tensity
  topic: keywords
creator: Najmi Diyana Lathifah
creator: Agus Wahyudin
creator: Nina Oktarina
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 166
ending page: 174
doi: 10.15294/jvce.v10i2.33462

Development of Electric Power Steering Devices to Improve Steering System Maintenance and Overhaul Abilities
type: item
description: Observations indicate that student learning processes still lack adequate teaching aids as learning reference sources. During the learning process, students' learning outcomes on electric power steering are still lacking, which can impact learning outcomes. This study aims to analyze the feasibility of the teaching aids, evaluate their effectiveness, and assess student improvement. This study uses the ADDIE (Analysis, Define, Design, Development, Implementation, and Evaluation) development model. The results of this study are teaching aids that are suitable for use. The feasibility of the teaching aids was determined by product trials with experts and potential users. The product's feasibility test by material experts was 3.88 (very feasible) and media experts was 3.86 (very feasible). The product was tested for practical use in the learning process, with user response results indicating that the teaching aid was practical. The study showed an increase in student competency after using the teaching aid, as indicated by an average score of 45.78 for learning outcomes in the electric power steering competency. Furthermore, the independent sample t-test showed a significant difference in competency in the post-test score, with t count = 8.874. The N-gain test also showed a gain of 0.73 (high improvement category).
subject: Articles
  topic: section
subject: Development; Teaching Aids; Steering System; Improved Maintenance Skills
  topic: keywords
creator: Mukhammad Irfan Zidni
creator: M. Burhan Rubai Wijaya
creator: Yeri Sutopo
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
doi: 10.15294/jvce.v10i2.32600

Development of a Virtual Tissue Culture Laboratory to Improve the Cognitive Abilities of Vocational School Students Studying Plant Agribusiness
type: item
description: The problem that arises during tissue culture learning is the limited laboratory facilities. The imbalance between the amount of equipment and the number of students causes the practicum to be carried out in turns for a long time, and is less efficient. The impact is that most students, after being assessed, obtain scores that are not as expected. Due to these problems, efforts are needed to utilize multimedia in virtual laboratories. This study aims to develop a virtual tissue culture laboratory at the Agribusiness Plant and Horticulture Vocational School and analyze the feasibility and effectiveness of the virtual tissue culture laboratory at the Agribusiness Plant and Horticulture Vocational School. This study uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The experimental method used is a one-group pre-test-post-test design, with the selected sample being the XI ATPH class, which has 36 students in the experimental class and 36 students as instrument testing subjects. The results showed that the virtual laboratory was categorized as feasible for tissue culture learning based on assessments by media and material experts. The virtual laboratory was also considered very practical for tissue culture learning. Based on the N-Gain Score calculation, the virtual laboratory improved tissue culture learning outcomes with a high category. This study concludes that the virtual laboratory can overcome the problem of limited practical facilities.
subject: Articles
  topic: section
subject: Development; virtual laboratory; tissue culture; cognitive ability; agribusi-ness plant students
  topic: keywords
creator: Ayu Cholifah
creator: Dwi Widjanarko
creator: Samsudin Anis
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 145
ending page: 150
doi: 10.15294/jvce.v10i2.32412

Analysis of Plant-Based Culinary Program Design to Improve Vocational High School Students Competence
type: item
description: Global culinary trends indicate a significant increase in demand for plant-based cuisine in response to health, sustainability, and ethical concerns. This creates an urgent need for professionals competent in plant-based culinary processing. This article analyzes the design of plant-based culinary training programs at Vocational High Schools (SMK) in Indonesia to enhance student competency to meet the needs of the modern culinary industry. The method used is descriptive qualitative, based on a literature review and curriculum documents. The analysis reveals competency gaps, particularly in aspects of plant-based product innovation, advanced processing techniques, in-depth nutritional literacy, and environmental awareness. Recommendations for program development include the integration of technical skills, creativity, entrepreneurship, and an understanding of sustainability to address global market dynamics. The implementation of a holistic program is expected to increase the competitiveness of vocational high school graduates in the culinary sector, which is increasingly shifting toward healthy and environmentally friendly food options
subject: Articles
  topic: section
subject: Plant-Based Culinary Program, Vocational High School Competence, Vocational Education, Culinary Product Innovation, Sustainability, Culinary Entrepreneurship, Culinary Education, Healthy Food Industry
  topic: keywords
creator: Rachel Tania Maharani
creator: Basyirun Basyirun
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 72
ending page: 81
doi: 10.15294/jvce.v10i1.32117

