2024-03-28T13:29:25Z
https://journal.unnes.ac.id/nju/kreano/oai
oai:journal.unnes.ac.id:article/45996
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231201 2023 eng "
2442-4218
2086-2334
dc
Analysis of Students' Proficiency in Mathematical Communication Through the View of Self-Regulated Learning
Sari, Fitri Aida
Universitas Pendidikan Indonesia https://orcid.org/0000-0003-2679-4972 https://orcid.org/0000-0003-2679-4972
Kusumah, Yaya Sukjaya
[Scopus ID: 57192298878] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57192298878 https://orcid.org/0000-0001-5156-9115
Juandi, Dadang
[Scopus ID: 57203104473] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57203104473 https://orcid.org/0000-0001-6997-1399
Array
Changes in the education implementation system during the Covid-19 pandemic force students to adapt quickly. This adaptation occurs because online learning limits teachers ' ability to monitor the overall learning carried out by students. Therefore, in the implementation, students must have Self-Regulated Learning to manage their learning activities independently and analyze their learning needs. In addition, Self-Regulated Learning is also able to provide support for improving various abilities, for example, mathematical communication. This study aimed to determine whether Self-Regulated Learning affects students’ mathematical communication skills. The research method used is correlational with a sample of 31 students in grade IX of a junior high school in Serang City. The results of this study indicate that Self-Regulated Learning affects students' mathematical communication skills, with a coefficient of determination equal to 21%. This research can inform educators that Self-Regulated Learning influences students' mathematical communication abilities, so educators must design learning to help improve students' Self-Regulated Learning.
Perubahan sistem pelaksanaan pendidikan pada kondisi pandemi Covid-19 memaksa siswa untuk beradaptasi secara cepat. Adaptasi tersebut terjadi karena pembelajaran secara online memberikan batasan bagi guru untuk memantau keseluruhan pembelajaran yang dilakukan oleh siswa. Oleh karena itu, dalam pelaksanaan pembelajaran secara online siswa harus memiliki Self-Regulated Learning agar mampu mengatur kegiatan belajarnya secara mandiri dan mampu menganalisis kebutuhan belajarnya. Selain memberi dukungan yang besar terhadap pelaksanaan pembelajaran secara online, Self-Regulated Learning juga mampu memberikan dukungan terhadap peningkatan berbagai kemampuan, salah satunya adalah komunikasi matematis. Penelitian ini bertujuan untuk mengetahui apakah terdapat pengaruh Self-Regulated Learning terhadap kemampuan komunikasi matematis siswa. Metode korelasional digunakan dengan sampel penelitian sebanyak 31 murid kelas IX di salah satu SMP di Kota Serang. Hasil penelitian ini menunjukkan Self-Regulated Learning berpengaruh terhadap kemampuan komunikasi matematis siswa dengan koefisien determinasi yaitu sebesar 21%. Penelitian ini dapat memberikan informasi kepada pendidik bahwa Self-Regulated Learning berpengaruh terhadap kemampuan komunikasi matematis siswa, sehingga pendidik harus merancang pembelajaran yang dapat membantu meningkatkan Self-Regulated Learning siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/45996
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Serang Indonesia
-
Junior HighSchool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/44861
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231201 2023 eng "
2442-4218
2086-2334
dc
Exploring The Application of The Radec Learning Model (Read-Answer-Discuss-Explain and Create) in Improving Collaboration Skills of Low-Able Mathematics Students: A Case Study
Fitri, Tri Mentari
Universitas Lampung https://orcid.org/0009-0007-5051-7779
Caswita, Caswita
[Scopus ID: 7409831989] Universitas Lampung https://www.scopus.com/authid/detail.uri?authorId=7409831989 https://orcid.org/0000-0002-9128-8710
Array
Collaboration in learning mathematics is very important, in everyday learning the teacher does not settle for collaborative learning. At SMA TRI SUKSES itself the learning process is still only focused on the critical thinking skills of each individual student. So that the attractiveness of the students' mathematical abilities is still very visible. This study explores how a teacher implements learning interventions in the classroom and sees how students' abilities develop and looks at students' responses to applied learning. In this study I explored high school students in class XI SMA TRI SUKSES Lampung. - 34 male and female students, determined 4 students with the lowest mathematical ability to be observed and involved a teacher in the observation Using the RADEC learning model. Data collection was carried out through interviews, reflection on the teacher's journal, classroom observations, and learning observations by collecting data qualitatively using a purposive sampling technique in two trials. From the observation results, the application of the RADEC model was quite capable of helping students improve their collaborative skills, initially these low-ability students could only be silent and bowed during the collaboration process in learning, after the model was applied in a fun way and good motivation from the teacher and a group of students with low mathematical abilities seemed to have developed in their collaborative skills so that it affected students' mathematical and cognitive ability scores, which were originally an average of 76.75 and 79.5 to 80.25 and 82.5.
Kolaborasi dalam pembelajaran matematika sangatlah penting, dalam pembelajaran sehari-hari guru tidak terpaku pada pembelajaran kolaboratif. Di SMA TRI SUKSES sendiri proses pembelajaran masih hanya terfokus pada kemampuan berpikir kritis setiap individu siswa. Sehingga daya tarik kemampuan matematika siswa masih sangat terlihat. Penelitian ini mengeksplorasi bagaimana seorang guru melaksanakan intervensi pembelajaran di kelas dan melihat bagaimana kemampuan siswa berkembang serta melihat respon siswa terhadap pembelajaran yang diterapkan. Dalam penelitian ini saya mengeksplorasi siswa SMA kelas XI SMA TRI SUKSES Lampung. - Siswa laki-laki dan perempuan sebanyak 34 orang, ditentukan 4 orang siswa yang kemampuan matematikanya paling rendah untuk diamati dan dilibatkan seorang guru dalam observasi tersebut. Menggunakan model pembelajaran RADEC. Pengumpulan data dilakukan melalui wawancara, refleksi jurnal guru, observasi kelas, dan observasi pembelajaran dengan pengumpulan data secara kualitatif menggunakan teknik purposive sampling dalam dua kali uji coba. Dari hasil observasi penerapan model RADEC cukup mampu membantu siswa dalam meningkatkan kemampuan kolaboratifnya, awalnya siswa berkemampuan rendah ini hanya bisa diam dan tertunduk pada saat proses kolaborasi dalam pembelajaran, setelah model diterapkan dengan cara yang menyenangkan dan motivasi yang baik dari guru dan kelompok siswa yang kemampuan matematikanya rendah nampaknya telah berkembang dalam kemampuan kolaboratifnya sehingga mempengaruhi skor kemampuan matematika dan kognitif siswa yang semula rata-rata 76,75 dan 79,5 menjadi 80,25 dan 82,5.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/44861
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/44861/115550
https://journal.unnes.ac.id/nju/kreano/article/download/44861/115551
Lampung, Indonesia
-
Senior high School Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/45400
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231201 2023 eng "
2442-4218
2086-2334
dc
Development of Four-tier Multiple-choices Test to Diagnose Student's Misconception
Prabowo, Anggit
[Scopus ID: 57200647224] Universitas Pendidikan Indonesia; Universitas Ahmad Dahlan https://www.scopus.com/authid/detail.uri?authorId=57200647224 https://orcid.org/0000-0002-9196-6243
Herman, Tatang
[Scopus ID: 57191968885] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57191968885 https://orcid.org/0000-0002-4349-4042
Fatimah, Siti
[Scopus ID: 6507984574] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=6507984574 https://orcid.org/0000-0002-4379-9540
Ahniah, Arum Dwi
Universitas Ahmad Dahlan https://orcid.org/0009-0003-9327-8043
Array
Studies in Indonesia delineate that junior high school students in Indonesia have low mastery of circle material. Students with low mastery of the material tend to have misconceptions. The goal of this study is to develop a four-tier diagnostic test for circle material to identify the level of their understanding, including misconception in circle material. This development used the ADDIE model. It comprises four phases: Analysis, Design, Development, Implementation, and Evaluation. The test developed consists of 20 items which four experts in learning mathematics have validated. They are two lecturers and two teachers of mathematics who have teaching experience of more than ten years. The validated test was implemented on 34 grade 8 students in Yogyakarta. From the test results obtained information, of the 20 test items, on average, have an ideal difficulty level. All items have a good discriminant index. Test reliability was estimated using the Cronbach Alpha formula. The estimation results show a test reliability coefficient of 0.72. Students as test respondents stated that the tests developed contained easy-to-understand instructions, easy-to-understand language, sufficient test time, clear pictures, and enough items. This test can help junior high school mathematics teachers in Indonesia to identify their students' misconceptions and level of understanding, especially regarding circle material.
Hasil-hasil studi menunjukkan siswa sekolah menengah pertama di Indonesia memiliki penguasaan yang rendah pada materi lingkaran. Siswa dengan penguasaan materi yang rendah terindikasi mengalami miskonsepsi. Penelitian ini bertujuan untuk mengembangkan tes diagnostik tipe four-tier pada materi lingkaran untuk mendiagnosis level pemahaman siswa pada materi lingkaran, termasuk miskonsepsi yang dialami siswa. Pengembangan ini menggunakan model ADDIE (Analysis, Design, Devalopment, Implementation, Evaluation). Tes yang dikembangkan terdiri atas 20 butir yang telah divalidasi oleh 4 orang ahli dalam pembelajaran matematika yang terdiri atas 2 orang dosen pembelajaran matematika dan 2 orang guru matematika yang memiliki pengalaman mengajar lebih dari 10 tahun. Tes yang sudah divalidasi diujicobakan kepada 34 siswa kelas 8 di Yogyakarta. Dari hasil uji coba didapat informasi bahwa dari 20 butir soal tes rata-rata memiliki tingkat kesukaran yang ideal. Keseluruhan butir memiliki daya pembeda yang baik. Keandalan tes diestimasi dengan menggunakan formula Cronbach Alpha. Hasil estimasi menunjukkan koefisien reliabilitas tes sebesar 0,72. Siswa sebagai responden uji coba menyatakan bahwa tes yang dikembangkan memuat petunjuk yang mudah dimengerti, bahasa yang mudah dipahami, waktu tes yang cukup, gambar yang jelas, dan jumlah butir soal yang cukup. Tes yang dikembangkan ini dapat membantu guru matematika sekolah menengah pertama di Indonesia untuk mengidentifikasi miskonsepsi dan level pemahaman siswanya, khususnya pada materi lingkaran.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/45400
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/45400/116807
Yogyakarta Indonesia
-
Junior HighSchool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/43455
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231201 2023 eng "
2442-4218
2086-2334
dc
TPACK Competency Analysis of Prospective Mathematics Teacher in Micro Teaching Subjects
Sopiyani, Hanifah Nurus
Universitas Singaperbangsa Karawang https://orcid.org/0009-0000-0307-1371 https://orcid.org/0009-0000-0307-1371
Mustika Sari, Rika Mulyati
[Scopus ID: 57783691800] Universitas Singaperbangsa Karawang https://www.scopus.com/authid/detail.uri?authorId=57783691800 http://orcid.org/0000-0002-4057-2420
Sartika, Nenden Suciyati
Universitas Mathla’ul Anwar Banten https://scholar.google.co.id/citations?user=E8i1mE8AAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-7740-8045
Yunitasari, Ika
Universitas Mathla’ul Anwar Banten https://scholar.google.co.id/citations?hl=id&user=jwZdsSUAAAAJ https://orcid.org/0009-0008-5413-078X
Array
In education, the integration of technology is becoming increasingly important. This is especially true for mathematics teachers, who must use technology effectively to enhance the learning experience for their students. One method for assessing a mathematics teacher's ability to integrate technology into their teaching practice is through TPACK competency analysis. The purpose of this study was to analyze the TPACK abilities possessed by a future teacher candidate through the microteaching course he has attended. This study used a qualitative method in which data were obtained from interviews and questionnaires distributed via WhatsApp. The results of this study showed that prospective teachers who were the subjects of this study were capable and proficient enough in using and utilizing technology in learning, but were still unable to match learning methods and models with the material to be taught to students in the learning tools they compiled. Through this research, it is hoped that students who are prospective teachers of mathematics will deepen their mastery of learning methods and models which will be applied when they teach. The implications of these findings highlight the importance of increased training in developing the TPACK competency of prospective mathematics teachers.
Di bidang pendidikan, integrasi teknologi menjadi semakin penting. Hal ini terutama berlaku untuk guru matematika, yang harus memanfaatkan teknologi secara efektif untuk meningkatkan pengalaman belajar bagi siswanya. Salah satu metode untuk menilai kemampuan guru matematika dalam mengintegrasikan teknologi ke dalam praktik mengajarnya adalah melalui analisis kompetensi TPACK. Tujuan dari penelitian ini untuk menganalisis kemampuan TPACK yang dimiliki oleh seorang calon guru masa depan melalui mata kuliah microteaching yang telah diikutinya. Penelitian ini menggunakan metode kualitatif yang mana data diperoleh dari hasil wawancara dan pengisian kuisioner yang sebar melalui WhatsApp. Hasil penelitian ini diperoleh bahwa calon guru yang menjadi subjek penelitian ini telah mampu dan cukup mahir dalam penggunaan dan pemanfaatan teknologi dalam pembelajaran, namun masih belum mampu dalam mencocokkan metode dan model pembelajaran dengan materi yang akan diajarkan kepada siswa dalam perangkat pembelajaran yang mereka susun. Melalui penelitian ini diharapkan mahasiswa calon guru matematika dapat memperdalam penguasaannya terhadap metode dan model pembelajaran yang akan diterapkan pada saat mereka mengajar. Implikasi dari temuan ini menyoroti pentingnya peningkatan pelatihan dalam pengembangan kompetensi TPACK calon guru matematika.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/43455
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Banten Indonesia
-
Mathematics Prospective Teacher
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/44483
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231201 2023 eng "
2442-4218
2086-2334
dc
Oktaviana, Dwi
https://orcid.org/0000-0003-3045-9296 https://orcid.org/0000-0003-3045-9296
Susiaty, Utin Desy
IKIP PGRI Pontianak http://orcid.org/0000-0003-4063-0595 http://orcid.org/0000-0003-4063-0595
Firdaus, Muhamad
https://scholar.google.co.id/citations?hl=id&user=IHoUjvEAAAAJ https://orcid.org/0000-0002-3109-9168
Prihatin, Iwit
https://scholar.google.co.id/citations?user=6H1Ou4YAAAAJ&hl=id&oi=ao https://orcid.org/0009-0001-9238-5459
This research is represented through digital teaching with online learning simulations used by SMK teachers in learning mathematical logic that has not improved students' mathematical reasoning abilities. This study aims to describe the feasibility, attractiveness, and effectiveness of the PhET simulation-based mathematical logic e-module in improving students' mathematical reasoning abilities. This research method is the R and D. The research subjects were students of SMK Koperasi Pontianak majoring in Multimedia. Research data were collected using indirect communication techniques and measurements with data collection tools in the form of expert validation sheets, student and teacher response questionnaires, and test questions. Based on the results, it can be concluded that the e-module of mathematical logic with PhET simulation at the valid criterion, very interesting and effective. The results of this study can be implemented in the process of learning mathematical logic digitally through PhET simulation learning to improve students' mathematical reasoning abilities.
Penelitian ini direpresentasikan melalui bahan ajar digital dengan simulasi pembelajaran online yang digunakan oleh guru SMK dalam pembelajaran logika matematika belum meningkatkan kemampuan penalaran matematis siswa. Penelitian ini bertujuan untuk mendeskripsikan kelayakan, kemenarikan dan keefektifan dari e-modul logika matematika berbasis PhET simulation dalam meningkatkan kemampuan penalaran matematis siswa. Metode penelitian ini adalah metode R and D. Subjek penelitian adalah siswa SMK Koperasi Pontianak tepatnya jurusan Multimedia. Data penelitian dikumpulkan menggunakan teknik komunikasi tidak langsung dan pengukuran dengan alat pengumpul data berupa lembar validasi ahli, angket respon siswa dan guru serta soal tes. Berdasarkan hasil penelitian dan pembahasan, dapat disimpulkan bahwa e-modul logika matematika dengan PhET simulation pada tingkat kriteria valid, sangat menarik dan efektif untuk menyelesaikan kesulitan pada siswa khususnya pada materi logika matematika. Hasil penelitian ini dapat diimplementasikan pada proses pembelajaran logika matematika secara digital serta melalui simulasi pembelajaran PhET simulation untuk lebih meningkatkan kemampuan penalaran matematis siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/44483
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/43950
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231124 2023 eng "
2442-4218
2086-2334
dc
Development of Geometric Transformation E-module Assisted by GeoGebra Software to Enhance Students' Mathematical Abilities during the COVID-19 Pandemic
Faizah, Hanim
University of PGRI Adi Buana Surabaya https://scholar.google.co.id/citations?user=THwBBswAAAAJ&hl=id&oi=ao https://orcid.org/0000-0003-3294-8528
Sugandi, Eko
University of PGRI Adi Buana Surabaya https://scholar.google.co.id/citations?hl=id&user=avc6FhYAAAAJ https://orcid.org/0000-0001-5669-5516
Rofiki, Imam
[Scopus ID: 57200654458] Universitas Negeri Malang https://www.scopus.com/authid/detail.uri?authorId=57200654458 http://orcid.org/0000-0002-2964-9431
Array
During COVID-19 pandemic, teaching and learning was changed from face-to-face learning to online learning. There were many obstacles in learning mathematics by online-based learning. Such as geometric transformation, some material needs to be represented by a graphic or image, so that students will be easier to learn. This research was aimed to develop geometric transformation e-module assisted by GeoGebra software. The method of this research was used 4D-model developed by Thiagarajan, Semmel, and Semmel. The final draft of the e-module was validated by media and material expert. The final results of this research showed that E-module was valid and feasible to be used in geometric transformation learning process. The feasibility of the module was proven by the average score of the validity test was 88% and 86.67%, that can be converted to very good criteria. Small group trial in using e-module obtained student responses is 82.30% which means that the e-module is good and easy to use. This study has implications in education, that can be used to enrich students' knowledge in the learning process of geometric transformation material, increasing student’s activity, motivation, and learning outcomes.
Selama pandemi COVID-19, proses belajar mengajar diubah dari pembelajaran tatap muka menjadi pembelajaran daring. Banyak kendala dalam pembelajaran matematika dengan pembelajaran berbasis online. Seperti transformasi geometri, beberapa materi perlu direpresentasikan dengan grafik atau gambar, agar siswa lebih mudah mempelajarinya. Penelitian ini bertujuan untuk mengembangkan e-modul transformasi geometri berbantuan perangkat lunak GeoGebra. Metode penelitian ini menggunakan model 4D yang dikembangkan oleh Thiagarajan, Semmel, and Semmel. Draf akhir e-modul divalidasi oleh ahli media dan materi. Hasil akhir dari penelitian ini menunjukkan bahwa E-modul sudah valid dan layak digunakan dalam proses pembelajaran transformasi geometri. Kelayakan modul dibuktikan dengan skor rata-rata uji validitas 88% dan 86,67% yang dapat dikonversi menjadi kriteria sangat baik. Uji coba kelompok kecil dalam penggunaan e-modul diperoleh respon siswa sebesar 82,30% yang berarti e-modul sudah baik dan mudah digunakan. Penelitian ini berimplikasi pada pendidikan, yaitu dapat digunakan untuk memperkaya pengetahuan siswa dalam proses pembelajaran materi transformasi geometri, meningkatkan aktivitas, motivasi, dan hasil belajar siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/43950
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Surabaya Indonesia
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College Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/42464
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231124 2023 eng "
2442-4218
2086-2334
dc
Spatial Reasoning of Middle School Students in View of Mathematics Anxiety
Fitriyani, Harina
[Scopus ID: 57200642252] Universitas Pendidikan Indonesia; Universitas Ahmad Dahlan https://www.scopus.com/authid/detail.uri?authorId=57200642252 https://orcid.org/0000-0002-3883-2035
Kusumah, Yaya Sukjaya
[Scopus ID: 57192298878] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57192298878 https://orcid.org/0000-0001-5156-9115
Dahlan, Jarnawi Afgani
[Scopus ID: 57193867557] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57193867557 https://orcid.org/0000-0002-9290-7755
Hendroanto, Aan
[Scopus ID: 57200653836] Universitas Ahmad Dahlan https://www.scopus.com/authid/detail.uri?authorId=57200653836
Array
The low spatial reasoning ability and high mathematics anxiety of junior high school students is an interesting discussion to be studied in more depth to understand students' spatial reasoning abilities and mathematical anxiety. Therefore, this study aims to explore the spatial reasoning abilities of junior high school students in solving geometric problems in terms of students' math anxiety. The research method used is qualitative research with a case study type. Data were collected through written tests to explore spatial reasoning data, followed by task-based unstructured interviews and a Likert scale questionnaire to explore math anxiety data. Furthermore, the research data were analyzed by following the Miles and Huberman model, which consisted of data reduction (data reduction), data presentation (data display), and concluding (verification). The results showed that the average student's math anxiety was 2.294. Students' spatial reasoning abilities were dominated at a moderate level, namely 69.23%. The results also show that the students' spatial reasoning ability does not depend on the math anxiety category. The ability of spatial orientation is the ability most students master. Once the mathematical anxiety and spatial reasoning abilities of students are understood, it is intended that the teacher would take this into account while structuring geometry instruction in the classroom, which will foster the growth of students' spatial reasoning while simultaneously lowering the number of students' mathematical anxiety.
Rendahnya kemampuan penalaran spasial dan tingginya kecemasan matematika siswa SMP menjadi bahasan menarik untuk dikaji lebih mendalam supaya diperoleh pemahaman menyeluruh tentang kemampuan penalaran spasial dan kecemasan matematika siswa. Oleh karena itu penelitian ini bertujuan untuk mengeksplorasi kemampuan penalaran spasial siswa SMP dalam memecahkan masalah geometri ditinjau dari kecemasan matematika siswa. Adapun metode penelitian yang dilakukan adalah penelitian kualitatif dengan jenis studi kasus. Data dikumpulkan melalui tes tertulis untuk menggali data penalaran spasial dilanjutkan dengan wawancara tidak terstruktur berbasis tugas, dan angket skala likert untuk menggali data kecemasan matematika. Selanjutnya data penelitian dianalisis dengan mengikuti model Miles dan Huberman yang terdiri atas: reduksi data (data reduction), penyajian data (data display), dan penarikan kesimpulan (verification). Hasil penelitian menunjukkan bahwa rata-rata kecemasan matematika siswa yaitu 2,294. Kemampuan penalaran spasial siswa didominasi berada pada level sedang yakni 69,23%. Hasil penelitian juga menunjukkan bahwa kemampuan penalaran spasial siswa tidak bergantung pada kategori kecemasan matematika. Kemampuan orientasi spasial menjadi kemampuan yang paling banyak dikuasai siswa. Setelah kecemasan matematika dan kemampuan penalaran spasial siswa diketahui maka diharapkan dapat menjadi bahan pertimbangan guru dalam mendesain pembelajaran geometri di kelas yang dapat merangsang perkembangan penalaran spasial siswa, pun juga dapat mengurangi tingkat kecemasan matematika siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/42464
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Yogyakarta Indonesia
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Junior HighSchool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/42228
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231122 2023 eng "
2442-4218
2086-2334
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Nafi'an, Muhammad Ilman
Universitas Bhinneka PGRI Tulungagung https://scholar.google.co.id/citations?user=zBD-Wj4AAAAJ&hl=id&oi=ao https://orcid.org/0009-0006-6269-189X
Wahyuni, Fida Ika
https://orcid.org/0009-0005-1023-6783 https://orcid.org/0009-0005-1023-6783
Afifah, Dian Septi Nur
https://www.scopus.com/authid/detail.uri?authorId=57209453752 https://orcid.org/0000-0001-6211-0465
Intuitive understanding is the ability to understand something without going through reasoning, so it is very important in solving math problems. One approach that can improve students' intuitive understanding is the Realistic Mathematic Education (RME) approach. However, not all students can use their intuitiveness in solving math problems. One of them is influenced by students' learning styles. For this reason, it is necessary to conduct research that aims to describe the intuitive understanding of students who have a kinesthetic learning style in solving math problems with the RME Approach. However, not all students can use their intuitiveness in solving math problems. One of them is influenced by students' learning styles. For this reason, it is necessary to conduct research that aims to describe the intuitive understanding of students who have kinesthetic learning styles in solving math problems with the RME Approach. The subjects of this research are students who have kinesthetic learning styles at SMKN 2 Tulungagung. The selection of research subjects is based on the results of the learning style questionnaire. Data collection methods with test questions, interviews, and documentation. Data analysis includes data reduction, data presentation, and conclusions.To test the validity of the data using method triangulation. Based on the research results, subject K1 leads to affirmatory intuition understanding, and subject K2 leads to anticipatory intuition understanding. It can be concluded that the intuitive understanding of kinesthetic students in solving opportunity problems has fulfilled the indicators of affirmatory intuition and anticipatory intuition. Furthermore, it is recommended to use the RME approach to improve students' intuitive understanding in solving math problems based on students' daily experiences or activities.
