Journal of Biology Education starting in 2024 migrates from OJS 2 to OJS 3 to better secure from various unwanted things, including journal hacking and so on. To submit, the author please visit the new website page of our journal at the link https://journal.unnes.ac.id/journals/ujbe MIGRATION OFFICIAL STATEMENT HERE Journal of Biology Education {e-ISSN 2540-833X | p-ISSN 2252-6579 | | Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang} publishes research articles and conceptual analysis of philosophy, education theory, biology education research, instrument of biology learning tools, biology of learning media, biological experiments developing, and evaluation of biology learning.
Ethnoecological Study of Sendang Surodilogo in Kertek District, Wonosobo Regency as a Learning Resource
This study investigated the ethnoecological characteristics of Sendang Surodilogo, a culturally and ecologically significant spring located in Pagerejo Village, Kertek District, Wonosobo Regency, and developed a profile book as a contextual learning resource for biology education. Using a modified Borg and Gall Research and Development model, the research involved preliminary exploration, field data collection, product design, expert validation, revision, and small-scale field testing. A descriptive exploratory approach was used to document cultural narratives, ecological perceptions, and vegetation diversity around the spring. Data were collected from formal participants (biology teacher and students) and nonformal participants representing three age groups (30, 40, and 50 years old) using interviews, questionnaires, and documentation. The findings revealed that the community possesses strong ethnoecological knowledge reflected through myths, rituals, and conservation practices linked to the symbolic figure of Ki Joko Suro. Vegetation analysis recorded species belonging to Spermatophyta, Pteridophyta, and Bryophyta, each contributing to hydrological stability and microhabitat formation. Expert validation rated the material at 93.61% and media at 91.36%, placing the product in the “very feasible” category. Field testing also resulted in positive responses, with formal participants scoring 85.7% and nonformal participants 85.3%. Overall, Sendang Surodilogo holds substantial ecological and cultural value. Its documentation into a profile book demonstrates strong potential as a contextual biology learning resource, enriching environmental literacy and promoting culture-based science education
Copyright (c) 2025 Journal of Biology Education
Profile of Biology Teachers' Skills in Senior High School in Designing Design Thinking-Based Teaching Materials to Improve Students' Critical Thinking, Numeracy, and Creative Thinking Abilities Calisto MT 12
This study aims to describe the profile of senior high school biology teachers’ skills in designing teaching materials based on Design Thinking to enhance students’ critical thinking, numeracy, and creative thinking skills. A descriptive method was employed using an assessment rubric for product of module and rubric of Design Thinking-based modules covering seven aspects. Data were collected through the evaluation of teaching materials designed by biology teachers, focusing on organic waste management. The results indicate that the overall quality of the modules was categorized as “very good,” with an average validator score of 3.55. Teachers’ skills in applying the Design Thinking stages were also categorized as “very good,” with an average score of 3.68 out of 4.00. The highest scores were obtained in the empathize and define stages (4.00), while the lowest score was found in the test stage (3.29). The integration of 21st-century skills was considered good, with a score of 3.33 for formulating learning objectives and 3.48 for developing critical thinking, numeracy, and creative thinking skills. Overall, teachers demonstrated good competence in designing Design Thinking-based modules, although improvements are needed in prototype testing and the consistent integration of 21st-century skills. This study recommends further training and mentoring to enhance the quality of innovative teaching materials that align with the demands of 21st-century education
Needs Analysis And Design Of Gamification-Based Learning Management System Edukati To Support Flipped Classroom Of Cell Material
The development of digital technology in the era of industrial revolution 4.0 towards society 5.0 demands biology learning that is more interactive, contextual, and relevant to the characteristics of 21st-century learners. However, high school biology teachers still face the challenge of low student understanding of abstract cell concepts, such as organelle structure-function relationships and cell division mechanisms. This material is often understood as rote, while learning media have not fully supported visualization or interactivity. The integration of the flipped classroom model with a gamification-based Learning Management System (LMS) is seen as a potential solution. This research aims to analyze the learning needs of cell concepts in high school and design a gamification-based LMS that is in accordance with the flipped classroom model. This study used an exploratory descriptive approach at the needs analysis stage involving 42 students of class XI MIPA and a biology teacher, which was then positioned as part of the planning stage in the Alessi & Trollip development model (RnD). The results of the needs analysis were then used as the basis for designing the initial design of the gamification-based LMS (design stage). The results of student needs show three aspects, namely the level of understanding of cell concepts is in the medium category (74.5%), while technology readiness (78.5%) and interest in flipped classroom (79.25%) are in the high category. Based on the needs analysis, the learning media were designed using Moodle “Edukati” LMS with gamification elements in the form of points, leaderboards, and multilevel challenges. The Understanding by Design (UbD) principle was used as a reference in formulating the integration of objectives, assessments, and learning activities. The results showed that the initial design of the gamification-based LMS has the potential to support the implementation of flipped classroom learning on cell material and is worth testing in the further development stage.