Development of a Snack Box Flip Book for Culinary Business Management Course
type: item
description: The use of instructional media in the Culinary Business Management course within the Culinary Education Program at Unimed remains limited to PowerPoint presentations and general business management textbooks. Students are struggling to effectively determine Snack Box menus and design practical activities. Therefore, students need a practical learning medium that can support in planning their practical work. The objectives of this study are: (1) To produce a Flip Book-based learning media on Snack Box material; (2) To analyze the feasibility of the Snack Box Flip Book according to material experts and media experts; (3) To analyze student satisfaction with the Snack Box Flip Book. The research method used is Research and Development (R&D) with a 4-D approach. Data collection techniques include needs analysis observation, feasibility test questionnaires, and student satisfaction questionnaires regarding the Snack Box Flip Book. The conclusions are: (1) The development of the Snack Box Flip Book was carried out using the 4-D model, consisting of the following stages: (a) Define, (b) Design, (c) Develop, (d) Disseminate; (2) The feasibility test results from material and media experts obtained a score of 3.32, categorized as feasible; and (3) The student satisfaction assessment resulted in a score of 3.44, categorized as very satisfied. The use of the Snack Box Flip Book offers the benefit of enabling students are creatively and independently determine Snack Box menus and implement them in practice with results that meet established standards.
subject: Articles
  topic: section
subject: Flip Book, Snack Box, culinary business management, culinary education program
  topic: keywords
creator: Titis Budi Rahayu
creator: Mentari Arisyid Mulyadi
creator: Chairiza Azmi
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 151
ending page: 158
doi: 10.15294/jvce.v10i2.31988

Effectiveness of Edpuzzle-Based Learning Videos in Oriental Food Preparation
type: item
description: The low achievement of practical learning in food preparation, particularly in the topic of oriental food management, has been a concern. Previously, oriental food preparation was taught through live demonstrations, as there were no learning videos aligned with the learning achievement standards (CP) and learning objectives (ATP). Additionally, students who were positioned at the back of the class often had difficulty clearly observing the teacher's demonstration. Thus, there is a need for a solution in the form of developing an interactive learning video media based on the Edpuzzle application. This study aims to test the effectiveness of Edpuzzle-based learning videos on psychomotor skills in preparing oriental food. The research method used a quantitative approach with a two-group pretest-posttest design. The instruments used included pre- and post-test assessments as well as an evaluation sheet. Data were analyzed using normality tests, homogeneity tests, T-tests, n-gain tests, and user feedback questionnaires. The results showed that the use of video led to a significant improvement in students' skills, with a moderate effectiveness category based on the N-gain test results. Additionally, user feedback indicated that the video was practical and suitable for use in learning. Based on these results, it can be concluded that the developed learning video is effective as a media tool for teaching oriental food preparation, as evidenced by the improvement in pretest and posttest scores, categorized as moderate. This research is beneficial as a learning medium for culinary students, particularly in the area of oriental food preparation, and can enhance student learning outcomes.
subject: Articles
  topic: section
subject: Effectiveness, Edpuzzle Application, Learning Video, Psychomotor, Oriental Food
  topic: keywords
creator: Nafisa Yustika Amanda
creator: Yeri Sutopo
creator: Saptariana Saptariana
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 49
ending page: 55
doi: 10.15294/jvce.v10i1.31870

Development of Practical Tools Using Computer Power Supply for Light Vehicle Electrical System Learning
type: item
description: A common issue in the practical learning of light vehicle electrical systems is the inadequate availability of voltage sources, particularly batteries, in terms of quality and quantity. As a result, most students, after being assessed, receive scores that do not meet expectations. To address this issue, an alternative voltage source is needed to replace the battery, ensuring that the practical learning process for the light vehicle electrical system runs smoothly. This study aims to develop a practical tool using a computer power supply to improve the learning outcomes of the light vehicle electrical system. The research employs the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The experimental method used involves a pretest and posttest group, comparing the experimental class and the control class, consisting of 72 students. The results show that the practical tool using a computer power supply has a significant impact on the learning outcomes of the light vehicle electrical system, as analyzed through a one-tailed t-test. Based on N-Gain Score calculations, the tool is effective in improving learning outcomes, achieving high-level results. The conclusion of this research is that the practical tool using a computer power supply can replace the role of a battery as a voltage source in light vehicle electrical system practices.
subject: Articles
  topic: section
subject: Development, practical tools, computer power supply, light vehicle electrical system
  topic: keywords
creator: Abdul Aziz
creator: Muhammad Khumaedi
creator: Samsudin Anis
creator: Eko Supraptono
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 42
ending page: 48
doi: 10.15294/jvce.v10i2.31866

Development of a Learning Module for Road and Bridge Design Modeling with Augmented Reality Integration
type: item
description: The average learning outcomes of eleventh-grade students in 2024 indicate a disparity between psychomotor skills (88), which are higher, and cognitive skills (83). Augmented Reality (AR)-based learning is expected to have the potential to enhance the conceptual abilities of vocational high school students, who tend to be less developed than their psychomotor skills. The purpose of this study was to analyze the feasibility of the module, evaluate its effectiveness, and assess the improvement of students’ cognitive abilities. This research employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The findings revealed that the AR-based module was deemed feasible by both material experts and media experts, with a CVR value of 1. Of the 37 cognitive test items developed, 26 were found to be valid and used in the study, while 11 questions were excluded due to invalidity. The reliability coefficient of 0.854 indicated very high instrument consistency. Based on the N-Gain test, the experimental class recorded an improvement of 0.61 (moderately effective), while the control class achieved only 0.21 (ineffective). These results demonstrate that the AR-based module is more effective in enhancing students’ cognitive abilities compared to conventional learning methods.
subject: Articles
  topic: section
subject: Learning Module; Aug-mented Reality (AR); Design Modeling; Cogni-tive Ability
  topic: keywords
creator: Wikanti Pratiwi
creator: Nur Qudus
creator: Samsudin Anis
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 138
ending page: 144
doi: 10.15294/jvce.v10i2.31758