Pemahaman intuitif merupakan kemampuan memahami sesuatu tanpa melalui penalaran, sehingga sangat penting dalam menyelesaikan masalah matematika. Salah satu pendekatan yang dapat meningkatkan pemahaman intuitif siswa adalah pendekatan Realistic Mathematic Education (RME). Namun, tidak semua siswa dapat menggunakan intuisinya dalam menyelesaikan masalah matematika. Salah satunya dipengaruhi oleh gaya belajar siswa. Untuk itu perlu dilakukan penelitian yang bertujuan untuk mendeskripsikan pemahaman intuitif siswa yang memiliki gaya belajar kinestetik dalam menyelesaikan masalah matematika dengan Pendekatan RME. Namun, tidak semua siswa dapat menggunakan intuisinya dalam menyelesaikan masalah matematika. Salah satunya dipengaruhi oleh gaya belajar siswa. Untuk itu perlu dilakukan penelitian yang bertujuan untuk mendeskripsikan pemahaman intuitif siswa yang memiliki gaya belajar kinestetik dalam menyelesaikan masalah matematika dengan Pendekatan RME. Subyek penelitian ini adalah siswa yang memiliki gaya belajar kinestetik di SMKN 2 Tulungagung. Pemilihan subjek penelitian didasarkan pada hasil angket gaya belajar. Metode pengumpulan data dengan soal tes, wawancara, dan dokumentasi. Analisis data meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Untuk menguji keabsahan data menggunakan triangulasi metode. Berdasarkan hasil penelitian, subjek K1 mengarah pada pemahaman intuisi afirmatif, dan subjek K2 mengarah pada pemahaman intuisi antisipatif. Dapat disimpulkan bahwa pemahaman intuitif siswa kinestetik dalam menyelesaikan masalah peluang telah memenuhi indikator intuisi afirmatif dan intuisi antisipatif. Selanjutnya disarankan untuk menggunakan pendekatan RME untuk meningkatkan pemahaman intuitif siswa dalam menyelesaikan masalah matematika berdasarkan pengalaman atau aktivitas siswa sehari-hari.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/42228
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/41925
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231122 2023 eng "
2442-4218
2086-2334
dc
Situmorang, Gresilia
https://orcid.org/0000-0002-8345-3202
Hapizah, Hapizah
Universitas Sriwijaya https://www.scopus.com/authid/detail.uri?authorId=57196247750 https://orcid.org/0000-0001-6479-9745
Mulyono, Budi
https://www.scopus.com/authid/detail.uri?authorId=57196247058 https://orcid.org/0000-0001-7223-3530
Susanti, Ely
https://www.scopus.com/authid/detail.uri?authorId=57218715617 https://orcid.org/0000-0001-7871-5442
Numeracy is the ability to identify, describe and communicate various types of numbers and mathematical symbols to solve mathematical tables, graphs, and problems. There are few math teaching materials, especially those based on numeracy. The research aims to produce numeracy-based teaching material that is valid, practical and potentially supports numeracy skills. The following type of research is development. The research subjects were students of class VII at Senior high school in Pagar Aam. The stages of the research consisted of preliminary study and formative evaluation (Expert Review, One to One, Small Group and field tests) with the instruments used, namely questionnaires, tests, and interviews. This study states that the teaching material used can help improve numeracy skills, and the developed teaching material is declared valid without revision. This shows that with the help of numeracy-based teaching, the material can help students improve their numeracy skills in understanding data presentation material. Mathematics teachers can further use these numeracy-based teaching materials to improve students’ numeracy skills.
Numerasi adalah kemampuan untuk mengidentifikasi, menjelaskan dan mengkomunikasikan berbagai jenis bilangan dan simbol matematika untuk tujuan pemecahan tabel, grafik dan masalah matematika. Belum banyak bahan ajar matematika khususnya yang berbasis numerasi. Tujuan penelitian ialah menghasilkan bahan ajar berbasis numerasi yang valid, praktis dan berpotensi mendukung kemampuan numerasi. Jenis penelitian ialah pengembangan. Subjek penelitian adalah peserta didik kelas VII disalah satu SMP Negeri di Kota Pagar Alam. Tahapan penelitian terdiri dari preliminary study dan formative evaluation (Expert Review, One to One, Small Group dan field test) dengan instrumen yang digunakan yaitu angket, tes dan wawancara. Penelitian ini menyatakan bahwa bahan ajar yang dikembangkan dinyatakan valid, praktis, dan memiliki efek potensial terhadap kemampuan numerasi peserta didik. Hal ini menunjukkan bahwa dengan bantuan bahan ajar berbasis numerasi dapat membantu peserta didik menumbuhkan kemampuan numerasi peserta didik khususnya materi penyajian data. Bahan ajar berbasis numerasi ini dapat digunakan guru dalam mendukung kemampuan numerasi peserta didik.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/41925
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/39663
2024-01-22T16:00:51Z
kreano:ART
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"231119 2023 eng "
2442-4218
2086-2334
dc
Identification of Representation Ability in the Topic of Space Analytical Geometry for Student in Higher Education
Pemu, Nasrullah
Universitas Negeri Makassar https://orcid.org/0000-0003-0277-5101 https://orcid.org/0000-0003-0277-5101
Sappaile, Baso Intang
[Scopus ID: 57196393460] Universitas Negeri Makassar https://www.scopus.com/authid/detail.uri?authorId=57196393460 https://orcid.org/0000-0001-6181-070X
Talib, Ahmad
[Scopus ID: 57194139666] Universitas Negeri Makassar https://www.scopus.com/authid/detail.uri?authorId=57194139666 https://orcid.org/0000-0003-1637-9572
Array
This study aims to identify the representation ability of prospective mathematics teacher students by exploring the material of Space Analytical Geometry. The type of research is design research involving 38 students of the Mathematics Department, FMIPA UNM. The research instruments used are Lesson Plan and e-Task. The e-Task is the instrument combining the LMS Syam-OK and Gdrive for collecting the outputs of these activities. From the results provide an important note that 1) the methods and materials of student representation depend on the knowledge they have, the wider the knowledge they have the various presentation information provided. 2) The method and material of representation shown by students will be more developed if the questions given are challenging. 3) From some of the problems given, the analytical method will be used if the problem requires pictures to be shown in its solution.
Penelitian ini bertujuan untuk mengetahui kemampuan representasi mahasiswa calon guru matematika dengan mendalami materi Geometri Analitik Ruang. Jenis penelitian yang digunakan adalah design research yang melibatkan 38 mahasiswa Jurusan Matematika FMIPA UNM. Instrumen penelitian yang digunakan adalah Lesson Plan dan e-Task. E-Task adalah instrumen yang menggabungkan LMS Syam-OK dan Gdrive untuk mengumpulkan output dari kegiatan ini. Dari hasil memberikan catatan penting bahwa 1) metode dan materi representasi siswa bergantung pada pengetahuan yang dimilikinya, semakin luas pengetahuan yang dimilikinya maka berbagai informasi presentasi yang diberikan. 2) Metode dan materi representasi yang ditunjukkan siswa akan lebih berkembang jika soal yang diberikan menantang. 3) Dari beberapa masalah yang diberikan, metode analitik akan digunakan jika masalah tersebut membutuhkan gambar untuk ditampilkan dalam penyelesaiannya.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/39663
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Makassar Indonesia
-
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/39628
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231119 2023 eng "
2442-4218
2086-2334
dc
Development of Animated Video-Based Mathematics Learning Media Using Adobe After Effect on The Three-dimensional Material to Improve Mathematical Literacy
Firdaus, Dhiya Fathiyyah
Universitas Islam Riau https://scholar.google.co.id/citations?user=d4AfJFMAAAAJ&hl=id&oi=ao https://orcid.org/0009-0000-7789-3140
Suripah, Suripah
[Scopus Id: 57204040817] Universitas Islam Riau https://www.scopus.com/authid/detail.uri?authorId=57204040817 https://orcid.org/0000-0002-2974-5669
Angraini, Lilis Marina
[Scopus Id: 36808964900] Universitas Islam Riau https://www.scopus.com/authid/detail.uri?authorId=36808964900 https://orcid.org/0000-0003-1328-5466
Array
This article discusses the development of animation-based learning videos on three-dimensional materials to improve mathematical literacy. This development research uses the Plomp model, that is, preliminary research, development or prototyping, and assessment phase. The results of the learning video in this development are viewed under three aspects, namely validity, practicality, and effectiveness, involving students of SMA Negeri 3 Pekanbaru as research subjects. The animated video-based learning media was declared very valid with a result of 73, very practical with a result of 56, and effective in improving mathematical literacy. This states that animation-based video learning media is good and worthy of being used as a mathematics learning media to improve mathematical literacy.
Artikel ini membahas pengembangan video pembelajaran berbasis animasi pada materi tiga dimensi untuk meningkatkan literasi matematika. Penelitian pengembangan ini menggunakan model Plom, yaitu tahap penelitian pendahuluan, pengembangan atau prototyping, dan penilaian. Hasil video pembelajaran dalam pengembangan ini dilihat dalam tiga aspek, yaitu validitas, kepraktisan, dan efektivitas, dengan melibatkan siswa SMA Negeri 3 Pekanbaru sebagai subjek penelitian. Media pembelajaran animasi berbasis video dinyatakan sangat valid dengan hasil 73, sangat praktis dengan hasil 56, dan efektif dalam meningkatkan literasi matematika. Hal ini menyatakan bahwa media pembelajaran video berbasis animasi baik dan layak digunakan sebagai media pembelajaran matematika untuk meningkatkan literasi matematika
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/39628
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/39628/103106
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The development model used in this study is the Plomp model. There are three stages used in the Plomp model, namely preliminary research, develop-ment or prototyping, and assessment phase. The development process forms a cycle, where the development cycle
Senior high School Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/43927
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"231118 2023 eng "
2442-4218
2086-2334
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Analysis of Creative Thinking and Curiosity in X Class Students
Rahmayani, Bulan
Universitas Negeri Semarang https://orcid.org/0009-0007-6234-7340
Junaedi, Iwan
[Scopus ID: 57201430005] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=57201430005 https://orcid.org/0000-0002-1708-1105
Walid, Walid
Universitas Negeri Semarang https://orcid.org/0000-0001-9175-2192 https://orcid.org/0000-0001-9175-2192
Susilo, Bambang Eko
[Scopus ID: 57211610798] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=57211610798 https://orcid.org/0000-0001-9008-3265
Array
In the learning, because the learning time isn’t sufficient to convey material, teacher who concerned learning results than learning process made students just imitating teachers’ problem solving. They aren’t trained to solve new problems. This research aims, (1) finds out the mathematics creatie thinking ability of high school students; (2) finds out the characters of the students’ curiosity; (3) finds out the influence of curiosity on students’ creative thinking ability. This research method and design is a quantitative and comparison of approaches. The research is conducted at one of the state high schools in Semarang. The research population sample in a row is all students of classes of X MIPA and X MIPA 3. This population is given a creative thinking ability test. This sample is given a curiosity questionnaire. Creative thinking ability mean of the ten classes of X MIPA is 69,4. Curiosity mean of X MIPA 3 is 169,3. Therefore, (1) students’ mathematics creative thinking ability is not optimal; (2) the character of the students’ curiosity is not optimal; (3) curiosity positively affects creative thinking ability. That resulted in teacher developing learning media and processes and students’ curiosity to their students’ creative thinking ability.
Dalam pembelajaran, karena waktu pembelajaran tidak mencukupi untuk menyampaikan materi, guru mengutamakan hasil dari pada proses pembelajaran mengakibatkan siswa meniru proses pemecahan masalah dari guru dan tidak terlatih menyelesaikan masalah baru. Tujuan penelitian, (1) mengetahui kemampuan berpikir kreatif matematis siswa SMA; (2) mengetahui karakter rasa ingin tahu siswa; (3) mengetahui pengaruh karakter rasa ingin tahu terhadap kemampuan berpikir kreatif siswa. Penelitian menggunakan metode penelitian kuantitatif. Desain penelitian adalah comparison of approaches. Penelitian awal dilaksanakan di salah satu SMA Negeri di Semarang. Populasi dan sampel penelitian berturut-turut adalah seluruh siswa kelas X MIPA dan X MIPA 3. Populasi diberikan tes kemampuan berpikir kreatif. Sampel diberikan angket curiosity. Rata-rata kemampuan berpikir kreatif dari 10 kelas X MIPA adalah 69,4. Rata-rata rasa ingin tahu siswa kelas X MIPA 3 adalah 169,3. Kesimpulannya (1) kemampuan berpikir kreatif matematis siswa belum optimal dalam pembelajaran, karena guru menyusun pembelajaran matematika belum terfokus pada kemampuan berpikir kreatif; (2) karakter rasa ingin tahu siswa belum optimal; dan (3) karakter rasa ingin tahu berpengaruh positif terhadap kemampuan berpikir kreatif. Hasil penelitian mengakibatkan guru mengembangkan curiosity dan media serta proses pembelajaran siswa untuk menumbuhkan kemamampuan berpikir kreatif mereka.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/43927
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/43927/112698
https://journal.unnes.ac.id/nju/kreano/article/download/43927/112699
https://journal.unnes.ac.id/nju/kreano/article/download/43927/112700
https://journal.unnes.ac.id/nju/kreano/article/download/43927/126020
Semarang Indonesia
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Senior high School Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/45273
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"230913 2023 eng "
2442-4218
2086-2334
dc
Afifah, Risa Nur
UIN Kiai Haji Achmad Siddiq Jember https://scholar.google.co.id/citations?user=LMHBFU4AAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-5798-2338
Apriyono, Fikri
https://scholar.google.co.id/citations?hl=id&user=P1VHwuYAAAAJ https://orcid.org/0009-0009-9751-4318
This research fills an urgent knowledge gap regarding the urgency of analyzing students' computational thinking skills in today's learning. In an era where technology and computing play an important role in daily life, computational thinking skills are crucial for students to face future challenges. Although there have been previous studies on students' computational thinking skills and its influencing factors, there is no adequate understanding on how AQ can affect students' computational thinking skills, especially in the context of social arithmetic learning. This research aims to fill the knowledge gap and analyze how AQ can influence students' computational thinking skills in the context of social arithmetic learning. Through a descriptive qualitative approach, involving 20 students from class VII B MTS Annuriyyah Jember as research subjects. Data were validated using triangulation techniques, namely AQ questionnaire, test and interview. Through the use of AQ questionnaire, the results showed that there were 3 students with Climbers type (high AQ), 14 students with Campers type (medium AQ), and 3 students with Quitters type (low AQ). From each AQ type, three students were selected for further analysis related to their computational thinking ability. The results showed that students with high AQ type were able to fulfill all indicators of computational thinking ability. Students with moderate AQ type were able to identify important information and organize the solution steps, although there were some steps that were not appropriate. However, they were still able to solve the problem correctly. On the other hand, students with low AQ type were unable to record the required information and failed to organize the solution steps properly, resulting in an incorrect solution. Overall, this study showed that students' computational thinking ability in social arithmetic varied depending on their AQ type. The findings indicate a relationship between Adversity Quotient and students' computational thinking skills, which can be used to develop more effective learning strategies and motivate students in learning mathematics.
Penelitian ini mengisi kesenjangan pengetahuan yang mendesak terkait urgensi menganalisis keterampilan berpikir komputasional siswa dalam pembelajaran saat ini. Dalam era dimana teknologi dan komputasi memainkan peran penting dalam kehidupan sehari-hari, kemampuan berpikir komputasional menjadi sangat penting bagi siswa untuk menghadapi tantangan masa depan. Meskipun telah ada penelitian sebelumnya mengenai keterampilan berpikir komputasional siswa dan faktor-faktor yang mempengaruhinya, belum ada pemahaman yang memadai mengenai bagaimana AQ dapat mempengaruhi kemampuan berpikir komputasional siswa, terutama dalam konteks pembelajaran aritmatika sosial. Peneitian ini bertujuan untuk mengisi celah pengetahuan tersebut dan menganalisis bagaimana AQ dapat mempengaruhi keterampilan berpikir komputasional siswa dalam konteks pembelajaran aritmatika sosial. Melalui pendekatan deskriptif kualitatif, dengan melibatkan 20 siswa dari kelas VII B MTS Annuriyyah Jember sebagai subjek penelitian. Data divalidasi menggunakan triangulasi teknik, yaitu angket AQ, tes dan wawancara. Melalui penggunaan angket AQ, didapatkan hasil bahwa terdapat 3 siswa dengan tipe Climbers (AQ tinggi), 14 siswa dengan tipe Campers (AQ sedang), dan 3 siswa dengan tipe Quitters (AQ rendah). Dari masing-masing tipe AQ tersebut, tiga siswa dipilih untuk dilakukan analisis lebih lanjut terkait kemampuan berpikir komputasional mereka. Hasil penelitian menunjukkan bahwa siswa dengan tipe AQ tinggi mampu memenuhi semua indikator kemampuan berpikir komputasional. Siswa dengan tipe AQ sedang telah mampu mengidentifikasi informasi penting dan menyusun langkah-langkah penyelesaian, meskipun terdapat beberapa langkah yang tidak sesuai. Namun, mereka masih mampu menyelesaikan permasalahan dengan benar. Di sisi lain, siswa dengan tipe AQ rendah tidak mampu mencatat informasi yang dibutuhkan dan gagal menyusun langkah-langkah penyelesaian dengan baik, sehingga menghasilkan solusi yang salah. Secara keseluruhan, penelitian ini menunjukkan bahwa kemampuan berpikir komputasional siswa dalam materi aritmatika sosial bervariasi tergantung pada tipe AQ mereka. Temuan ini mengindikasikan adanya hubungan antara Adversity Quotient dan keterampilan berpikir komputasioal siswa, dapat digunakan untuk mengembangkan strategi pembelajaran yang lebih efektif dan memotivasi siswa dalam pembelajaran matematika.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/45273
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/39573
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"230728 2023 eng "
2442-4218
2086-2334
dc
Android-Based Media in Course of Mathematics Learning Strategy at Universitas Muhammadiyah Sumatera Utara
Ammy, Putri Maisyarah
Universitas Muhammadiyah Sumatera Utara https://scholar.google.co.id/citations?user=5sVEphAAAAAJ&hl=id&oi=ao https://orcid.org/0009-0007-3630-0258
Maryanti, Indra
Universitas Muhammadiyah Sumatera Utara https://scholar.google.co.id/citations?hl=id&user=sf2vZfwAAAAJ https://orcid.org/0009-0008-7246-7335
Array
This research is motivated by teaching materials used by lecturers in the learning process that have not instilled student interest in learning, so students have difficulty understanding the material provided during distance learning (online). This study aims to design android-based mathematics learning media in mathematics learning strategy courses. This Android-based mathematics learning media design model uses Research and Development (R D) developed by Borg and Gall. The product trial population in this study was students at the Universitas Muhammadiyah Sumatera Utara majoring in mathematics education using an instrument in the form of a questionnaire. This trial went through three stages, namely individual group trials, small group trials, and field trials. Before product testing, expert validation tests were carried out on the content and design of mathematics learning media using questionnaires according to predetermined indicators, then after that, a questionnaire analysis was carried out to see the percentage and validation criteria of mathematics learning media. This study designed android-based mathematics learning media that has been declared valid and suitable for use by 3 material experts who obtained an average score of 3,73 (valid) and 2 programming experts with an average score of 3,87 (valid). So, it can be concluded that android-based mathematics learning media is valid and feasible to be used as a mathematics learning media. The results of this research can be applied in the process of distance learning (online) and face-to-face to further increase student enthusiasm for learning.
Penelitian ini dilatarbelakangi oleh bahan ajar yang digunakan dosen dalam proses pembelajaran yang belum menanamkan minat belajar mahasiswa, sehingga mahasiswa mengalami kesulitan untuk memahami materi yang diberikan selama pembelajaran jarak jauh (online). Penelitian ini bertujuan untuk merancang media pembelajaran matematika berbasis android pada mata kuliah strategi pembelajaran matematika. Model perancangan media pembelajaran matematika berbasis android ini menggunakan Research and Development (R D) yang dikembangkan oleh Borg and Gall. Populasi uji coba produk dalam penelitian ini adalah mahasiswa Universitas Muhammadiyah Sumatera Utara jurusan pendidikan matematika dengan menggunakan instrumen berupa angket. Uji coba ini melalui tiga tahap, yaitu uji coba kelompok individu, uji coba kelompok kecil, dan uji coba lapangan. Sebelum dilakukan pengujian produk terlebih dahulu dilakukan uji validasi ahli terhadap isi dan desain media pembelajaran matematika menggunakan angket sesuai indikator yang telah ditentukan, kemudian setelah itu dilakukan analisis angket untuk melihat persentase dan kriteria validasi media pembelajaran matematika. Penelitian ini merancang sebuah media pembelajaran matematika berbasis android yang telah dinyatakan valid dan layak digunakan oleh 3 orang ahli materi yang memperoleh skor rata-rata 3,73 (valid) dan 2 orang ahli pemprograman dengan perolehan skor rata-rata 3,87 (valid). Sehingga dapat disimpulkan bahwa media pembelajaran matematika berbasis android valid dan layak digunakan sebagai media pembelajaran matematika. Hasil penelitian ini dapat diterapkan dalam proses pembelajaran jarak jauh (online) maupun tatap muka agar lebih meningkatkan semangat belajar mahasiswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/39573
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/39573/101369
Sumatera Utara, Indonesia
-
College Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/45125
2024-01-22T16:00:51Z
kreano:ART
nmb a2200000Iu 4500
"230728 2023 eng "
2442-4218
2086-2334
dc
Kusuma, Adinda Dwi Raysha Adis
UIN Kiai Haji Achmad Siddiq Jember https://orcid.org/0009-0008-1362-0985 https://orcid.org/0009-0008-1362-0985
Wahyuni, Indah
https://www.scopus.com/authid/detail.uri?authorId=57277045800 https://orcid.org/0000-0001-9344-8223
Understanding students' misconceptions about algebra material is essential to determine corrective steps, so students avoid making continuous errors in learning algebra. This study used a qualitative approach to identify students' misconceptions about solving algebraic problems, especially quitters. The subjects in this study were class VII students of SMP Argopuro Panti who were included in the quitters' type. The instruments used were an adversity quotient questionnaire, a two-tier multiple-choice diagnostic test instrument, and an interview guide. The results of this study are in the form of misconceptions by quitters students, namely: 1) in working on subtraction questions in algebraic forms, students only subtract the first term; 2) students experience misconceptions in operating numbers; 3) students experience misconceptions about patterns for algebraic exponents; and 4) students make conceptual errors in using the cross out system. To overcome this, teachers can provide accurate explanations, use appropriate learning models, and recall student prerequisite material before learning new material. By identifying students' misconceptions in solving algebraic problems, the teacher can correct and improve students' inaccurate understanding.
Memahami miskonsepsi siswa pada materi aljabar penting dilakukan agar dapat menentukan langkah perbaikan sehingga siswa tidak melakukan kesalahan yang berkelanjutan dalam pembelajaran aljabar. Penelitian ini menggunakan pendekatan kualitatif yang bertujuan untuk mengidentifikasi miskonsepsi siswa, khususnya siswa quitters, dalam menyelesaikan soal aljabar. Subjek dalam penelitian ini yaitu siswa kelas VII SMP Argopuro Panti yang termasuk dalam tipe quitters. Instrumen yang digunakan adalah angket adversity quotient, instrumen tes two-tier multiple choice diagnostic, dan pedoman wawancara. Hasil dari penelitian ini berupa miskonsepsi yang dilakukan siswa quitters, yaitu: 1) dalam mengerjakan soal pengurangan bentuk aljabar, siswa hanya mengurangi suku pertamanya saja; 2) siswa mengalami miskonsepsi dalam mengoperasikan bilangan; 3) siswa mengalami miskonsepsi mengenai pola untuk perpangkatan aljabar; dan 4) siswa melakukan kesalahan konsep dalam menggunakan sistem coret. Untuk mengatasinya guru dapat memberikan penjelasan yang akurat, penggunaan model pembelajaran yang tepat, serta mengingat kembali materi prasyarat siswa sebelum mempelajari materi baru. Dengan mengidentifikasi miskonsepsi siswa dalam mengerjakan soal aljabar, guru dapat melakukan upaya untuk mengoreksi dan memperbaiki pemahaman siswa yang kurang tepat.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-07-28 00:00:00
application/pdf
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/45125
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 2 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/45125/116198
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/36725
2023-05-06T22:40:48Z
kreano:ART
nmb a2200000Iu 4500
"230507 2023 eng "
2442-4218
2086-2334
dc
Soewardini, Herfa Maulina Dewi
https://www.scopus.com/authid/detail.uri?authorId=57202610315 http://orcid.org/0000-0002-6429-4920
Fuad, Yusuf
https://www.scopus.com/authid/detail.uri?authorId=6506501330 https://orcid.org/0000-0002-9589-7839
Ekawati, Rooselyna
https://www.scopus.com/authid/detail.uri?authorId=57210812993 https://orcid.org/0000-0002-2646-9064
Murdiana, Tri D.
This study aims to analyze the math anxiety and wrong answers of junior high school students. As many as 11 female students and 5 male students from class VIID SMPN in Surabaya voluntarily participated in the diagnostic test during the Covid-19 pandemic. The test consists of 15 multiple choice questions and 5 description questions, carried out online with Google Meet and video on-cam, followed by structured interviews via Google Forms. The test results showed that 4 students (25%) fulfilled the KKM score and 12 students (75%) still lacked the KKM. Using the Newman error procedure, the average component of student errors was: reading (16.55%), comprehension (17.24%) ), transformation (22.07%), process skills (21.38%), and coding (22.76%) The results of the diagnosis confirmed that the factors that influence students' math anxiety are the easily nervous attitude that is routine in tests (31 .25%), nervous (37.5%), confused (56.25%), forgot the formula in multiple-choice questions (37.5%) and description questions (87.5%), and still need help from the teacher ( 37.5%), parents (75%), or peers (87.5%).