Cells, Flipped classroom, Gamification, LMS
Bibliometric Analysis of 3D Media Research Trends in Science Education from 2020 to 2025: A Literature Review
Advances in digital technology have triggered a major transformation in the world of education, particularly through the use of technology-based learning media. One innovation that has attracted a lot of attention in recent years is the use of three-dimensional (3D) media in the science learning process. This literature review aims to (1) identify developments in research publications related to the use of 3D media in science education during the period 2020-2025; (2) analyse trends in 3D research in science education based on the number of publications, citations, authors, countries, and contributing journals; (3) Analyse the 3D tools used in the research, and (4) Provide an overview of opportunities and future research directions related to the application of 3D media in science education. The research method used was bibliometric analysis of a literature review assisted by Bibliloshiny software and Microsoft Excel for data tabulation. The database used was Scopus. The analysis resulted in a total of 50 documents analysed from the Scopus database. The results of the study show that (1) publications related to virtual reality in learning have increased, although they are not yet stable; (2) China and the United States have made the largest contributions related to 3D media, with the article with the highest number of citations being by Burley S.K. (2021). Burley S.K. is the author who has contributed the most to 3D media, with Applied Sciences (Switzerland) being the journal with the largest contribution; (3) The results show that 3D printing is the most discussed tool in research; (4) In addition, the study also shows that 3D media has the potential to be an innovation in learning in the future and continues to increase in its development.
The Effect of STEM Problem-Based Learning (PBL) on Student’s Scientific Literacy and Creative Thinking Skills in Ecology Material at SMPN 37 Medan
The purpose of this study is to analyze the effect of applying the STEM problem-based learning on student’s scientific literacy and creative thinking skills in ecology material. This study was quasi experimental research with two group pretest posttest design. The population of this research were all of students of class VII SMP Negeri 37 Medan, academic 2024/2025. The sample of this research were taken by using class cluster random sampling technique consisted of eight classes. Class VII-D was experimental class taught by STEM problem-based learning model, Class VII-E was control class taught by conventional. The research instruments were multiple-choice tests to assess scientific literacy and essay tests to assess creative thinking skills. The data were analized by using t-test. The results showed that the STEM-based problem-based learning model had a greater effect on students' scientific literacy and creative thinking skills (p < 0.05) compared to the conventional learning model applied to the control class. Based on the results, it can be concluded that the STEM-based problem-based learning model significantly influenced students' scientific literacy and creative thinking skills at SMP 37 Medan.
Problem-Based Learning, STEM, Scientific Literacy, Creative Thinking, Ecology
Development of Android-Based Mobile Learning Media on Cell Material to Improve Students’ Learning Outcomes
The widespread use of Android-based devices enables the application of mobile learning as a flexible and effective learning method. The development of the Society 5.0 concept emphasizes that humans are the center of innovation in utilizing technological advances born from the Industrial Revolution 4.0 era. The purpose of this study is to develop Android-based learning media on the structure and function of cell organelles, analyze the effectiveness of the media in improving students' cognitive learning outcomes, and determine the responses of teachers and students to the application of Android-based mobile learning media on the structure and function of cell organelles. The research method Research and Development (R&D) with a modified 4-D model design (Define, Design, Development, and Disseminate). This study involved 42 students from grade XI and biology teachers. The analysis was carried out based on validation tests by experts, analysis of student and teacher questionnaire responses, and analysis of cognitive learning outcomes with N-gain. Teacher and student responses were very good to the use of learning media Structure and Function of Cell Organelles with a value of 96% and 92%. The N-gain analysis for improving cognitive learning outcomes was found to be effective with a value of 0.78 and an effectiveness of 77.95%. The development of this Android-based learning media on the Structure and Function of Cell Organelles received a very positive response from teachers and students, and was found to be feasible and effective in improving students' cognitive learning outcomes.
Development of Digital Atlas with Multiple Intelligences on the Materials of Cell Structure and Function to Improve Cognitive Thinking Ability of Senior High School Students
Cell Structure and Function is one of the biology topics in senior high schools that needs to be concretized, as students cannot directly observe cellular structures and organelles without supporting tools. Learning this material requires observation of illustrations, logical reasoning, collaboration, and independent study. Relying solely on textbooks as the main learning source is considered less effective in mastering the concepts, which results in students’ incomplete cognitive understanding. Therefore, an additional teaching supplement that visualizes the material while accommodating students’ learning styles is necessary. This study aims to describe the characteristics of the developed atlas, analyze its validity, examine teachers’ and students’ responses, and evaluate the effectiveness of the atlas in improving students’ cognitive abilities. This research employed a Research and Development (R&D) design with eight stages: identifying potentials and problems, data collection, product design, expert validation, design revision, product trial, product revision, and usage trial. The subjects were XI MIPA A and XI MIPA E students at SMA N 1 Batang in the 2021/2022 academic year. Research instruments included interview sheets, validity sheets, teacher and student response questionnaires, and a 25-item multiple-choice test. Data were analyzed using descriptive quantitative percentages. The results showed that the developed atlas presented schematic illustrations and varied microscopic observations, linked cellular phenomena, encouraged logical reasoning through “let’s reason” prompts, facilitated discussions, and supported independent learning via YouTube videos. The validity test obtained a score of 96.6% (very good) from material experts and 87.5% (very good) from media experts. Teachers’ and students’ responses reached 90.7% and 91.2%, respectively, both categorized as very good. Effectiveness testing indicated improvements in cognitive thinking skills with the following N-Gain scores: remembering (C1) = 0.93 (high), understanding (C2) = 0.80 (high), applying (C3) = 0.76 (high), analyzing (C4) = 0.57 (moderate), and evaluating (C5) = 0.71 (high). Based on these results, the digital atlas incorporating multiple intelligences is proven effective in enhancing students’ cognitive thinking skills.
