Kreano, Jurnal Matematika Kreatif-Inovatif
type: channel
description: Kreano, Jurnal Matematika Kreatif-Inovatif a starting in 2024 migrates to better secure from various unwanted things, including journal hacking and so on. To submit, the author please visit the new website page of our journal at the link [NEW HOME for KREANO]. MIGRATION OFFICIAL STATEMENT HERE Kreano, Jurnal Matematika Kreatif Inovatif is well-knowned as Jurnal Kreano. Jurnal Kreano is published by Mathematics Department of UNNES in collaboration with AMLI (SK Kemenkumham) [LoC]. Kreano publishes the research issues on mathematics education. This Journal are bi-annual publication, on June and December. Jurnal Kreano has ISSN published by LIPI. p-ISSN: 2086-2334; e-ISSN: 2442-4218, [International ISSN] Kreano has been indexed by: DOAJ | ResearchGATE | Dimension | Garuda-new Garuda 2010-2023 (see more). Citedness score on SCOPUS : 298 (see here) Kreano has been acredited (SINTA 2) (Certificate please see more).
publisher: UNNES JOURNAL
language: en
publication name: Kreano, Jurnal Matematika Kreatif-Inovatif
issn: 2086-2334
items: Integration of Ethnomathematics-Project-Based-Learning to Enhance Understanding of Geometric Transformations
items: Word-Problem Instruction and Motivation: Influences on Mathematics Performance, Self-Efficacy, and Self-Regulated Learning in Secondary Students
items: Students Perspective on How to Construct Local Cultural-Based Ethnomathematics Problem Solving
items: Visualization of Multivariable Calculus: Learning Needs Analysis for GeoGebra-Assisted Teaching Material Development
items: Design Research on Outdoor Learning Mathematics through Math Trails: A Cultural Tourism Context of Putri Pinang Masak Park Jambi
items: Integrating SQ3R Strategies to Improve Mathematical Problem-Solving Capabilities in Material Triangles
items: Kaizala-Based Teaching Materials Oriented to Students' Numerical Ability and Interest in Learning
items: Designing a STEM-Based Learning Trajectory on Tangent Lines to Parabolas Using a Football Context
items: Development of Mathematics Learning Design Using AI-Based Deep Learning Approach to Enhance Students’ Digital Literacy
items: Interactive Digital Teaching Materials Based on Numeracy: Development Studies on Statistical Material with The Context of Musi Banyuasin
items: Researching on the Knowledge of Teachers Who Teach Math for Secondary Level Student Understanding
items: Mathematical Problem-Solving Ability from the Perspective of the Computational Thinking Approach
items: Development of "LELI" Application to Enhance Mathematics Critical Thinking of Quality Generations in Society 5.0 Era
items: The Effect of Students' Self-Efficacy on Students' Mathematical Communication Skills in Elementary School
items: The Effect of E-Module With Zakat Context on Students' Mathematical Communication Skills on Number
items: Heyzine Flipbook as a Learning Media: Development of a Digital Realistic Mathematics Education Module
items: Analysis of Location and Causes Of College Students' Errors In Probabilistic Problem Solving
items: Didactic Design for Developing Students' Creative Thinking Ability in Solving Open-Ended Problems: An Adversity Quotient Perspective
items: Formal Mental Models of Junior High School Students in Understanding the Concept of Integers
items: Developing a Computational Educational Game “Math Squirrel” to Improve the Learning Motivation of 6th Grade Elementary School Students
items: The Effect of Problem-Based Learning Model on Mathematical Problem-Solving Ability in Term of Gender Differences of Students
items: Development of STEM-Based E-LKPD on Pythagorean Theorem Material on Students' Problem-Solving Ability
items: Design Of Student Live Worksheet to Support Students' Computational Thinking Skills Through Differentiation Learning
items: Development of a Local Instruction Theory for Trigonometric Ratios
items: Design Student Worksheet on the Topic of Ratio to Support Students' Computational Thinking Skills
items: Development of E-LKPD Mathematics Using Liveworksheets with Malay Context
items: The Effect of Gamification Approach and Teams Games Tournament in Term of Learning Interest on Students’ Understanding of Mathematical Concepts
items: Interrelationship of Mathematical Problem-Solving Ability, Mathematical Disposition, and Gender among Grade 10 Students
items: The Role and Evaluation of ChatGPT as a Virtual Tutor in Improving Students' Creative and Critical Abilities Reviewed from Probing-Prompting Abilities
items: Technology Integration in Learning Design to Improve PGMI Students' Mathematical Communication Skills on the Concept of Integers

Integration of Ethnomathematics-Project-Based-Learning to Enhance Understanding of Geometric Transformations
type: item
description: This study was motivated by students’ limited understanding of geometry—particularly transformation geometry—which is often seen as abstract and difficult. Conventional teaching methods, being mostly procedural and disconnected from real-life contexts, have contributed to this problem. To address it, this research integrates Project-Based Learning (PjBL) with ethnomathematics, linking mathematical ideas to cultural practices such as weaving, wood carving, and traditional architecture. While PjBL encourages active, collaborative learning through real-world projects, ethnomathematics helps students relate mathematics to familiar experiences. Using the ADDIE framework—Analysis, Design, Development, Implementation, and Evaluation—this R&D study was conducted at a higher education institution in South Sumatra. Data were collected through tests, validation sheets, observations, and questionnaires. The results show that the ethnomathematics-based PjBL model is valid, practical, and effective in improving students’ understanding of transformation geometry.
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Ethnomatematics
  topic: keywords
subject: PjBL
  topic: keywords
subject: Geometric Transformations
  topic: keywords
creator: Nila Kesumawati
creator: Yunika Lestaria Ningsih
creator: Dina Octaria
creator: Rohana
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 461
ending page: 472
doi: 10.15294/kreano.v16i2.36267

Word-Problem Instruction and Motivation: Influences on Mathematics Performance, Self-Efficacy, and Self-Regulated Learning in Secondary Students
type: item
description: This study investigates the influence of a word problem-solving (WPS) intervention on secondary school students' mathematics performance, self-regulated learning (SRL), and self-efficacy, while considering the interaction effect of intrinsic and extrinsic motivation. Utilizing a quasi-experimental design, 128 eighth-grade students from a private school in Indonesia were divided into WPS and conventional problem-solving classes. Both groups were assessed for the dependent variables pre- and post-intervention. The results indicate significant improvements in all dependent variables, with the WPS intervention showing larger effect sizes (0.106 < η² < 0.650) than motivation (0.059 < η² < 0.243). Intrinsically motivated students benefited more from the intervention, exhibiting greater self-regulation, self-efficacy, and mathematics performance enhancements than their extrinsically motivated peers. The interaction between class and motivation suggests that students' motivational type influences the effectiveness of the interventions. Despite the study's limitations, the findings highlight the importance of integrating non-cognitive factors such as self-efficacy and self-regulated learning into educational interventions. Future research should employ randomized controlled trials with more extensive and diverse samples and long-term implementation to validate and expand these findings to promote a supportive and effective learning environment that supports sustained academic success
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
subject: Mathematics
  topic: keywords
subject: Self-Efficacy
  topic: keywords
subject: Self-Regulated Learning
  topic: keywords
subject: Word-Problem
  topic: keywords
creator: Ardianik
creator: Sucipto
creator: Nailul Izzah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 442
ending page: 460
doi: 10.15294/kreano.v16i2.34736