Penelitian ini bertujuan menganalisis kecemasan matematika dan kesalahan jawaban dari siswa SMP. Sebanyak 11 siswa perempuan dan 5 siswa laki-laki dari kelas VIID SMPN di Surabaya secara sukarela berpartisipasi dalam tes diagnostik di masa pandemi Covid-19. Tes terdiri dari 15 soal pilihan ganda dan 5 soal uraian, dilaksanakan secara daring dengan Google meet dan video on-cam, serta dilanjutkan wawancara terstruktur melalui Google forms. Hasil tes adalah 4 siswa (25%) memenuhi skor (KKM dan 12 siswa (75%) masih kurang dari KKM. Dengan prosedur kesalahan Newman, rerata komponen kesalahan siswa adalah: membaca (16,55%), pemahaman (17,24%), transformasi (22,07%), keterampilan proses (21,38%), dan pengkodean (22,76%). Hasil diagnosa menegaskan bahwa faktor-faktor yang mempengaruhi kecemasan matematika siswa adalah sikap mudah grogi yang rutin dalam tes (31,25%), nervous (37,5%), bingung (56,25%), lupa rumus pada soal pilihan ganda (37,5 %) maupun soal uraian (87,5%), serta masih perlu bantuan dari guru (37,5%), orangtua (75%), atau teman sebaya (87,5%).
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
https://journal.unnes.ac.id/nju/kreano/article/view/36725
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/41190
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230506 2023 eng "
2442-4218
2086-2334
dc
Prabaswara, Amazia Ananta
Universitas Kristen Satya Wacana https://orcid.org/0009-0005-1002-2419
Pratama, Fika Widya
https://orcid.org/0009-0002-9133-0445 https://orcid.org/0009-0002-9133-0445
The existence of ABK (Children with Special Needs) in inclusive schools still requires assistance from accompanying teachers. However, the limited number of accompanying teachers causes the learning process of ABK to be not optimal, including in improving numeracy literacy skills regarding the introduction of the value of money. Therefore, this study aims to assist in the form of scaffolding for mild mental retardation who attend inclusive schools at SMP N 1 Salatiga in the 2022-2023 academic year. Research begins with identifying initial capabilities, types, and causes of errors followed by implementation scaffolding right. This qualitative research data collection technique includes test methods, interviews, and documentation with a method and time triangulation process. The results showed that the subject experienced misunderstanding, transformation, and process skills. The same type of error, with different causes, can result in different scaffolding given. Scaffolding that succeeds in helping Mild Mental retardation in recognizing the value of money is level 1 (Environmental Provisions), level 2 by type Explaining and Restructuring as well as Scaffolding level 3 (Developing Conceptual Thinking).
Keberadaan ABK di sekolah inklusi, tetap memerlukan pendampingan dari guru pendamping. Akan tetapi, terbatasnya jumlah guru pendamping menyebabkan tidak optimalnya proses belajar ABK termasuk dalam meningkatkan kemampuan literasi numerasi akan pengenalan nilai uang. Oleh karena itu, penelitian ini bertujuan untuk memberikan bantuan berupa scaffolding terhadap Tunagrahita Ringan yang bersekolah di sekolah inklusi SMP N 1 Salatiga pada TA 2022-2023. Penelitian dimulai dari pengidentifikasian kemampuan awal, jenis dan penyebab kesalahan yang dilanjutkan dengan pengimplementasian scaffolding yang tepat. Teknik pengumpulan data penelitian kualitatif ini mencakup metode tes, wawancara dan dokumentasi dengan proses triangulasi metode dan waktu. Hasil penelitian menunjukkan bahwa subjek mengalami kesalahan pemahaman, transformasi dan keterampilan proses. Jenis kesalahan yang sama, dengan penyebab yang berbeda, dapat mengakibatkan perbedaan scaffolding yang diberikan. Scaffolding yang berhasil membantu Tunagrahita Ringan dalam mengenal nilai uang adalah level 1 (Environmental Provisions), level 2 dengan jenis Explaining dan Restructuring serta Scaffolding level 3 (Developing Conceptual Thinking).
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/41190
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/42805
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230506 2023 eng "
2442-4218
2086-2334
dc
Learning Obstacles of Prospective Mathematics Teachers: a Case Study on the Topic of Implicit Derivatives
Puspita, Entit
[Scopus ID: 57190933339] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57190933339 https://orcid.org/0000-0002-5539-4364
Suryadi, Didi
[Scopus ID: 57190302080] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57190302080 https://orcid.org/0000-0003-0871-8693
Rosjanuardi, Rizky
[Scopus ID: 16317508800] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=16317508800 https://orcid.org/0000-0001-5280-6901
Array
This research is a Didactical Design Research (DDR), aiming to identify various learning barriers for prospective mathematics teachers. Some students still experience learning difficulties in derived concepts which are prerequisites for other concepts or other subjects, didactic and pedagogical anticipation can be prepared to overcome them. Based on the learning design, various learning barriers were identified, especially in the implicit derivative concept. The research participants consisted of 3 lecturers and 46 second-semester prospective teacher students at one of the tertiary institutions in Indonesia. The results of interviews and questionnaires were analyzed through identification, clarification, reduction and verification techniques and then presented narratively. The results showed that some prospective teachers experienced learning barriers 1) ontogenic instrumental, conceptual, and psychological types, 2) didactic, students could not identify contextual relationships in the structure of answers, indicating that the material was not by the continuity of students' thinking, and 3) epistemological, the lack of understanding of explicit and implicit similarities shows the limitations of the context that students have. Based on the research findings, a learning design will be developed based on the theory of a didactic situation with the stages of action situations, formulation, validation, and institutionalization, which are thought to be able to overcome the findings of learning obstacles.
Penelitian ini merupakan Didactical Design Research (DDR), bertujuan untuk mengidentifikasi berbagai hambatan belajar calon guru matematika. Sebagian mahasiswa masih mengalami hambatan belajar pada konsep turunan yang merupakan prasyarat konsep lain atau matakuliah lain, dapat disiapkan antisipasi didaktis maupun pedagogis untuk mengatasinya. Berdasarkan rancangan pembelajaran, diidentifikasi berbagai hambatan belajar khususnya pada konsep turunan implisit. Partisipan penelitian terdiri dari 3 dosen dan 46 mahasiswa calon guru semester dua di salah satu perguruan tinggi di Indonesia. Hasil wawancara dan angket dianalisis melalui teknik identifikasi, klarifikasi, reduksi, dan verifikasi, selanjutnya disajikan secara naratif. Hasil penelitian menunjukkan bahwa beberapa calon guru mengalami hambatan belajar 1) ontogenik tipe instrumental, konseptual, dan psikologis, 2) didaktis, mahasiswa tidak dapat mengidentifikasi hubungan kontekstual dalam struktur jawaban, menunjukkan bahwa materi tidak sesuai dengan kesinambungan proses berpikir mahasiswa, dan 3) epistemologis, kurangnya pemahaman persamaan eksplisit dan implisit menunjukkan keterbatasan konteks yang dimiliki mahasiswa. Berdasarkan temuan penelitian, akan dikembangkan desain pembelajaran berdasarkan theory of didactical situation dengan tahapan situasi aksi, formulasi, validasi, dan institusionalisasi yang diduga dapat mengatasi temuan hambatan belajar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/42805
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Bandung, Indonesia
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College Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38840
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230506 2023 eng "
2442-4218
2086-2334
dc
Development of Probability Learning Media PjBL-STEM Based Using E-comic to Improve Students’ Literacy Numeracy Skills
Aprilia, Gita Mulya
Universitas PGRI Semarang https://orcid.org/0009-0009-3961-9963
Nabila, Hasna
Universitas PGRI Semarang https://orcid.org/0009-0007-6723-4265
Karomah, Risma Mutiara
Universitas PGRI Semarang https://orcid.org/0009-0008-1894-3492
HS, Elyza Irmawati
Universitas PGRI Semarang https://orcid.org/0009-0005-1811-6145
Permadani, Shinta Nuriyah
Universitas PGRI Semarang https://orcid.org/0009-0000-8209-2196
Nursyahidah, Farida
[Scopus ID: 57201675292] Universitas PGRI Semarang
Indonesia https://www.scopus.com/authid/detail.uri?authorId=57201675292 http://orcid.org/0000-0001-8548-0629
Array
This research is motivated by the fact that there are still many students who find it difficult to learn the probability material, which affects the students' low literacy numeracy ability. One of the efforts to improve students' literacy and numeracy skills is to innovate interactive learning media and the right approach. Therefore, this study develops interactive learning media in the form of e-comic based on Science Technology Engineering Mathematics (STEM). This research is a type of development research with the ADDIE model which has 5 stages including Analysis, Design, Development, Implementation, and Evaluation. This article will discuss Analysis, Design, and Development due to time constraints. The subjects in this study were two material experts and two media experts. This study used a data collection instrument in the form of a questionnaire. Validation of data from experts will be analyzed using qualitative descriptive analysis and quantitative descriptive analysis. The results of the validation data were calculated using the mean formula. Validation of literacy numeracy ability to get a score of 3.5 with very good qualifications and material validation to get a value of 3.8 with very good qualifications. So that the PjBL-STEM-based interactive e-comic learning media can be declared valid, practical, and effective to improve students' literacy numeracy skills and have very good qualifications. The development of interactive learning media can then be implemented in the classroom to determine the effect of media on students' literacy skills and as a reference for educators to develop interactive learning media with other PjBL-STEM to improve students' literacy skills.
Penelitian ini dilatarbelakangi oleh masih banyaknya siswa yang merasa kesulitan dalam mempelajari materi probabilitas, hal ini berdampak pada rendahnya kemampuan literasi numerasi siswa. Salah satu upaya untuk meningkatkan kemampuan literasi numerasi siswa adalah dengan melakukan inovasi media pembelajaran interaktif dan pendekatan yang tepat. Oleh karena itu, penelitian ini mengembangkan media pembelajaran interaktif berupa e-comic berbasis Science Technology Engineering Mathematics (STEM). Penelitian ini merupakan jenis penelitian pengembangan dengan model ADDIE yang memiliki 5 tahapan yaitu Analisis, Perancangan, Pengembangan, Implementasi, dan Evaluasi. Artikel ini akan membahas Analisis, Desain, dan Pengembangan karena keterbatasan waktu. Subjek dalam penelitian ini adalah dua orang ahli materi dan dua orang ahli media. Penelitian ini menggunakan instrumen pengumpulan data berupa angket. Validasi data dari ahli akan dianalisis menggunakan analisis deskriptif kualitatif dan analisis deskriptif kuantitatif. Hasil validasi data dihitung dengan menggunakan rumus mean. Validasi kemampuan literasi berhitung mendapatkan nilai 3.5 dengan kualifikasi sangat baik dan validasi materi mendapatkan nilai 3.8 dengan kualifikasi sangat baik. Sehingga media pembelajaran e-comic interaktif berbasis PjBL-STEM dapat dinyatakan valid, praktis, dan efektif untuk meningkatkan kemampuan literasi berhitung siswa dan memiliki kualifikasi sangat baik. Pengembangan media pembelajaran interaktif selanjutnya dapat diimplementasikan di dalam kelas untuk mengetahui pengaruh media terhadap kemampuan literasi numerasi siswa dan sebagai acuan bagi pendidik untuk mengembangkan media pembelajaran interaktif dengan PjBL-STEM lainnya untuk meningkatkan kemampuan literasi numerasi siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38840
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/38840/99158
Semarang, Jawa Tengah, Indonesia.
-
Junior Highschool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/39694
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230427 2023 eng "
2442-4218
2086-2334
dc
Development of HoTS-Based Elementary Linear Algebra Course Test Instruments Charged With Islamic Character
Abrar, Andi Ika Prasasti
[Scopus ID: 57214989608] UIN Alauddin Makassar https://www.scopus.com/authid/detail.uri?authorId=57214989608 https://orcid.org/0009-0003-4747-7674
Kusumayanti, Andi
[Scopus ID: 57205058556] UIN Alauddin Makassar https://www.scopus.com/authid/detail.uri?authorId=57205058556 https://orcid.org/0000-0002-6399-2233
Array
This test is known as an evaluation tool or test instrument in the form of questions that are prepared in accordance with learning indicators. A lecturer should be able to provide questions that can trigger students to think at a higher level so that they can be more optimal in achieving learning objectives. This study aims to produce HOTS-based test instruments with Islamic characters by looking at the development procedures and quality of HOTS-based test instruments with Islamic characters developed. The type of development used is research research and development (R D), namely the development of test instruments for linear algebra courses. The development model used is a formative research (Tessmer) model which goes through 4 stages, namely preliminary, self-evaluation, prototyping (expert review, one to one, small group), and field test. The test subjects in this study were students of mathematics education class PMAT B, Faculty of Tarbiyah and Teacher Training, UIN Alauddin Makassar with a total of 33 students. Based on the results of the trials conducted, it was obtained that: (1) the test instrument was declared "valid" with a very suitable category, the test instrument was declared reliable with a very high category (reliable), the test instrument had a fairly good difficulty level with a moderate category, the test instrument had a good distinguishing power with a good category. Thus, the test instruments of the HOTS-based elementary linear algebra course with Islamic characters are of good quality. Therefore, HOTS-based test instruments with Islamic characters can be used as evaluation tools in the form of exercises, quizzes, and semester exams to measure students' higher order thinking skills.
Tes ini dikenal dengan istilah alat evaluasi atau instrumen tes berupa soal-soal yang disusun sesuai dengan indikator pembelajaran. Seorang dosen hendaknya mampu memberikan soal-soal yang dapat memicu mahasiswa untuk berpikir tingkat tinggi agar dapat lebih optimal dalam mencapai tujuan pembelajaran. Penelitian ini bertujuan menghasilkan instrumen tes berbasis HOTS bermuatan karakter islami dengan melihat prosedur pengembangan dan kualitas instrumen tes berbasis HOTS bermuatan karakter islami yang dikembangkan. Jenis pengembangan yang digunakan ada-lah penelitian research and development (R D) yaitu pengembangan instrumen tes mata kuliah aljabar linear. Model pengembangan yang digunakan adalah model formative research (Tessmer) yang melalui 4 tahap yaitu preliminary, self evaluation, prototyping (expert review, one to one, small group), dan field test. Subjek uji coba pada penelitian ini adalah mahasiswa pendidikan matematika kelas PMAT B, Fakultas Tarbiyah dan Keguruan, UIN Alauddin Makassar dengan jumlah 33 mahasiswa.. Berdasarkan hasil uji coba yang dilakukan, diperoleh bahwa: (1) instrumen tes dinyatakan “valid” dengan kategori sangat sesuai, instrumen tes dinyatakan reliabel dengan kategori sangat tinggi (reliabel), instrumen tes memiliki tingkat kesukaran yang cukup baik dengan kategori sedang, instrumen tes memiliki daya pembeda yang baik dengan kategori baik. Dengan demikian, instrumen tes mata kuliah aljabar linear elementer berbasis HOTS bermuatan karakter islami memiliki kualitas yang baik. . Oleh karena itu, Instrumen tes berbasis HOTS bermuatan karakter islami dapat digunakan sebagai alat evaluasi berupa latihan, kuis, dan ujian semester untuk mengukur kemampuan berpikir tingkat tinggi mahasiswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/39694
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Makassar, Sulawesi Selatan, Indonesia
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Teacher Training UIN Alauddin Makassar
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/40463
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230412 2023 eng "
2442-4218
2086-2334
dc
Wulandari, Putri Endah
Universitas Muhammadiyah Malang https://orcid.org/0000-0002-5013-4125
In'am, Akhsanul
https://orcid.org/0000-0002-4952-5815
., Zukhrufurrohmah
https://orcid.org/0000-0002-5982-1087
This qualitative descriptive research aims to describe mathematical problem-solving ability in e-learning in terms of David Kolb’s style study. The research subject was 54 students of Mathematics Education in the sixth semester who took the Vector Analysis course. Data collection techniques used are questionnaires, tests, and interviews. Two students from each learning style were randomly selected. Data obtained from the test results in a description analyzed and described in a narrative based on an indicator of mathematical problem-solving ability. The results showed that the assimilator learning style dominates the other learning styles. The solution of a problem mathematical for a student on the e-learning based on type assimilator learning style can be filled four phases of Polya problem solving maximally. The diverger type can only follow the necessary steps to solve the problems until they execute the strategy. Converger and accommodator types can perform the same four phases of the Polya problem-solving but must be optimized. Further research includes digging up information about learning styles outside of David Kolb and conducting observations and interviews to measure suitability with David Kolb's learning style.
Penelitian ini adalah penelitian deskriptif kualitatif yang bertujuan untuk mendeskripsikan kemampuan pemecahan masalah matematis pada e- learning berdasarkan dari gaya belajar David Kolb. Subjek penelitian adalah 54 mahasiswa Pendidikan Matematika semester VI yang menempuh mata kuliah Analisis Vektor. Teknik pengumpulan data yang digunakan ialah angket, tes, dan wawancara. Dua mahasiswa dari setiap gaya belajar dipilih secara acak. Data yang diperoleh dari hasil tes berbentuk uraian dianalisis dan dideskripsikan secara narasi berdasarkan indikator kemampuan pemecahan masalah matematis. Hasil penelitian menunjukkan bahwa tipe gaya belajar assimilator mendominasi tipe gaya belajar lainnya. Pemecahan masalah matematis mahasiswa pada e-learning berdasarkan tipe gaya belajar assimilator dapat memenuhi empat tahapan pemecahan masalah Polya secara maksimal. Mahasiswa dengan tipe gaya belajar diverger hanya mampu memenuhi tahapan pemecahan masalah Polya hingga pada melaksanakan strategi. Mahasiswa dengan tipe gaya belajar converger dan accomodator mampu melaksanakan empat tahapan pemecahan masalah Polya namun belum maksimal karena terdapat indikator yang belum terpenuhi. Penelitian lebih lanjut antara lain menggali informasi mengenai gaya belajar diluar David Kolb, melakukan observasi dan wawancara untuk mengukur kesesuaian dengan gaya belajar David Kolb.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/40463
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/42684
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230403 2023 eng "
2442-4218
2086-2334
dc
Development of Codular-Based Mathbox Media to Improve Students’ Self-assessment and Understanding of The Pythagorean Theorem
Ulfa, Siti Maria
Mathematics Education, FKIP, University of Muhammadiyah Malang https://orcid.org/0009-0001-7383-8010 https://orcid.org/0009-0001-7383-8010
Effendi, Mohammad Mahfud
Mathematics Education, FKIP, University of Muhammadiyah Malang https://scholar.google.co.id/citations?user=D4LrUyoAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-9678-6594
Azmi, Rizal Dian
[Scopus ID: 57205762037] Mathematics Education, FKIP, University of Muhammadiyah Malang https://www.scopus.com/authid/detail.uri?authorId=57205762037 https://orcid.org/0000-0002-1535-0236
Array
This study uses 'Mathbox' media which is focused and aims to improve students' self-assessment and understanding and is developed using the Codular website. The research method used is Research and Development (R D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The development of this learning media proved to be valid with an average percentage of 95.45% of the 'Very Good' Media Checker criteria as measured using the Guttmann scale. There was an 11.1% increase in the pre-test to post-test self-assessment scores which were measured using a Likert scale. The difference in the scores of students' understanding tests with the Paired T-test shows that the application of media affects students' understanding test scores. Based on the results obtained, it can be concluded that the designed Kodular web-based Mathbox media is a valid medium and can improve students' self-assessment and understanding of the Pythagorean theorem.
Penelitian ini menggunakan media 'Mathbox' yang difokuskan dan bertujuan untuk meningkatkan penilaian dan pemahaman diri siswa, serta dikembangkan menggunakan website Codular. Metode penelitian yang digunakan adalah Research and Development (R D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengembangan media pembelajaran ini terbukti valid dengan persentase rata-rata 95,45% kriteria validasi media 'Sangat Baik' yang diukur menggunakan skala Guttmann. Ada peningkatan 11,1% pada skor self-assessment pre-test hingga post-test yang diukur dengan menggunakan skala Likert. Perbedaan nilai tes pemahaman siswa dengan Paired T-test menunjukkan bahwa penerapan media berpengaruh terhadap nilai tes pemahaman siswa. Berdasarkan hasil yang diperoleh, dapat disimpulkan bahwa media Mathbox berbasis web Kodular yang dirancang merupakan media yang valid dan dapat meningkatkan penilaian diri dan pemahaman siswa terhadap teorema Pythagoras.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/42684
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/42684/109041
Malang
-
precision
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/42771
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230401 2023 eng "
2442-4218
2086-2334
dc
Development of Mathematical Modelling Teaching Materials on Mathematics Perception of Junior High School Students
Hasanah, Mifta Nur
Universitas Sriwijaya https://orcid.org/0009-0003-6513-0025
Darmawijoyo, Darmawijoyo
[Scopus ID: 7409683027] Universitas Sriwijaya https://www.scopus.com/authid/detail.uri?authorId=7409683027&origin=recordPage https://orcid.org/0000-0002-4599-178X
Hiltrimartin, Cecil
[Scopus ID 57204845399] Universitas Sriwijaya https://www.scopus.com/authid/detail.uri?authorId=57204845399 https://orcid.org/0000-0002-6652-6959
Array
21st century mathematics learning emphasizes students to think critically, communicate, collaborate, and connect mathematics with the real world. This is in line with mathematical modelling which focuses on learning mathematics using real-world phenomena in the process of solving problems that require understanding and interaction. This study aims to produce mathematics teaching materials based on mathematical modelling in the context of Indonesian forest conservation that has criteria for validity, practicality, and a potential effect on students' mathematical perceptions. The type of research used is design research with development studies. Data collection techniques used questionnaires, interviews, and documentation. Teaching materials were declared valid based on expert review questionnaire assessment and student assessment at the one-to-one evaluation stage. The total questionnaire score was 4.59 with a very valid category. Teaching materials are declared practical based on students' comments at the small group stage and analysis of teaching material completion documents at the field test stage. Furthermore, this study uses the principles of developing mathematical modelling problems according to Gailbraith which can produce mathematical modelling teaching materials that have a potential effect on students' mathematical perceptions, with a questionnaire score of 63% in the very good category.
Pembelajaran matematika abad-21 menekankan peserta didik untuk berpikir kritis, berkomunikasi, berkolaborasi serta menghubungkan ilmu matematika dengan dunia nyata. Hal tersebut sejalan dengan pemodelan matematika yang memfokuskan pembelajaran matematika menggunakan fenomena dunia nyata dalam proses penyelesaian masalah yang membutuhkan pemahaman serta interaksi. Penelitian ini bertujuan untuk menghasilkan bahan ajar matematika berbasis pemodelan matematika konteks konservasi hutan Indonesia yang memiliki kriteria kevalidan, kepraktisan serta memiliki efek potensial terhadap persepsi matematika peserta didik. Jenis penelitian yang digunakan adalah penelitian design research dengan tipe development studies. Teknik pengumpulan data menggunakan angket, wawancara dan dokumentasi. Bahan ajar dinyatakan valid berdasarkan penilaian angket expert review dan penilaian peserta didik pada tahap one to one evaluation. Total skor angket sebesar 4,59 dengan kategori sangat valid. Bahan ajar dinyatakan praktis berdasarkan komentar peserta didik pada tahap small group dan analisis dokumen penyelesaian bahan ajar pada tahap field test. Selanjutnya, penelitian ini menggunakan prinsip pengembangan soal pemodelan matematika menurut Gailbraith yang dapat menghasilkan bahan ajar pemodelan matematika yang memiliki efek potensial terhadap persepsi matematika peserta didik, dengan skor angket persepsi sebesar 63% berkategori sangat baik.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/42771
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Palembang, South Sumatera, Indonesia
-
Junior Highschool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38845
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230401 2023 eng "
2442-4218
2086-2334
dc
Development of Curved Three-Dimensional Shape Learning Media Ethnomathematics-Based Using Augmented Reality
Damayanti, Ira Ika
Universitas PGRI Semarang https://orcid.org/0009-0002-7828-2098 https://orcid.org/0009-0002-7828-2098
Ayu, Annisa
Universitas PGRI Semarang https://orcid.org/0009-0009-5694-4290 https://orcid.org/0009-0009-5694-4290
Sariah, Umi Indah
Universitas PGRI Semarang https://orcid.org/0009-0007-4633-6377 https://orcid.org/0009-0007-4633-6377
Mustaqfiroh, Mustaqfiroh
Universitas PGRI Semarang https://orcid.org/0009-0006-1828-8315 https://orcid.org/0009-0006-1828-8315
Oktaviani, Intan Ayu
Universitas PGRI Semarang https://orcid.org/0009-0004-1638-363X https://orcid.org/0009-0004-1638-363X
Nursyahidah, Farida
[Scopus ID: 57201675292] Universitas PGRI Semarang https://www.scopus.com/authid/detail.uri?authorId=57201675292 http://orcid.org/0000-0001-8548-0629
Array
A learning media is needed that can make abstract mathematics understandable and applicable in the real world where learning media currently does not interact much with technology.This study aims to develop learning media that uses Ethnomathematics-based Augmented Reality in the Gunungan tradition, which is valid, practical, and effective. The research subjects for the trial class are junior high school class IX students, with one class as a small class, one as a large class, and one as a control class. The learning media developed in this study is Augmented Reality (AR) assisted learning media with a combination of real and virtual objects in a real environment. Based on the results of descriptive analysis, it was found that the learning media developed had good quality because it met valid, practical, and effective criteria. The development of Augmented Reality-based spatial media can be used as a supporting medium for mathematics in grade 9 junior high school.