Development of an Encyclopedia Based on the Local Potential of Batang Gadis National Park (BGNP) as a Learning Resource on Biodiversity for Grade X Senior High School Students
This research aims to develop a biodiversity encyclopedia based on the local potential of Batang Gadis National Park (BGNP) as a learning resource for Grade X students of general Senior High Schools (SMA) and Islamic Senior High Schools (MA). This research is driven by the lack of biodiversity supporting learning resources other than textbooks and student worksheets, where, for every biodiversity material, teachers have to print original pictures of plants/animals along with their morphological characteristics. This research used the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The study was conducted from April to August 2025 at MAN 1 Mandailing Natal. Data collection was carried out through literature review, interviews, and validation questionnaires for material, media, and practicality from biology teachers and students. The data were analyzed quantitatively using a validity formula complemented with criteria, processed through Excel. The research results showed that the material expert validation was 97% (very valid), media expert validation was 100% (very valid), teacher practicality was 97% (very valid), and the small-scale trial of the encyclopedia product obtained a percentage of 94% (very good). Therefore, it can be concluded that the biodiversity encyclopedia of Batang Gadis National Park, Mandailing Natal, is feasible to be implemented as a supplementary learning resource.
Encyclopedia, Local Potential, Biodiversity, ADDIE
Analysis of the Suitability of Teaching Modules with the Implementation of Biology Learning on Ecosystem Material in Grade X of State Senior High School in Medan City for the 2024/2025 Academic Year
This study aims to determine the suitability between planning (teaching modules) and the implementation of biology learning on ecosystem material in class X SMAN in Medan. The research population was Biology teachers and students in class X of public high schools in Medan City that are accredited A and have implemented the Merdeka Curriculum. Samples of Biology teachers (7 people) and students (252 people) were taken purposively from SMAN 1, SMAN 5 and SMAN 12 Medan. Lesson planning data were collected through document analysis of teaching modules while learning data were collected using classroom observation techniques and questionnaires given to students. These data were confirmed and corroborated through teacher interviews. The results showed that the ability of Biology teachers in class X in public high schools in Medan City in developing teaching modules was classified as very good with an average value of 89,10 ± 20,55, while the ability to implement learning based on teaching modules was classified as a good category with an average value of 85,49 ± 5,92. The implementation of learning in the classroom has been by what was planned in the module, although some aspects such as the delivery of learning benefits, application of the model, reflection, evaluation, and, attachment have not been optimal. Both planning and implementation of learning are by the Process Standards in Permendikbud No. 16 of 2022.
Development of TPACK-based E-Modules on Explant Sterilization and Somaclonal Diversity as Learning Media for Biology Students
This study aims to determine the feasibility of TPACK-based E-Modules on the subject of Explant Sterilization and Somaclonal Diversity as learning media for biology students. The assessment is conducted based on evaluations by subject matter experts, media experts, and learning experts. In addition, this study seeks to gauge the responses of lecturers and students to the developed E-Modules and to test their effectiveness. This research utilizes a Research and Development (R&D) methodology following the 4D model, which includes the stages of defining, designing, developing, and disseminating. The effectiveness of the TPACK-based E-Module was assessed using N-Gain analysis. The results of the study indicate that the feasibility of the E-Module, according to subject matter experts, is rated at 85.83% (very valid), media experts at 82.79% (very valid), and learning experts at 92.75% (very valid). Faculty responses achieved an average percentage of 91.72% (highly feasible). Student responses were divided into three stages: individual trials at 93.05% (highly feasible), small group trials at 89.58% (highly feasible), and large group trials at 91.97% (highly feasible). Based on the N-Gain test, a value of 0.69 was obtained, which falls into the moderate category. Therefore, the developed TPACK-based E-Module is deemed suitable and sufficiently effective for use as a learning medium for biology students.