Students Perspective on How to Construct Local Cultural-Based Ethnomathematics Problem Solving
type: item
description: The purpose of this study is to analyze the problem-solving ability of a question in the social and cultural context of local wisdom in Bojonegoro Regency. The current study was qualitative descriptive through problem-solving tests and interviews in collecting the data. The test results are then analyzed and described in relation to their problem-solving ability following Polya's steps. The respondents of this study were 6th-semester students in which they were selected using a purposive sampling technique. Two respondents were selected, namely ST (respondents chategorized with high ability) and SR (respondents with low ability). The results of the study showed that the two respondents had different ways in solving the problems in a question, where ST has structured ways in solving problems compared to SR who using Polya's steps. Another finding was that students found non-mathematical information beyond the mathematical information related to the problem. This non-mathematical information refers to the stories related to local cultural wisdom that inherent in the problem. It makes learning more meaningful and provides the students with new experiences. Contextual learning that incorporated ethnomathematics elements that acts as a bridge for the students in understanding interconnection among mathematics and their daily lives. This process comes regarding the respect for cultural diversification, especially to empower the students in the area of cognitive, social, emotional, and political. Through ethnomathematics approach, students' understanding of mathematical concepts can be reconstructed effectively.
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Construct
  topic: keywords
subject: Problem-Solving
  topic: keywords
subject: Local Cultural
  topic: keywords
creator: Dwi Erna Novianti
creator: Zaenuri
creator: Wardono
creator: Sugiman
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 485
ending page: 496
doi: 10.15294/kreano.v16i2.34069

Visualization of Multivariable Calculus: Learning Needs Analysis for GeoGebra-Assisted Teaching Material Development
type: item
description: Students frequently encounter substantial challenges in studying Multivariable Calculus, especially when visualizing functions of several variables, interpreting partial derivatives, and applying the concept of extrema. This research investigates students’ learning needs as the foundation for developing instructional materials supported by GeoGebra. Employing the Gravemeijer and Cobb design research framework within a qualitative descriptive approach, data were obtained from an online questionnaire administered to eight mathematics education students who had completed the Multivariable Calculus course. The analysis revealed that most participants reported moderate to high difficulty levels, particularly in visualization tasks and the comprehension of partial derivatives. In addition, students expressed a strong willingness to engage with GeoGebra-based resources, highlighting the relevance of three-dimensional visualization, interactive projects, and supplementary media such as video materials. Overall, the findings underscore the necessity of carefully designed learning environments that incorporate dynamic visualization tools to strengthen conceptual understanding and application.
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Multivariable Calculus
  topic: keywords
subject: GeoGebra
  topic: keywords
subject: Learning Needs
  topic: keywords
subject: Learning Design
  topic: keywords
subject: Design Research
  topic: keywords
creator: Dini Andiani
creator: Siti Dwi Rahayu Septiani
creator: Cecep Suwanda
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 338
ending page: 353
doi: 10.15294/kreano.v16i2.33904

Design Research on Outdoor Learning Mathematics through Math Trails: A Cultural Tourism Context of Putri Pinang Masak Park Jambi
type: item
description: In Indonesia, mathematical learning designs that integrate outdoor learning with the context of local tourism are still very limited, despite the authentic opportunities such environments provide for relating mathematics to real life. The objective of this study is to design an outdoor learning-based mathematics learning model using the Indonesian Realistic Mathematics Education (PMRI) approach, in the context of the Putri Pinang Masak Park cultural tourism destination in the city of Jambi. The approach adopted was design research at the preliminary design stage, which encompassed curriculum analysis, exploration of the mathematical context at the location, and development of a math trail blueprint. The results of this study will show that the tourist environment provides a rich context for geometry, measurement, and proportional reasoning, thereby rendering learning more meaningful, mindful, and joyful. This design contributes to the development of contextual pedagogy and forms the basis for the prototyping and validation stages. Further research is necessary to ascertain the effectiveness of the design in learning practice.
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Outdoor Learning
  topic: keywords
subject: PMRI
  topic: keywords
subject: Math Trail
  topic: keywords
subject: Design Research
  topic: keywords
subject: Cultural Tourism
  topic: keywords
creator: Ainun Mardia
creator: Zulkardi
creator: Ratu Ilma Indra Putri
creator: Kamid
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 432
ending page: 441
doi: 10.15294/kreano.v16i2.33885

Integrating SQ3R Strategies to Improve Mathematical Problem-Solving Capabilities in Material Triangles
type: item
description: Indonesian students often struggle with solving math problems, especially when it comes to geometry, like problems involving triangles. One reason for this is that many math lessons don’t really involve students in ways that help them understand and work through problems step by step. The SQ3R strategy, which stands for Survey, Question, Read, Recite, and Review, was originally made for improving reading skills, but it could also be useful in math. This study looked at how using SQ3R affects students’ ability to solve triangle-related math problems. The research used a quantitative method with a quasi-experimental design, and included two groups: an experimental group and a control group. The students were from a seventh-grade class at SMP Negeri 4 Cimahi, and they were divided into the two groups based on purposeful selection. Data was gathered through problem-solving tests, classroom observations, and other records. The results showed that the group that used SQ3R improved much more in their problem-solving skills compared to the group that didn’t use it. The SQ3R method helped students break down problems, come up with plans, do calculations, and check their answers in a better way. Based on this, the study suggests that math teachers should use strategies like SQ3R, especially when teaching geometry, because they can help students understand math concepts and think more clearly. This method is a practical and effective way to encourage students to take an active role in their learning.
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
subject: Quasi-Experimental Design
  topic: keywords
subject: Geometry
  topic: keywords
subject: Student Engagement
  topic: keywords
subject: Math Problem-Solving
  topic: keywords
subject: SQ3R Strategy
  topic: keywords
creator: Eva Nurlaelasari
creator: Nenden Mutiara Sari
creator: Wahidin Wahidin
creator: Supaphorn Akkapin
creator: Poppy Yaniawati
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 497
ending page: 510
doi: 10.15294/kreano.v16i2.33696

Kaizala-Based Teaching Materials Oriented to Students' Numerical Ability and Interest in Learning
type: item
description: This research aims to develop Mobile Learning-based teaching materials assisted by Microsoft Kaizala, focusing on students' numeracy skills and learning interest. The developed teaching materials were analyzed for their feasibility and effectiveness in improving students' numeracy skills and learning interest. The research utilized the Research and Development model ADDIE, involving 34 junior high school students in the city of Bandung. Instruments used included validation sheets, questionnaires, interviews, and numeracy skill tests. Data were analyzed using effect size, Pearson correlation, and descriptive statistics. The results of the research indicate: (1) The teaching materials are considered feasible by content experts and highly suitable by media experts; student responses fall into the excellent category. (2) Students' numeracy skills are categorized as moderate. (3) Students' learning interest is categorized as good. (4) The teaching materials are effective in improving students' numeracy skills. (5) There is no correlation between students' numeracy skills and learning interest. Therefore, the teaching materials can be utilized in mathematics learning based on m-learning
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Learning Interest
  topic: keywords
subject: Microsoft Kaizala
  topic: keywords
subject: M-Learning
  topic: keywords
subject: Numeracy Skills
  topic: keywords
creator: Dea Siti Fikriyah
creator: In In Supianti
creator: POPPY YANIAWATI
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 372
ending page: 384
doi: 10.15294/kreano.v16i2.2565