Implementation of Android-Based Hair Color Media in the Double Application Hair Coloring Instruction
type: item
description: The issue addressed in this research is the low competency of students in understanding the material of double application hair coloring, with approximately 70% of students achieving learning outcomes below the established competency standard. Therefore, a more user-friendly, engaging, and easily understandable hair color media is needed for students in its application. This study aims to: Develop Android-Based Hair Color Media as a learning tool that meets the criteria for an effective learning medium, Analyze the feasibility of the Android-Based Hair Color Media based on assessments from media and content validators, Analyze the practicality of the Android-Based Hair Color Media based on feedback from students and peers (teachers), and analyze the effectiveness of the Android-Based Hair Color Media in improving cognitive abilities. This is a development research (R&D) study. The development model used is the ADDIE model. The results show that: The design of the Android-based hair color media meets the requirements, The Android-based hair color media is feasible to be used as a learning tool, The Android-based hair color media is practical for use in teaching, and The Android-based hair color media is effective in enhancing cognitive abilities, as evidenced by the improved learning outcomes. The conclusion of this study is that the developed hair color media design meets the criteria, is feasible, practical, and effective in improving cognitive skills. The benefit of this research is that the Android-based hair color media is feasible, practical, and effective in enhancing cognitive abilities.
subject: Articles
  topic: section
subject: Hair Color; Android; Double Application; Media; Hair Coloring
  topic: keywords
creator: Witdarsih Witdarsih
creator: Nur Qudus
creator: Ade Novi Nurul Ikhsani
creator: Eko Supraptono
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 24
ending page: 32
doi: 10.15294/jvce.v10i1.31538

Development of Articulate Storyline Interactive Learning Media to Improve Light Vehicle Engine Knowledge
type: item
description: The learning problem of SMK N 1 Petarukan students of light vehicle engineering is the low achievement in understanding light vehicle engine materials. This research aims to develop, analyse the feasibility, practicality and effectiveness of Articulate Storyline learning media in improving students' engineering knowledge. This research uses the ADDIE development model (Analysis, Design,Development, Implementation, and Evaluation). The assessment of the feasibility of the media was carried out by three experts in the material and media, the practicality of the media in the value of 12 educators in this study72 students of class XI TKR SMKN 1 Petarukan. The results of the study show that the media that learning Articulate Storyline was declared feasible and practical. Statistical analysis showed a significant improvement after treatment. From the results of the N-gain test, the experimental class achieved an increase of 56.64% (medium category) compared to the control class of only 20.08% (low category). This shows an increase in student knowledge using the developed learning media. The Articulate Storyline interactive learning media has proven feasible and effective in improving the engineering knowledge of SMK students in light vehicle engineering.
subject: Articles
  topic: section
subject: Development, Interactive Media, Articulate Storyline, Light Vehicle Engine
  topic: keywords
creator: Sunarto Sunarto
creator: Samsudin Anis
creator: Dwi Widjanarko
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 90
ending page: 97
doi: 10.15294/jvce.v10i2.31537

Nozzle Tester Teaching Tool to Enhance Learning Outcomes in Conventional Diesel Engine System for Light Vehicles
type: item
description: The nozzle tester, which is commonly used in the automotive engineering program at SMK N 1 Kedungwuni, is in a leaking condition, limiting its effectiveness in supporting learning and consequently affecting student learning outcomes. This issue is the main reason for conducting research on the development of a nozzle tester using a recycled jack, aimed at enhancing the learning of conventional diesel engine systems. This study employs a Research and Development (R&D) approach with the ADDIE model for development. The research method used is a pretest-posttest group design. The findings of the study include: (1) the developed teaching tool was considered feasible by media and subject matter experts, with content validity ratio (CVR), content validity index (CVI), and percentage of agreement (PA) analyses; (2) product trials showed a high level of effectiveness, demonstrated by the Independent Sample t-Test, where the N Gain Score resulted in a significant (2-tailed) value; and (3) the reproducibility coefficient (Kr) and scalability coefficient (Ks) both indicate that the application of the nozzle tester in the conventional diesel engine system learning process is very practical. The conclusion of this study is that the nozzle tester can significantly improve the learning outcomes of conventional diesel engine systems.
subject: Articles
  topic: section
subject: Development, teaching aids, nozzle tester, light vehicle diesel engine system
  topic: keywords
creator: Choirul Fatah Hidayatulloh
creator: Muhammad Khumaedi
creator: Samsudin Anis
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 124
ending page: 128
doi: 10.15294/jvce.v10i2.31526