Media pembelajaran diperlukan untuk membangun abstraksi agar matematika lebih mudah dipahami dan diterapkan dalam dunia nyata dimana media pembelajaran sata ini belum banyak berinteraksi dengan teknologi. Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran yang menggunakan Augmented Reality berbasis Etnomatematika pada tradisi Gunungan yang valid, praktis dan efektif. Subyek penelitian untuk kelas uji coba adalah siswa kelas IX SMP, dengan satu kelas sebagai kelas kecil, satu kelas sebagai kelas besar, dan satu kelas sebagai kelas kontrol. Media pembelajaran yang dikembangkan dalam penelitian ini adalah media pembelajaran berbantuan Augmented Reality (AR) dengan perpaduan antara benda nyata dan maya dalam lingkungan nyata. Berdasarkan hasil analisis deskriptif diperoleh bahwa media pembelajaran yang dikembangkan berkualitas baik karena memenuhi kriteria valid, praktis, dan efektif. Pengembangan media augmented reality berbasis media dimensi tiga ini dapat digunakan sebagai media pendukung untuk pembelajaran matematika di kelas 9 SMP.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38845
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/38845/99168
Semarang, Jawa Tengah, Indonesia.
-
Junior Highschool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38825
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230324 2023 eng "
2442-4218
2086-2334
dc
The Development of Adobe Flash CS6-Based Interactive Media to Improve Numerical Literacy Skills for Madrasah Ibtidaiyah Students
Afifah, Dian Septi Nur
[Scopus ID: 57209453752] Universitas Bhinneka PGRI https://www.scopus.com/authid/detail.uri?authorId=57209453752 https://orcid.org/0009-0006-6269-189X
Nafi’an, Muhammad Ilman
Institut Agama Islam Negeri Kediri https://scholar.google.co.id/citations?user=zBD-Wj4AAAAJ&hl=id&oi=ao https://orcid.org/0009-0006-6269-189X
Manggar, Dinda Ayu
Institut Agama Islam Negeri Kediri https://orcid.org/0009-0005-0951-8513 https://orcid.org/0009-0005-0951-8513
Array
It is essential to improve students' numeracy literacy skills to apply concepts in everyday life and interpret information correctly, so interactive learning media is needed to support this. However, teachers need to be more optimal in using interactive learning media so that numeracy literacy skills are low. This study aimed to develop interactive media based on Adobe Flash Media CS6, the development used as ADDIE. The stages of this research model include Analysis, Design, Development, Implementation, and Evaluation. The results of this study indicate that the development of interactive learning media based on Adobe Flash CS6 can improve numeracy literacy skills. This can be seen from the average percentage of validity of 87% with very valid criteria, media expert validation of 78.3% with valid criteria, and practitioner validation of 94.2% with very valid criteria, besides that the average percentage of practicality obtained from the results of the black box testing questionnaire on five different types of android devices and types, 100% was successfully used. The percentage of effectiveness was 0.49, and the criteria were moderate. For this reason, interactive learning media based on Adobe Flash CS6 can be used as alternative learning at Madrasah Ibtidaiyah to improve numeracy literacy skills.
Kemampuan literasi numerasi siswa penting untuk ditingkatkan agar siswa dapat mengaplikasikan konsep dalam kehidupan sehari-hari serta menginterpretasi informasi dengan baik, sehingga diperlukan media pembelajaran interaktif untuk mendukung hal tersebut. Namun guru belum maksimal dalam menggunakan media pembelajaran interaktif sehingga kemampuan literasi numerasi rendah. Tujuan penelitian ini adalah untuk mengembangkan media interaktif berbasis adobe media flash cs6, pengembangan yang digunakan adalah ADDIE. Adapun tahapan dari model penelitian ini meliputi: Analysis, Design, Development, Implementation, dan Evaluation. hasil dari penelitian ini menunjukkan bahwa pengembangan media pembelajaran interaktif berbasis adobe flash cs6 dapat meningkatkan kemampuan literasi numerasi. Hal ini dapat dilihat dari rata-rata persentase kevalidan sebesar 87% kriteria sangat valid, validasi ahli media sebesar 78,3% kriteria valid, dan validasi praktisi sebesar 94,2% dengan kriteria sangat valid, selain itu rata-rata persentase kepraktisan yang diperoleh dari hasil angket uji coba blackbox testing pada 5 perangkat android yang berbeda jenis dan tipe sebesar 100% berhasil digunakan dan persentase keefektivan sebesar 0,49 kriteria sedang. Untuk itu media pembelajaran interaktif berbasis adobe flash cs6 bisa digunakan alternatif pembelajaran di Madrasah Ibtidaiyah untuk meningkatkan kemampuan literasi numerasi.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38825
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/38825/99134
Malang, Jawa Timur, Indonesia
-
MI Student at Fifth Level
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/39101
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230315 2023 eng "
2442-4218
2086-2334
dc
The Development of Problems for ‘Asesmen Kompetensi Minimum’ Type Based on Ethnomathematics about Farmer Activities in Aceh Besar Regency
Salsabila, Anggun
Universitas Syiah Kuala Banda Aceh https://orcid.org/0009-0005-7917-906X
Johar, Rahmah
[Scopus ID: 57193153403] Universitas Syiah Kuala Banda Aceh https://www.scopus.com/authid/detail.uri?authorId=57193153403 https://orcid.org/0000-0003-3622-6813
Yuhasriati, Yuhasriati
Universitas Syiah Kuala, Banda Aceh https://fsd.usk.ac.id/yuhasriati/ https://orcid.org/0009-0000-5506-5002
Yanti, Safrida
Universitas Syiah Kuala, Banda Aceh https://orcid.org/0000-0001-9006-7521
Suryawati, Suryawati
Universitas Syiah Kuala, Banda Aceh https://fsd.usk.ac.id/wati/ https://orcid.org/0000-0001-8731-3832
Array
Minimum Competency Assessment or Asesmen Kompetensi Minimum (AKM) is used as a national assessment by involving several contexts; one of them is social culture. However, social cultural-based AKM problems, including ethnomathematics, are still limited. Therefore, efforts that can be carried out is designing ethnomathematics-based AKM problems related to farmers’ activities. This study aimed to obtain problems for ethnomathematics-based AKM problems about farmer activities in Montasik, Aceh Besar Regency, Indonesia. This research is a developmental research that was carried out through several stages, namely the preliminary, self-evaluation, prototyping, and the field test stages. In this case, the research subjects involved were 33 students of grade 8 at a junior high school in Montasik. The data analysis technique used was the Aiken's V formula and the product moment correlation. The results obtained 10 problems for ethnomathematics-based AKM about farmer activities in Montasik that achieved valid criteria and potential effects. The problems can be further used by mathematics teachers to improve the students’ numeration.
Asesmen Kompetensi Minimum (AKM) digunakan sebagai asesmen nasional yang melibatkan beberapa konteks, salah satunya sosial budaya. Namun soal AKM berbasis sosial budaya termasuk etnomatematika masih terbatas. Oleh karena itu, upaya yang dapat dilakukan yaitu merancang soal tipe AKM berbasis etnomatematika terkait aktivitas petani. Tujuan penelitian ini yaitu untuk memperoleh soal tipe AKM untuk kelas 8 berbasis etnomatematika terkait kegiatan petani di Kecamatan Montasik, Kabupaten Aceh Besar, Indonesia. Penelitian ini merupakan penelitian pengembangan dengan tahapan yaitu preliminary, self evaluation, prototyping, dan field test. Subjek penelitian ini yakni 33 siswa kelas 8 dari salah satu SMP di Montasik. Teknik analisis data menggunakan formula Aiken’s V dan uji korelasi product moment. Hasil penelitian berupa soal tipe AKM berbasis etnomatematika pada kegiatan petani di Montasik sebanyak 10 soal yang valid dan memiliki efek potensial. Soal tersebut dapat digunakan oleh guru matematika untuk meningkatkan numerasi siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/39101
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Banda Aceh, Nanggroe Aceh Darussalam, Indonesia
-
Junior Highschool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/40588
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230315 2023 eng "
2442-4218
2086-2334
dc
Fun Learning Method in Effecting the Students’ Interest Learning Mathematics
Mustafa, Sriyanti
[Scopus ID: 57814514900] Universitas Muhammadiyah Parepare https://www.scopus.com/authid/detail.uri?authorId=57814514900 https://orcid.org/0000-0003-2767-2918
Amaluddin, Amaluddin
[Scopus ID: 57200145105] Universitas Muhammadiyah Parepare https://www.scopus.com/authid/detail.uri?authorId=57200145105 https://orcid.org/0000-0002-6934-3664
Nurhaeda, Nurhaeda
Universitas Muhammadiyah Parepare https://scholar.google.com/citations?hl=id&user=xe0Z7KYAAAAJ https://orcid.org/0000-0002-6954-7894
Sari, Vernita
[Scopus ID: 57814906200] Universitas Muhammadiyah Parepare https://www.scopus.com/authid/detail.uri?authorId=57814906200 https://orcid.org/0000-0002-4371-1043
Jannah, Nur Amalia Zulfatul
Junior High School Al Ikhlas Pinrang, South Sulawesi, Indonesia
Array
This study is based on the low interest of students in learning mathematics. The phenomenon was indicated by the activities of students who are often outside the classroom during mathematics learning, the students do not ask when there is confusing material, the students do not complete the task given, and some students are sleepy during the learning process. These conditions indicated a low level of learning interest. At the same time, interest is crucial in learning mathematics because it affects students' learning achievement. Regarding the condition, the teacher's role is to increase the student's learning interest by applying appropriate methods. One of the learning methods that is assumed to be able to attract students' learning interest is the fun learning method. The fun learning method in this study was applied through classroom action research with two learning cycles. This study aims to know the effect of fun learning methods on students' interest in mathematics. This study was conducted at VII.7 grade of SMP Negeri 1 Pinrang, South Sulawesi. The research instrument used was a questionnaire and an observation sheet. The data was collected through a questionnaire and observation, then the data collected was analysed using descriptive statistics. Indicators of increased interest obtained from questionnaires show an increase in the average percentage of student interest in learning from the moderate category of 2.88 to the good category of 4.08, which meets the average indicator of students' interest in learning mathematics of 3.50 in the good category. In contrast, other indicators are shown through the results of observations of student activity, namely an increase in the percentage of student activity from 44.2% to 75.4%, which met the success indicator of 75%. The result showed that the fun learning method could increase the student's interest in mathematics.
Penelitian ini berawal dari rendahnya minat siswa belajar matematika. Gejala ditunjukkan adanya aktivitas siswa yang sering berada di luar kelas pada saat pembelajaran matematika berlangsung, siswa tidak bertanya ketika ada hal yang tidak diketahui pada materi yang diajarkan guru, siswa tidak mengerjakan soal-soal yang diberikan, serta beberapa siswa mengantuk saat pembelajaran matematika berlangsung. Kondisi ini mengindikasikan minat belajar yang rendah. Padahal peran minat sangat penting dalam pembelajaran matematika, karena merupakan faktor yang berpengaruh terhadap hasil belajar siswa. Dengan kondisi tersebut, maka dibutuhkan peran guru dalam meningkatkan minat belajar siswa dengan menerapkan metode yang tepat. Salah satu metode pembelajaran yang diasumsikan dapat menarik minat belajar siswa adalah metode fun learning. Metode fun learning dalam penelitian ini diterapkan melalui penelitian Tindakan kelas sebanyak dua siklus pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan metode fun learning yang dapat meningkatkan minat belajar matematika siswa. Penelitian dilakukan dikelas VII7 SMP Negeri 1 Kabupaten Pinrang, Sulawesi Selatan. Instrumen penelitian yang digunakan berupa lembar angket dan lembar observasi. Data dikumpulkan melalui teknik angket dan teknik observasi, selanjutnya dianalisis secara statistic deskriptif. Indikator peningkatan minat yang diperoleh dari angket menunjukkan meningkatnya persentase rata-rata minat belajar siswa dari kategori cukup sebesar 2.88 menjadi kategori baik sebesar 4.08, memenuhi indikator rata-rata minat belajar matematika siswa sebesar 3,50 berada pada kategori baik, sedangkan indikator lain ditunjukkan melalui hasil observasi aktivitas siswa, yaitu meningkatnya persentase aktivitas siswa sebesar 44.2% menjadi 75.4%, memenuhi indikator keberhasilan sebesar 75%. Hasil penelitian menunjukkan bahwa metode Fun learning dapat meningkatkan minat siswa belajar matematika.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/40588
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Pinrang, Sulawesi Selatan, Indonesia
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Junior Highschool Student
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/40930
2023-05-06T22:38:47Z
kreano:ART
nmb a2200000Iu 4500
"230315 2023 eng "
2442-4218
2086-2334
dc
Students' Understanding of The Equal Sign Based on Their Learning Experience in Arithmetic
Ardiansari, Lia
Universitas Pendidikan Indonesia https://orcid.org/0000-0002-3537-7356 https://orcid.org/0000-0002-3537-7356
Suryadi, Didi
[Scopus ID: 57190302080] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57190302080 https://orcid.org/0000-0003-0871-8693
Dasari, Dadan
[Scopus ID: 57193862460] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57193862460 https://orcid.org/0000-0003-2600-2170
Array
The equal sign is an important concept in learning mathematics karena it is used in almost all branches of mathematics, but not many studies in Indonesia have made the equal sign the focus of research. This study aims to explore how students from elementary school to college students understand the equal sign in the context of arithmetic and algebra at school. A qualitative comparative analysis can be used to analyze several cases in complex situations so that it fits the purpose of this study. Participants consisted of 6 elementary school students, 14 junior high school students, 7 high school students and 3 college students in Bandung. The results of the study indicate that the equal sign is still interpreted narrowly as "result" or a sign to put the Menjawab, and has dependence on computational methods in solving problems and drawing conclusions. Thus, it can be concluded that students' understanding of the equal sign is still at the basic level. The results of this study show evidence that the operational meaning of the equal sign that students have when learning arithmetic will not change by itself without the stimulus provided by the teacher, and even tends to cause obstacles when students learn equations in algebra.
Tanda sama dengan merupakan konsep penting dalam pembelajaran matematika karena digunakan pada hampir seluruh cabang matematika, namun belum banyak penelitian di Indonesia yang menjadikan tanda sama dengan sebagai fokus penelitian. Penelitian ini bertujuan untuk mengeksplorasi bagaimana para siswa dari mulai sekolah dasar hingga mahasiswa memahami tanda sama dengan dalam konteks aritmatika dan aljabar di sekolah. A qualitative comparative analysis dapat digunakan untuk menganalisis beberapa kasus dalam situasi yang kompleks sehingga sesuai dengan tujuan penelitian ini. Partisipan terdiri dari 6 siswa SD, 14 siswa SMP, 7 siswa SMA dan 3 Mahasiswa di Bandung. Hasil penelitian menunjukkan bahwa tanda sama dengan masih dimaknai secara sempit yaitu sebagai “menghasilkan” atau tanda untuk meletakkan jawaban, serta memiliki kebergantungan terhadap metode komputasi dalam menyelesaikan masalah dan mengambil kesimpulan. Dengan demikian, dapat disimpulkan bahwa pemahaman siswa tentang tanda sama dengan masih berada di tingkat dasar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2023-03-15 11:30:46
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/40930
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 14, No 1 (2023): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Chronological
siswa sekolah dasar berusia 12 hingga mahasiswa pascasarjana berusia 45 tahun, telah belajar tentang tanda sama dengan di aritmatika dan/atau di aljabar sekolah, dan bersedia secara sukarela menjadi partisipan
Copyright (c) 2023 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/40220
2022-12-05T03:06:40Z
kreano:ART
nmb a2200000Iu 4500
"221204 2022 eng "
2442-4218
2086-2334
dc
Cognitive Flexibility of Students in Solving Mathematical Problems: A Phenomenology Study
Siregar, Rama Nida
Department of Mathematics Education, Doctoral Program, Universitas Pendidikan Indonesia, Bandung, Indonesia https://orcid.org/0000-0002-8285-7096
Suryadi, Didi
[Scopus ID: 57190302080] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57190302080 https://orcid.org/0000-0003-0871-8693
Prabawanto, Sufyani
[Scopus ID: 57194535895] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57194535895 https://orcid.org/0000-0003-2872-6535
Mujib, Abdul
[Scopus ID: 57215916718] Universitas Muslim Nusantara Al-Washliyah, Medan https://www.scopus.com/authid/detail.uri?authorId=57215916718 https://orcid.org/0000-0001-7696-316X
Array
The importance of students' cognitive flexibility abilities in solving mathematical problems is the driving force behind this research. This study's goal was to identify and characterize students' levels of cognitive flexibility in handling mathematical problems in light of the indicators. This kind of study uses qualitative research techniques and a phenomenological design. The instrument employed is a test of problem-solving skills that has been supplemented with markers of cognitive flexibility to see the talents that have been assessed and interviews to learn more in-depth. In this study, data on students' capacities for cognitive flexibility in solving mathematical problems were collected and analyzed utilizing exams for such problem-solving and the indicators employed. Two markers of cognitive flexibility are included in this examination of mathematical problem-solving skills: (1) offering several interpretations of a picture, story, or mathematical issue, and (2) applying a variety of mathematical problem-solving techniques. According to the findings of this study, 5 participants fell into the flexible category, 6 people fell into the somewhat flexible category, and 4 participants fell into the less flexible category when it came to their ability to solve mathematical problems. The research's relevance is that future researchers and educational practitioners can attempt to construct learning to improve students' cognitive flexibility abilities in solving mathematical issues. This can be investigated in topics other than social arithmetic.
Latar belakang penelitian ini yaitu pentingnya kemampuan cognitive flexibility siswa dalam pemecahan masalah matematis. Penelitian ini bertujuan untuk mengetahui serta mendeskripsikan kemampuan cognitive flexibility siswa dalam pemecahan masalah matematis berdasarkan indikatornya. Jenis penelitian ini adalah desain fenomologi dengan metode kualitatif. Adapun penggunaan tes kemampuan pemecahan masalah yang telah diliputi indikaor kemampuan cognitve flexibilty untuk melihat kemampuan cognitive flexibilty yang telah diujikan dan wawancara untuk mengetahui lebih mendalam merupakan instrumen penelitian ini. Dalam penelitian ini, data diperoleh untuk melihat kemampuan cognitive flexibility siswa dalam pemecahan masalah matematis yang dianalisis menggunakan tes pemecahan masalah matematis berikut indikator nya. Tes pemecahan masalah matematis ini memuat dua indikator kemampuan cognitive flexibility yaitu: 1) memberikan berbagai penafsiran terdapat suatu gambar, cerita, atau masalah matematis; dan 2) menggunakan beragam strategi penyelesaikan masalah matematis. Kesimpulan yang diperoleh dalam penelitian ini terkait kemampuan cognitive flexibility siswa dalam pemecahan masalah matematis sebanyak 5 partisipan berada pada kategori fleksibel, 6 partisipan berada pada kategori cukup fleksibel, dan 4 partisipan berada pada kategori kurang fleksibel. Sehingga implikasi dalam peneltian adalah agar para peneliti selanjutnya maupun praktisi pendidikan dapat berupaya mendesain pembelajaran untuk meningkatkan kemampuan cognitive flexibility siswa dalam pemecahan masalah matematis dan dapat diteliti pada materi lain selain aritmatika sosial.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/40220
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Sumatera Utara, Indonesia
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junior high school students
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38581
2022-12-05T03:06:40Z
kreano:ART
nmb a2200000Iu 4500
"221128 2022 eng "
2442-4218
2086-2334
dc
E-Module Interactive of Minimum Competency Assessment: Development and Understanding for Mathematics Teachers
Nindiasari, Hepsi
[Scopus ID: 57193863789] Universitas Sultan Ageng Tirtayasa https://www.scopus.com/authid/detail.uri?authorId=57193863789 https://orcid.org/0000-0001-6717-7394
Fatah, Abdul
[Scopus ID: 57191489589] Universitas Sultan Ageng Tirtayasa https://www.scopus.com/authid/detail.uri?authorId=57191489589 https://orcid.org/0000-0002-5224-140X
Sukirwan, Sukirwan
[Scopus ID : 57200646482] Universitas Sultan Ageng Tirtayasa https://www.scopus.com/authid/detail.uri?authorId=57200646482 https://orcid.org/0000-0001-5767-416X
Madadina, Madadina
Universitas Sultan Ageng Tirtayasa https://orcid.org/0000-0003-0791-8423 https://orcid.org/0000-0003-0791-8423
Array
This research was motivated by the Minimum Competency Assessment (MCA) in numeracy as a substitute for the national exam. The lack of interactive media in the form of electronic modules affects mathematics teachers' understanding of MCA Numeracy. The objectives of this study are (1) to produce and test the feasibility of an Interactive E-Module for understanding MCA Numeracy for mathematics teachers and (2) to know the influence of giving an Interactive E-module on understanding MCA Numeracy for mathematics teachers. This research method uses the development of a 4D model adopted from Thagarajan, which consists of 4 main stages: define, design, develop and disseminate. The subjects of the study are experts in the fields of education, materials, and media who aim to get validation of the feasibility and attractiveness of the products developed, and other subjects are mathematics teachers. Implementation of validation assessment activities and trials for mathematics teachers, namely at the development stage. The instruments used use assessment questionnaires and MCA numeracy comprehension ability tests. The results of the material expert validation assessment showed that it was very feasible and very attractive (95.31%), the validation assessment of educational experts was feasible and attractive (79.17%), and the assessment of media experts was very feasible and very interesting (86.67%). The E-module effectiveness test shows an interactive E-module positive influence on the understanding of MCA numeracy of mathematics teachers. This study implies that using an interactive E-module is suitable for understanding mathematics teachers about MCA numeracy.
Penelitian ini dilatarbelakangi dengan Assesment Kompetemsi Minimum (AKM) bidang numerasi sebagai pengganti ujian nasional , serta kurangnya media interaktif berupa elektronik modul yang menekenkan kepada pemahaman guru matematika tentang AKM Numerasi. Tujuan penelitian ini adalah (1) menghasilkan dan menguji kelayakan E-Modul Interaktif untuk pemahaman AKM Numerasi guru matematika, (2) Mengetahui pengaruh pemberian E-modul Interaktif terhadap pemahaman AKM Numerasi guru matematika. Metode penelitian ini menggunakan pengembangan model 4D yang diadopsi dari Thagarajan, yaitu terdiri atas 4 tahap utama yaitu: define (pendefinisian), design (perencanaan), develop (pengembangan) dan disseminate (penyebaran). Subyek penelitian adalah para ahli dalam bidang pendidikan, materi, dan media yang bertujuan untuk mendapatkan validasi kelayakan dan kemenarikan dari produk yang dikembangkan, serta subyek lainnya adalah guru-guru matematika. Kegiatan penilaian validasi serta uji coba kepada guru matematika dilakukan pada tahap develop. Instrumen yang digunakan menggunakan angket penilaian serta tes kemampuan pemahaman AKM numerasi. Hasil dari penilaian validasi ahli materi menunjukkan sangat layak dan sangat menarik (95.31%), Penilaian validasi ahli pendidikan layak dan menarik (79.17%), penilaian ahli media sangat layak dan sangat menarik (86.67%). uji efektifitas E-modul menunjukkan terdapat pengaruh positif E-modul interaktif terhadap pemahaman AKM numerasi guru-guru matematika. Implikasi dari penelitian ini adalah bahwa E-modul interaktif baik digunakan untuk pemahaman guru – guru matematika tentang AKM numerasi.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38581
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/38581/98563
https://journal.unnes.ac.id/nju/kreano/article/download/38581/101967
https://journal.unnes.ac.id/nju/kreano/article/download/38581/101968
Tangerang, Banten, Indonesia
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Teacher
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/39382
2022-12-05T03:06:40Z
kreano:ART
nmb a2200000Iu 4500
"221123 2022 eng "
2442-4218
2086-2334
dc
Murti, Hanifah Nursiska
Universitas Muhammadiyah Surakarta https://orcid.org/0000-0002-8959-556X https://orcid.org/0000-0002-8959-556X
Utomo, Arief Cahyo
https://orcid.org/0000-0001-7002-3660 https://orcid.org/0000-0001-7002-3660
This research is a quantitative study with a student population of SDN 02 Alastuwo, and the research sample is class IIA and IIB. Researchers use test questions and documentation as research techniques. The data analysis technique used is the t-test, which previously carried out prerequisite tests: the balance test, normality test, and homogeneity test. This study aims to compare the use of Jarimatika media with the abacus media on the numeracy skills of second-grade students of SDN 02 Alastuwo. The results of the analysis showed that there was no difference between the use of Jarimatika media and abacus media on students' numeracy skills. The results of the t-test obtained tcount ttable, namely 0.943 1.669. The average score of students increased after the application of both media. The average value of students using the media of Jarimatika is 83.57 and the average value for using the abacus is 79.70. This shows that both media are equally effective in improving students' numeracy skills. This research can be used as a reference that the media of Jarimatika and the abacus are effective in increasing the ability to count.