Designing a STEM-Based Learning Trajectory on Tangent Lines to Parabolas Using a Football Context
type: item
description: Understanding the concept of a tangent line to a parabola is an important topic but often a challenge for prospective mathematics teacher students when learning emphasizes procedures over conceptual understanding. This research aims to design a STEM-based learning trajectory (Hypothetical Learning Trajectory) to enhance students' mathematical flexibility skills. The research method uses design research with three stages: initial design, learning experiment (pilot and full implementation), and retrospective analysis. The research subjects consisted of 49 prospective mathematics teacher students from two classes. The learning path includes three STEM activities: exploring the crossbar challenge video in soccer, algebraic analysis and visualization using Desmos, and constructing and verifying tangents analytically and graphically. Data were obtained thru observation, interviews, worksheets, and videos, and were analyzed qualitatively using triangulation and the constant comparison method. The results show that students move from intuitive reasoning toward formal understanding thru transitions in contextual, symbolic, and graphical representations. Revising the HLT results in a Local Instructional Theory (LIT) that strengthens students' thinking flexibility and conceptual understanding.
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: STEM
  topic: keywords
subject: Tangent lines
  topic: keywords
subject: Football
  topic: keywords
subject: Parabola
  topic: keywords
subject: Design Research
  topic: keywords
creator: Tika Dwi Nopriyanti
creator: Zulkardi
creator: Ratu Ilma Indra Putri
creator: Nyimas Aisyah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 313
ending page: 337
doi: 10.15294/kreano.v16i2.33871

Development of Mathematics Learning Design Using AI-Based Deep Learning Approach to Enhance Students’ Digital Literacy
type: item
description: The deep learning approach has been introduced as a new governmental strategy to improve the quality of education in Indonesia and is currently being implemented in the national curriculum. However, there remains a lack of research that holistically develops deep learning instructional designs integrated with Artificial Intelligence (AI) to support students’ digital literacy. Therefore, the development of a mathematics instructional design that synergistically combines deep learning and AI-based technology to enhance digital literacy is still an unmet educational need. This study aimed to develop a mathematics learning design using an AI-based deep learning approach to improve students’ digital literacy, specifically in the topic of three-dimensional geometric shapes for Grade V elementary students. The study employed a Research and Development (R&D) method following the ADDIE development model: Analysis, Design, Development, Implementation, and Evaluation. The result of this study is a mathematics learning design using AI-based deep learning approach in the topic of elements and nets cube and cuboid. The teaching module was validated as highly valid, with a validation score of 3.64, and found to be highly practical with a practicality score of 3.39. Furthermore, the design was proven effective in improving digital literacy, as shown by a significant difference between students’ pre-test and post-test scores based on the Wilcoxon Signed Rank Test (Z = -3.051, Asymp. Sig. (2-tailed) = 0.002). The average digital literacy score increased from 29.35 (pre-test) to 32.55 (post-test), indicating that the instructional design had a significant positive impact on students’ digital literacy. Through this learning design, students experienced deep learning that emphasized understanding, application, and reflection through mindful, meaningful, and joyful learning activities. This research contributes to the advancement of mathematics education by offering a holistic mathematic…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Mathematics Learning Design
  topic: keywords
subject: Deep Learning Approach
  topic: keywords
subject: Artificial Intelligence
  topic: keywords
subject: Digital Literacy
  topic: keywords
creator: Amalia Silwana
creator: Lita Aditya Khoirun Nisa'
creator: Evi Widayanti
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 396
ending page: 410
doi: 10.15294/kreano.v16i2.32035

Interactive Digital Teaching Materials Based on Numeracy: Development Studies on Statistical Material with The Context of Musi Banyuasin
type: item
description: Students' numeracy skills remain low, and some digital teaching materials are designed to support concentration and problem-solving through interactive features. In fact, students' Android devices have yet to be fully optimized for learning. This study aims to produce valid and practical digital teaching materials and to describe student responses after their use. The research followed the Plomp development model, consisting of four phases: preliminary investigation, design, realization, and test, evaluation, and revision. The subjects were 20 seventh-grade students from SMP Negeri 4 Jirak Jaya. Data were collected through questionnaires, observations, documentation, and interviews, and analyzed using descriptive quantitative and qualitative methods. The results show that the material is valid in terms of content, construction, language, and ICT, and is practical for use. Students' numeracy also improved to a good category. The digital material has potential effects on numeracy and is recommended for classroom use.
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Digital Teaching Materials
  topic: keywords
subject: Numeracy
  topic: keywords
subject: Plomp Model
  topic: keywords
subject: Statistics
  topic: keywords
subject: Effectiveness
  topic: keywords
creator: leny bariyah
creator: Ely Susanti
creator: Nyimas Aisyah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 411
ending page: 431
doi: 10.15294/kreano.v16i2.29600

Researching on the Knowledge of Teachers Who Teach Math for Secondary Level Student Understanding
type: item
description: Although mathematics teachers' expertise in understanding subject matter is widely believed to have a direct impact on students' comprehension and academic achievements, there remains limited empirical research that specifically examines how teachers' content knowledge contributes to student learning outcomes. This study aims to assess the importance of mathematics teachers' competence in the content knowledge required for teaching secondary school mathematics. The research involved 55 secondary mathematics teachers who specialize in SS-level subjects for grades 10–12. Participants were selected through a combination of purposive and convenience sampling, considering their subject expertise and availability. Data were collected using a validated 25-question mathematics subject knowledge test, administered over 60 minutes via EduSuite computer-assisted instruction (CAI) software. The test was designed to evaluate teachers' understanding of essential mathematics topics taught in schools. Data analysis involved descriptive statistics, frequency distributions, and one-way ANOVA to assess the variation in mathematics knowledge and classify achievement levels based on established benchmarks. The findings provide a comprehensive overview of teachers' proficiency in key areas, including algebraic patterns, functions and relationships, space, geometric shapes, measurement, operations, trigonometry, and geometry. These results underscore the significance of strengthening mathematics content knowledge as part of teacher professional development. This study provides a solid foundation for designing targeted training and education programs aimed at improving the quality of mathematics instruction at the secondary level. Future research is recommended to explore the effectiveness of such training programs in enhancing teacher competency and improving student outcomes across different educational settings. Abstrak Meskipun keahlian guru matematika dalam memahami materi pelajaran s…
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
subject: Assesing
  topic: keywords
subject: Knowledge
  topic: keywords
subject: Teacher
  topic: keywords
subject: Mathematics
  topic: keywords
creator: Buhaerah Buhaerah
creator: Muhammad Ahsanu Haq
creator: Herman Sanjaya
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 62
ending page: 78
doi: 10.15294/kreano.v16i1.1245