The Implementation of the Peer Teaching Learning Model Using the Demonstration Method to Improve Advanced Turning Skills
type: item
description: This study aims to determine the effect of the peer teaching model combined with the demonstration method on improving students’ skills in stepped turning (membubut bertingkat). The research was conducted on two groups: an experimental class using the peer teaching and demonstration approach, and a control class using conventional teaching methods. The research employed a quasi-experimental method with a pretest-posttest control group design. Data collection techniques included practical skill tests and documentation of student work. Data analysis was carried out using N-Gain scores and independent sample t-tests. The results showed that the experimental class achieved an average N-Gain of 79.02%, with most students falling into the “effective” category, while the control class reached an average of only 62.56%. The homogeneity test confirmed that the data variance was homogeneous. The t-test revealed a significance value of 0.000 < 0.05, indicating a statistically significant difference between the experimental and control groups. Thus, it can be concluded that the application of the peer teaching model with the demonstration method is significantly more effective in enhancing stepped turning skills than conventional teaching methods. This study recommends the implementation of collaborative and hands-on learning strategies in vocational technical education to improve practical competencies.
subject: Articles
  topic: section
subject: Peer Teaching, Demonstration Method, Stepped Turning Skills
  topic: keywords
creator: Johan Andric Aprilian
creator: Wirawan Sumbodo
creator: Yeri Sutopo
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
doi: 10.15294/jvce.v10i2.31288

Enhancing Digital Competence of Vocational School Teachers Through Website-Based Learning Management System (LMS)
type: item
description: The digital competence of teachers is a crucial aspect in supporting the success of technology-based learning implementation. However, at SMK Merdeka Ulujami, issues were found regarding the low use of effective digital media in the learning process, mainly due to limited training and the lack of integrated media. This study aims to develop a website-based Learning Management System (LMS) as a solution to improve the digital competence of teachers. This research is a type of R&D with the development model being ADDIE. The LMS was developed using the WordPress platform and the Tutor LMS plugin, designed to support blended learning. The research was conducted at SMK Merdeka Ulujami with a total of 20 teachers as participants. Normality testing was conducted using the Shapiro-Wilk method, which showed normal results. Data analysis used paired sample t-tests and Normalized Gain. The results showed a significant improvement in the digital competence of teachers after using the LMS, with a Normalized Gain score of 0.93 or 93%, which is categorized as effective. Observations and interviews indicated that the LMS helped teachers manage digital classrooms efficiently and in a structured manner. However, challenges remain, especially with older teachers who are less familiar with software, highlighting the need for continuous support.
subject: Articles
  topic: section
subject: Learning Management System; digital compe-tence; blended learning; vocational school teach-ers; learning media
  topic: keywords
creator: Ana Latifah
creator: Noor Hudallah
creator: Yeri Sutopo
creator: Samsudin Anis
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 82
ending page: 89
doi: 10.15294/jvce.v10i2.31287

The Implementation of Interactive E-Books in the TEFA Learning Model to Improve Students’ Cognitive Abilities
type: item
description: Vocational High Schools (SMK) play a crucial role in preparing their graduates to work in both industry and the professional workforce. The learning process is expected to be carried out optimally by teachers to ensure quality education. Based on observations at SMKS Kerabat Kita Bumiayu, it was found that the TEFA learning model being developed has not yet been supported with adequate teaching materials that facilitate students’ cognitive understanding in the classroom. This highlights the need for integrating technology in the form of interactive e-books to support the learning process of vocational students. The objective of this study is to analyze the feasibility, effectiveness, and practicality of interactive e-books in learning, as well as to examine whether their implementation can improve students’ cognitive learning outcomes The research design employed the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) as the development framework. Data analysis in this study assessed the feasibility, practicality, and effectiveness of the interactive e-book. The results of media expert validation indicated an average score of 4.54 (highly feasible), while the subject matter expert validation yielded an average score of 4.50 (highly possible). The practicality test conducted by users achieved an average score of 99.5% (highly practical). The effectiveness test, carried out through pretest and posttest, significantly improved students’ cognitive scores. This study concludes that the developed interactive e-book is highly feasible, practical, effective, and significantly enhances students’ mental abilities, particularly in the elements of basic accounting and banking principles and concepts within the subject of Fundamentals of the Accounting Program
subject: Articles
  topic: section
subject: Development; Interactive E-Book; Basic Accounting Concepts and Basic Banking; TEFA
  topic: keywords
creator: Faridah Khurotul Ain
creator: Nur Qudus
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 98
ending page: 104
doi: 10.15294/jvce.v10i1.31156