Penelitian ini merupakan penelitian kuantitatif dengan populasi siswa SDN 02 Alastuwo dan sampel penelitian yaitu kelas IIA dan IIB. Peneliti menggunakan soal tes dan dokumentasi sebagai teknik penelitian. Teknik analisis data yang digunakan yaitu uji t, yang sebelumnya dilakukan uji prasyarat yaitu uji keseimbangan, uji normalitas serta uji homogenitas. Tujuan penelitian ini adalah komparasi penggunaan media jarimatika dengan media sempoa terhadap kemampuan berhitung siswa kelas II SDN 02 Alastuwo. Hasil analisis diperoleh bahwa tidak terdapat perbedaan antara penggunaan media jarimatika dan media sempoa terhadap kemampuan berhitung siswa. Hasil uji t diperoleh thitung ttabel yaitu 0,943 1,669. Rata-rata nilai siswa meningkat setelah penerapan kedua media. Rata-rata nilai siswa menggunakan media jarimatika adalah 83,57 dan rata-rata dengan media sempoa adalah 79,70. Hal ini menunjukan bahwa kedua media sama-sama efektif dalam meningkatkan kemampuan berhitung siswa. Penelitian ini dapat digunakan sebagai referensi bahwa media jarimatika dan sempoa efektif dalam meningkatkan kemampuan berhitung.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/39382
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38512
2022-12-05T03:06:40Z
kreano:ART
nmb a2200000Iu 4500
"221120 2022 eng "
2442-4218
2086-2334
dc
Analysis Of Student Learning Independence On Blended Learning Model
Fadillah, Ahmad
Program Studi Pendidikan Matematika, Universitas Muhammadiyah Tangerang, Tangerang https://scholar.google.co.id/citations?user=zpzQAgIAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-9141-1571
Nopitasari, Dian
Universitas Muhammadiyah Tangerang https://orcid.org/0000-0002-9580-7004
Bilda, Westi
Program Studi Pendidikan Matematika, Universitas Muhammadiyah Tangerang, Tangerang https://scholar.google.co.id/citations?hl=id&user=hiuXFL0AAAAJ https://orcid.org/0000-0002-1811-6429
Immawati, Siti Asriah
Program Studi Manajemen, Universitas Muhammadiyah Tangerang, Tangerang https://scholar.google.co.id/citations?user=hsW4PI4AAAAJ&hl=id https://orcid.org/0000-0003-2855-4171
Raharjo, Sigit
Program Studi Pendidikan Matematika, Universitas Muhammadiyah Tangerang, Tangerang https://scholar.google.co.id/citations?hl=id&user=agy-IqYAAAAJ https://orcid.org/0000-0002-0665-174X
Array
This research aims to describe students' learning independence in math learning in trigonometric materials. The method used in this study is a qualitative approach with descriptive methods. Participants in this study were students of SMK Avicena Tangerang Regency which amounted to 25 participants. The technique used in collecting data in this study is to provide a learning independence questionnaire consisting of 25 statements with 6 indicators. The data analysis technique used is with the student's answer percentage formula and is described using the criteria of interpreting the percentage of answers. The results of the analysis of each indicator of learning independence are: 1) Not dependent on others 78%, 2) Confidence 74%, 3) Disciplined behavior 70%, 4) Sense of responsibility 80%, 5) Learning initiative 72%, 6) Self-control 76%. The results showed that the overall average independence of students in learning by 75% with high categories. The results of this study provide recommendations to the school to support and optimize the improvement of student learning independence.
Penelitian ini bertujuan untuk mendeskripsikan kemandirian belajar siswa pada pembelajaran matematika pada materi trigonometri. Metode yang digunakan dalam penelitian ini ialah pendekatan kualitatif dengan metode deskriptif. Partisipan dalam penelitian ini adalah siswa SMK Avicena Kabupaten Tangerang yang berjumlah 25 partisipan. Teknik yang digunakan dalam mengumpulkan data pada penelitian ini ialah dengan memberikan angket kemandirian belajar yang terdiri dari 25 pernyataan dengan 6 indikator. Teknik analisis data yang digunakan yaitu dengan rumus persentase jawaban siswa dan dideskripsikan menggunakan kriteria penafsiran presentase jawaban. Hasil analisis tiap indikator kemandirian belajar yaitu: 1) Tidak tergantung kepada orang lain 78%, 2) Kepercayaan diri 74%, 3) Perilaku disiplin 70%, 4) Rasa tanggung jawab 80%, 5) Inisiatif belajar 72%, 6) Pengendalian diri 76%. Hasil penelitian menunjukan bahwa rata-rata secara keseluruhan kemandirian siswa dalam belajar sebesar 75% dengan kategori tinggi. Hasil penelitian ini memberikan rekomendasi kepada pihak sekolah untuk mendukung dan mengoptimalkan peningkatan kemandirian belajar siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38512
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Tangerang, Banten, Indonesia
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Senior High School Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38098
2022-12-05T03:06:40Z
kreano:ART
nmb a2200000Iu 4500
"221114 2022 eng "
2442-4218
2086-2334
dc
Firmanti, Pipit
https://orcid.org/0000-0002-3490-3502
Reflina, Reflina
Universitas Islam Negeri Sumatera Utara http://orcid.org/0000-0002-8556-0714
Algebra is important to learn as a provision in the face of future life, both at work and as preparation for higher education. However, basically students still have difficulty in solving algebra problems. Therefore, it is necessary to find out the factors that cause students' low algebraic abilities.The purpose of this study is to find the relationship between the algebraic abilities of students at Senior High School with their self-efficacy. The research is qualitative and quantitative. Statistic descriptive is to determine the connection and contribution of two variables, students' self-efficacy, and algebraic abilities. The research subjects taken were 200 students from Bukittinggi (West Sumatra). In this study, there were two instruments used, namely a self-efficacy questionnaire and an algebra test (SPLTV linear programming). The result shows that (1) In general, students' algebraic abilities are at a medium level with an average of 53.87. (2) Between algebraic abilities and self-efficacy have a very weak or very low correlation, so the correlation is ignored (it is assumed that there is no correlation between students' algebraic skills and self-efficacy) (3) Almost all students have good self-efficacy which is at a very high and quite low level. The finding implies that it is necessary to conduct research on the discovery of other factors that affect students' algebraic abilities.
Aljabar penting dipelajari sebagai bekal dalam menghadapi kehidupan masa depan, baik di tempat kerja maupun sebagai persiapan menuju pendidikan tinggi. Namun, pada dasarnya siswa masih kesulitan dalam menyelesaikan soal aljabar. Oleh karena itu, perlu di cari tahu faktor penyebab kemampuan aljabar siswa yang masih rendah. Tujuan dari penelitian ini adalah untuk mengetahui hubungan antara kemampuan aljabar siswa SMA Negeri Bukittinggi dengan efikasi diri siswa. Penelitian ini merupakan gabungan antara kualitatif dan kuantitatif. Deskriptif statistik untuk mengetahui hubungan dan kontribusi dua variabel yaitu efikasi diri dan kemampuan aljabar siswa. Subjek penelitian yang diambil adalah 200 siswa dari Bukittinggi (Sumatera Barat). Dalam penelitian ini terdapat dua instrumen yang menggunakan angket efikasi diri dan tes aljabar (SPLTV Program linear). Hasil penelitian menunjukkan bahwa (1) Secara umum kemampuan aljabar siswa berada pada taraf sedang dengan rata-rata 66,125. (2) Antara kemampuan aljabar dan efikasi diri memiliki korelasi yang sangat lemah atau sangat rendah, sehingga korelasi tersebut diabaikan (diasumsikan tidak ada hubungan antara kemampuan aljabar siswa dengan efikasi diri) (3) Hampir semua siswa memiliki efikasi diri yang baik berada pada tingkat yang sangat tinggi dan cukup rendah. Penelitian ini menunjukkan bahwa perlu dilakukan penelitian lebih lanjut tentang faktor lain yang mempengaruhi kemampuan aljabar siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38098
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/36522
2022-12-05T03:06:40Z
kreano:ART
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"221102 2022 eng "
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2086-2334
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Sari, Fitri Aida
Universitas Pendidikan Indonesia https://orcid.org/0000-0003-2679-4972 https://orcid.org/0000-0003-2679-4972
Juandi, Dadang
https://www.scopus.com/authid/detail.uri?authorId=57203104473 https://orcid.org/0000-0001-6997-1399
STEM-based learning is a learning approach that integrates science, technology, engineering, and mathematics in a lesson so that students have critical thinking skills and they can solve problems creatively, and consequently, students will have a selling point in the labor market. This study aims to determine the senior high school teachers’ perception of the application of STEM-based learning. This study is descriptive qualitative research that describes the actual facts and circumstances about the senior high school teachers’ perception of the application of STEM-based learning. The subjects of this study were senior high school mathematics teachers in Serang City and Serang District. The research instrument was an open questionnaire consisting of 21 questions. After being given an open questionnaire, observations and interviews were conducted. Based on the results of the analysis of the open questionnaire given, it is known that senior high school mathematics teachers still lack information about STEM-based learning. Not all teachers know about STEM-based learning, in fact there are some teachers who have just heard the term. Therefore, socialization and training are needed so that all teachers have a good understanding of STEM-based learning.
Pembelajaran berbasis STEM merupakan suatu pendekatan pembelajaran yang mengintegrasikan sains, teknologi, rekayasa, dan matematika dalam suatu pembelajaran yang bertujuan agar siswa memiliki keterampilan berpikir kritis dan dapat memecahkan masalah secara kreatif, sehingga mereka memiliki nilai jual di pasar tenaga kerja. Penelitian ini bertujuan untuk mengetahui persepsi guru matematika SMA mengenai penerapan pembelajaran berbasis STEM. Penelitian ini merupakan penelitian deskriptif kualitatif yang menggambarkan fakta dan keadaan sebenarnya tentang persepsi guru matematika SMA mengenai penerapan pembelajaran berbasis STEM. Subjek penelitian ini adalah guru mata pelajaran matematika SMA di Kota Serang dan Kabupaten Serang. Instrumen penelitian berupa angket terbuka yang terdiri dari 21 pertanyaan. Setelah diberikan angket terbuka kemudian dilakukan observasi serta wawancara. Berdasarkan hasil analisis terhadap angket terbuka yang diberikan, diketahui bahwa guru matematika SMA masih kekurangaan informasi mengenai pembelajaran berbasis STEM. Tidak semua guru mengetahui tentang pembelajaran berbasis STEM, bahkan masih ada guru yang baru mendengar istilah tersebut. Oleh karena itu, diperlukan sosialisasi dan pelatihan agar seluruh guru memiliki pemahaman yang baik mengenai pembelajaran berbasis STEM.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/36522
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38050
2022-12-05T03:06:39Z
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"221029 2022 eng "
2442-4218
2086-2334
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Development of College Student Analytical Thinking Skills Through Evaluation Learning with Flip Book Assisted E-Books
Susiaty, Utin Desy
IKIP PGRI Pontianak http://orcid.org/0000-0003-4063-0595
Oktaviana, Dwi
IKIP PGRI Pontianak https://orcid.org/0000-0003-3045-9296
Firdaus, Muhamad
IKIP PGRI Pontianak https://orcid.org/0000-0002-3109-9168
Array
The purpose of this study was to compare college student analytical thinking skills in evaluation learning with and without flipbook-assisted e-books. The research method used is quasi-experimental with a nonequivalent control group research form. The sample in this study were fourth-semester college students. The result of the research is that the college student analytical thinking ability after being given a mathematics learning evaluation course with and without an e-book assisted by a flipbook is equally good. This study carries out the application of learning mathematics learning evaluation courses with e-books assisted by flipbooks as an effort to develop students' analytical thinking skills which are indispensable in solving problems in these subjects where so far no one has conducted research in this field. The implications of the research are by applying the learning of mathematics learning evaluation courses with e-books with the help of flipbooks to the maximum extent that they can develop college student analytical thinking skills.
Tujuan dalam penelitian ini adalah untuk membandingkan kemampuan berpikir analitis mahasiswa dalam pembelajaran evaluasi dengan dan tanpa e-book berbantuan flipbook. Metode penelitian yang digunakan adalah quasi experimental dengan bentuk penelitian nonequivalent control group. Sampel dalam penelitian ini adalah mahasiswa semester IV. Hasil penelitian yaitu kemampuan berpikir analitis mahasiswa sesudah diberikan mata kuliah evaluasi pembelajaran matematika dengan dan tanpa e-book berbantuan flipbook sama baiknya. Penelitian ini mengusung penerapan pembelajaran mata kuliah evaluasi pembelajaran matematika dengan e-book berbantuan flipbook sebagai upaya dalam mengembangkan kemampuan berpikir analitis mahasiswa yang sangat diperlukan dalam menyelesaikan permasalahan di mata kuliah tersebut dimana selama ini belum ada yang melakukan penelitian di bidang tersebut. Adapun implikasi dalam penelitian yaitu dengan melakukan penerapan pembelajaran mata kuliah evaluasi pembelajaran matematika dengan e-book berbantuan flipbook secara maksimal dapat mengembangkan kemampuan berpikir analitis mahasiswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38050
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/38050/100653
Pontianak, West Borneo, Indonesia
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College Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/37541
2022-12-05T03:06:39Z
kreano:ART
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"221027 2022 eng "
2442-4218
2086-2334
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The Students' Numerical Literacy Ability in Junior High Schools
Tampa, Alimuddin
Universitas Negeri Makassar https://scholar.google.co.id/citations?user=TXpeq-sAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-7847-5677
Layly, Saadah
SMP Negeri 40 Makassar https://orcid.org/0000-0003-1322-9763
Helmi, Helmi
SMP Negeri 40 Makassar https://orcid.org/0000-0001-8576-9115
Alimuddin, Nurul Fadhila
Universitas Negeri Makassar https://orcid.org/0000-0002-4146-8756
Array
This study aims to analyze the students’ numerical literacy ability in junior high schools based on their status (accreditation and state/non-state schools). This study used the descriptive quantitative method. The participants were 150 students randomly selected from 2 state junior high schools (SMPN) based on the accreditation levels (A B) and 1 non-state school (SMP). The instrument used was the modified result of the Numerical Literacy Ability test developed by the Center for Assessment and Learning (Pusmenjar) of the Ministry of Education and Culture. The collected data were analyzed using descriptive statistics. The research results indicated that: (1) the student’s numerical literacy skills in junior high schools were low for all domains and tended to be very low in geometry; (2) at the L1 level, students did not experience difficulties, but other levels did, especially L3; and (3) school status had no significant effect on the students' numerical literacy skills.
Penelitian ini bertujuan untuk menganalisis kemampuan literasi numerasi siswa di SMP berdasarkan statusnya (akreditasi dan sekolah negeri/non negeri). Penelitian ini menggunakan metode kuantitatif descriptive. Peserta tersebut merupakan 150 siswa yang dipilih secara acak dari 2 SMPN Negeri (SMPN) berdasarkan jenjang akreditasi (A/B) dan 1 sekolah non negeri (SMP). Instrumen yang digunakan merupakan hasil modifikasi dari uji Kemampuan Literasi Numerasi yang dikembangkan oleh Pusat Pengkajian dan Pembelajaran (Pusmenjar) Kementerian Pendidikan dan Kebudayaan. Data yang dikumpulkan dianalisis menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) kemampuan literasi numerasi siswa di sekolah menengah pertama rendah untuk semua domain dan cenderung sangat rendah dalam geometri; (2) pada jenjang L1, siswa tidak mengalami kesulitan, tetapi jenjang lain mengalami kesulitan, terutama L3; dan (3) status sekolah tidak berpengaruh signifikan terhadap kemampuan literasi numerik siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/37541
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Makasar, Indonesia
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Junior Highschool Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34536
2022-12-05T03:06:39Z
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"221027 2022 eng "
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Rigorous Mathematical Thinking: Conceptual Knowledge and Reasoning in the Case of Mathematical Proof
Firmasari, Siska
Universitas Swadaya Gunung Djati https://orcid.org/0000-0002-2854-5497 https://orcid.org/0000-0002-2854-5497
Herman, Tatang
Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57191968885 https://orcid.org/0000-0002-4349-4042
Firdaus, Eris Fanny
Universitas Peradaban https://orcid.org/my-orcid?orcid=0000-0001-5295-6459 https://orcid.org/0000-0001-5295-6459
Array
This study aims to analyze in-depth students' conceptual knowledge and reasoning when solving problems using mathematical proof as a rigorous mathematical thinking paradigm. The research uses a qualitative method with a case study approach that analyzes the mathematical proof ability of nine students who represent different cognitive functions from each level of rigorous mathematical thinking. The results showed that each level of rigorous mathematical thinking meant other indicators according to their ability to master conceptual knowledge and implement mathematical ideas through reasoning. This research has an impact on the treatment that the teacher must give in determining the learning model and evaluation instrument that can raise students' conceptual knowledge and reasoning.
Penelitian ini bertujuan untuk menganalisis secara mendalam pengetahuan konseptual dan penalaran siswa ketika memecahkan masalah menggunakan pembuktian matematis sebagai paradigma berpikir matematis yang ketat. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus yang menganalisis kemampuan pembuktian matematis sembilan siswa yang mewakili fungsi kognitif yang berbeda dari setiap tingkat pemikiran matematis yang teliti. Hasil penelitian menunjukkan bahwa setiap tingkat berpikir matematis yang teliti berarti indikator lain sesuai dengan kemampuannya untuk menguasai pengetahuan konseptual dan mengimplementasikan ide-ide matematika melalui penalaran. Penelitian ini berdampak pada perlakuan yang harus diberikan guru dalam menentukan model pembelajaran dan instrumen evaluasi yang dapat meningkatkan pengetahuan konseptual dan penalaran siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34536
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Cirebon, Jawa Barat, Indonesia
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College Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34322
2022-12-05T03:06:39Z
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"221027 2022 eng "
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2086-2334
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Lestari, Fransiska Dwi
Program Studi Pendidikan Matematika
Universitas PGRI Palembang https://orcid.org/0000-0002-9180-368X
Syahbana, Ali
https://orcid.org/0000-0001-7265-524X https://orcid.org/0000-0001-7265-524X
Retta, Allen Marga
https://scholar.google.co.id/citations?user=BqjYzzsAAAAJ&hl=id&oi=sra https://orcid.org/0000-0002-1571-4204
The purpose of this study is to create an E-Module based on conceptual understanding of linear programming that is valid, practical, and understands the potential effects of E-Modules. The Research and Development (R D) method was used in this study. This study employs the ADDIE model development procedure, which consists of five stages: analysis, design, development, implementation, and evaluation. The E-Module is declared "valid" based on the assessments given by three validators with four aspects assessed, namely content feasibility, presentation feasibility, language feasibility, and graphic feasibility, with a total percentage of 79.8 percent. The E-Module was regarded "highly practical" based on the results of student response surveys in the small and large groups, which received 83.8 percent and 81.5 percent, respectively. Based on the findings of the teacher response questionnaire, the E-Module was declared "highly practical" with a score of 92 percent. Based on the student learning outcomes test, the e-module is determined to have a "good" potential effect with a score of 66.7 percent.
Penelitian ini bertujuan untuk menghasilkan E-Modul berbasis pemahaman konsep pada materi program linear yang valid, praktis dan mengetahui efek potensial E-Modul. Jenis penelitian ini adalah penelitian Research and Development (R D). Penelitian ini mengggunakan prosedur pengembangan model ADDIE yang terdiri dari lima tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Hasil dari penelitian ini adalah E-Modul dinyatakan “valid” berdasarkan penilaian yang diberikan oleh tiga validator dengan empat aspek yang dinilai yaitu kelayakan isi, kelayakan penyajian, kelayakan bahasa, dan kelayakan kegrafisan dengan jumlah persentase sebesar 79,8%. E-Modul dinyatakan “sangat praktis” berdasarkan hasil angket respon peserta didik pada kelompok kecil (Small Group) dan kelompok besar yang masing-masing mendapat persentase sebesar 83,8% dan 81,5%. Serta E-Modul dinyatakan “sangat praktis” berdasarkan hasil angket respon guru dengan persentase sebesar 92%. E-modul dinyatakan memiliki efek potensial “baik” berdasarkan tes hasil belajar peserta didik yang dengan persentase sebesar 66,7%.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34322
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/33301
2022-12-05T03:06:39Z
kreano:ART
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"221023 2022 eng "
2442-4218
2086-2334
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Worked-Example Method on Mathematical Problem-Solving Ability in term of Students’ Initial Ability
Santosa, Cecep Anwar Hadi Firdos
Universitas Sultan Ageng Tirtayasa https://scholar.google.co.id/citations?user=rN0KY2sAAAAJ&hl=en&oi=ao https://orcid.org/0000-0002-1053-7683
Rafianti, Isna
Universitas Sultan Ageng Tirtayasa https://scholar.google.co.id/citations?hl=en&user=PUwlaJoAAAAJ https://orcid.org/0000-0002-6784-6428
Yulistiany, Dita
Universitas Sultan Ageng Tirtayasa https://orcid.org/0000-0001-8854-4472
Array
The reserch aims to understanding the phenomena of differences in mathematical problem-solving ability between students who obtained worked-example and expository learning method when reviewed from students’ initial ability. This study was a quasi-experimental with treatment by level 2×2 research design. We analize the data used two-way analysis of variance. We found that (1) There were differences in mathematical problem-solving ability between students who obtained worked-example and expository learning method. (2) There were differences in mathematical problem-solving ability between students who had high and low initial ability. (3) In high initial ability, students who obtained expository and worked-example learning method were relatively the same. (4) In low initial ability, students who obtained worked-example learning method were better than expository. (5) There was an interaction between learning method and initial ability in mathematical problem-solving ability.
Penelitian yang dilakukan ingin memahami fenomena perbedaan kemampuan pemecahan masalah matematis antara siswa yang memperoleh metode pembelajaran worked-example dan ekspositori ditinjau dari kemampuan awal siswa. Penelitian ini merupakan penelitian kuasi eksperimen dengan desain treatment by level 2×2. Penlitian ini menggunana analisis variansi dua jalan untuk menganalisis data penelitian. Dalam penelitian ini ditemukan bahwa (1) Ada kemampuan yang berbeda pada pemecahan masalah matematis antara siswa yang memperoleh metode pembelajaran worked-example dan ekspositori; (2) Ada perbedaan pada kemampuan pemecahan masalah matematis antara siswa yang memiliki kemampuan awal tinggi dan rendah; (3) Pada siswa dengan kemampuan awal tinggi, relatif tidak ada perbedaan pada kemampuan pemecahan masalah matematisnya; baik siswa yang memperoleh metode pembelajaran ekspositori dan worked-example; (4) Pada kemampuan dengan awal rendah, ada perbedaan dan siswa dengan metode pembelajaran worked-example lebih baik dibandingkan siswa yang belajar dengan ekspositori, dilihat dari kemampuan pemecahan masalah matematis; (5) Terdapat interaksi antara metode pembelajaran dan kemampuan awal terhadap kemampuan pemecahan masalah matematis.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/33301
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Serang, Banten, Indonesia
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Senior High School Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/37421
2022-12-05T03:06:39Z
kreano:ART
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"221021 2022 eng "
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2086-2334
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Pamungkas, Andini Siwi
https://orcid.org/0000-0002-1410-712X
Masduki, Masduki
https://www.scopus.com/authid/detail.uri?authorId=57210911793 https://orcid.org/0000-0001-7166-0696
Logical reasoning ability plays an important role in serving students to understand and solves mathematical problems. The students' thinking style is one of the factors that affect the way students solve problems. This study aims to reveal the student's logical reasoning ability based on a sequential thinking style. This research used a qualitative approach with a case study design. The subjects of this study included 15 grade 8 students due to limited access during the Covid-19 pandemic. We used Gregorc's thinking style questionnaire to map students' thinking styles and three straight-line equation questions to measure students' logical reasoning abilities. Four students, two students for concrete and abstract sequential thinking styles respectively, were interviewed to further revealed their logical thinking abilities. The results showed that there were differences in students' logical thinking abilities based on differences in thinking styles on indicators of constructing and establishing assumptions, assessing and testing, establishing generalizations, and determining conclusions. Thus, it can be concluded the thinking style can affect the students' logical thinking abilities.
Kemampuan penalaran logis berperan penting untuk membantu siswa memahami dan menyelesaikan permasalahan matematika. Gaya berpikir siswa merupakan salah satu faktor yang mempengaruhi cara siswa memecahkan masalah. Penelitian ini bertujuan untuk mengungkap kemampuan penalaran logis berdasarkan gaya berpikir sekuensial. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus. Subjek penelitian ini meliputi 15 siswa kelas VIII dikarenakan keterbatasan akses pada masa pandemi. Peneliti menggunakan angket gaya berpikir Gregorc untuk memetakan gaya berpikir siswa. Selanjutnya, peneliti menggunakan tiga soal tes materi persamaan garis lurus untuk mengetahui kemampuan penalaran logis siswa. Empat orang siswa, masing-masing dua siswa untuk gaya berpikir sekuensial konkrit dan abstrak, diwawancarai untuk menggali lebih lanjut kemampuan berpikir logis siswa. Hasil penelitian menunjukkan terdapat perbedaan kemampuan berpikir logis siswa berdasarkan perbedaan gaya bepikir sekuensial konkrit dan abstrak pada indikator membangun dan menetapkan asumsi, menilai dan menguji, menetapkan generalisasi dan menentukan kesimpulan. Dengan demikian dapat disimpulkan bahwa gaya berpikir siswa merupakan salah satu faktor yang mempengaruhi kemampuan berpikir logis siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/37421
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34541
2023-05-10T08:47:08Z
kreano:ART
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"221009 2022 eng "
2442-4218
2086-2334
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DGS-Based Modules: Difficulty Aspects of Studying Geometry at University Level
Istikomah, Endang
[Scopus ID: 57207956364] Universitas Pendidikan Indonesia, Universitas Islam Riau https://www.scopus.com/authid/detail.uri?authorId=57207956364 http://orcid.org/0000-0001-6933-9051
Juandi, Dadang
[Scopus ID: 57203104473] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57203104473 https://orcid.org/0000-0001-6997-1399
Suryadi, Didi
[Scopus ID: 57190302080] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57190302080 https://orcid.org/0000-0003-0871-8693
Prabawanto, Sufyani
[Scopus ID: 57194535895] Universitas Pendidikan Indonesia https://www.scopus.com/authid/detail.uri?authorId=57194535895 https://orcid.org/0000-0003-2872-6535
Array
This study aims to ensure that geometry is the most difficult subject to understand, aspects of the difficulty of learning geometry for students, and suggestions for reducing difficulties. This study uses an exploratory mixed methods design. Students of mathematics education teacher candidates in semesters 3-7 as research subjects were selected by purposive sampling. The data collected in this study used a questionnaire technique, interviews, and the value of learning outcomes for the last 4 years. The results showed that geometry is the most difficult subject, the external learning difficulties factor is dominated by the aspects of the material and learning methods. In addition, references, media, and online learning are also discussed factors. Meanwhile, students' learning difficulties internally from the aspect of motivation and intelligence. One solution suggested to educators is to take advantage of the collaboration of DGS with the Geometry module in learning in dealing with learning difficulties.