Mathematical Problem-Solving Ability from the Perspective of the Computational Thinking Approach
type: item
description: Computational thinking is a practical approach to solving mathematical problems that encourages students to think critically, creatively, and systematically. This type of research employs a descriptive, qualitative approach that aims to describe the mathematical problem-solving abilities of grade 9 students from private junior high schools in Malang, with a focus on computational thinking. The subjects of the study consisted of 6 students representing two high categories, two medium categories, and two low categories, based on the results of the mathematics exam. Data collection techniques include documents, such as student learning scores and tests to measure students' computational thinking abilities, as well as interviews to refine the test results. The data were then analysed based on computational thinking indicators, including decomposition, pattern recognition, generalisation, abstraction, and algorithmic thinking. In the final stage, a description of computational thinking-based problem-solving abilities is presented. The results showed that students in the high category met four of the five computational thinking indicators, except for the generalisation indicator. Students in the medium category met all indicators, while students in the low category only met two indicators: pattern recognition and abstraction. This study emphasises the importance of computational thinking in mathematics education, which aims to improve students' problem-solving skills. Further research may explore appropriate instructional models for the development of computational thinking. Abstrak Berpikir komputasional merupakan pendekatan praktis dalam memecahkan masalah matematika yang mendorong siswa untuk berpikir kritis, kreatif, dan sistematis. Jenis penelitian ini menggunakan pendekatan kualitatif deskriptif yang bertujuan untuk mendeskripsikan kemampuan pemecahan masalah matematika berbasis berpikir komputasional pada siswa kelas IX SMP Swasta di Malang. Subjek penelitian terdi…
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Mathematical Problem
  topic: keywords
subject: Problem-Solving
  topic: keywords
subject: Computational Thinking
  topic: keywords
creator: Shilviana Dwi Fitdyawati
creator: Akhsanul In'am
creator: Zukhrufurrohmah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 210
ending page: 227
doi: 10.15294/kreano.v16i1.12197

Development of "LELI" Application to Enhance Mathematics Critical Thinking of Quality Generations in Society 5.0 Era
type: item
description: Students' mathematical critical thinking skills are one of the important competencies that need to be developed to face the challenges of the Society 5.0 era. However, conventional learning, which is less interactive, is often an obstacle to improving these abilities. This study aims to develop an interactive learning application called "LELI" to enhance junior high school students' mathematical critical thinking skills in the context of integer material. This type of research is a development approach utilizing the Research and Development (R&D) method in conjunction with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects of this study were grade VII junior high school students in the Merdeka Curriculum. Data collection techniques included observation, unstructured interviews, and tests. Data collection instruments used expert validation sheets, student response questionnaire sheets, and pre-tests and post-tests. The results showed that the "LELI" application was valid (77%), very practical (95.95%), and effective in improving critical thinking skills, with the average student score increasing from 65% (good) to 85% (very good). Based on the results obtained, the "LELI" application is valid, practical, and effective in improving the critical thinking skills of junior high school students in learning mathematics on integer material. These findings suggest that the "LELI" application can be a strategic solution for educators to enhance critical mathematical thinking skills in alignment with the demands of the Society 5.0 era. Abstrak Kemampuan berpikir kritis matematis siswa menjadi salah satu kompetensi penting yang perlu dikembangkan untuk menghadapi tantangan era Society 5.0. Namun, pembelajaran konvensional yang kurang interaktif seringkali menjadi kendala dalam meningkatkan kemampuan tersebut. Penelitian ini bertujuan untuk mengembangkan aplikasi pembelajaran interaktif bernama "LELI" untuk meningkatkan kemampuan berpikir k…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Critical Thinking
  topic: keywords
subject: LELI Application
  topic: keywords
subject: Interactive Learning
  topic: keywords
creator: Alfiani Athma Putri Rosyadi
creator: Aulia Firdaus Azzahra
creator: Meisya Andjani Nagaya Dara
creator: Vina Ananda Aprilia
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 79
ending page: 96
doi: 10.15294/kreano.v16i1.17347

The Effect of Students' Self-Efficacy on Students' Mathematical Communication Skills in Elementary School
type: item
description: The impact of students' self-efficacy on their mathematical communication skills is the goal of this study. The method in this study uses a quantitative approach with comparative causal types using correlation and regression analysis. The subjects consisted of 84 students in grade 5 at one of the public elementary schools in Bandung. The instruments used in this study were students' mathematical communication skills test questions, totaling 4 questions with the type of story questions on comparative material, and non-test instruments in the form of questionnaires related to students' self-efficacy. Data analysis in this study used SPSS 24 software to analyse the correlation and regression of students' self-efficacy and their mathematical communication skills. From the results of the analysis, it can be concluded: i) there is a positive correlation between students' self-efficacy and their mathematical communication abilities with the correlation coefficient R = 0.219, which means that 4.8% of students' mathematical communication skills are determined by self-efficacy factors; ii) Students' self-efficacy has a positive effect on their mathematical communication skills with the regression equation y = 57,8 + 0,6x, which means that every time self-efficacy scores increase by 10 units, students' mathematical communication skills scores increase by 6 units
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
subject: Mathematical Communication
  topic: keywords
subject: Self-Efficacy
  topic: keywords
subject: Elementary School
  topic: keywords
creator: Sri Winggowati
creator: Wahyudin
creator: Tatang Herman
creator: Irfan Fauzi
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 354
ending page: 371
doi: 10.15294/kreano.v16i2.19668

The Effect of E-Module With Zakat Context on Students' Mathematical Communication Skills on Number
type: item
description: The limitations of students solving mathematical communication ability problems and the lack of student experience in stating mathematics in everyday life including worship problems cause low mathematical communication skills and lack of student independence. One solution that teachers can do is to apply E-modules with the context of zakat. This study was conducted to determine the mathematical communication skills of students who use E-modules with the context of zakat. The research design used posttest only control group design. The samples in this study were class VII-7 and VII-8 SMP Negeri 1 Banda Aceh. The data collection technique used mathematical communication ability test obtained through posttest. The results showed that the mathematical communication skills of students who used E-modules with zakat context were better than students who used teaching modules with zakat context. Therefore, E-module with zakat context is an interactive learning media to support students' independence and build students' mathematical communication skills.
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
subject: E-Module
  topic: keywords
subject: Mathematical Communication Skill
  topic: keywords
subject: Zakat Context
  topic: keywords
creator: Maimanah Salsabila
creator: Rahmah Johar
creator: M. Ikhsan
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 473
ending page: 484
doi: 10.15294/kreano.v16i2.8742

Heyzine Flipbook as a Learning Media: Development of a Digital Realistic Mathematics Education Module
type: item
description: Many students struggle with understanding congruence due to the abstract nature of mathematical concepts and the lack of contextual learning approaches. Existing digital learning modules often lack interactive features that support independent learning and real-world applications. This study aims to develop and evaluate an interactive digital module based on Realistic Mathematics Education (RME) to enhance students' conceptual understanding of congruence.This research follows the ADDIE model, consisting of analysis, design, development, implementation, and evaluation. The module was developed using Canva and integrated into Heyzine Flipbook for accessibility, incorporating interactive exercises via Liveworksheet for immediate feedback. The module was validated by three experts and tested on eight students from an accelerated learning program at MTs Negeri 1 Pacitan. Data collection included expert validation sheets, student questionnaires, and observations. The validity was assessed using the Content Validity Index (CVI), and practicality was determined through student response analysis. Results indicate that the module achieved a high validity score (S-CVI = 0.8) and was classified as highly practical, with student response scores averaging above 4.2 on a 5-point Likert scale. The integration of interactive features enhanced engagement and facilitated independent learning. These findings suggest that an interactive digital module grounded in RME principles effectively supports conceptual understanding and motivation in learning congruence. Future research should explore the effectiveness of this module across different mathematical topics and diverse student populations.
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Congruence
  topic: keywords
subject: Digital Module
  topic: keywords
subject: Realistic Mathematics Education
  topic: keywords
creator: Azzah Amany
creator: Budi Murtiyasa
creator: Masduki
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-31
publication date: 2025-12-31
starting page: 385
ending page: 395
doi: 10.15294/kreano.v16i2.22904