Effectiveness of PjBL-JAS-based Student Worksheets on Environmental Change Materials to Improve Students' Problem Solving Ability and Creativity
The change in curriculum to the Merdeka Curriculum provides a lot of changes in learning strategies, approaches, methods and models. Students need learning methods that can bring them to have the ability to be responsive to local, national and global issues and play an active role in providing problem-solving solutions. The purpose of this study was to test PjBL and JAS-based learning using student worksheets as learning tools. Students are asked to actively discuss, observe, explore and create a product. The N-Gain test results show that student worksheets are effective for improving students' problem solving skills and creativity. Problem solving ability and creativity of experimental class students are better when compared to control class students. The Mann-Whitney Test results show that there is a significant difference in value between the control class and the experimental class. Classical learning completeness of experimental class students was better than control class students.
Improving Understanding of Students Digestive Concepts with PALED 3D Learning Media
The 3-dimensional LED board of the digestive system (PALED 3D-SD) is a learning media that was developed on the basis of analyzing the problems and needs of students. Based on the results of observations in the field, students still have difficulty in learning, especially in understanding the concept of the human digestive system material so that it has an impact on learning outcomes that are not optimal. This is due to the character of the material of the digestive system that cannot be sensed directly by the five senses of students. The learning media used so far have not optimally facilitated students' understanding of concepts. The availability of visual media (torso) of the human digestive system in schools has not been able to display a wide range of material, namely showing the flow of human digestive bioprocesses. This study aims to analyze the validity of the PALED 3D-SD media developed according to media experts and material experts, analyze the practicality of the media according to teachers and students, and analyze the effectiveness of the media in improving students' conceptual understanding through indicators of N-gain test results, class classical completeness, and average difference test. This research is a type of R&D (research & development) research using the ADDIE model through the analysis, design, development, implementation, and evaluation. The validity test of PALED 3D-SD media was obtained from the assessment of 2 media experts and 2 material experts. The practicality test of the media used samples from class XI MIPA 9 and teachers at SMA N 5 Semarang, while the media effectiveness test through a quasi-experimental design used samples from class XI MIPA 5 (control class) and XI MIPA 6 (experimental class) at SMA N 12 Semarang. The results of the media validity test show that the PALED 3D-SD media is very valid according to media experts and material experts. The results of the media practicality test show that the PALED 3D-SD media is considered very practical according to students and teachers. The results of the media effectiveness test show that PALED 3D-SD is effective in improving students' conceptual understanding based on the results of the N-gain test which is in the medium category, the results of classical class completeness are obtained by the percentage of completeness that has met the effective criteria and is higher than the control class, and the test results average difference statistic which shows that there is a difference in learning outcomes (concept understanding) between the group that learns to use PALED 3D-SD and the group that learns to use video. The conclusion based on this research is that the PALED 3D-SD media developed is valid, practical, and effective in improving students' conceptual understanding.
Project-Based Learning (PjBL) Integrated with STREAM-ESD in Kombucha Tea Production to Enhance Students’ Critical Thinking Skills
This study aims to examine the effectiveness of STREAM-integrated Project-Based Learning This study investigates the effectiveness of a Project-Based Learning (PjBL) model integrated with the STREAM–ESD (Science, Technology, Religion, Engineering, Arts, Mathematics – Education for Sustainable Development) approach in enhancing junior high school students’ critical thinking skills within the topic of biotechnology. Utilizing a quasi-experimental design, the research was conducted on Grade IX students in South Cianjur, West Java, through a kombucha tea production project grounded in real-world application and interdisciplinary inquiry. The intervention involved four stages: problem definition, data collection, building, and utilization. Results from pretest and posttest assessments revealed a significant increase in critical thinking skills in the experimental group (N-Gain = 0.7057, high category) compared to the control group (N-Gain = 0.4514, moderate category), with statistical tests confirming a meaningful difference (p < 0.05). The findings demonstrate that the integration of STREAM and ESD into PjBL fosters analytical thinking, creativity, and moral reasoning through contextual learning experiences. Moreover, the inclusion of ethical and religious perspectives encouraged students to consider the social and spiritual implications of scientific practices. This research contributes to the ongoing discourse on educational innovation by offering a sustainable, student-centered, and culturally responsive model for science education aligned with the goals of Indonesia Emas 2045 and the UN Sustainable Development Goals
Development of an Interactive E-Module Based on Project Based Learning (PjBL) Integrated with Pancasila Student Profile Strenghtening Project (P5) in Learning Plant Growth and Development
The teaching materials in the current Merdeka Curriculum have not yet fully met students' needs. Based on a needs analysis, it was found that there is a demand for teaching materials that can integrate the Pancasila Student Profile Strengthening Project (P5) with the learning process. Initial observations also showed that students’ creativity and science process skills were at a low level. Therefore, this study developed an interactive e-module based on Project Based Learning (PjBL) integrated with P5 on the topic of plant growth and development. The purpose of this research was to examine the validity, readability, effectiveness, practicality, and describe the characteristics of the developed e-module. This research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The e-module was proven to be highly valid based on evaluations by content experts and media experts. The e-module demonstrates a high level of readability. The e-module was shown to be effective in enhancing students’ creativity and science process skills, as evidenced by cognitive and performance test results. Feedback from both teachers and students indicated that the e-module is highly practical for classroom use. Overall, the developed e-module has shown characteristics that integrate P5 activities on the topic of plant growth and development through project based learning.