Tujuan penelitian ini adalah untuk memastikan bahwa geometri merupakan matakuliah yang paling sulit dipahami, aspek kesulitan belajar geometri pada mahasiswa dan saran untuk mengurangi kesulitan. Penelitian ini menggunakan Eksploratory mixed methods design. Mahasiswa calon guru pendidikan matematika semester 3-7 sebagai subjek penelitian dipilih dengan teknik purposive sampling. Teknik pengumpulan data menggunakan teknik angket, wawancara dan nilai hasil belajar selama 4 tahun terakhir. Hasil penelitian menunjukkan bahwa geometri merupakan matakuliah paling sulit, faktor kesulitan belajar secara eksternal didominasi dari aspek materi dan metode pembelajaran. Selain itu, referensi atau bahan ajar, media dan pembelajaran secara daring juga menjadi factor yang dibahas. Sedangkan kesulitan belajar mahasiswa secara internal dari aspek motivasi dan intelegensi atau kemampuan keruangan. Salah satu solusi yang disarankan kepada pendidik adalah memanfaatkan DGS yang dikolaborasikan dengan Modul Geometri dalam pembelajaran untuk menangani masalah kesulitan belajar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34541
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/34541/88442
https://journal.unnes.ac.id/nju/kreano/article/download/34541/88443
Basic Geometry
The material is difficult to understand and low grades continuously
Heterogen; semesters 3-7
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/38068
2022-12-05T03:06:39Z
kreano:ART
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"221008 2022 eng "
2442-4218
2086-2334
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Development of Rainbow Mathematics Card in TGT Learning For Increasing Mathematics Communication Ability
Sugianto, Rahmad
Universitas Muhammadiyah Malang https://scholar.google.co.id/citations?user=G7gBgQwAAAAJ&hl=en&oi=ao https://orcid.org/0000-0001-9244-5952
Cholily, Yus Mochamad
Universitas Muhammadiyah Malang https://scholar.google.co.id/citations?hl=en&user=9T_xj3QAAAAJ https://orcid.org/0000-0003-2789-4879
Darmayanti, Rani
Universitas Muhammadiyah Malang https://scholar.google.com/citations?user=GCebLPgAAAAJ&hl=en https://orcid.org/0000-0001-6318-5370
Rahmah, Kamilia
Universitas Muhammadiyah Malang https://scholar.google.com/citations?user=Pv9A5DsAAAAJ&hl=id https://orcid.org/0000-0003-1247-7861
Hasanah, Niswatun
Universitas Muhammadiyah Malang https://scholar.google.co.id/citations?user=ANjYzyAAAAAJ&hl=id https://orcid.org/0000-0002-8595-9178
Array
Mathematics communication, which includes writing, drawing, and expressing mathematics, is essential in learning mathematics. The teacher needs to design learning to develop the ability to communicate mathematically. Questions presented in the Rainbow Mathematics Card (RMC) allow participants to be educated to convey the ideas and concepts that become part of developing mathematics communication ability. The study aims to make mathematics communication ability TGT learning with RMC. A type study is a mixed method that is designed and experimented with in subjects research. Data was obtained through test mathematics ability communication before and after learning using a paired t-test. The results showed an enhanced mathematics communication ability through the TGT learning model with RMC.
Komunikasi matematika yang meliputi menulis, menggambar, dan mengekspresikan matematika, sangat penting dalam pembelajaran matematika. Guru perlu merancang pembelajaran untuk mengembangkan kemampuan berkomunikasi matematis. Soal-soal yang disajikan dalam Rainbow Mathematic Card (RMC) memungkinkan peserta dididik untuk menyampaikan ide dan konsep yang menjadi bagian dari pengembangan kemampuan komunikasi matematika. Tujuan penelitian ini untuk tes peningkatan kemampuan matematis melalui pembelajaran TGT dengan RMC. Jenis studi adalah metode campuran yang kemudian dikembangkan dan dieksperimentasikan ke subjek penelitian. Data diperoleh melalui tes kemampuan komunikasi matematis sebelum dan sesudah pembelajaran menggunakan uji t berpasangan. Hasil penelitian menunjukkan peningkatan kemampuan komunikasi matematis melalui pembelajaran TGT dengan RMC.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/38068
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Pasuruan, Jawa Timur, Indonesia
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Senior High School Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/36595
2022-12-05T03:06:39Z
kreano:ART
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"220721 2022 eng "
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2086-2334
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Sumarto, Hadi
Universitas Negeri Semarang
Junaedi, Iwan
https://www.scopus.com/authid/detail.uri?authorId=57201430005 https://orcid.org/0000-0002-1708-1105
Ahmadi, Farid
https://www.scopus.com/authid/detail.uri?authorId=57213828611 https://orcid.org/0000-0001-7531-9161
Marwoto, Putut
https://www.scopus.com/authid/detail.uri?authorId=36904245100 https://orcid.org/0000-0001-8926-9441
Sumarni, Woro
https://www.scopus.com/authid/detail.uri?authorId=57156639900 https://orcid.org/0000-0002-5865-087X
Mathematical literacy is a person's ability to formulate, apply, and interpret mathematics. The fact that Mathematical Literacy Skills is the main challenge in learning basic mathematics and can also be used as a key to explore mathematics learning. This article aims to analyze basic mathematical skills related to Van Hiele's project-based learning theory. The following type of research is qualitative research. The subjects of this research are fourth grade students at SDN 2 Korowelanganyar Cepiring Kendal. The instruments used in the study were tests and interviews. The results of the following research show that SDN 2 Korowelanganyar improves students' geometric reasoning abilities and the characteristics of fourth grade geometric reasoning by learning basic mathematical knowledge related to Van Hiele's theory. This shows that learning basic mathematical knowledge by van Hiele's project-based learning theory can improve students' ability to solve geometry problems.
Literasi matematik ialah kemampuan seseorang untuk merumuskan, menerapkan, serta menafsirkan matematika. Fakta bahwa literasi matematika adalah tantangan utama dalam pembelajaran matematika dasar serta juga bisa digunakan sebagai kunci untuk mengeksplorasi pembelajaran matematika. Artikel ini bertujuan untuk menganalisis keterampilan matematika dasar yang terkait dengan teori pembelajaran berbasis proyek Van Hiele. Jenis riset berikut ialah penelitian kualitatif. Subyek riset berikut ialah peserta didik kelas IV SDN 2 Korowelanganyar Cepiring Kendal. Instrumen yang digunakan dalam penelitian ialah tes serta wawancara. Hasil riset berikut menunjukkan bahwa SDN 2 Korowelanganyar meningkatkan kemampuan penalaran geometrik peserta didik serta karakteristik penalaran geometrik kelas IV dengan mempelajari pengetahuan matematika dasar yang berkaitan dengan teori Van Hiele. Ini menunjukkan bahwa dengan mempelajari pengetahuan matematika dasar oleh teori pembelajaran berbasis proyek van Hiele mampu meningkatkan kememampuan peserta didik dalam menyelesaikan soal geometri.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/36595
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 2 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34857
2022-07-21T08:37:58Z
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"220601 2022 eng "
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2086-2334
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Designing Hybrid Learning Tools Based on Lesson Study for Learning Community against Metacognition Ability
Madinda, Diah Putri
University of Jember https://scholar.google.co.id/citations?hl=en&user=pG9qlTQAAAAJ&view_op=list_works https://orcid.org/0000-0001-6852-5311
Hobri, Hobri
University of Jember https://scholar.google.co.id/citations?hl=en&user=13ASH2kAAAAJ https://orcid.org/0000-0002-4145-2965
Hadi, Alfian Futuhul
[Scopus ID: 56183732400] University of Jember https://www.scopus.com/authid/detail.uri?authorId=56183732400 https://orcid.org/0000-0003-2471-1838
Fauziyah, Mailulah Ely
University of Jember https://scholar.google.co.id/citations?user=cpew9fkAAAAJ&hl=en https://orcid.org/0000-0002-4841-0055
Array
This study aims to analyse the outcomes of establishing valid, practical, effective Hybrid Learning tools based on Lesson Study for Learning Community (LSLC) and their impact on students' metacognitive abilities. Research and Development (R D) and experimental research are used to conduct the study. The research subjects are consisted of three classes of 7th grade students. Collaborative Learning and Learning Community are implemented which are the components of LSLC. The 4-D model, which includes define, design, develop, and disseminate, is used to develop learning tools. Lesson plans, worksheets, and a metacognition ability test were created as a result of the research and met the criteria of being of valid, practical, and effective. Based on experimental research, there is a significant effect of Hybrid Learning tools based on Lesson Study for Learning Community on students' metacognitive abilities with p-value of 0.001 (sig 0.05).
Penelitian ini bertujuan untuk menganalisis hasil pengembangan perangkat pembelajaran Hybrid Learning berbasis Lesson Study for Learning Community yang valid, praktis, efektif dan menganlisis pengaruhnya terhadap kemampuan metakognisi siswa. Metode penelitian yang digunakan dalam penelitian ini yaitu metode penelitian kombinasi atau mix method. Penelitian ini menggabungkan dua bentuk penelitian yaitu penelitian pengembangan (research and development) dan penelitian eksperimen. Subjek penelitian dalam penelitian ini terdiri dari tiga kelas siswa VII yang terdiri dari kelas uji coba, kelas eksperimen dan kelas kontrol. Komponen Lesson Study for Learning Community yang diterapkan yaitu Collaborative Learning dan Learning Community. Proses pengembangan perangkat pembelajaran dilaksanakan melalui 4-D yaitu pendefinisian, perancangan, pengembangan dan penyebaran. Hasil pengembangan perangkat pembelajaran Hybrid Learning berbasis Lesson Study for Learning Community berupa RPP, LKS dan tes kemampuan metakognisi siswa yang valid, praktis dan efektif. Berdasarkan penelitian eksperimen dan observasi, terdapat pengaruh yang signifikan perangkat pembelajaran Hybrid Learning berbasis Lesson Study for Learning Community terhadap kemampuan metakognisis siswa dengan nilai signifikasi 0.001 .
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34857
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Jember, Jawa Timur, Indonesia
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Elementary School Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/33166
2022-07-21T08:37:58Z
kreano:ART
nmb a2200000Iu 4500
"220601 2022 eng "
2442-4218
2086-2334
dc
Yuliani, Aska Muta
https://scholar.google.co.id/citations?user=ZA-Jgi8AAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-5619-3110
Irham, Muhammad
STKIP Paracendekia NW Sumbawa https://scholar.google.co.id/citations?hl=id&user=vaPjXWe9oXAC https://orcid.org/0000-0002-0714-0423
This study aims to produce an applicable Sumbawa local wisdom-based mathematics module for elementary school students by using the Four-D (4D) development research design from Thiagarajan. However, the development design of this module only includes three steps, namely define, design, and develop. The product feasibility test is only on the aspect of validity. Observation, interviews, and questionnaires were used to collect the data. The defined stage resulted in the formulation of the material, including the KPK, FPB, Fractions, Two-dimensional Shapes, and three-dimensional Geometry. A draft was created by emerging the elements of Sumbawa local wisdom in the materials, which is then validated at the design stage. The average validation results of material experts were 91.678%, linguists 90%, and media experts were 91.15%. The average validation result of the three specs is 90.94%, categorized as very valid, which confirms that the module is valid and suitable for elementary school students.
Penelitian ini bertujuan untuk menghasilkan modul matematika berbasis kearifan lokal Sumbawa yang valid untuk siswa sekolah dasar dengan menggunakan desain penelitian pengembangan Four-D (4D) dari Thiagarajan. Namun, desain pengembangan modul ini hanya meliputi tiga langkah yaitu define, design, dan develop. Pada tahap develop, uji kelayakan produk hanya pada aspek kevalidan. Teknik pengambilan data meliputi observasi, wawancara dan angket. Hasil penelitian pada tahap define yaitu perumusan materi yang meliputi KPK, FPB, pecahan, bangun datar dan bangun ruang. Hasil penelitian pada tahap design yaitu memunculkan unsur kearifan lokal Sumbawa pada materi sehingga menghasilkan draf modul matematika berbasis kearifan lokal Sumbawa untuk divalidasi. Hasil validasi diperoleh bahwa rata-rata hasil validasi ahli materi 91.67%, ahli bahasa 90% dan ahli media 91.15%. Rata-rata hasil validasi ketiga spek yaitu 90.94% dan dikategorikan sangat valid, sehingga dapat disimpulkan bahwa modul matematika berbasis kearifan lokal Sumbawa dikatakan sangat valid dan layak digunakan oleh siswa sekolah dasar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/33166
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31654
2022-07-21T08:37:58Z
kreano:ART
nmb a2200000Iu 4500
"220601 2022 eng "
2442-4218
2086-2334
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Selecta Capita of Mathematics E-Book for SHS on Contextual Teaching and Learning (CTL) Approach
Octaria, Dina
Universitas PGRI Palembang https://scholar.google.co.id/citations?user=BquW4-XlNSsC&hl=id&oi=ao https://orcid.org/0000-0003-0733-1550
Kesumawati, Nila
[Scopus ID: 57205392929] Universitas PGRI Palembang https://www.scopus.com/authid/detail.uri?authorId=57205392929 https://orcid.org/0000-0003-4796-6876
Retta, Allen Marga
Universitas PGRI Palembang https://scholar.google.co.id/citations?hl=id&user=BqjYzzsAAAAJ https://orcid.org/0000-0002-1571-4204
Array
Selecta capita of mathematics is a subject that discusses algebra, geometry, and high school calculus material. Students face obstacles during the learning process: misconceptions about studying selecta capita of mathematics and the lack of electronic textbooks. Therefore, it is necessary to have electronic textbooks that can help students to solve problems by prioritizing independence in the learning process. This study aims to produce a selecta capita of mathematics e-books for SHS on a reasonable and practical contextual teaching and learning (CTL) approach and to see the effectiveness of the e-book that has been developed. The development of selecta capita of mathematics e-book for SHS on CTL approach refers to ADDIE development model. The instruments used to determine the quality of a developed e-book are (1) questionnaires to measure the validity, (2) student response questionnaires to measure practicality, and (3) learning outcomes test questions. The results showed that selecta capita of mathematics e-books for SHS based on the CTL approach developed was good quality and could be used in learning.
Kapita selekta matematika merupakan mata kuliah yang membahas materi aljabar, geometri dan kalkulus sekolah menengah atas. Salah satu kendala yang dihadapi peserta didik selama proses pembelajaran yaitu terdapat miskonsepsi dalam mempelajari kapita selekta matematika serta masih minimnya buku ajar elektronik. Oleh karena itu, diperlukan adanya bahan ajar elektronik yang dapat membantu peserta didik memecahkan permasalahan dengan mengutamakan kemandirian dalam proses pembelajaran. Penelitian ini bertujuan untuk menghasilkan e-book kapita selekta matematika SMA berbasis pendekatan contextual teaching and learning (CTL) yang valid dan praktis, serta melihat keefektifan e-book yang telah dikembangkan. Pengembangan e-book kapita selekta matematika SMA berbasis pendekatan CTL mengacu pada model pengembangan ADDIE. Instrumen yang digunakan untuk mengetahui kualitas e-book yang dikembangkan, yakni: (1) angket untuk mengukur kevalidan; (2) angket respon peserta didik untuk mengukur kepraktisan; (3) soal tes hasil belajar. Hasil penelitian menunjukkan e-book kapita selekta matematika SMA berbasis pendekatan CTL yang telah dikembangkan berkualitas baik dan dapat digunakan dalam pembelajaran.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31654
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Palembang, Sumatera Selatan, Indonesia
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Senior High School Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/33342
2022-07-21T08:37:58Z
kreano:ART
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"220601 2022 eng "
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Sign Language Mathematics Lecture Video as Assistive Technology for Inclusive Class in Higher Education
Sugiman, Sugiman
[Scopus ID: 56287561600] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=56287561600 http://orcid.org/0000-0002-1656-6661
Suyitno, Amin
[Scopus ID: 57194030021] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=57194030021 http://orcid.org/0000-0001-7800-2426
Pujiastuti, Emi
[Scopus ID: 57194046297] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=57194046297 http://orcid.org/0000-0001-5222-2906
Sugiharti, Endang
[Scopus ID: 56771330700] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=56771330700 http://orcid.org/0000-0002-4865-3305
Wusqo, Indah Urwatin
[Scopus ID: 57196087462] Universitas Negeri Semarang https://www.scopus.com/authid/detail.uri?authorId=57196087462 http://orcid.org/0000-0002-4582-2214
Array
This research was motivated by the acceptance of one deaf student in the Department of Computer Science UNNES in the 2020/2021 academic year. Therefore, this research aims to provide the study with efforts to increase the absorption of deaf students in the inclusive class through the discovery of Assistive Technology. The method used in this research is Mixed Method with a qualitative and Research Development (R D) approach. Data collection includes class observations, interviews, triangulation of results, and stages of R D. Research activities include: (1) lecturer of mathematical courses made PPt files, filled in Lecturer's Voice, and filled in Sign Language. (2) Video tested in inclusive class. (3) Finalization of Assistive Technology Videos and the results were noted. Research Results: (1) multi-function video prototypes were obtained for deaf students in inclusive classes in mathematical courses. (2) There was an increase in the activity and absorption of students in the inclusive class. In conclusion, it is necessary to make assistive technology in the form of learning videos that contain sign language to increase the absorption of deaf students in the inclusive class in mathematical courses.
Penelitian ini dilatarbelakangi telah diterimanya satu mahasiswa Tunarungu pada Jurusan Ilmu Komputer UNNES pada tahun ajaran 2020/2021. Oleh karena itu tujuan penelitian ini adalah memberikan kajian upaya meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif melalui penemuan Teknologi Asistif. Metode dalam penelitian ini menggunakan metode mixed method dengan pendekatan kualitatif dan Research Development (R D). Pengumpulan data meliputi; observasi kelas, wawancara, triangulasi hasil, dan tahapan R D. Kegiatan penelitian meliputi: (1) dosen pengampu mata kuliah matematis membuat file PPt, diisi suara dosen, dan diisi Bahasa Isyaratnya. (2) Video diujicobakan di kelas Inklusif. (3) Finalisasi video Teknologi Asistif dan dicatat hasilnya. Hasil penelitian: (1) Diperoleh Prototip video Multi-Fungsi untuk mahasiswa Tunarungu di kelas Inklusif pada mata kuliah matematis. (2) Ada peningkatan aktivitas dan Daya Serap mahasiswa di kelas Inklusif. Kesimpulannya: Untuk meningkatkan daya serap mahasiswa Tunarungu di kelas Insklusif pada mata kuliah matematis, perlu dibuat Teknologi Asistif berupa video pembelajaran yang berisi Bahasa Isyarat.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/33342
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Semarang, Jawa Tengah, Indonesia
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College Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/35233
2022-07-21T08:37:58Z
kreano:ART
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"220601 2022 eng "
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The Influence of Mathematical Creative Thinking Ability on Students' Self-Regulated Learning Through a Scientific Approach
Mubarika, Melinda Putri
Universitas Pasundan https://scholar.google.co.id/citations?user=zxS0G_oAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-8861-5306
Faiqoh, Elok
SMAN 1 Lembang https://scholar.google.co.id/citations?hl=id&user=swH4bosAAAAJ https://orcid.org/0000-0002-7158-6446
Susilawati, Susilawati
SMAN 1 Lembang https://scholar.google.co.id/citations?hl=id&user=8s8_8RQAAAAJ https://orcid.org/0000-0002-1961-0453
Raharjo, Totok Dwi
SMKN 12 Bandung https://orcid.org/0000-0002-1458-8576 https://orcid.org/0000-0002-1458-8576
Yaniawati, Poppy
[Scopus ID: 57204465477] Universitas Pasundan https://www.scopus.com/authid/detail.uri?authorId=57204465477 https://orcid.org/0000-0003-2718-317X
Array
The purpose of this study was to improve the ability of creative thinking, to see the picture of self-regulated learning, and to analyze the effect of creative thinking ability on self-regulated learning through the implementation of the Scientific approach. This research method is a mixed method of insertion type. The research instrument used was a creative thinking ability test, observation, self-regulated learning scale, and interviews. The population in this study were students in a private high school in Bandung with a sample of 2 classes. The increase in creative thinking skills was analyzed by normalized gain scores, the description of self-regulated learning was analyzed by Post Hoc Tests, while the effect of creative thinking skills on self-regulated learning was used regression analysis. The results showed that the increase in the creative thinking ability of students who received the Scientific approach was better than the students who received conventional learning, there was no difference in the self-regulated learning of students who received learning using the Scientific approach and conventional models, and there was no difference the effect of creative thinking ability on self-regulated learning in learning with scientific approaches, and conventional ones.
Tujuan penelitian ini adalah untuk meningkatkan kemampuan berfikir kreatif, melihat gambaran kemandirian belajar, dan menganalisis pengaruh kemampuan berfikir kreatif terhadap kemandirian belajar melalui implementasi pendekatan scientific. Penelitian ini menggunakan metode campuran tipe penyisipan. Instrumen penelitian yang digunakan adalah tes kemampuan berpikir kreatif, observasi, skala kemandirian belajar, dan wawancara. Populasi dalam penelitian ini adalah peserta didik di salah satu SMA swasta Bandung dengan sampel sebanyak 2 kelas. Peningkatan kemampuan berpikir kreatif dianalisis dengan skor gain ternormalisasi, gambaran kemandirian belajar dianalisis dengan Tes Post Hoc, sedangkan pengaruh kemampuan berpikir kreatif terhadap kemandirian belajar digunakan analisis regresi. Hasil penelitian menunjukkan bahwa peningkatan kemampuan berfikir kreatif peserta didik yang memperoleh pendekatan Scientific lebih baik daripada peserta didik yang memperoleh pembelajaran konvensional, tidak terdapat perbedaan kemandirian belajar peserta didik yang memperoleh pembelajaran dengan pendekatan Scientific maupun konvensional, serta tidak terdapat pengaruh kemampuan berfikir kreatif terhadap kemandirian belajar pada pembelajaran dengan pendekatan Scientific, maupun konvensional.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/35233
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Bandung, Jawa Barat, Indonesia
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Student of Senior High School
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34363
2022-07-21T08:37:58Z
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"220601 2022 eng "
2442-4218
2086-2334
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Susilo, Christina Yulia
Universitas Kristen Satya Wacana https://orcid.org/0000-0002-5411-8018
Prihatnani, Erlina
https://scholar.google.co.id/citations?user=ey7NYagAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-9446-4057
Slow learners have lower grasping power, but that doesn't mean they don't have the same learning opportunities as children in their age group. This qualitative research aims to identify difficulties, design and apply scaffolding to slow learners in integers. The subject is slow learner student who is in class VIII Junior High School. Data collection techniques in this study are test, interview and documentation. The results showed that the subject inability to interpret the basic concepts of integers, jump count, compare integers, addition and subtraction on integers. Scaffolding that has been successfully used to help that difficulties is scaffolding for effective handling, goal-oriented and manipulative media. The assistance provided must be contextual, concrete, logical and not in the form of instructions with long sentences. Pictures, videos, representative activities and manipulative media that can be used repeatedly by the subject also succeeded in helping him understand the concept of integers.
Anak slow learner memiliki daya tangkap lebih lambat, namun bukan berarti mereka tidak memiliki kesempatan belajar yang sama seperti anak-anak pada kelompok usianya. Penelitian kualitatif ini bertujuan untuk mengidentifikasi kesulitan, merancang dan menerapkan scaffolding terhadap slow learner pada bilangan bulat. Subjek adalah siswa ABK slow learner yang berada di kelas VIII SMP Negeri 1 Salatiga. Teknik pengumpulan data dalam penelitian ini adalah teknik tes, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa subjek mengalami ketidakmampuan memaknai konsep dasar bilangan bulat negatif, menentukan konsep hitung loncat, membandingkan bilangan bulat, melakukan operasi penjumlahan dan pengurangan bilangan bulat. Scaffolding yang berhasil membantu kesulitan ABK adalah scaffolding penanganan secara efektif, berorientasi pada tujuan serta media manipulatif. Bantuan yang diberikan harus bersifat kontekstual, konkret, logis dan tidak berupa instruksi dengan kalimat yang panjang. Gambar, video, aktivitas representatif serta media manipulative yang dapat digunakan berulang oleh subjek juga berhasil membantunya dalam memahami konsep bilangan bulat.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34363
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34701
2022-07-21T08:37:58Z
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"220601 2022 eng "
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2086-2334
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Development of Arithmetic Rows and Series Learning Media in Malay Islam Context
Saputrama, Rendi
UIN Raden Fatah Palembang https://scholar.google.com/citations?hl=en&user=ApIJiT8AAAAJ https://orcid.org/0000-0002-7686-3692
Fitrianti, Yuli
UIN Raden Fatah Palembang https://scholar.google.co.id/citations?hl=id&user=MH2rPTYAAAAJ https://orcid.org/0000-0001-9908-6534
Ramury, Feli
UIN Raden Fatah Palembang https://scholar.google.co.id/citations?hl=id&user=i2LswwcAAAAJ https://orcid.org/0000-0001-8370-1504
Array
This study aims to produce computer-based mathematics learning media using the Adobe Animate CC application on arithmetic sequences and series material in the context of Malay Islam with valid and prismatic categories. This type of research is design research in the development study section of the Akker method with the Tessmer procedure which consists of a preliminary stage and a prototyping stage with a formative evaluation flow (self-evaluation, one-to-one, small group, and field test stages). The research subjects were students of class XI MA Aulia Cendekia Palembang. The results show that the learning media developed is valid and practical.