Analysis of Location and Causes Of College Students' Errors In Probabilistic Problem Solving
type: item
description: Problem solving is a necessity for college students, including probabilistic problems. However, student errors in solving these problems continue to occur, necessitating an analysis of the location and causes. The goal of this research is to identify the locations and causes of probabilistic problem-solving errors. This is a qualitative research. The study's subjects were nine students from Semarang State University's Mathematics Education Study Program with low Student Academic Ability (SAA). Based on the subject's problem-solving outcomes, the location and sources of errors in solving probabilistic issues using the Newman Procedure were thoroughly investigated. Data analysis starts with minimising data, then presents data, and finally draws conclusions. Checking the validity of the data using triangulation approaches, such as comparing test results to interview findings and comparing study subjects' outcomes. The findings of this study revealed that the research subjects made errors during the transformation, process skill, and encoding processes. Students' errors are caused by a lack of understanding of the strategy that must be employed in addressing probabilistic problems, topic confusion between the use of permutations and combinations, and confusion in identifying the sample space when taking one or more items in the experiment. The study's findings are likely to inspire and inform lecturers on how to use appropriate learning tactics to limit the possibility of student errors when tackling probabilistic questions. The conclusion of this research is that student errors in probabilistic problem solving lie in the transformation stage, the calculation process , and the error of writing answers so that it is necessary to be given the task of practicing probability problem solving in stages and there are brief instructions in developing a solution strategy. Abstrak Pemecahan masalah sangat penting untuk dikuasai mahasiswa, salah satunya pada masalah probabilistik.…
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Error
  topic: keywords
subject: Problem Solving
  topic: keywords
subject: Probability
  topic: keywords
subject: Newman Procedure
  topic: keywords
creator: Arief Agoestanto
creator: St. Budi Waluya
creator: Scolastika Mariani
creator: Annisa Salma Zakiyyah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 248
ending page: 259
doi: 10.15294/kreano.v16i1.22111

Didactic Design for Developing Students' Creative Thinking Ability in Solving Open-Ended Problems: An Adversity Quotient Perspective
type: item
description: This study aims to develop students’ creative thinking skills, address their learning obstacles, and describe their creative thinking abilities in relation to their adversity quotient. A qualitative approach was employed using the Didactical Design Research (DDR) method, which consists of three stages: prospective analysis, metapedadidactic analysis, and retrospective analysis. The participants were students from class XA DPIB, selected based on preliminary findings indicating variations in creative thinking skills and levels of adversity quotient (the ability to endure and overcome challenges). Data were collected through both test and non-test techniques, including observation, interviews, questionnaires, and documentation. Data analysis was carried out through the stages of data reduction, data display, and conclusion drawing or verification. The results of the prospective analysis revealed the existence of learning obstacles among students, emphasizing the need to identify, analyze, and address these barriers in the learning process. The metapedadidactic analysis indicated that the developed didactical design was effective in overcoming students’ learning difficulties. Meanwhile, the retrospective analysis demonstrated an expansion in the prediction of student responses and an improvement in the quality of didactic-pedagogical anticipation by the teacher. The findings imply that the implementation of a didactical design based on students’ learning obstacles and adversity quotient can serve as an effective strategy for enhancing students’ mathematical creative thinking skills. It can be concluded that the didactical design developed in this study not only succeeded in addressing students’ learning barriers but also effectively improved their mathematical creative thinking skills when viewed from the perspective of their adversity quotient. Abstrak Penelitian ini bertujuan untuk mengembangkan kemampuan berpikir kreatif siswa dan mengatasi hambatan belajarnya, sert…
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Didactic Design
  topic: keywords
subject: Creative Thinking Skills
  topic: keywords
subject: Open-Ended
  topic: keywords
subject: Adversity Quotient
  topic: keywords
subject: Learning Obstacle
  topic: keywords
creator: Nursalam Nursalam
creator: L Zakiyah Nur S
creator: Andi Kusumayanti
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 190
ending page: 209
doi: 10.15294/kreano.v16i1.21434

Formal Mental Models of Junior High School Students in Understanding the Concept of Integers
type: item
description: Mental models are internal representations students form about a concept, which can be inferred through their external representations. This study aims to describe the characteristics of junior high school students' formal mental models in understanding the concept of integers. Conducted in a class of 44 seventh-grade students, this qualitative study employed a case study methodology. Subjects were selected using a purposive sampling, with two subjects chosen for in depth exploration and interviews. Data were analyzed using the Miles and Huberman model, encompassing data condensation, data presentation, and conclusion drawing. The results revealed that the students at the formal mental model level demonstrated the characteristics of being able to place positive integers, zero, and negative integers on a number line, compare positive and negative integers, compare two negative integers, sort integers, add and subtract integers, and sort them accordingly. By refining the characteristics of mental models of value and order of integers, and integrating Bofferding's ideas on the mental model of value and order of integers and mental model of directed magnitude, this study successfully expands the theoretical framework of students' mental models in understanding the concept of integers, extending it to include addition and subtraction operations. Practically, it provides educators with insights into the characteristics of formal mental models that seventh-grade students need to master, supporting the development of meaningful instructional strategies to strengthen students’ conceptual understanding and promote the advancement of mental models to the formal level. In addition, these findings serve as a reference for future research on students' mental models in understanding integers and performing integer operations. Abstrak Model mental diartikan sebagai representasi internal yang dimiliki siswa mengenai suatu konsep yang kemudian dapat diketahui melalui representasi eks…
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Integers
  topic: keywords
subject: Mental Model
  topic: keywords
subject: Understanding Concept
  topic: keywords
creator: Mutina Mutina
creator: Sudirman Sudirman
creator: Vita Kusumasari
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 27
ending page: 43
doi: 10.15294/kreano.v16i1.19535

Developing a Computational Educational Game “Math Squirrel” to Improve the Learning Motivation of 6th Grade Elementary School Students
type: item
description: Educational games hold substantial potential to create enjoyable and meaningful learning experiences for students. In today’s educational landscape, one of the main challenges is maintaining students’ interest and motivation, especially amid the rapid advancement of technology and the pervasive influence of digital entertainment. By integrating interactive and engaging elements, educational games can foster learning environments that are both motivating and enjoyable. This study aimed to demonstrate that the computational educational game Math Squirrel is a valid, practical, and effective learning medium for enhancing the learning motivation of sixth-grade elementary school students in mathematics. Developed using the Unity engine and based on the 4D development model, the game underwent validation by subject matter and media experts, yielding average scores of 94.44% and 83.92%, respectively—indicating a high level of feasibility. A trial involving 30 students at SDN 1 Cipocok Jaya resulted in a positive response rate of 87.08%. During gameplay-based learning sessions, students appeared highly engaged, enthusiastic, and actively involved in solving problems embedded in the game. The interactive challenges, colorful visuals, and immediate feedback contributed to a fun and stimulating learning atmosphere. This study concluded that Math Squirrel computational educational game is a valid, practical, and effective tool for increasing the learning motivation of sixth-grade elementary students in mathematics. These findings suggest that Math Squirrel not only enhances learning motivation but also provides an engaging and joyful educational experience, making it a highly feasible and innovative tool for improving student motivation in elementary mathematics instruction. Abstrak Permainan edukatif memiliki potensi besar dalam menciptakan pengalaman belajar yang menyenangkan dan bermakna bagi siswa. Dalam lanskap pendidikan saat ini, salah satu tantangan utama adalah mempert…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Educational Game
  topic: keywords
subject: Learning Motivation
  topic: keywords
subject: Mathematics Learning
  topic: keywords
subject: Elementary School
  topic: keywords
subject: Math Squirrel
  topic: keywords
creator: Huswatun Hasanah
creator: Ma'ulfi Kharis Abadi
creator: Melinda Yanuar
creator: Rivaldi Darmawan
creator: Herry Kartika Gandhi
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 136
ending page: 153
doi: 10.15294/kreano.v16i1.8325