The Implementation of a Project-Based Learning Jobsheet in Teaching Electrical Systems of Light Vehicle Bodies
type: item
description: One of the challenges faced in the recent learning process is that students have low psychomotor competency in learning job sheets related to the electrical systems of light vehicle bodies, such as in the lighting system, power window, sign lamp system, mirror cleaning system, and AC system. The use of unengaging job sheets led to low learning motivation and a decline in students’ psychomotor competencies. This study aimed to investigate the impact of a project-based learning job sheet on enhancing the psychomotor competencies of vocational students in the electrical systems of light vehicle bodies, including components such as the lighting system, power windows, signal lamp system, mirror cleaning system, and air conditioning system. This job sheet incorporated an innovative approach by integrating interactive visuals via QR codes, providing tutorial simulations of electrical systems in light vehicle bodies. This job sheet assisted students in understanding the material while encouraging active participation, collaboration, and high learning motivation. The present study employed research and development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subject of this study is XI grade students of Light Vehicle Engineering at Vocational (SMK) Gardua Nusantara Karanggawen with applied quantitative approach. The data collection technique used a pre-test and a post-test, with the results analyzed using linear regression through the SPSS application. The validation result of the media and material experts showed that the developed job sheet is very feasible with an average score of 4.83 (scale of 5). The practicality test carried out by the teacher achieved 86.55%, or it was declared as very practical. The jobsheet effectivity was proven through N-Gain significant score in the experimental class, which gained 76.94%, while the control class achieved 26.70%. In conclusion, the project-based learning job sheet is effec…
subject: Articles
  topic: section
subject: Jobsheet, Project-Based Learning, psikomotoric competency, SMK, light vehicle engineering
  topic: keywords
creator: Ajib Afindala
creator: Samsudin Anis
creator: Rini Kusumawardani
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 33
ending page: 41
doi: 10.15294/jvce.v10i1.30882

Implementation of Interactive Modules using Problem-Based Learning Models in Programming Algorithm Courses
type: item
description: This research is based on the problem of low logical thinking skills of PTIK students in programming algorithms, and cannot be optimized through traditional teaching methods. the main thing of the research is to design and assess interactive modules based on the Problem Based Learning (PBL) model to improve the logical thinking skills of PTIK students. The research method used is the Research and Development (R&D) approach with the ADDIE model which includes the stages of Analysis, Design, Development, Implementation and Evaluation. These stages involve determining needs, organized planning, digital product development, implementation in a real learning context, and thorough evaluation. The resulting module combines the features of a live coding editor to support practice. The findings of this study indicate that this interactive module is very useful and practical to implement. Expert validation confirmed that in terms of functionality, ease of use, reliability and efficiency, the module has good quality, and the module also proved successful in improving the logical thinking skills of PTIK students. In conclusion, the PBL-based interactive module can be considered as a practical and effective learning tool. The new discovery in this research is the provision of an innovative integrated digital learning solution, which directly supports the improvement of logical thinking skills in the field of programming.
subject: Articles
  topic: section
subject: Interactive Module; Problem Based Learning; Logical Thinking; Pro-gramming Algorithm; ADDIE; ISO 9126
  topic: keywords
creator: Juniawan Ramadhan
creator: Yeri Sutopo
creator: Sri Endah Wahyuningsih
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 112
ending page: 123
doi: 10.15294/jvce.v10i1.30735

The Effectiveness of Simulator Learning Media in Learning Motorcycle Charging Systems at Vocational High Schools
type: item
description: The learning process of the motorcycle charging system at SMK Negeri Situraja still faces challenges, notably the low competency mastery of students who have not yet met the Minimum Competency Criteria. This issue arises from the limited time available for practical activities and the lack of varied and contextual teaching methods. This study aims to assess the effectiveness of the learning media, specifically a charging system simulator developed using the Project-Based Learning (PjBL) approach. The research method employed is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research results demonstrate that the developed simulator media is effective in improving students competency, particularly in understanding the operating principles and components of the charging system. This effectiveness is indicated by a significant improvement in learning outcomes after the simulator-based instruction. Additionally, students became more active, gained a deeper understanding of the material, and were able to apply the knowledge in independent and safe practices. The advantage of this media, compared to previous studies, is the security system that protects students during use. This feature ensures safety and creates a secure learning environment. Therefore, the PjBL-based simulator media is a suitable innovation for learning in vocational schools to support the achievement of optimal learning outcomes.
subject: Articles
  topic: section
subject: Learning Media Effective-ness; Charging System; Simulator; Project-Based Learning; Student Compe-tency
  topic: keywords
creator: Rohayati Rohayati
creator: Nur Qudus
creator: Dwi Widjanarko
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 64
ending page: 71
doi: 10.15294/jvce.v10i1.30589

Effectiveness of the Sustainable Fashion E-Module in Improving Students Analysis of the Fashion Industrys Environmental Impact at Vocational High School
type: item
description: Most students in the fashion program, particularly at SMK Negeri 6 Semarang, still show low levels of understanding regarding the principles of sustainability in the fashion industry. This is evident from the failure to meet the Learning Objective Achievement Criteria (KKTP) of 75. This condition indicates the need for more engaging, contextual, and relevant learning solutions aligned with global issues. So far, the material has been delivered conventionally through textbooks and presentations, which have proven ineffective. There is a need for the development of more engaging learning media. This study aims to assess the effectiveness of the Sustainable Fashion E-Module in enhancing student ability to analyze the fashion industries impact on the environment. The research uses a quantitative method with a pretest-posttest control group design. The sample consists of 69 students from the fashion program at SMK Negeri 6 Semarang, divided into experimental and control groups. The instruments used were pretest and posttest questions. The research data were tested for normality and homogeneity as prerequisites for analysis. Data analysis was then performed using the Normalized Gain (N-Gain) test to measure learning improvement and the Independent Sample T-Test to examine significant differences between groups. The results showed that the average N-Gain for the experimental group was 76%, categorized as effective, while the control group had only a 37% N-Gain, categorized as less effective. The T-Test showed a significance value of 0.000 < 0.05, indicating a significant difference between the two groups. Based on these findings, it can be concluded that the use of the E-Module is effective in enhancing student cognitive abilities regarding the concept of sustainable fashion
subject: Articles
  topic: section
subject: Electronic Module, Sustainable Fashion, Cognitive Ability, Vocational
  topic: keywords
creator: Dewi Zulaekah
creator: Adhi Kusumastuti
creator: Dwi Widjanarko
creator: Sri Endah Wahyuningsih
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 16
ending page: 23
doi: 10.15294/jvce.v10i1.30510