The Effect of Digital Snakes and Ladders of Human Excretion on The Motivation and Analytical Skills of High School Students
The excretory system material is a material that has complex concepts and problems. This complexity requires interesting learning media facilities such as digital snakes and ladders game media. The aim of this research is to analyze the influence of digital snakes and ladders in human excretory system material on motivation and to analyze the influence of digital snakes and ladders in human excretory system material on students' analytical abilities. This research is a quantitative research with a one group pretest-posttest pre-experimental design. The sampling technique is purposive sampling. The population of this study were all class XI students of SMA N 1 Mlonggo. The sample used was 90 students. The instruments used are self-reflection sheets and tests. In this research, student learning motivation was analyzed descriptively quantitatively. Students' analytical abilities were analyzed using the Wilcoxon Signed Rank Test. The research results can be concluded that the average learning motivation after using digital snakes and ladders media is in the high category with a percentage of 79%. The result of students' analytical skills is that Ho is rejected where the probability or significance level is 0.000 (p value ≤ 0.05). This shows that the average pretest and posttest scores are significantly different. Based on these results, it shows that digital snakes and ladders in the human excretory system material have an effect on increasing students' motivation and analytical skills.
Analytical skills, Digital snakes and ladders, Motivation
Development of a Supplementary Ecosystem Booklet for 10th Grade High School Students: A Case Study of Mangrove Edupark Tambakrejo
This study aims to develop a biology learning supplement based on the local potential of the surrounding school area, specifically the Mangrove Edupark Tambakrejo Semarang, and to improve the learning outcomes of 10th-grade high school students. The research method used in this study is an adaptation of the 4D model developed by Thiagarajan, modified to only be implemented in the research location. This study involved 45 students from two classes as research subjects, selected through purposive sampling at SMA Sultan Agung 3 Semarang. The results showed that the Mangrove Edupark-based ecosystem booklet is feasible to use as a learning supplement and can improve students' learning outcomes. The practical implication of this study is that the ecosystem booklet can be an effective alternative to support biology learning in 10th grade and enhance students' creative thinking skills through meaningful learning, allowing students to better recognize the environmental wisdom around them. However, this study has limitations in terms of sample distribution, which is limited to only one school, and the incompleteness of the material content. Therefore, future research can involve more school samples around the Mangrove Edupark Tambakrejo area and improve the ecosystem material content to be more comprehensive.
The Effect of STAD-based QuizWhizzer on Students' Cognitive Learning Outcomes and Anthusiasm on Circulatory System
Learning activities are activities carried out by students and require them to play an active role during the activity. Based on the results of interviews and observations, it is known that student participation in discussions at SMAN 1 Ungaran is still low, this has a negative impact on understanding the material of the human blood circulation system. The integration of QuizWhizzer in the STAD model can be a solution to the problem by supporting student interactivity in learning. This study aims to analyze the effect of QuizWhizzer in the Student Teams-Achievement Division (STAD) model on students' cognitive learning outcomes on the material of the blood circulation system. The research method used Quasy Experiment Non-Equivalent Control Group Design. The results of posttest analysis with Independent sample T-test and Paired Sample T-test showed Sig. (2-tailed) 0.017 and 0.000 which means there was a significant increase in the cognitive learning outcomes of experimental class students compared to the control class, with an average posttest score of 83.8 experimental class and 79 control class. Thus, QuizWhizzer in the STAD model has an effect on improving students' cognitive learning outcomes on the material of the human blood circulation system. This combination is able to create an interesting and fun learning atmosphere, and is recommended to be applied to various other subjects.
Feasibility of The E-booklet Teaching Material Supplement on Fruit Fly (Bactrocera spp.) for High School Students on Biodiversity
This study aims to analyze the feasibility of fruit fly e-booklets (Bactrocera spp.) for grade X SMA students on biodiversity material. This study analyzes the validity, readability test, and response of e-booklets. The method used is Research & Development (R&D) with the development model used is ADDIE with three stages, namely analysis, design, and development. The feasibility of the e-booklet media used is determined based on validation from material experts and media experts. The response to the e-booklet is determined based on teacher and student responses. The readability test using the gap test was carried out in grade X. The results of the material validation got a percentage of 91.2% with a very valid category, media validation got a percentage of 91.6% with a very valid category, the readability test got a percentage of 98.7% with an independent level category, teacher responses got a percentage of 90%, and student responses got a percentage of 82% with a very good category. Based on the results of the study, it was concluded that the e-booklet media was very valid to use, positive responses were very good from teachers and students, and readability included an independent level or free which means easy to read.