The Effect of Problem-Based Learning Model on Mathematical Problem-Solving Ability in Term of Gender Differences of Students
type: item
description: The ability to solve mathematical problems is the main objective in mathematics learning, therefore problem-solving should be taught to students as early as possible, practiced, and used not only in mathematics learning, but also in everyday life. TIMSS results indicate that Indonesian eighth-grade students' ability to solve non-routine problems (mathematical problems) is very low, but they perform relatively well in solving factual and procedural problems. This study examined the effect of Problem-Based Learning (PBL) model on mathematical problem-solving ability (MPSA) in terms of gender differences of students in class IX. This research is pseudo-experimental research with non-equivalent control group design. The population in the study were all students of class IX which amounted to 175 students, ranging from class IX.1 to IX.5. The sample in the study was taken by purposive sampling method, so that class IX.4 which amounted to 33 students as the experimental class and class IX.5 which amounted to 33 students as the control class. Data collection techniques were carried out using test techniques with MPSA test instruments in the form of pre-test and post-test. Data analysis techniques used are descriptive analysis and inferential analysis. The results showed that: a) there was a difference in the average MPSA of students in terms of the learning model used (0.000 < 0.05), b) there was a difference in the average MPSA in terms of the gender of students (0.001 < 0.05), and c) there was no interaction between the gender of students and the learning model used on the problem-solving ability used (0.899 > 0.05. It can therefore be concluded that the PBL model has an effect on MPSA when viewed from the perspective of gender differences among students. Abstrak Kemampuan memecahkan masalah matematika merupakan tujuan utama dalam pembelajaran matematika, oleh karena itu pemecahan masalah harus diberikan kepada peserta didik sedini mungkin, dilatih, dan digunakan tidak ha…
subject: Research Articles
  topic: section
subject: Classroom Action Research
  topic: category
subject: Problem-Based Learning
  topic: keywords
subject: Mathematical Problem-Solving Ability
  topic: keywords
subject: Gender
  topic: keywords
creator: Nur Faddillah Riyanti
creator: Zetriuslita Zetriuslita
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 12
ending page: 26
doi: 10.15294/kreano.v16i1.2343

Development of STEM-Based E-LKPD on Pythagorean Theorem Material on Students' Problem-Solving Ability
type: item
description: Problem-solving ability is a critical component of mathematics education, particularly in understanding Pythagorean theorem concepts. However, current instructional practices often lack integration of STEM approaches and interactive digital tools that support the development of this ability. This study aimed to develop a valid, practical, and potentially effective STEM-based Electronic Student Worksheet (E-LKPD) to enhance students’ problem-solving ability. The research employed the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation) and involved expert validation, practicality testing, and effectiveness assessment with eighth-grade students in a public junior high school following the Merdeka Curriculum. Data were collected through expert validation sheets, student practicality questionnaires, and problem-solving ability tests, then analyzed using descriptive statistics. Results showed that the E-LKPD met validity criteria with an average score of 4.20, reached a practicality level of 85.33%, and demonstrated a positive potential effect, with 57.71% of students achieving a good performance in problem-solving ability. These findings indicate that the developed STEM-based E-LKPD aligns with pedagogical and technological requirements and is suitable for implementation in mathematics learning contexts. This study contributes to digital mathematics pedagogy by offering a contextual STEM-based learning tool supported by interactive technology, addressing current needs in technology-integrated instruction. Abstrak Kemampuan pemecahan masalah merupakan komponen penting dalam pembelajaran matematika, khususnya pada pemahaman konsep Teorema Pythagoras. Namun, praktik pembelajaran saat ini masih kurang dalam mengintegrasikan pendekatan STEM dan alat digital interaktif yang mendukung pengembangan kemampuan ini. Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik Elektronik (E-LKPD) berbasis STEM yang valid, praktis, dan be…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: ADDIE Model
  topic: keywords
subject: Digital Learning
  topic: keywords
subject: Mathematical Problem-Solving
  topic: keywords
subject: Pythagorean Theorem
  topic: keywords
subject: STEM-based E-LKPD
  topic: keywords
creator: Elza Oktaviani Silaen
creator: Ely Susanti
creator: Nyimas Aisyah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 116
ending page: 135
doi: 10.15294/kreano.v16i1.16468

Design Of Student Live Worksheet to Support Students' Computational Thinking Skills Through Differentiation Learning
type: item
description: Current mathematics learning methods limit students' computational thinking (CT) skills, because teaching focuses on knowledge and lacks abstraction and algorithmic thinking. To improve CT skills, a differentiated learning approach can be applied, using problem-solving strategies such as direct worksheets and technology-based learning. This study designed a Student Live Worksheet (SLW) for arithmetic sequences and series material, which combines Pagaralam contexts to motivate learning. The ADDIE development model was used to create a valid and practical SLW, which was tested on grade X students of one private vocational school (SMK) in Pagaralam. The SLW, which was validated by three experts, received a validity rating of 84.28% after revision and based on the practicality questionnaire, the percentage of practicality was 89,58%. Its practicality was demonstrated by student engagement during the trial. The SLW is independent, adaptive, and user-friendly, with facilities provided according to students' learning interests, and an attractive design. It serves a variety of electronic devices and fosters creativity in learning. This research can serve as a reference for further development in other mathematical topics to support computational thinking skills. The SLW developed is proven to be valid and practical, and effectively supports students’ computational thinking skills. Therefore, it can be used as a useful tool in differentiated mathematics instruction and adapted to various contexts. Abstrak Metode pembelajaran matematika yang ada saat ini membatasi kemampuan berpikir komputasional (CT) siswa, karena pembelajaran berfokus pada pengetahuan dan kurang abstraksi serta berpikir algoritmik. Untuk meningkatkan kemampuan CT, pendekatan pembelajaran terdiferensiasi dapat diterapkan, dengan menggunakan strategi pemecahan masalah seperti lembar kerja langsung dan pembelajaran berbasis teknologi. Penelitian ini merancang Lembar Kerja Siswa (LKS) untuk materi deret dan der…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Design and Development
  topic: keywords
subject: Student Live Worksheet
  topic: keywords
subject: Computational Thinking Skill
  topic: keywords
subject: Differentiated Learning
  topic: keywords
creator: Echa Alda Melinia
creator: Budi Mulyono
creator: Anita Desiani
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 97
ending page: 115
doi: 10.15294/kreano.v16i1.16368