The Implementation of an E-Module to Improve Students’ Knowledge and Learning Achievement in the Elements of Refrigeration Instalation Systems
type: item
description: The availability of innovative, interactive, and student-centered learning media to facilitate the understanding of marketing techniques, air conditioning, and cooling systems, particularly the components of refrigeration installation systems, remains insufficient. It happened since interactive and contextual learning media at school were limited. This study aimed to develop and apply an E-module as an effective learning medium to improve students’ learning achievement in the element of refrigeration installation. The presented research adopted the ADDIE, which comprises five steps: analysis, design, development, implementation, and evaluation. The subjects of this study were XI-grade students from two different vocational schools in Central Java. The participants were divided into an experimental group (utilizing an E-Module) and a control group (receiving conventional instruction). The instruments employed included expert validation sheets, practicality questionnaires, and learning outcome tests. The data showed that the E-module was very feasible, with a practical score gained 94% and the N-Gain of the experiment class achieved 0.74 (high level category). Furthermore, the t-test showed a difference between the experimental and control classes. In conclusion, E-module was declared very feasible, practical, and effective enough to be used in vocation learning, especially on improving students’ knowledge in refrigerator installation system of cooling technique and air conditioning system such as sytem component of instalation refigerator, conceptual knowledge (understanding colling and workflow sytem), and procedural knowledge (explaining the steps for installing and maintaining the refrigeration system).
subject: Articles
  topic: section
subject: E-Modul, vocational learning, Refrigeration Installation System, Knowledge, ADDIE
  topic: keywords
creator: Aditya Wardani
creator: Muhammad Khumaedi
creator: Yeri Sutopo
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 1
ending page: 8
doi: 10.15294/jvce.v10i1.30446

The Influence of TKRO Workshop Practical Facilities and Infrastructure on Student Learning Outcomes
type: item
description: Low student learning outcomes in certain competency elements of vocational education raise concerns about the adequacy of supporting factors, particularly facilities and infrastructure. This study aims to examine the influence of workshop facilities and infrastructure in the TKRO practicum on student learning outcomes at SMK Negeri 5 Kota Serang. Using a quantitative approach with a descriptive method, data were collected from classes XI TKR 1 and XI TKR 2, totaling 73 students selected through simple random sampling. The research data passed statistical assumption tests and were further analyzed using simple linear regression, yielding an R Square value of 0.119. This indicates that workshop facilities and infrastructure contribute 11.9% to the variation in student learning outcomes. It can be concluded that although the influence is not dominant, facilities and infrastructure still significantly affect student achievement. The findings of this study are expected to serve as a reference for schools and policymakers in evaluating and improving vocational workshop facilities to enhance educational quality. Furthermore, this research highlights the importance of integrating physical resources with pedagogical practices to maximize their impact. One of the study's novel contributions is the identification of a gap between perceived adequacy of facilities and actual student performance, which emphasizes the need for better alignment between infrastructure use and instructional design. Therefore, improving learning outcomes in vocational education requires not only complete facilities but also competent teaching, motivated learners, and a structured learning environment.
subject: Articles
  topic: section
subject: Facilities and Infrastructure
  topic: keywords
subject: Automotive Workshop
  topic: keywords
subject: and Learning Outcomes
  topic: keywords
creator: Maftuh Ikhsan Ramdani
creator: Deddy Supriyatna
creator: Ananda Yhuto Wibisono Putra
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-07-31
publication date: 2025-07-31
starting page: 56
ending page: 63
doi: 10.15294/jvce.v10i1.30407

Development of Industry-Based Worksheets in Light Vehicle Engineering Teaching Materials
type: item
description: Developing Industry-Based Job Sheets to Improve Student Competence in Electronic Fuel Injection (EFI) Tune-Up for the Light Vehicle Engineering Program at SMK Miftahul Huda. The main issue addressed in this study is students' low competency exam scores on EFI system materials, which result from the use of conventional learning media that do not meet industry standards. This research used a development research model with the Research and Development (R&D) approach, carried out through several stages: needs analysis, design, expert validation, limited trials, and effectiveness testing. Data was collected via expert validation questionnaires, practical questionnaires completed by teachers and students, and an effectiveness test using a pre-test and post-test control group design. Validation results showed that the job sheet was categorized as “highly valid,” with an average score of 4.85 from both media and material experts. The practicality test indicated that teachers and students rated the job sheet as “highly practical,” with an average score of 91.7%. Additionally, the effectiveness test demonstrated a significant improvement in the experimental class compared to the control class. The experimental class achieved an N-Gain score of 76.23% (high category), while the control class reached only 43.22% (medium category)
subject: Articles
  topic: section
subject: Industry-Based Job Sheet; Electronic Fuel Injection (EFI); Tune-Up Competence; Practicality; Effectiveness; Vocational High School
  topic: keywords
creator: Mukhammad Tamamudin
creator: Yeri Sutopo
creator: Eko Supraptono
creator: Samsudin Anis
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 105
ending page: 111
doi: 10.15294/jvce.v10i1.30354