Development of E-Booklet on Ethnobotany-Based Diversity of Living Creatures in Colo Village, Gunung Muria
The ethnobotany of Colo Village is important local wisdom that should be preserved, including through an e-booklet on the Diversity of Living Organisms. This study analyzes biodiversity based on ethnobotany and evaluates the feasibility and readability of the e-booklet using the Research and Development (R&D) method with the 4D model. The results identify genetic, species, and ecosystem diversity. Genetic diversity is observed in the color variations of paper flowers (Zinnia elegans L.), roses (Rosa hybrida), and ixora flowers (Ixora coccinea L.). Species diversity includes 39 plant species from 28 families, while ecosystem diversity consists of forests, coffee plantations, and residential areas. Validation by material experts shows content feasibility at 77%, presentation 80%, and contextual assessment 77%. Media experts rate graphics at 99% and language at 100%. Teachers from SMAN 1 Mijen Demak assess usefulness at 73%, ease of use and appearance at 84%, and attractiveness at 79%, while SMAN 1 Kudus teachers rate these aspects at 95%, 100%, 100%, and 95%. Student response tests from SMAN 1 Mijen Demak show 83% for usefulness, 81% for ease of use, 83% for appearance, and 80% for attractiveness. SMAN 1 Kudus students rate these aspects at 83%, 86%, 81%, and 78%. Cloze test results show 88% for SMAN 1 Mijen Demak and 94% for SMAN 1 Kudus. The e-booklet is deemed feasible and highly readable.
The Influence of the Team Games Tournament (TGT) Model Assisted by Wordwall on Students' Learning Activities and Outcomes in Digestive System Material
This study aimed to analyze the effect of the TGT (Teams Games Tournament) learning model assisted by Wordwall on student activity and cognitive learning outcomes in the digestive system material. The research employed a one-shot case study design, with the subjects being students of classes XI.1 and XI.2 at SMA Negeri 1 Bukateja, selected through purposive sampling. The independent variable in this study was the TGT learning model assisted by Wordwall, while the dependent variables were student activity and cognitive learning outcomes. The research results showed that student activity indikators, including visual, oral, listening, motoric, and mental aspects, achieved an average activity percentage of 87.5% by the fourth meeting, categorized as excellent. Cognitive learning outcomes also demonstrated a significant improvement, with an average N-gain score of 0.81 (high category). The highest improvement was observed in the understanding indikator (C2), which increased by 34%. The findings revealed that the TGT learning model assisted by Wordwall positively impacted both dependent variables. This study concludes that the TGT learning model assisted by Wordwall is effective in enhancing student activity and cognitive learning outcomes.
Student Activity, Cognitive Learning Outcomes, Digestive System, TGT, Wordwall
Development of Booklet on Phytoremediation of Tapioca Wastewater Using Aquatic Plants as a Learning Resource for Environmental Change
This study developed a learning resource booklet on phytoremediation of tapioca wastewater using aquatic plant. The development research employed the Research and Development (R&D) method using the ADDIE model. Conducted at Laboratory of the Biology Department UNNES and SMA Negeri 1 Sigaluh,. The research aimed to create a valid, practical, and effective learning tool. Two validators assessed the booklet's validity, while teachers and students evaluated its practicality via questionnaires. Student learning outcomes, measured through pre- and post-tests, determined effectiveness. The booklet demonstrated high validity, achieving 92,86% for content and 90% for media. Practicality was also high, with teachers rating it 81,25% and students 89,69%. Critically, the booklet significantly improved student learning outcomes. Average pre-test scores of 32,09 rose to 79,55 on the post-test, with 80% of students achieving mastery, exceeding the school's minimum classical completeness criteria. These results confirm the booklet's effectiveness in enhancing student understanding of environmental change, specifically phytoremediation. The conclusion of this research is that the booklet on phytoremediation of tapioca industry liquid waste using aquatic plants is highly valid, practical, and effective as a learning resource for the material on environmental change.
Improvement of Science Learning Result on Classification of Living Things through E-LKPD PjBL for Class VII Students
This study aims to test the application of PjBL-based E-LKPD can be an effective strategy in improving students' understanding of the concept of classification of living things and improving student learning result. This research is a classroom action research with a Quantitative approach. This design involves two cycles, each of which consists of four stages, namely planning, action implementation, observation, and reflection. The subjects of this study were students of class VII - G with a total of 30 students. The instruments used in this study were the developed E-LKPD PjBL, student activity observation sheets, and learning result tests. Based on the results of data analysis of student scores in Cycle 1, it was noted that 60% of students were categorized as complete, 40% of students were not complete. Cycle 2 results showed a significant increase in the percentage of student learning completeness, which reached 86.67% and 13.33% of students were not yet complete. Based on this, it can be concluded that E-LKPD PjBL can increase the value of science learning result on the material Classification of Living Things.