Penelitian ini bertujuan untuk menghasilkan media pembelajaran matematika berbasis komputer menggunakan aplikasi Adobe Animate CC pada materi barisan dan deret aritmetika dalam konteks Islam Melayu dengan kategori valid dan priaktis. Jenis penelitian ini adalah design research pada bagian development study metode Akker dengan prosedur Tessmer yang terdiri dari tahap preliminary dan tahap prototyping dengan alur formative evaluation (tahap selft evaluation, one-to-one, small group, dan field test). Subjek penelitian adalah siswa kelas XI MA Aulia Cendekia Palembang. Hasil menunjukkan bahwa media pembelajaran yang dikembangkan valid dan praktis.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34701
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/34701/88810
Learning Media
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Class XI students
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/35221
2023-03-19T22:29:04Z
kreano:ART
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"220601 2022 eng "
2442-4218
2086-2334
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Junior High School Students’ Mathematical Communication in the Written Answers Problem
Buhaerah, Buhaerah
Institut Agama Islam Negeri Parepare https://scholar.google.co.id/citations?user=ekGGswoAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-6042-3169
Nasir, Muhammad
Universitas Muhammadiyah Parepare https://orcid.org/0000-0003-1852-8287
Array
The mathematical communication of junior high school students is contained in written answers to mathematics, especially in finding patterns of problem-solving, presentation, and rewriting using the language, which is the purpose of this research. Expressing a mathematical situation into a mathematical model in writing can be done by reading and understanding the problem repeatedly, making connections between mathematical concepts and relevant images, making observations on the pictures given, then sorting the numbers based on the views, providing a complete explanation. Then ask students to illustrate the correct and correct answers in their language. The need to pay attention and maximize the time for students to communicate their findings. Creating a learning atmosphere that supports mathematical communication by getting students to dare to express opinions or ideas related to lessons and enrich themselves by seeking information from various sources.
Komunikasi matematis siswa SMP yang terkandung dalam jawaban tertulis matematika, terutama dalam menemukan pola pemecahan masalah, penyajian, dan penulisan ulang menggunakan bahasanya. Menyatakan situasi matematika ke dalam model matematika secara tertulis, dapat dilakukan dengan cara membaca dan memahami masalah secara berulang-ulang, membuat hubungan antara konsep matematika dan gambar yang relevan, melakukan pengamatan pada gambar yang diberikan, kemudian mengurutkan angka berdasarkan gambar, memberikan penjelasan yang lengkap, kemudian meminta siswa untuk mengilustrasikan jawaban dalam bahasa mereka sendiri yang benar dan benar. Perlunya memperhatikan dan memaksimalkan waktu bagi siswa untuk mengomunikasikan temuannya. Menciptakan suasana belajar yang mendukung komunikasi matematis dengan cara membiasakan siswa memberanikan diri mengemukakan pendapat atau gagasan terkait pelajaran, dan memperkaya diri dengan mencari informasi dari berbagai sumber.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/35221
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/35221/89937
97D60 Student assessment, achievement control and rating (aspects of mathematics education)
97D60 Student assessment, achievement control and rating (aspects of mathematics education)
97D60 Student assessment, achievement control and rating (aspects of mathematics education)
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31661
2022-07-21T08:37:58Z
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"220601 2022 eng "
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2086-2334
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Two-Variables Linear System: A Smartphone-Based-E-Module with a Realistic Mathematic Education Approach
Fahmi, Syariful
Universitas Ahmad Dahlan https://scholar.google.co.id/citations?hl=id&user=wAFB710AAAAJ https://orcid.org/0000-0001-6883-4536
Rahmawati, Rafika Yuni
Universitas Ahmad Dahlan https://scholar.google.co.id/citations?user=wgaMO1QAAAAJ https://orcid.org/0000-0002-1983-9936
Priwantoro, Soffi Widyanesti
Universitas Ahmad Dahlan https://scholar.google.co.id/citations?hl=id&user=Led5PfQAAAAJ https://orcid.org/0000-0002-0706-1549
Array
An innovative teaching material such as e-module were needed to assist students understanding the concept of mathematics. In this Research is develop an e-module using Realistic Mathematics Education approach in Linear Equation System Two Variables. Research method is using ADDIE model which consist of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The validators of this research were content and media experts, while the research subjects were students of 7th grades in Pleret Bantul Junior High School. The instruments used in data collection were interview and questionnaire. By the calculation results, the e-module was considered feasible by contents and media experts. From the validation of content expert get average of 3.56 with very good criteria, while from the media expert get 3.65 with very good criteria. The e-module was considered practical according to the students’ responses. In terms of practicality, average score of small class trial was 3.17 with good criteria, while average score of large class trial was 3.22 with good criteria. So, the average score based on content and media experts also student class trials get 3.40 with very good criteria. Therefore, smartphone-based e-module with realistic mathematics education approach on linear equation system with two variables material was feasible to use.
Penelitian ini bertujuan untuk mengembangkan e-modul dengan berbasis Realistic Mathematics Education (RME) pada Sistem Persamaan Linier Dua Variabel. Metode penelitian yang digunakan adalah model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Validator penelitian ini yaitu ahli materi dan media serta subjek penelitian adalah peserta didik kelas VIII SMP Negeri 1 Pleret Bantul. Instrumen yang digunakan dalam pengumpulan data penelitian berupa wawancara dan angket. Berdasarkan hasil perhitungan, e-modul termasuk layak oleh ahli materi dan ahli media. Dari validasi ahli materi dan media mendapatkan kategori yang sama yaitu sangat baik dengan nilai rata-rata 3,56 dan 3,65. Berdasarkan uji kepada peserta didik e-modul termasuk praktis dengan kriteria baik pada uji coba kelas kecil dan besar dengan nilai 3,17 dan 3,22. Berdasarkan dari rata-rata gabungan ahli materi dan media serta uji coba peserta didik mencapai rata-rata skor 3,40 dengan kriteria sangat baik. Kesimpulannya e-modul berbasis smartphone dengan pendekatan Realistic Mathematics Education pada materi sistem persamaan linear dua variabel layak digunakan.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31661
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/31661/81356
Yogyakarta, Indonesia
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Junior Highschool
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/32954
2022-07-21T08:37:58Z
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"220601 2022 eng "
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2086-2334
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Development of Elementary Linear Algebra Learning Video Media in Islamic Context
Mattoliang, Lisnasari Andi
Universitas Islam Negeri Alauddin Makassar https://scholar.google.co.id/citations?user=uql1Gb0AAAAJ&hl=id&oi=ao
Majid, Ahmad Farham
Universitas Islam Negeri Alauddin Makassar https://scholar.google.co.id/citations?hl=id&user=h82TnhMAAAAJ https://orcid.org/0000-0003-3504-6212
Hasan, Rezkianti
Universitas Islam Negeri Alauddin Makassar
Baharuddin, Baharuddin
Universitas Islam Negeri Alauddin Makassar https://scholar.google.co.id/citations?hl=id&user=jP_kAeoAAAAJ
Nur, Fitriani
[Scopus ID: 57205056050] Universitas Islam Negeri Alauddin Makassar https://scholar.google.co.id/citations?hl=id&user=w6zN_NAAAAAJ https://orcid.org/0000-0003-0131-0994
Array
The development of online learning is increasingly rapid, especially during the Covid-19 pandemic which demands an innovation in the education system. However, this development is not accompanied by the availability of innovative learning media. Therefore, this study aims to develop an elementary linear algebra learning video media in Islamic context. This research type is research and development using a 4D development model consisting of 4 stages, namely define, design, develop, and disseminate. The subjects of this research trial were students of the Department of Mathematics Education, class of 2020 B, Faculty of Tarbiyah and Teacher Training at UIN Alauddin Makassar. The research data were obtained using questionnaires, observations, and learning outcomes tests. The data is processed through the analysis of validity, practicality, and effectiveness. The results showed that the video media that had been developed had met the criteria of being valid, practical, and effective. Thus, this learning video media can be a solution to better support the implementation of online learning.
Perkembangan pembelajaran daring semakin pesat khususnya di masa Pandemi Covid-19 yang menuntut adanya inovasi sistem pendidikan. Namun, perkembangan ini tidak diiringi dengan ketersediaan media pembelajaran yang inovatif. Karena itu, penelitian ini bertujuan untuk mengembangkan media video pembelajaran aljabar linear elementer dalam konteks Islam. Jenis penelitian ini adalah penelitian dan pengembangan (research and development) dengan menggunakan model pengembangan 4D yang terdiri dari 4 tahapan yaitu define, design, develop, dan disseminate. Subjek uji coba penelitian ini adalah mahasiswa Jurusan Pendidikan Matematika, angkatan 2020 kelas B, Fakultas Tarbiyah dan Keguruan UIN Alauddin Makassar. Data penelitian diperoleh dengan menggunakan angket, observasi, dan tes hasil belajar. Data diolah melalui analisis kevalidan, kepraktsian, dan keefektifan. Hasil penelitian menunjukkan bahwa media video pembelajaran aljabar linear elementer dalam konteks Islam yang dikembangkan telah memenuhi kriteria valid, praktis, dan efektif. Dengan demikian, media video pembelajaran ini dapat menjadi solusi untuk mendukung terlaksananya pembelajaran daring dengan lebih baik.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/32954
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Makasar, Indonesia
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College Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31731
2022-07-21T08:37:58Z
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"220601 2022 eng "
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2086-2334
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Cognitive Development of Mathematics Education Students based on Piaget's Theory in terms of Gender Differences
Laja, Yosepha Patricia Wua
Universitas Timor https://scholar.google.co.id/citations?user=ERTfyckAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-2177-3251
Hijriani, Lailin
Universitas Timor https://scholar.google.co.id/citations?hl=id&user=CD0qb94AAAAJ https://orcid.org/0000-0002-0426-7859
Array
This study aims to understand the cognitive development of mathematics education students based on Piaget's theory in terms of gender differences. This research method is descriptive quantitative research with the research subjects being students of mathematics education at Timor Universities. Students' cognitive development was measured using the Logical Operations Test (LOT), which consisted of 14 numbers. LOT questions are given to students, the results are analyzed and described. The results showed that the cognitive development stage for females was 19.18% in the initial concrete stage, 36.99% in the final concrete stage, 13.70% in the initial formal stage and 1.37% in the final formal stage. Male at 9.59% in the initial concrete stage, 6.85% in the final concrete stage, 9.59% in the initial formal stage and 2.74% in the final formal stage. Meanwhile, students' understanding based on seven logical operations is in low understanding for each type.
Penelitian ini bertujuan untuk mengetahui perkembangan kognitif mahasiswa pendidikan matematika berdasarkan teori Piaget ditinjau dari perbedaan jenis kelamin. Metode penelitian ini adalah penelitian deskriptif kuantitatif dengan subjek penelitian adalah mahasiswa pendidikan matematika Universitas Timor. Perkembangan kognitif mahasiswa diukur dengan menggunakan Tes Operasi Logis (TOL) yang berjumlah 14 nomor. Soal TOL diberikan kepada mahasiswa, hasilnya dianalisis dan dideskripsikan. Hasil penelitian menunjukkan bahwa tahap perkembangan kognitif sebesar 19,18% tahap konkret awal, 36,99 % tahap konkret akhir, 13,70% tahap formal awal dan 1,37% tahap formal akhir bagi mahasiswa perempuan. Sementara hasil pemetaan tahap perkembangan kognitif sebesar 9,59% tahap konkret awal, 6,85 % tahap konkret akhir, 9,59% tahap formal awal dan 2,74% tahap formal akhir bagi mahasiswa laki-laki. Sementara itu pemahaman mahasiswa berdasarkan 7 operasi logis berada dalam pemahaman rendah untuk masing-masing tipe.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31731
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Timor, Indonesia
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College Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/34995
2022-07-21T08:37:58Z
kreano:ART
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"220601 2022 eng "
2442-4218
2086-2334
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Priatna, Nanang
https://www.scopus.com/authid/detail.uri?authorId=57195476736 https://orcid.org/0000-0003-2294-745X
Mustika Sari, Rika Mulyati
UNIVERSITAS SINGAPERBANGSA KARAWANG https://www.scopus.com/authid/detail.uri?authorId=57224698146 http://orcid.org/0000-0002-4057-2420
The application of project based blended learning in analyzing mathematical spatial literacy is described in this article. The research method used is descriptive quantitative. Participants in the study consisted of 33 students of class XI at one public high school in Bandung Regency. The type of research used is pre-experimental with a one-shot case study design, the subject is taken by simple random sampling using purposive sampling technique. Data analysis in this study is quantitative data analysis in the form of descriptive statistical tests and differential statistical tests. Based on the results of calculations using descriptive statistical tests that students in the high category were 10 students (3%), the medium category was 21 students (64%) and the low category was 2 students (6%). The results of the differential analysis for the normality test of the data are not normally distributed and from the results of the calculation of the median test obtained 0,0148782 ≥ 0,025, this means that the results of this test conclude that at a 95% confidence interval, the median mathematical spatial literacy ability of students after the Project based blended learning model is applied can reach KKM.
Penerapan project based blended learning dalam menganalisis literasi spasial matematis dideskripsikan dalam artikel ini. Metode penelitian yang digunakan adalah deskriptif kuantitatif. Partisipan dalam penelitian terdiri dari 33 siswa kelas XI pada satu SMA Negeri Kabupaten Bandung. Jenis penelitian yang digunakan pre-experimental dengan desain one shot case study, subjek diambil secara simple random sampling dengan menggunakan teknik purposive sampling. Analisis data dalam penelitian ini adalah analisis data kuantitatif berupa uji statistik deskriptif dan uji statistik iferensial. Berdasarkan hasil perhitungan menggunakan uji statistik deskriptif bahwa siswa yang memiliki kategori tinggi 10 siswa (3%), kategori sedang 21 siswa (64%) dan kategori rendah 2 siswa (6%). Hasil analisis iferensial untuk uji normalitas data tidak berdistribusi normal dan dari hasil perhitungan uji median diperoleh 0,0148782 ≥ 0,025, ini berarti Hasil pengujian ini memberikan kesimpulan bahwa pada selang kepercayaan 95%, median kemampuan literasi spasial matematis siswa setela diterapkan model Project based blended learning dapat mencapai KKM.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/34995
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/32620
2022-07-21T08:37:58Z
kreano:ART
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"220601 2022 eng "
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2086-2334
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Implementation of Didactical Design on Circle Material at Junior High School
Nopriana, Tri
[Scopus ID: 57207956216] Universitas Swadaya Gunung Jati https://www.scopus.com/authid/detail.uri?authorId=57207956216 https://orcid.org/0000-0002-2927-3403
Rosita, Cita Dwi
Universitas Swadaya Gunung Jati https://orcid.org/0000-0002-5988-9399 https://orcid.org/0000-0002-5988-9399
Halbi, Diana
Universitas Swadaya Gunung Jati https://orcid.org/0000-0001-7531-7027 https://orcid.org/0000-0001-7531-7027
Array
This study aimed to implement a didactic situation design to overcome learning obstacles in the circumference and area of the circle. The method used is qualitative research with Didactical Design Research which goes through the last two stages, namely metapedadidactic analysis and retrospective analysis. The instrument used is a didactic situation design prepared by Rosita, Maharani, Tonah Munfi (2020) and interview guidelines. Based on the implementation results, the didactic situation that has been designed has not been able to overcome students' learning obstacles fully. In addition, a new learning obstacle appears in the concept of the circumference of a circle. Not all students can measure the length of the curvature of a circle because there are inaccurate measurement results. In this study, the didactic design was revised regarding the circumference and area of a circle based on metapedadidactic and retrospective analysis.
Penelitian ini bertujuan untuk mengimplementasikan rancangan situasi didaktis sebagai upaya mengatasi learning obstacle pada materi keliling dan luas lingkaran. Metode yang digunakan adalah penelitian kualitatif dengan Didactical Design Research yang melalui dua tahap terakhir yaitu analisis metapedadidaktik dan analisis retrospektif. Instrumen yang digunakan berupa rancangan situasi didaktis yang telah disusun oleh Rosita, Maharani, Tonah Munfi (2020) serta pedoman wawancara. Berdasarkan hasil implementasi, situasi didaktis yang telah dirancang belum sepenuhnya dapat mengatasi learning obstacle siswa. Selain itu, terdapat learning obstacle baru yang muncul pada konsep keliling lingkaran yaitu tidak semua siswa mampu mengukur panjang lengkungan lingkaran karena terdapat hasil pengukuran yang kurang akurat.Pada penelitian ini, dilakukan perbaikan kembali desain didaktis mengenai konsep keliling dan luas lingkaran yang disusun berdasarkan analisis metapedadidaktik dan retrospektif.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/32620
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Cirebon, Jawa Barat, Indonesia
-
Junior Highschool Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/35275
2022-07-21T08:37:58Z
kreano:ART
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"220601 2022 eng "
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2086-2334
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Analysis of Elementary School Students' Difficulties in Fraction Addition
Wulandari, Dwi
Universitas Muhammadiyah Sidoarjo https://scholar.google.com/citations?hl=id&user=YnjzW60AAAAJ http://orcid.org/0000-0002-5147-7816
Amir, Mohammad Faizal
[Scopus ID: 57211296553] Universitas Muhammadiyah Sidoarjo https://www.scopus.com/authid/detail.uri?authorId=57211296553 http://orcid.org/0000-0003-2352-2357
Array
This study aims to analyze the fraction addition difficulties of fourth-grade students at SDN Candinegoro No. 484. This study utilizes a qualitative approach and case study method. This study's data collection methods included tests and interviews. Data analysis consists of data reduction, data presentation, and data verification. The results of the analysis indicate that students have difficulty learning fraction addition. Students' difficulties with applying concepts, applying principles, and solving verbal problems. Through this study, it is anticipated that teachers will be able to identify the types of difficulties encountered by students when learning fraction addition. Hence, teachers can overcome the errors made by students when working on fraction addition problems. Moreover, teachers can use these guidelines when creating lesson plans to anticipate that there will be no fraction-related difficulties.
Penelitian ini bertujuan untuk menganalisis kesulitan penjumlahan pecahan siswa kelas IV SDN Candinegoro No. 484. Penelitian ini menggunakan pendekatan kualitatif dan metode studi kasus. Metode pengumpulan data penelitian ini meliputi tes dan wawancara. Analisis data terdiri dari reduksi data, penyajian data, dan verifikasi data. Hasil analisis menunjukkan bahwa siswa mengalami kesulitan dalam mempelajari penjumlahan pecahan. Kesulitan yang dialami siswa pada saat menggunakan konsep, prinsip, dan menyelesaikan masalah verbal. Melalui penelitian ini diharapkan guru dapat mengidentifikasi jenis-jenis kesulitan yang dihadapi siswa ketika mempelajari penjumlahan pecahan. Dengan demikian, guru dapat mengatasi kesalahan yang dilakukan siswa saat mengerjakan soal penjumlahan pecahan. Selain itu, guru dapat menggunakan pedoman tersebut saat membuat rencana pelaksanaan pembelajaran untuk mengantisipasi agar tidak ada kesulitan terkait pecahan.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/35275
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Sidoarjo, Jawa Timur, Indonesia
-
Elementary School Student
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/33286
2022-07-21T08:37:58Z
kreano:ART
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"220601 2022 eng "
2442-4218
2086-2334
dc
Ardiansyah, Kamal
https://orcid.org/0000-0003-1473-9220
Kurniati, Dian
FKIP Universitas Jember https://scholar.google.com/citations?user=KL172u8AAAAJ&hl=en&oi=ao https://orcid.org/0000-0002-9108-0434
Trapsilasiwi, Dinawati
https://scholar.google.com/citations?user=K79RE2cAAAAJ&hl=en&oi=ao https://orcid.org/0000-0002-0585-9936
Osman, Sharifah
https://scholar.google.com/citations?user=hjN9-vMAAAAJ&hl=en&oi=ao https://orcid.org/0000-0003-2896-9377
The aims of this study are (1) to describe the critical thinking processes of truth-seekers students in solving math problems with contradiction information based on the theory of mental mechanisms and structures, and (2) to find valid and effective learning models to improve the critical thinking processes of truth-seekers students. The subjects of this study were truth-seekers at SMPN 7 Jember. Data collection methods in this study were tests, observations, and interviews. The results of the research are that students who do truth-seeking in this study build mental mechanisms consisting of interiorization, coordination, and encapsulation and construct all mental structures, namely actions, processes, objects, and schemas. So, it can be concluded that the mental mechanism process of truth-seekers students in this study is not complete even though the mental structures have all been constructed in their minds. The model found to improve the critical thinking process based on the research findings is the infusion learning model by focusing on the habit of solving mathematical problems with contradiction information.
Tujuan penelitian ini adalah (1) mendeskripsikan proses berpikir kritis siswa truth-seekers dalam menyelesaikan soal matematika dengan informasi yang kontradiksi berdasarkan teori mekanisme dan struktur mental, dan (2) menemukan model pembelajaran yang valid dan efektif untuk meningkatkan proses berpikir kritis siswa yang truth-seekers. Subjek penelitian ini adalah siswa yang truth-seekers di SMPN 7 Jember. Metode pengumpulan data pada penelitian ini adalah tes, observasi, dan wawancara. Hasil dari penelitian yaitu siswa yang melakukan truth-seeking dalam penelitian ini membangun mekanisme mental yang terdiri dari interiorisasi, koordinasi, dan enkapsulasi serta mengkonstruk seluruh struktur mental yaitu aksi, proses, objek, dan skema. Sehingga dapat disimpulkan bahwa proses mekanisme mental siswa truth-seekers dalam penelitian ini tidak lengkap walaupun struktur mentalnya telah dikonstruk semua dalam pikirannya. Model yang ditemukan untuk meningkatkan proses berpikir kritis berdasarkan temuan penelitian adalah model pembelajaran infusi dengan memfokuskan pada pembiasaan pemecahan masalah matematika dengan informasi yang kontadiksi.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2022-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/33286
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 13, No 1 (2022): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2022 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/32482
2022-12-04T08:12:44Z
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"211201 2021 eng "
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2086-2334
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Widyasari, Nurbaiti
https://scholar.google.co.id/citations?user=RS7Qa-UAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-3183-3983
Nurcahyani, Anisa
https://scholar.google.co.id/citations?hl=id&user=lPta4-UAAAAJ https://orcid.org/0000-0002-6295-426X
The purpose of this study was to develop E-Comic-based mathematics teaching materials on the topic of multiplication and division with the Realistic Mathematics Education (RME) approach. This research is a research and development using the Hannafin and Peck development model. This model consists of three stages, namely needs assessment, design, development and implementation. The subjects in this study were students of class 3A SDN Pinang 2 Tangerang City. The results research obtained included 1) material expert validation got 95,38% with very valid criteria, 2) linguist validation got 87,5% with very valid criteria, 3) media expert validation got 97,5% with very valid criteria. Assessment of student responses 1) small group test got 95,41% with high criteria, 2) large group test got 99% with high criteria. Based on the results of the assessment, the E-Comic-based mathematics teaching materials developed are valid and can be used as additional teaching material for teaching the concept of multiplication and division.
Tujuan penelitian ini adalah mengembangkan bahan ajar matematika berbasis E-Comic pada topik perkalian dan pembagian dengan pendekatan Realistic Mathematics Education (RME). Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan menggunakan model pengembangan Hannafin dan Peck. Model ini terdiri atas tiga tahap, yaitu penilaian kebutuhan, desain, pengembangan dan implementasi. Subjek pada penelitian ini adalah peserta didik kelas 3A SDN Pinang 2 Kota Tangerang. Analisis data yang digunakan adalah deskriptif kuantitatif dengan persentase. Hasil penelitian yang didapatkan antara lain 1) validasi ahli materi mendapatkan 95,38% dengan kriteria sangat valid, 2) validasi ahli bahasa mendapatkan 87,5% dengan kriteria sangat valid, 3) validasi ahli media mendapatkan 97,5% dengan kriteria sangat valid. Penilaian respon peserta didik 1) uji kelompok kecil mendapatkan 95,41% dengan kriteria tinggi, 2) uji coba kelompok besar, mendapatkan 99% dengan kriteria tinggi. Berdasarkan hasil penilaian tersebut maka bahan ajar matematika berbasis E-Comic yang dikembangkan valid dan dapat dijadikan sebagai bahan ajar tambahan untuk pengajaran konsep perkalian dan pembagian.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/32482
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31356
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
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Permatasari, Dwi
Universitas Islam Negeri Raden Intan Lampung https://scholar.google.co.id/citations?hl=id&user=TLoo6noAAAAJ https://orcid.org/0000-0002-1638-4323
Nurhanurawati, Nurhanurawati
https://scholar.google.co.id/citations?user=--VQmo8AAAAJ&hl=id&oi=ao http://orcid.org/0000-0001-8667-8215
The complex internal process of learning is very closely related to thinking because complex activities and closely related to one another is a way of thinking to solve problems and produce something. This article aims to analyze critical thinking skills in solving linear program questions in terms of students' self-concept. This type of research is qualitative research with a case study method. The research subjects were five students of IPA vocational high school. The instruments used were tests, interviews, and questionnaires. The results showed that students with high self-concept, the ability to think critically in solving linear program questions were still low, the low ability to think critically of students in solving questions was still a lot of errors including: (1) Writing incorrect, incorrect and unsystematic concepts, (2) The picture is incomplete, (3) on the student's answer sheet, (4) write down the reasons for the arguments that are still unclear, while the results of the interview show the students can verbally convey answers in solving linear program problems.