Development Of A Career Exploration Module To Enhance Career Decision-Making In Vocational Teacher Education
type: item
description: This study developed a career exploration module embedded within the Ethics and Teaching Profession course to help vocational students make thoughtful and informed career decisions. Many students in the Informatics and Computer Engineering Education (PTIK) program often feel uncertain about pursuing a teaching career or entering the technology sector. The module included structured reflection and value-based activities to help students align their personal goals with professional paths. Using the ADDIE model—Analyze, Design, Develop, Implement, and Evaluate—the researchers implemented the module with sixth-semester PTIK students at Institut Prima Bangsa Cirebon. Experts validated the content and media, and classroom trials measured its practicality and impact. Findings showed improved students’ ability to recognize their values, explore options, evaluate consequences, and make responsible choices. As a result, students gained greater confidence and clarity in their career planning, reduced indecision, and demonstrated more substantial alignment between their choices and long-term aspirations. The module supported ethical, realistic, and goal-driven decision-making.
subject: Articles
  topic: section
subject: Career Decision-Making, Career Exploration Module, Ethics-Based Education, Teaching Profession, Vocational Education
  topic: keywords
creator: Khojanatun Khojanatun
creator: Adhi Kusumastuti
creator: Ade Novi Nurul Ihsani
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2025-12-31
publication date: 2025-12-31
starting page: 129
ending page: 137
doi: 10.15294/jvce.v10i1.30153

The Effectiveness of Using Films to Increase Entrepreneurial Interest and Learning Outcomes in Creative Product and Entrepreneurship Subjects
type: item
description: This study aims to examine: 1) the difference in the increase of entrepreneurial interest among students using films as a teaching media in the Creative Products and Entrepreneurship subject, 2) the difference in the improvement of learning outcomes among students using films as a teaching media in the Creative Products and Entrepreneurship subject, and 3) the effectiveness of films in enhancing both entrepreneurial interest and learning outcomes in the Creative Products and Entrepreneurship subject. This research follows a quantitative approach with a quasi-experimental design. The study population consists of eleventh-grade students at SMKN 1 Salatiga from vocational programs in beauty, fashion, and culinary arts. A simple random sampling method was employed to select the sample. The experimental group was exposed to films as a teaching media, while the control group did not receive this treatment. Data on learning outcomes were gathered through written tests, and data on learning interest were obtained through closed questionnaires. The findings of this study are as follows: 1) a noticeable difference exists in the entrepreneurial interest between students who used films as a media and those who did not, 2) there is a significant difference in the improvement of learning outcomes between students who used films and those who did not, and 3) films have proven to be effective in improving both entrepreneurial interest and learning outcomes in the Creative Products and Entrepreneurship subject at SMKN 1 Salatiga.
subject: Articles
  topic: section
subject: films
  topic: keywords
subject: entrepreneurial interest
  topic: keywords
subject: learning outcomes
  topic: keywords
subject: creative products
  topic: keywords
subject: entrepreneurship
  topic: keywords
creator: Annisa Rahmawati
creator: Trisnani Widowati
creator: Muhammad Harlanu
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2024-12-31
publication date: 2024-12-31
starting page: 162
ending page: 170
doi: 10.15294/jvce.v9i2.29803

The Effect of Moodle-Based LMS on the Cognitive Competence of Electronic Fuel Injection System Maintenance in Students of SMK Muhammadiyah 2 Semarang
type: item
description: The advancement of technology in education requires innovative teaching methods, especially for practical subjects such as the maintenance of the Electronic Fuel Injection (EFI) system in Vocational High Schools. This study aims to examine the impact of a Moodle-based Learning Management System (LMS) on the competence of students in periodic maintenance of the EFI system. The research explores how the implementation of a validated LMS affects the academic performance of students. The data was collected through tests to assess learning outcomes after using the LMS. The results were analyzed in two phases: preliminary tests and data analysis. The preliminary tests showed positive results, where normality and homogeneity tests indicated that the data were normally distributed and homogeneous. The data analysis, which involved t-tests, revealed significant differences between the posttest scores of the control group and the experimental group. The t-test analysis showed a p-value of 0.00, which is less than 0.05, indicating a significant difference in posttest scores between the experimental and control groups. The n-gain test in the control group showed a value of 0.487, indicating a moderate improvement, while the n-gain test in the experimental group, which used the LMS, showed a value of 0.702, indicating a high level of improvement. Based on the analysis, it can be concluded that the developed LMS has had a significant impact on the learning outcomes of students, reflecting their competence in periodic maintenance of the EFI system.
subject: Articles
  topic: section
subject: Learning Management System, Learning media, Electronic Fuel Injection
  topic: keywords
creator: Aldi Fahrur Rahmanda
creator: Heri Yudiono
creator: Abdurrahman Abdurrahman
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2024-12-31
publication date: 2024-12-31
starting page: 154
ending page: 161
doi: 10.15294/jvce.v9i2.29663