Development of a Creativity Assessment Instrument for Prospective Biology Teachers in the Bioedutainment Course
Biology Education students, as prospective biology teachers, must be equipped with the knowledge and skills to deliver biology lessons in an engaging and enjoyable manner. In the context of the JAS (Exploration of the Surrounding Environment) approach, Bioedutainment is a teaching strategy that aligns well with the JAS approach. Bioedutainment is a course within the curriculum of the Biology Education programme at FMIPA UNNES. The aim of this study is to develop a valid and reliable instrument to assess the creativity of students enrolled in the Bioedutainment course, specifically in designing and implementing engaging biology lessons based on the Bioedutainment strategy. This research utilises the ADDIE R&D model. The developed creativity instrument is described in terms of its characteristics, validated through expert judgment, and its reliability is measured using construct reliability coefficients (Cronbach's Alpha). The findings indicate that the three developed creativity assessment instruments align with the creativity aspects of fluency, flexibility, elaboration, and originality. Expert evaluations show that the instrument is suitable for use, and the reliability coefficient (CR) calculation yielded a score of 0.9, indicating that the developed creativity assessment instrument is reliable. In conclusion, the developed creativity assessment instrument, aligned with the established creativity assessment characteristics, is both valid and reliable for measuring the creativity of students in the Bioedutainment course
Bioedutainment, Assessment Instrument, Students Creativity
Development of Contextual-Based Booklet as Learning Media to Improve Student’s Motivation in MA Al-Qodiri Kalipuro Banyuwangi
Interviews with biology teachers at MA Al-Qodiri Kalipuro, Banyuwangi found that they need a printed learning media about biodiversity to support student’s motivation on learning process. On the other hand, the school environment has a diversity of plants, so this diversity can be used to develop a contextual-based booklet learning resource. This research aims to determine the quality of contextual-based booklet as a learning media for students in MA Al-Qodiri Kalipuro. This is a Research and Development that using the 7 steps of the Borg and Gall research method which has been modified by Sugiyono. The 7 steps of the research method are: potential and problems, data collection, product design, design validation, design revision, product testing, product revision. The research results from the material expert validation results obtained a percentage of 97.27% in the very valid category, or can be used without revision. The assessment from media experts obtained a percentage of 98.18% in the very valid category, or can be used without revision. The user response test by students obtained a percentage score of 80.75% in the very appropriate category. Meanwhile, the user response test by the teacher obtained a percentage score of 80% in the appropriate category. Thus it can be concluded that Booklet media can be used as a learning medium that is able to motivate students to learn, so that it can make a positive contribution in increasing the effectiveness of biology learning in schools.
Development of a PBL-Based Mushroom Material E-Module for Biology Learning Class X SMA
The learning process in the classroom is centered on the teacher and uses the lecture method, causing students to be less interested in following the learning process, and making students less active during learning. And students have difficulty understanding the material on the human reproductive system. This study aims to determine the feasibility and effectiveness of e-modules based on problem-based learning on mushroom material to improve the learning outcomes of high school students. This study uses a Research and Development (RnD) approach that has been modified into 8 steps of development and research consisting of, namely potential and problems, data collection, product design, design validation, design revision, product trials, product revisions, final products. The subjects of this study were students of X7 MA Riyadlotut Thalabah. The results of the validation of the Material Expert on the product were 81.71% (very feasible), and 95% (very feasible) from the Media Expert. The teacher's assessment obtained a percentage of 95.04% (very feasible). The results of the responses from 35 students of class X7 MA Riyadlotut Thalabah obtained an average of 93.68% (very feasible). The percentage of classical completion of MA Riyadlotut Thalabah students from the pretest was 25.71% and the posttest was 85.71%. And 71.42% of students got a range of medium to high N-gain values. Based on the research data, it can be concluded that the PBL-based mushroom E-module is feasible and effective in improving the learning outcomes of high school students.
Feasibility of E-Modules, Learning Outcomes, PBL
Copyright (c) 2024 Journal of Biology Education
Development of the Hormone System Material Module as an Effort to Introduce Low Sugar, Salt and Fat Foods to Class XI High School Students
This Research and Development (R&D) study aimed to describe the validity, practicality, and effectiveness of the hormone system material module to promote low-sugar, low-sodium, and low-fat diets to the eleventh-grade students of senior high school. The samples consisted of 17 students of XI IPA (Eleventh-grade majoring in Natural Science) at SMA Negeri 7 Prasetya Gorontalo. The findings revealed that the validity test obtained a value of 88% with very valid criteria;the practicality test obtained student activity scored 88% with excellent criteria, learning implementation scored 96,6% with excellent criteria, student response questionnaires scored 83% with excellent criteria; and the effectivennes test based on the pre-test and post-test of students learning outcomes obtained a sifnificance value of 0,000 and the n-gain value obtained an average value of 0,70 with high criteria. Therefore, it can be concluded that the modules developed were suitable for use in the learning process.
