QR Code Based Teaching Materials for Organizational Classes and Game Systems

Guntur Firmansyah

Abstract


To support the learning process of a course must be supported by teaching materials that are cheap, simple, easy to learn, easily accessible and quickly accessed by students. Along with the rapid advances in technology, many media have been developed both in print and online to support the learning process. One technology that is now widely known is the QR Code. This study aims to produce QR Code-based teaching materials that are easy to learn, easy and quickly accessible to improve learning motivation in organizational subjects and match systems. The research conducted is development research. The development model used is the 4D model developed by Thiagarajan, et al. 4D stages consisting of define, design, develop, and disseminate. In summary the data obtained from the evaluation of material experts showed 83%, from the evaluation of linguists 83%, evaluation of media experts 79% so it can be concluded that the product is feasible and good.


Keywords


Teaching Materials; QR CODE; Organizational classes ang game systems

Full Text:

PDF

References


Afandi, R. (2015). Pengembangan Media Pembelajaran Permainan Ular Tangga Untuk Meningkatkan Motivasi Belajar Siswa Dan Hasil Belajar Ips Di Sekolah Dasar. Jinop (Jurnal Inovasi Pembelajaran), 1(1), 77–89.

Ani Asiani, Harini, J. A. N. (2017). Penerapan Model Attention, Relevance, Confidence, And Satisfaction (Arcs) Untuk Meningkatkan Motivasi Dan Hasil Belajar Siswa Kelas X Pemasaran 1 Smk Negeri 1 Surakarta Tahun Pelajaran 2016/2017. Pendidikan Ekonomi, Fkip Universitas Sebelas Maret, 3(1), 1–11.

Guo, D., Cao, J., Wang, X., Fu, Q., & Li, Q. (2016). Combating Qr-Code-Based Compromised Accounts In Mobile Social Networks. Sensors (Switzerland), 16(9), 1–17. Https://Doi.Org/10.3390/S16091522

Meydanoglu, E. S. B. (2013). Qr Code: An Interactive Mobile Advertising Tool. International Journal Of Business And Social Research, 3(9), 26–32. Https://Doi.Org/10.18533/Ijbsr.V3i9.289

Monicca, I., Subkhan, & Setiyani, R. (2015). Pengaruh Minat Belajar, Motivasi Belajar Dan Prestasi Belajar Matematika Terhadap Prestasi Belajar Akuntansi Siswa Kelas X Jurusan Akuntansi Di Smk Palebon Semarang. Economic Education Analysis Journal, 4(2), 414–426.

Poerwanti Hadi Pratiwi, Nur Hidayah, Dan A. M. (2017). Pengembangan Modul Mata Kuliah Penilaian Pembelajaran Sosiologi Berorientasi Hots. Cakrawala Pendidikan, Xxxvi(2), 201–209.

Saluky. (2016). Pengembangan Bahan Ajar Matematika Berbasis Web Dengan Menggunakan Wordpress. Eduma, 5(1), 80–90.

Sudijono, A. (2008). Pengantar Statistik Pendidikan. Jakarta: Grafindo Persada.

Sukmadinata, N. . (2005). Metode Penelitian Pendidikan. Bandung: Remaja Rosdakarya.

Sulkipani, E. E. F. Dan. (2016). Pengembangan Bahan Ajar Berbasis Muatan Lokal Pada Mata Kuliah Pendidikan Kewarganegaraan. Jurnal Civics, 13(2), 113–126.

Suryadinata, N. F. Dan N. (2016). Pengembangan Bahan Ajar Mata Kuliah Aljabar Linear Berbasis Open Ended. Aksioma Jurnal Pendidikan Matematika, 5(2), 145–151.

Vahlia, R. A. Dan I. (2016). Pengembangan Bahan Ajar Berbasis Masalah Pada Mata Kuliah Matematika Ekonomi Program Studi Pendidikan Matematika. Aksioma Jurnal Pendidikan Matematika, 5(2), 152–160.

Winarno, M. E. (2011). Metodologi Penelitian Dalam Pendidikan Jasmani. Malang: Media Cakrawala Utama Press.




DOI: https://doi.org/10.15294/jpehs.v6i1.18897

Refbacks

  • There are currently no refbacks.