The Implementation of Wordwall for Students’ Vocabulary Acquisition in SD PIUS Purbalingga
Keywords:
Wordwall.net, gamification, perceptionAbstract
Vocabulary is one of the crucial components of the English language, and it is important to learn it because vocabulary is always present in all aspects of the English language. Teachers and students must work together to achieve maximum output so that learning activities run smoothly. This research explores teachers' and students' perspectives on using Wordwall.net as a digital learning platform. This platform is then combined with gamification to make the output more significant. This research uses descriptive qualitative methods, with data collected through observations, questionnaires, and interviews with English teachers and 6th-grade students of SD PIUS Purbalingga in the 2024/2025 academic year. The results showed that most respondents had a positive view of the application of this platform in English vocabulary classes. Based on the data obtained, gamification and Wordwall.net effectively improve students' vocabulary skills and motivation. 92.86% of respondents stated that there was an increase in motivation, 88.10% felt more confident when learning new vocabulary, and 94.12% of respondents noted that Wordwall.net was easy to use. The students positively responded to the platform because Wordwall.net helped them master new vocabulary. Despite the positive response, this study faced several obstacles, such as device limitations, students' different learning preferences, and the need for more time to prepare learning materials.
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- 2025-05-01 (2)
- 2025-05-01 (1)