Desain Antarmuka (User Interface) pada Game Edukasi

Wandah Wibawanto, Rahina Nugrahani

Abstract


Penggunaan gawai berbasis Android sebagai salah satu bentuk perkembangan teknologi telah mencapai angka 70 juta pengguna pada tahun 2017 dan 18,4% dari angka tersebut adalah pengguna di usia belajar tingkat dasar dan menengah. Potensi game edukatif berbasis gawai telah terbukti efektif dalam menunjang kegiatan belajar mengajar. Kendala yang ada adalah bagaimana menentukan aspek visual yang tepat sehingga elemen visual dalam game menjadi estetik dan fungsional. Penelitian ini bertujuan untuk menganalisis desain antar muka (user interface) yang diterapkan dalam game edukasi. Peletakan elemen desain dalam game edukasi menjadi objek penelitian. Penelitian menggunakan pendekatan kualitatif dengan metode studi kasus. Hasil penelitian berupa kajian visual estetik terhadap desain antarmuka game edukasi yang selanjutnya dapat digunakan sebagai acuan dalam mendesain antar muka game edukatif

Keywords


Game edukatif, Visual estetik, Desain antar muka (user interface)

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References


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