Edukasi Teknologi Kendaraan Listrik Melalui Permainan Tamiya Untuk Peningkatan Literasi Sains di Sekolah Dasar Malaysia
Keywords:
education , electric vehicle, Tamiya, literacy, scienceAbstract
technology poses a challenge in raising awareness of renewable energy and reducing carbon emissions. To address this issue, innovative and interactive learning methods are needed so that students can easily and enjoyably understand the concept of electric vehicles. One approach applied in this activity is the integration of Tamiya car games as a learning medium. Through these miniature vehicles, students gain additional understanding of the working principles of electric vehicles and how they differ from fossil fuel-powered vehicles. In addition to enhancing conceptual understanding, this activity also fosters students’ collaboration skills through project-based learning. Students work in groups to design, assemble, and test Tamiya cars by applying basic principles of physics and engineering. The methods used in this program include lectures, demonstrations, hands-on practice, and evaluation. The sustainability of this activity is directed towards the continued application of STEM-based games as an educational tool for promoting environmentally friendly technology in elementary schools.