Development of a Local Instruction Theory for Trigonometric Ratios
type: item
description: Some students find trigonometric ratios challenging. Research on the application of Local Instruction Theory (LIT) in trigonometry is limited, particularly in secondary school understanding of trigonometric ratios. This study aims to develop an LIT for trigonometric ratios using Realistic Mathematics Education (RME). The researcher designed a learning pathway to help students grasp the fundamental concepts of trigonometric ratios. The study employs a research design methodology, developing a Hypothetical Learning Trajectory (HLT) to improve students' understanding. The development of LIT for Trigonometric Ratios follows three stages: initial design, teaching experiments, and retrospective analysis. Students demonstrated the ability to understand trigonometric ratios through the learning process. The findings suggest that the use of LIT-based instructional materials, incorporating RME principles, significantly enhances students' conceptual understanding of trigonometric ratios in high school. Beberapa siswa menganggap materi perbandingan trigonometri cukup sulit. Penelitian tentang penerapan Local Instruction Theory (LIT) dalam pembelajaran trigonometri masih sangat terbatas, khususnya terkait dengan pemahaman rasio trigonometri di sekolah menengah. Penelitian ini bertujuan untuk mengembangkan Local Instruction Theory (LIT) perbandingan trigonometri dengan menggunakan Realistic Mathematic Education (RME). Dalam upaya membantu siswa membangun konsep dasar pada materi perbandingan trigonometri, peneliti mengembangkan alur LIT dengan menemukan jalur pembelajaran yang efektif. Pencapaian tujuan penelitian menggunakan desain penelitian. Serangkaian kegiatan mengembangkan Hypothetical Learning Trajectory (HLT) sehingga siswa sekolah menengah atas (SMA) memiliki pemahaman yang lebih baik tentang perbandingan trigonometri. Pengembangan Local Instruction Theory untuk Perbandingan Trigonometri meliputi tiga tahap yaitu mengembangkan desain awal, melakukan percobaan pengajaran,…
subject: Research Articles
  topic: section
subject: Qualitative Research
  topic: category
subject: Local Instruction Theory
  topic: keywords
subject: Hypothetical Learning Trajectory
  topic: keywords
subject: Trigonometric Ratios
  topic: keywords
subject: RME
  topic: keywords
creator: Dini Andiani
creator: Elah Nurlaelah
creator: Darhim Darhim
rights: Copyright (c) 2024 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2024-12-10
publication date: 2024-12-10
starting page: 481
ending page: 500
doi: 10.15294/dk629522

Design Student Worksheet on the Topic of Ratio to Support Students' Computational Thinking Skills
type: item
description: One of the important skills in the 21st century is Computational Thinking (CT) skills. In PISA 2021, computational thinking aspect is one of the aspects measured in the field of mathematical assessment. But in reality, the computational thinking skill of Indonesian students is yet relatively low. This is shown from the results of the PISA (Programme for International Student Assessment) test in 2022 that Indonesian students got a score 366 which is the score is still below the average PISA score of 472. The lowest score is especially in the field of mathematical literacy or numeracy because in the test conducted by PISA, the question framework made has an element of computational thinking. To overcome this, a learning tool is needed, namely Student Worksheet. Learning through student worksheet can support students' computational thinking skills. The type of research is development study with the aim of producing student worksheet of ratio topic that is valid and practical and can support CT skills. The problems contained in the student worksheet can be solved according to the stages of CT indicators so that students are more directed and can develop their CT skills. Grade VII students at a junior high school in Palembang are the subjects in this study. This research uses the ADDIE development model through five stages, namely: (1) Analyze; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. Data was collected and analyzed quantitatively using a table of validity and practicality criteria. The results of this study were obtained from the conclusion that the student worksheet was valid based on the comments and suggestions of the validator with an average percentage of validity of 84.86%. The average practicality of the student worksheet was 79.13%, which showed that the student worksheet were included in the practical criteria. In addition, the student worksheet developed contain problems that students solve in accordance with the stages of the computati…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: Student Worksheet
  topic: keywords
subject: Computational Thinking Skill
  topic: keywords
subject: Ratio
  topic: keywords
creator: Regita Dwi Jayanti
creator: Budi Mulyono
creator: Hapizah Hapizah
creator: Dian Cahyawaty
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 154
ending page: 170
doi: 10.15294/kreano.v16i1.16313

Development of E-LKPD Mathematics Using Liveworksheets with Malay Context
type: item
description: The combination of technology with local culture in this case the Malay context is a new thing in this study. One of the targets to be achieved is in the ability category, where learning independence, student mathematics, adaptive reasoning, student involvement, science literacy, assignments, mathematical connections, and teacher professionalism are presented in this study. A teacher must be the center of change in improving learning, how a teacher is able to utilize the context to design learning, where the use of context is not only as a learning ceremony but utilizes the context as a whole in an effort to build students' mathematical knowledge and also students' understanding of mathematical concepts. Education must also undergo a transformation in the Society 5.0 era. especially in mathematics learning, it is expected that learning can run in a blended learning manner. This study produces the objectives of E-LKPD mathematics using Liveworksheets with a Malay Context that is valid, practical and has a potential effect on mathematical problem solving abilities. This type of research is development research, which involves students at the junior high school level. The data for this study were obtained from the results of observations, interviews and tests. The results of this study are to produce a valid and practical Liveworksheets-based mathematics E-LKPD with a Malay context and the development of Liveworksheets-based mathematics E-LKPD with a Malay context in junior high schools that has been developed has a potential effect on students' problem-solving abilities based on the analysis that has been obtained, namely 67 students, 9 students have problem-solving abilities with a very high category, 19 students have problem-solving abilities with a high category, 18 have problem-solving abilities with a moderate category, 10 participants have problem-solving abilities with a category, 11 students have problem-solving abilities with a very low category. Then the ave…
subject: Research Articles
  topic: section
subject: Research and Development
  topic: category
subject: E-LKPD
  topic: keywords
subject: Malay
  topic: keywords
subject: Liveworksheets
  topic: keywords
subject: Problem Solving Ability
  topic: keywords
creator: Syutaridho Syutaridho
creator: Harisman Nizar
creator: Dwi Cahya Ramadan
creator: Khuzaimah Al Jufri
creator: Diana Fitri
creator: Ahmad Fikri Nuryasin
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 171
ending page: 189
doi: 10.15294/kreano.v16i1.16196

The Effect of Gamification Approach and Teams Games Tournament in Term of Learning Interest on Students’ Understanding of Mathematical Concepts
type: item
description: Understanding mathematical concepts in mathematics learning is a crucial skill that students must possess to support the smooth running of teaching and learning activities. Pre-research results at an elementary school in East Jakarta indicate that students' understanding of mathematical concepts is still relatively low, as reflected in their suboptimal daily test scores. Therefore, researchers are interested to use a learning approach that can improve students' mathematical reasoning ability, namely the Gamification and Teams Games Tournament (TGT) learning approach in terms of learning interest with the aim of knowing: 1) the effect of gamification and TGT approaches on students' understanding of mathematical concepts; 2) the effect of learning interest on students' understanding of mathematical concepts; 3) the interaction between gamification and TGT approaches and students' learning interest. This study was a Quasy Experimental study with a 2-design factorial. The population and sample in this study were all students of class V at one of the elementary schools in East Jakarta, the control class is VA grade and the experimental class is VB grade. Data from questionnaires and understanding of mathematical concepts were analyzed using twoway ANOVA. Based on data analysis, the following results were found: (1) there is the effect of gamification and TGT approaches on students' understanding of mathematical concepts; (2) there is an effect of learning interest on students' understanding of mathematical concepts; and (3) there is an interaction between gamification and TGT approaches and students' learning interests. The results of the study showed that the gamification approach was more effective than the TGT model in improving students' understanding of mathematical concepts, especially for students with high learning interests. Therefore, teachers are advised to apply the gamification approach as an innovative learning strategy that can accommodate differences in s…
subject: Research Articles
  topic: section
subject: Classroom Action Research
  topic: category
subject: Gamification Approach
  topic: keywords
subject: TGT
  topic: keywords
subject: Learning Interest
  topic: keywords
subject: Understanding of Mathematical Concept
  topic: keywords
creator: Hesti Wulandari
creator: Nurrohmatul Amaliyah
rights: Copyright (c) 2025 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-06-30
publication date: 2025-06-30
starting page: 1
ending page: 11
doi: 10.15294/kreano.v16i1.15955