Enhancing Vocational Students’ Cognitive Skills in Computer Networking Through Augmented Reality
type: item
description: This study aimed to develop and evaluate Augmented Reality (AR)-based learning media to enhance students’ cognitive abilities at State Vocational High School (SMK Negeri) 2 Pati, particularly in the subject of Computer Networking and the Internet. The research was motivated by low student achievement in meeting the Minimum Mastery Criteria (KKTP), which was primarily attributed to the continued reliance on traditional teaching methods and low student motivation. A research and development (R&D) approach was employed using the ADDIE model. The resulting AR media is an Android application that integrates text, audio, images, animations, interactive 3D objects, and simulations, and is in accordance with the Merdeka Curriculum. Expert evaluations showed a very high level of feasibility, with ratings of 94% from a subject matter expert and 91% from a media expert. These results were further supported by Aiken’s V index, which indicated very high validity for the material (0.921) and high validity for the media (0.881). A practicality test was conducted, revealing a high level of effectiveness, with a 94% approval rating from both teachers and students. Moreover, a pretest–posttest control group design demonstrated significant progress in learning outcomes. The experimental group achieved an average post-test score of 83.75, significantly higher than the control group’s 73.60. Based on the N-Gain test, the experimental group achieved an average gain of 65.52% (moderately effective), whereas the control group achieved only 38.75% (ineffective). This study contributes to the theories of learning transfer, connectivism, and heutagogy, and offers practical implications for vocational education in adopting innovative technologies.
subject: Articles
  topic: section
subject: Augmented Reality; Information Technology; Cognitive Ability; Voca-tional High School
  topic: keywords
creator: Arif Hidayat
creator: Yeri Sutopo
creator: Nur Qudus
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2024-12-31
publication date: 2024-12-31
starting page: 178
ending page: 184
doi: 10.15294/jvce.v9i2.29564

Effectiveness of the Ibis Paint X-Based E-Module in Technical Drawing for Fashion Technology Training
type: item
description: This study aims to test the effectiveness of an e-module based on the Ibis Paint X application in improving learning outcomes of participants in the Technical Drawing material of the Fashion Technology vocational program. The research method uses a quantitative approach with a one-group pretest-posttest design. The instruments used include pre-tests and post-tests, as well as user response questionnaires. Data were analyzed using normality, homogeneity, and N-Gain tests. The results show that the use of the e-module significantly improves the understanding of training participants, with high effectiveness based on the N-Gain test results. Additionally, user responses indicate that the e-module is practical and suitable for use in training. These findings suggest that the integration of the Ibis Paint X application in the e-module supports adaptive and effective digital learning in vocational training environments.
subject: Articles
  topic: section
subject: Ibis Paint X Application, Fashion Technology, Effectiveness
  topic: keywords
creator: Yustin Sagita Dwi Cahyani
creator: Yeri Sutopo
creator: Adhi Kusumastuti
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2024-12-31
publication date: 2024-12-31
starting page: 147
ending page: 153
doi: 10.15294/jvce.v9i2.29455

Implementation of Virtual Reality Media with MilleaLab Platform in Computational Thinking Competence
type: item
description: The advancement of digital technology requires sufficient computational cognitive skills, particularly in high school Computer Science subjects. However, there is a gap between these demands and the current computational thinking abilities of students, which remain relatively low. This study aims to develop effective learning media to enhance the computational cognitive skills of high school students in Computer Science subjects. The research method focuses on the development of virtual reality media using the Millealab platform, accessible through Android devices. The feasibility, practicality, and effectiveness of the media were tested through validation by media experts (Millealab) and subject matter experts (Computer Science teachers from SMAN 1 Cigombong), along with trials conducted with teachers. Results from the media expert validation showed an average score of 4.44 (highly feasible), while the subject matter expert received an average score of 3.57 (feasible). The practicality test conducted by users (teachers and students) resulted in an average score of 90.97% (highly practical). The effectiveness test, based on pretests and posttests, revealed a significant improvement in the cognitive performance of students. This study concludes that the developed virtual reality media is highly feasible, very practical, effective, and significantly improves the computational cognitive skills of students, especially in the computational thinking aspect of Computer Science. The development of comprehensive virtual reality-based learning media for Computer Science offers an innovative solution to address the gap in computational thinking abilities, providing an immersive learning experience and contributing positively to the quality of education.
subject: Articles
  topic: section
subject: Virtual Reality; Computa-tional Thinking; Learning Media; Computer Science
  topic: keywords
creator: Dwi Handoko
creator: Yeri Sutopo
creator: Nur Qudus
rights: Copyright (c) 2025 Journal of Vocational and Career Education
date: 2024-12-31
publication date: 2024-12-31
starting page: 185
ending page: 192
doi: 10.15294/jvce.v9i2.29434