Development of Interactive E-Modules for Differentiated Learning to Improve Critical Thinking Skills and Student Learning Outcomes on Body Defense System Materials
The results of the PISA study in 2015 show that the critical thinking ability of the majority of students in Indonesia is still low. The low critical thinking ability of students is an indicator that determines the quality of student learning outcomes. One of the reasons is that there are not many learning media that are able to facilitate the diversity of student learning that can be accessed by mobile. E-Modules that are made specifically for differentiated learning are media developed to answer these problems. The purpose of this study is to determine the characteristics, feasibility, and effectiveness of interactive e-modules in differentiated learning to improve students' critical thinking skills and learning outcomes. This study refers to the development research design of Borg and Gall which consists of 10 steps, but the researcher only conducts research up to the eighth step, namely Operational Field Testing. Data collection was carried out by interview, questionnaire and test methods (pretest and posttest). The data analysis techniques in this study are descriptive analysis, feasibility percentage analysis and N-Gain test. The e-module developed has a special characteristic, namely the existence of features that support differentiating content, processes and products based on visual and auditory learning styles. The results of the e-module feasibility test by validators of media experts and material experts, both received very feasible criteria with percentages of 99.3% and 93.4%. In the feasibility test by users, very feasible criteria were also obtained, both in the teacher's response and the student's response, with a percentage of 96% and 83.25%, respectively. In the N-Gain test, the results of the e-module were also found to be effective in improving students' critical thinking skills and learning outcomes, with an average class N-Gain score of 0.85. So the conclusion is that the interactive e-module on differentiated learning has proven to be feasible and effective in improving students' critical thinking skills and learning outcomes on the Body Defense System material.
Differentiated, E-modules, Critical thinking
Efforts to Improve High School Students' Activities and Learning Outcomes on the Human Reproductive System Material with the Implementation of Problem Based Learning Assisted by "GenzB"
The purpose of this study was to improve student activity and learning outcomes, to determine the implementation of learning and the relationship between activity and learning outcomes in the human reproductive system material using the “GenzB” assisted PBL model. This study used an experimental method with a One Group Pre-Post Design. The sample of this study was class XI 1 and XI 2 at SMA Negeri 1 Cikarang Timur. Data collection techniques were by using test techniques including giving pretest posttest questions, and non-test techniques including student activity observation sheets, learning implementation observation sheets and student response questionnaires. The results showed an increase in student activity in each meeting in both experimental classes, namely 66%, 70%, 73% for the average experimental class 1, then 61%, 66%, 71% for experimental class 2, student learning outcomes with N-Gain for both classes were 0,62 (moderate) and 0,60 (moderate), person correlation value of 0,406 with a fairly strong interpretation, learning implementation that obtained a very good category and positive student responses to learning. Based on the research data, it can be concluded that the use of the “GenzB “ assisted PBL model is able to increase student activity and learning outcomes, achieve good implementation and there is a relationship between student activity and learning outcomes in the human reproductive system material.
Human Reproductive System, PBL Model with “GenzB”, student activities, student learning outcomes
Development of E-Supplement Teaching Materials Based on Socio-Scientific Issues on Environmental Change Material to Improve Process Skills and Science Literacy of High School Students
The results of PISA in 2018 indicate that students' scientific literacy in Indonesia needs to be improved. Current teaching materials focus more on the content of the material and have not been linked to real-life contexts. To support the improvement of scientific literacy, teaching materials related to social issues are developed that can train students in improving science process skills and science literacy. The purpose of this study is to develop e-supplement teaching materials based on Socio-Scientific Issues to improve science process skills and students' science literacy. This study is a Research and Development (R&D) study referring to the steps including (1) potential and problems (2) data collection (3) product design (4) design feasibility assessment (5) design revision (6) product trial (7) product revision (8) usage trial. The results of the study indicate that the e-supplement teaching materials used in learning are in the criteria for being suitable for use, with material validity of 85%, media validity of 100%, teacher responses of 85%, and student responses of 88%. The use of e-supplement teaching materials effectively improves students' science process skills and science literacy, with the results of N-gain Science Process Skills in both classes of 0.67, and the results of N-gain science literacy in the two classes of 0.59 and 0.49. From the results of the study, e-supplement teaching materials based on Socio-Scientific Issue are valid as teaching materials in learning Environmental Change material. E-supplement teaching materials based on Socio-Scientific Issue are effective in improving students' science process skills and science literacy in Environmental Change material.
E-Supplement Teaching Materials, Science Process Skills, Scientific Literacy, Socio-Scientific Issue
The Development of Inquiry Based Integrated Science Modules on The Structure and Function of Plant Tissues Integrated with Religious Values For Class VIII Secondary School
The purpose of this research is to create an Inquiry-based integrated science module that focuses on the structure and function of plant tissues while incorporating religious values to help students learn in grade VIII SMP/MTs. This module is designed to improve students' understanding of science concepts and religious values in the context of Islamic education. This study was conducted at MTs Islamiyah, Palangka Raya City, from 30 April - 30 June academic year 2023-2024. R&D (Research and Development) was used, which is a 4-D development model consisting of Definition, Design, Development, and Distribution. The results of the study showed that the developed module can be used The validation results of the material experts obtained an average of 3.78, which is very valid, the design experts obtained 3.71, and the religious value experts obtained 3.45, which is very valid, and the students' responses to the module obtained an average of 3.76, which is very valid, and the teacher's response was 3.62. The module test results were 3.49 for individual test, 3.59 for small group test, and 3.67 for field test, respectively.