Interrelationship of Mathematical Problem-Solving Ability, Mathematical Disposition, and Gender among Grade 10 Students
type: item
description: Although numerous studies have examined mathematical disposition (MD) and mathematical problem-solving (MPS) ability, a significant gap remains in understanding their interaction with gender differences. This study aimed to analyze the effect of MD on MPS, investigate gender-based differences, and identify the most influential MD indicators. Conducted in South Sulawesi, Indonesia, this research involved 300 tenth-grade students using an ex-post facto quantitative design. The instruments comprised a mathematical problem-solving test and a mathematical disposition questionnaire. Data were analyzed using descriptive and inferential statistics. The findings indicated that 77.6% of students were classified as having low MD, while 71.0% exhibited similarly low levels of MPS. MD significantly affected MPS (59.5%), with the indicator 'appreciation of the value of mathematics' making the largest contribution (0.293). Significant gender differences emerged in MD, whereas no such differences were observed in MPS. These findings highlight the importance of innovative and differentiated teaching strategies that prioritize improving students’ MD. Such strategies are essential for fostering inclusive, responsive, and equity-oriented mathematics education, a commitment that educators and policymakers should actively strive to uphold. Meskipun banyak penelitian telah mengeksplorasi disposisi matematis (DM) dan kemampuan pemecahan masalah matematika (MPS), kesenjangan signifikan masih ada dalam memahami interaksinya dengan perbedaan gender. Penelitian ini bertujuan untuk menganalisis pengaruh DM terhadap MPS, mengeksplorasi perbedaan berdasarkan gender, serta mengidentifikasi indikator DM yang paling berpengaruh. Penelitian ini melibatkan 300 siswa kelas sepuluh di Sulawesi Selatan, Indonesia, dengan desain kuantitatif ex-post facto. Instrumen penelitian meliputi tes kemampuan pemecahan masalah matematika dan angket disposisi matematis. Data dianalisis menggunakan statistik deskripti…
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
subject: mathematics disposition
  topic: keywords
subject: mathematics problem solving
  topic: keywords
subject: Gender
  topic: keywords
subject: Mathematics Disposition Indicators
  topic: keywords
creator: Alimuddin Tampa
creator: Hisyam Ihsan
creator: Ofra Maylin Sulleng
rights: Copyright (c) 2024 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2024-12-16
publication date: 2024-12-16
starting page: 548
ending page: 565
doi: 10.15294/8rfacf35

The Role and Evaluation of ChatGPT as a Virtual Tutor in Improving Students' Creative and Critical Abilities Reviewed from Probing-Prompting Abilities
type: item
description: This study reveals the potential of ChatGPT in supporting students' mathematics learning. However, the study's results also show challenges in utilising ChatGPT, such as inconsistent answer quality and potential student dependence on technology. This indicates the need for a more holistic approach to integrating ChatGPT into the learning process. This study aimed to analyse ChatGPT's ability to answer quantitative knowledge and mathematical reasoning questions, assess students' prompting abilities with ChatGPT, evaluate the use of ChatGPT, and measure the extent to which students' mathematical, creative and critical abilities have increased. This study uses an Embedded Design type of Mixed Method approach. The population in this study were all high school students who took the Tridaya Tutoring Program 2024/2025. The sampling technique used was purposive sampling, and the sample selected was all 20 students from class XII of Tridaya Tutoring High School. The research instruments used were written tests, namely multiple-choice questions and documentation studies of screenshots of ChatGPT answer results. The study results showed that the t value for measuring creative and critical abilities was 6.691 and 7.151. It was found that there was a significant difference between the test scores obtained before and after the treatment. This shows that the instructions given to students can improve their test scores. ChatGPT can help students in learning as a virtual tutor. However, it should also be noted that not all questions can be answered. Some even have different answers. This makes students dissatisfied with the results obtained. This is where students are trained in critical thinking why this can happen. In addition, the student's prompting technique for ChatGPT is also considered. There is a need for creativity in prompting so students can further explore the answers from ChatGPT. Although they can answer any question, guidance from the teacher and independent verifica…
subject: Research Articles
  topic: section
subject: Mix Method
  topic: category
subject: ChatGPT
  topic: keywords
subject: Creative
  topic: keywords
subject: Critical
  topic: keywords
subject: Probing-Prompting
  topic: keywords
subject: Virtual Tutor
  topic: keywords
creator: Syahrul Zein
creator: Poppy Yaniawati
creator: Achmad Mudrikah
rights: Copyright (c) 2024 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2024-12-12
publication date: 2024-12-12
starting page: 501
ending page: 517
doi: 10.15294/a2g5x690

Technology Integration in Learning Design to Improve PGMI Students' Mathematical Communication Skills on the Concept of Integers
type: item
description: The development of technology encourages the world of education to be able to integrate it into learning design. By integrating technology into learning, students not only get more sophisticated tools to understand and manage mathematical concepts, but also strengthen their skills in communicating mathematical ideas clearly and effectively so that able to support the development of students' mathematical communication skills. Therefore, prospective elementary school teachers must prepare themselves to face the challenges of education in a better digital era. This study aims to analyze the effectiveness of technology integration such as YouTube, Kahoot, and PhET in learning design to improve mathematical communication skills of elementary school teacher education program (PGMI) students on the concept of integers. The type of research used is a quantitative approach with a quasi-experimental method with a posttest-only control design. The posttest-only control design was chosen for this study because the focus is on a direct comparison of the results between the experimental group and the control group after the treatment was given. The sample in this study involved 74 PGMI students who were divided into 38 students in the experimental group and 36 students in the control group. The experimental group received learning with technology integration, while the control group used conventional methods. Data were collected through a mathematical communication skills test. Data analysis used descriptive and inferential statistics, namely the independent sample t-test. The results showed that there were differences in the mathematical communication skills of the experimental group compared to the control group. The experimental group showed better abilities in terms of compiling mathematical arguments, using mathematical symbols and terms clearly, and effectiveness in explaining the concept of integers. Technology integration in learning has proven effective in improving stu…
subject: Research Articles
  topic: section
subject: Quantitative Research
  topic: category
creator: Suharti Suharti
creator: Usman Mulbar
creator: Ahmad Talib
rights: Copyright (c) 2024 Kreano, Jurnal Matematika Kreatif-Inovatif https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2024-12-14
publication date: 2024-12-14
starting page: 518
ending page: 527
doi: 10.15294/km6zm509