Proses internal yang kompleks dalam belajar sangat erat dengan adanya berpikir, karena kegiatan yang kompleks dan berhubungan erat satu dengan yang lain merupakan cara berpikir untuk memecahkan masalah dan menghasilkan sesuatu. Artikel ini bertujuan untuk menganalisis kemampuan berpikir kritis dalam menyelesaikan soal program linear ditinjau dari konsep diri peserta didik. Jenis penelitian ini adalah penelitian kualitatif dengan metode studi kasus. Subjek penelitian adalah lima peserta didik SMA jurusan IPA. Instrument yang digunakan adalah tes, wawancara dan angket. Hasil penelitian menunjukkan bahwa peserta didik dengan konsep diri positif kemampuan berpikir kritis dalam menyelesaikan soal program linear masih rendah, rendahnya kemampuan berpikir kritis peserta didik dalam menyelesaikan soal masih banyak kesalahan diantaranya: (1) Penulisan konsep yang tidak tepat, tidak benar dan tidak sistematis, (2) Gambar yang kurang lengkap, (3) pada lembar jawaban peserta didik, (4) menuliskan alasan argumentasi yang masih kurang jelas, sedangkan hasil wawancara menunjukkan peserta didik mampu menyampaikan secara lisan jawaban dalam menyelesaikan masalah program linear.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31356
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31022
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
2442-4218
2086-2334
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Azis, Yunia Mulyani
STIE Ekuitas Bandung https://scholar.google.co.id/citations?hl=id&user=6-4-N-YAAAAJ https://orcid.org/0000-0003-3942-5316
Leatemia, Meiti
https://orcid.org/0000-0002-1720-4240
The purpose of this study is to analyze the effectiveness of e-learning associated with learning style variables, prior knowledge, and internet self efficacy (ISE) in the Business Mathematics course. The research method uses descriptive statistics and correlations, where the learning styles studied are visual, auditory, reading, and kinesthetic. The results and conclusions of this study are (1) the majority of respondents have a visual learning style, (2) simultaneously learning styles, prior knowledge, and internet self-efficacy affect learning outcomes in e-learning strategies, (3) partially initial knowledge and internet self efficacy does not affect learning outcomes, and (4) The effectiveness of e-learning Business Mathematics is achieved in respondents with visual learning styles, because respondents with this learning style tend to have high internet self-efficacy, even though respondents have low prior knowledge of Mathematics
Tujuan dari penelitian ini adalah untuk menganalisis efektivitas e-learning dikaitkan dengan variabel gaya belajar, pengetahuan awal, dan internet self efficacy (ISE) pada mata kuliah Matematika Bisnis. Metode penelitian menggunakan statitika deskriptif dan korelasi, dimana gaya belajar yang diteliti adalah visual, auditory, reading, dan kinestetik. Hasil dan kesimpulan penelitian ini adalah (1) mayoritas responden mempunyai gaya belajar visual, (2) secara simultan gaya belajar, pengetahuan awal, dan internet self efficacy mempengaruhi hasil belajar dalam strategi e-learning, (3) secara parsial pengetahuan awal dan internet self efficacy tidak mempengaruhi hasil belajar, dan (4) Efektivitas e-learning Matematika Bisnis tercapai pada responden dengan gaya belajar visual, karena responden dengan gaya belajar tersebut cenderung mempunyai internet self efficacy yang tinggi, walaupun responden memiliki pengetahuan awal Matematika yang rendah.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31022
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/30828
2022-12-04T08:12:44Z
kreano:ART
nmb a2200000Iu 4500
"211201 2021 eng "
2442-4218
2086-2334
dc
Astutiani, Risma
https://orcid.org/0000-0003-1185-8275
Isnarto, Isnarto
https://scholar.google.co.id/citations?hl=id&user=fTdJ3X0AAAAJ https://orcid.org/0000-0003-0391-6869
The aims of this research are to know the Problem-Solving Ability (PSA) in Missouri Mathematics Project (MMP) assisted by digital media and Discovery Learning (DL) models to achieve learning mastery, to know the comparison of PSA of MMP assisted by digital media and DL, and to know how PSA students based on Self Confidence (SC) of low and high category. Subjects are 12 students who are unique in the results of the PSA test and self confidence questionnaire. Data collection using documentation, questionnaire, test, and interview. The result is 16 out of 26 students achieved individual mastery, so the percentage of classical completeness was 61,54%, which means that the experimental class hadn’t yet reached 80% classical completeness; the PSA of MMP model assisted by digital media is better than DL model; students with high category sc achieve good criteria on each PSA indicators, whereas learners with low category SC achieve good criteria at the first PSA indicator.
Tujuan penelitian mengetahui ketuntasan klasikal Kemampuan Pemecahan Masalah (KPM) pada pembelajaran daring model Missouri Mathematics Project (MMP) berbantuan media digital; mengetahui perbandingan KPM peserta didik model MMP berbantuan media dengan model Discovery Learning (DL); mengetahui KPM peserta didik model MMP berbantuan media digital ditinjau dari self confidence (sc). Penentuan sampel dan subjek menggunakan teknik purposive sampling. Subjek penelitian 12 peserta didik yang memiliki keunikan pada hasil tes KPM dan angket sc pada kelas eksperimen. Pengambilan data penelitian menggunakan dokumentasi, angket, tes, dan wawancara. Hasil penelitian 16 dari 26 peserta didik mencapai ketuntasan individual, sehingga persentase ketuntasan klasikal 61,54% yang artinya kelas eksperimen belum mencapai ketuntasan klasikal 80%, KPM peserta didik model MMP berbantuan media digital lebih baik daripada KPM peserta didik model DL, dan Peserta didik dengan sc tinggi mencapai kriteria baik pada setiap indikator KPM, sedangkan peserta didik dengan sc rendah mencapai kriteria baik pada indikator KPM pertama.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/30828
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31684
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
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2086-2334
dc
Development E-Book Learning Media Based on Kvisoft Flipbook Maker
Fadillah, Ahmad
Universitas Muhammadiyah Tangerang https://scholar.google.co.id/citations?hl=id&user=zpzQAgIAAAAJ https://orcid.org/0000-0002-9141-1571
Nopitasari, Dian
Universitas Muhammadiyah Tangerang https://scholar.google.co.id/citations?user=2nBuNEMAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-9580-7004
Bilda, Westi
Universitas Muhammadiyah Tangerang https://scholar.google.co.id/citations?hl=id&user=hiuXFL0AAAAJ https://orcid.org/0000-0002-1811-6429
Array
The main purpose of this research is to produce a kvisoft flipbook maker-based ebook learning media product on root material, rank, and logarithms. The research carried out is development research (Development Research) with the ADDIE model. The sample in this study was a student of class X SMK Avicena Rajeg Tangerang Regency in 2021. The data in the study was collected using questionnaires, which consist of expert validation questionnaires, and student response questionnaires. Based on the results of the analysis of research data conducted obtained a value of 76% for media experts and 75.75% for material experts with good categories. The next stage is a practicality test and questionnaire on a small scale and obtained a score of 75.25% with good and practical categories. So it was concluded that the kvisoft flipbook maker-based ebook learning medium is feasible and practically used in math learning.
Tujuan utama penelitian ini adalah untuk menghasilkan produk media pembelajaran ebook berbasis kvisoft flipbook maker pada materi akar, pangkat, dan logaritma. Penelitian yang dilaksanakan adalah penelitian pengembangan (Development Research) dengan model ADDIE. Sampel pada penelitian ini adalah siswa kelas X SMK Avicena Rajeg Kabupaten Tangerang tahun 2021. Data dalam penelitian ini dikumpulkan dengan menggunakan angket, yang terdiri dari angket validasi ahli, dan angket respon siswa. Berdasarkan hasil analisis data penelitian yang dilakukan diperoleh nilai 76% untuk ahli media dan 75,75% untuk ahli materi dengan kategori yang baik. Tahap berikutnya adalah tes kepraktisan dan kuesioner dengan skala kecil dan memperoleh nilai 75,25% dengan kategori baik dan praktis. Jadi disimpulkan bahwa media pembelajaran ebook berbasis kvisoft flipbook maker layak dan praktis digunakan dalam pembelajaran matematika.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31684
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Tangerang, Banten, Indonesia
-
Senior High School Student, Class X
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/32549
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
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Rahmawati, Mira
https://scholar.google.co.id/citations?hl=id&user=GQJOyAYAAAAJ https://orcid.org/0000-0002-0601-9517
Kurniati, Dian
FKIP Universitas Jember https://scholar.google.co.id/citations?hl=id&user=KL172u8AAAAJ https://orcid.org/0000-0002-2207-2676
Trapsilasiwi, Dinawati
https://orcid.org/0000-0002-0482-4643
Osman, Sharifah
https://scholar.google.co.id/citations?hl=id&user=hjN9-vMAAAAJ https://orcid.org/0000-0003-2896-9377
The truth-seeking behaviour of students is the main predictor of someone having critical thinking behaviour. Therefore, it is necessary to conduct research related to students' seeking behaviour in responding to mathematical problems. The purpose of this study was to describe the truth-seeking behaviour of students in working on problems with an unknown universe based on the IDEAL problem-solving model. This research was a qualitative descriptive study, with the stages were (1) determining the research subject, (2) making instruments, (3) giving questions to the subject and recording truth-seeking behaviour, (4) analyzing data, (5) triangulating between observations and interviews. interviews, and (5) conclusions. The results of this study are students tend not to behave truth-seeking in working on problems with an unknown universe based on the IDEAL model. However, students did the steps contained in the IDEAL model, although they did not use all the existing stages. In addition, students tend not to give conclusions that are in accordance with the purpose of the question after working on the problem.
Perilaku truth-seeking siswa merupakan prediktor utama seseorang memiliki perilaku berpikir kritis. Oleh karena itu, perlu dilakukan penelitian yang berkaitan dengan perilaku trth-seeking siswa dalam merespon permasalahan matematika. Tujuan penelitian ini adalah mendeskripsikan perilaku truth-seeking yang dimiliki oleh siswa dalam mengerjakan soal dengan semesta yang tidak diketahui berdasarkan model pemecahan masalah IDEAL. Penelitian ini merupakan penelitian deskriptif kualitatif, dengan tahapan (1) penentuan subjek penelitian, (2) pembuatan instrumen, (3) pemberian soal kepada subjek dan perekaman perilaku truth-seeking, (4) penganalisisan data, (5) triangulasi antara hasil pengamatan dan wawancara, dan (5) penyimpulan. Hasil dari penelitian ini adalah siswa cenderung tidak berperilaku truth-seeking dalam mengerjakan soal dengan semesta yang tidak diketahui berdasarkan model IDEAL. Tetapi, siswa melakukan tahap-tahap yang terdapat di dalam model IDEAL, meskipun tidak menggunakan semua tahapan yang ada. Selain itu, siswa cenderung tidak memberikan kesimpulan yang sesuai dengan tujuan soal setelah mengerjakan soal tersebut.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/32549
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31425
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
2442-4218
2086-2334
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Exploration of Relational Thinking Skills Using Problem Solving of Geometry Transformation
Ramadhan, Sahrul
Universitas Muhammadiyah Malang https://scholar.google.com/citations?hl=id&view_op=list_works&authuser=1&gmla=AJsN-F7FsAPSaI_d8e2uxgYt3j4-vPPvTWSRuYafOM6dcQuKqwMkUlrKwEO-2yDl1EmdqRxmde3y3aB4ASUf8OF1htQPRf-dzhNPQlQ6yU47MsutrL2dNGI&user=PSIBSH0AAAAJ http://orcid.org/0000-0002-3691-4213
Effendi, Moh Mahfud
Universitas Muhammadiyah Malang https://scholar.google.co.id/citations?hl=id&user=D4LrUyoAAAAJ https://orcid.org/0000-0001-9678-6594
Ummah, Siti Khoiruli
[Scopus Id: 57205761866] Universitas Muhammadiyah Malang https://www.scopus.com/authid/detail.uri?authorId=57205761866 http://orcid.org/0000-0001-5141-9424
Array
The aimed study is analyzing the mathematical ability of students with relational thinking skills in geometry transformation material. This study used a descriptive qualitative approach. Data collection techniques were carried out by giving tests based on contextual problems and interviews. The test result was used to measure the effectiveness and completeness of learning outcomes. Furthermore, the result of the interviews supported the data of test results and identified the problem that was faced during the process of the test. The research showed that the most achieved indicator is the first indicator which can write the important information and create the relation about the description of the problem. Meanwhile, the least indicator that has been achieved was the third and fourth indicator which analyzed the relation by using structures, symbols, and properties to find models and re-check in the form of sketching and operating matrices transformation.
Tujuan dari penelitian ini yaitu “mengkaji kemampuan matematis peserta didik dengan relational thinking skill pada materi transformasi geometri”. Penelitian ini menggunakan deskripstif dengan pendekatan kualitatif. Teknik pengumpulan data dilakukan dengan memberikan soal tes berbasis permasalahan kontekstual dan wawancara. Hasil test digunakan untuk mengukur keefektifan dan ketuntasan hasil belajar. Selanjutnya hasil wawancara mendukung data dari hasil tes dan mengidentifikasi masalah yang dihadapi selama proses tes. Hasil penelitian menunjukkan bahwa Indikator yang paling banyak dicapai yaitu indikator pertama yang mana mampu menuliskan informasi penting dan membentuk relasi tentang gambaran sebuah masalah. Sementara itu, indikator yang paling sedikit dicapai adalah indikator ketiga dan keempat yang mana menganalisis relasi dengan menggunakan struktur, simbol, dan sifat untuk mencari model dan mengecek kembali dalam bentuk sketsa dan operasi transformasi matriks.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31425
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/31425/80706
Junior High School, Kediri, Jawa Timur, Indonesia
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8th Student grade
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/30497
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
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2086-2334
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Maidiyah, Erni
https://scholar.google.co.id/citations?user=BVO-28QAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-8361-948X
Anwar, Nadia
Fakultas Keguruan dan Ilmu Pendidikan, Universitas Syiah Kuala https://scholar.google.co.id/citations?hl=id&user=2jujstMAAAAJ https://orcid.org/0000-0001-7180-7643
Mailizar, Mailizar
https://scholar.google.co.id/citations?hl=id&user=Tx1HcF0AAAAJ https://orcid.org/0000-0003-4084-311X
Zaura, Bintang
https://scholar.google.co.id/citations?hl=id&user=Cc0UkNQAAAAJ https://orcid.org/0000-0002-8868-3592
Suryawati, Suryawati
https://scholar.google.co.id/citations?hl=id&user=7y2qtKEAAAAJ https://orcid.org/0000-0001-8731-3832
Harnita, Fahlida
https://orcid.org/0000-0001-5273-6309
Utilization of ethnomathematics which is part and one of learning with a contextual approach is expected to maximize students' mathematical reasoning abilities in learning mathematics. The purpose of this study was to determine the increase in students' mathematical reasoning abilities taught by the PBL model with ethnomathematical nuances. This research was an experimental study with a control group design pre-test-post-test. The research instrument used was a test of mathematical reasoning abilities. Data were analyzed using t-test. The experimental class experienced better mathematical reasoning abilities than the control class. This can be seen from the N-Gain average value of the experimental class of 0.54 with moderate criteria but the control class of 0.24 with low criteria. Based on the results of hypothesis testing, H1 was accepted, namely the increase in mathematical reasoning abilities of students who received learning with the ethnomatic nuanced PBL model better than students who received conventional learning.
Pemanfaatan etnomatematika yang merupakan bagian dan salah satu pembelajaran dengan pendekatan kontekstual diharapkan dapat memaksimalkan kemampuan penalaran matematis siswa dalam pembelajaran matematika. Tujuan penelitian ini adalah untuk mengetahui peningkatan kemampuan penalaran matematis siswa yang diajar dengan model PBL bernuansa etnomatematika. Penelitian ini merupakan penelitian eksperimen dengan desain kelompok kontrol pre-test-post-test. Instrumen penelitian yang digunakan adalah tes kemampuan penalaran matematis. Data dianalisis menggunakan uji-t. Kelas eksperimen mengalami kemampuan penalaran matematis yang lebih baik daripada kelas kontrol. Hal ini terlihat dari nilai rata-rata N-Gain kelas eksperimen sebesar 0,54 dengan kriteria sedang tetapi kelas kontrol sebesar 0,24 dengan kriteria rendah. Berdasarkan hasil pengujian hipotesis, H1 diterima yaitu peningkatan kemampuan penalaran matematis siswa yang mendapat pembelajaran dengan model PBL bernuansa etnomatik lebih baik daripada siswa yang mendapat pembelajaran konvensional.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/30497
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/31550
2022-12-04T08:12:44Z
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Learning Motivation, Self-Regulated Learning, And Mathematical Communication Skills Verbal And Written By Students' In Learning Mathematics During The Covid-19 Pandemic
Efriyadi, Dodi
UNILA (Universitas Lampung) https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=Dodi+Efriyadi http://orcid.org/0000-0002-0464-4415
Nurhanurawati, Nurhanurawati
UNILA (Universitas Lampung) https://scholar.google.co.id/citations?user=--VQmo8AAAAJ&hl=id&oi=ao http://orcid.org/0000-0001-8667-8215
Array
This study aims to determine (1) how the learning motivation, self-regulated learning and verbal mathematical communication skills of students; and (2) how are students' learning motivation, self-regulated learning and mathematical communication skills in writing mathematics learning during the covid-19 pandemic. The research used is a mixed method type Sequential Exploratory Design. The population is students of class XI IPA SMA Negeri 1 Pringsewu. Data was collected using questionnaires, observations, documentation and written mathematical communication skills tests. The results of the study show that learning mathematics during the Covid-19 pandemic where learning motivation and self-regulated learning directly affect students' written mathematical communication skills, but verbal mathematical communication skills really need to be considered because they are still in the low category.
Penelitian ini bertujuan untuk mengetahui (1) bagaimana kemampuan komunikasi matematis secara lisan peserta didik; dan (2) bagaimana motivasi belajar, kemandirian belajar dan kemampuan komunikasi matematis secara tulis peserta didik dalam pembelajaran matematika pada masa pandemi covid-19. Penelitian yang digunakan adalah mixed methods tipe Sequential Exploratory Design. Populasi dalam penelitian ini adalah peserta didik kelas XI IPA SMA N 1 Pringsewu. Pengumpulan data menggunakan kuesioner, observasi, dokumentsi dan tes kemampuan komunikasi matematis tulis. Hasil penelitian menunjukkan pembelajaran matematika selama pandemi Covid-19 dimana motivasi belajar dan kemandirian belajar mempengaruhi secara langsung kemampuan komunikasi matematis secara tulisan peserta didik, tetapi kemampuan komunikasi matematis secara lisan sangat perlu di perhatikan karena masig tergolong dalam kategori rendah.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/31550
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/31550/81044
Soft Skill dan Hard Skill
learning during the covid-19 pandemic
Kelas XI IPA SMA
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/30542
2022-12-04T08:12:44Z
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"211201 2021 eng "
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Microsoft Form as a Scaffolding-Based Geometry Learning Media in Online Learning
Zukhrufurrohmah, Zukhrufurrohmah
Muhammadiyah Malang University https://scholar.google.co.id/citations?hl=id&user=bE0Mu9AAAAAJ https://orcid.org/0000-0002-5982-1087
Dintarini, Mayang
Muhammadiyah Malang University https://scholar.google.co.id/citations?hl=id&user=IFwtsigAAAAJ https://orcid.org/0000-0001-8033-5414
Array
Geometry learning outcomes are lower than other mathematical fields, so media are needed to overcome students' difficulties solving geometry problems. This study aims to produce a product in online learning media for scaffolding-based geometry materials using Microsoft Form. There are three stages of Research and Development research, namely preliminary research, prototyping, and assessment. The validation results show that the scaffolding-based media developed is valid with a percentage of 76%. Field notes show that the scaffolding-based media developed can be used easily and practically by lecturers and students. A positive response was also given by 30 third semester students who used media in learning circle material. The test results showed that 73% of the total number of students scored no less than 70. Therefore, the scaffolding-based media developed was declared valid, practical, and effective in learning circle material.
Hasil belajar geometri lebih rendah dibandingkan bidang matematika lainnya, sehingga diperlukan media untuk mengatasi berbagai kesulitan siswa dalam menyelesaikan permasalahan geometri. Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran online materi geometri berbasis scaffolding menggunakan Microsoft Form. Tiga tahapan penelitian Research and Development penelitian ini yaitu penelitian pendahuluan, pembuatan prototipe, dan asesmen. Hasil validasi menunjukkna bahwa media berbasis scaffolding yang dikembangkan valid dengan persentase 76%. Catatan lapangan menunjukkan media berbasis scaffolding yang dikembangkan dapat digunakan dengan mudah dan praktis oleh dosen maupun mahasiswa. Respon positif juga diberikan oleh 30 mahasiswa semester 3 yang menggunakan media pada pembelajaran materi lingkaran. Hasil tes menunjukkan bahwa 73% dari jumlah mahasiswa mendapatkan nilai tidak kurang dari 70. Oleh karena itu media berbasis scaffolding yang dikembangkan dinyatakan valid, praktis dan efektif dalam pembelajaran materi lingkaran.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/30542
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/30542/78443
Malang, Jawa Timur, Indonesia
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College Student
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/29775
2022-12-04T08:12:44Z
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"211201 2021 eng "
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Permatasari, Bella Ayu
Program Studi Pendidikan Matematika
FKIP Universitas Kristen Satya Wacana https://orcid.org/0000-0003-0576-3210
Prihatnani, Erlina
https://scholar.google.co.id/citations?hl=id&user=ey7NYagAAAAJ http://orcid.org/0000-0001-9446-4057
Math exercises need to be presented in an appealing and pleasing approach. This study aims to promote learning media in the form of a monopoly game as a medium to learn unit conversion while getting to know Central Java cultures. This Research and Development study utilized the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The data collection methods that were used were documentation, tests, and questionnaires. The Jateng Gayeng Monopoly Media had been validated by lecturers and mathematics teachers and declared legally valid with a percentage of 88.8% (excellent), and efficient with a rate of 87.4%. This learning media has also been tested on fifth-grade students of SDN Watuagung 02 Semarang Regency. Moreover, based on the result of the Wilcoxon test at the significant level α = 0.05, it can be concluded that the Jateng Gayeng Monopoly Media effectively enhances students' learning outcomes. This result is expected to inspire the growth of learning media, which elevates Indonesia's local cultures so that Indonesian children will be more proud and love their cultures.
Latihan soal perlu disajikan secara menarik agar tidak membosankan. Penelitian ini bertujuan untuk mengembangkan media pembelajaran monopoli yang dapat digunakan sebagai sarana latihan soal konversi satuan sambil mengenal budaya Jawa Tengah. Penelitian Research and Development ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Metode pengumpulan data yang digunakan ialah dokumentasi, tes, dan angket. Media Monopoli Jateng Gayeng divalidasi oleh dosen dan guru matematika dan dinyatakan valid dengan persentase 88,8% (sangat baik) dan sangat praktis dengan persentase 87,4%. Media ini telah diujicobakan terhadap siswa kelas V SDN Watuagung 02 Kabupaten Semarang dan berdasarkan hasil uji Wilcoxon pada taraf signifikan  0.05 disimpulkan bahwa monopoli Jateng Gayeng efektif untuk meningkatkan hasil belajar siswa. Hasil ini diharapkan dapat menginspirasi munculnya media latihan soal yang mengaitkan dengan budaya lokal daerah-daerah di Indonesia agar anak Indonesia makin bangga dan cinta akan budaya yang dimiliki.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/29775
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/32365
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
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2086-2334
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Putrawan, Agus
Bali State Polytechnic https://scholar.google.co.id/citations?user=FIisiEkAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-5279-3992
Ayuni, Dewinta
https://scholar.google.co.id/citations?hl=id&user=c6rpfKwAAAAJ http://orcid.org/0000-0001-9934-3289
Apsari, Ratih
https://scholar.google.co.id/citations?hl=id&user=Br9KNqAAAAAJ http://orcid.org/0000-0001-7539-8461
This study aimed to investigate and compare the factors that influence students' motivation to learn mathematics during synchronous and asynchronous learning. Although many studies related to these two learning models have been carried out, there is still little research on the analysis related to the mathematics learning motivation of vocational program students during the Covid-19 pandemic. The study involved 109 students (Diploma III and Diploma IV) of vocational universities in Bali who were randomly selected and given two different treatments on the same sample. The primary data collection instrument was arranged in a closed-ended questionnaire. Data were analyzed by using the two-sample paired Wilcoxon Signed Rank Test. The results showed that the motivation to learn mathematics for students in the vocational program during asynchronous online learning tended to be better than when the learning process was conducted synchronously. Based on the interviews conducted, there are several causes related to connectivity constraints, the flexibility of study time and discussion, and ease of access to learning resources.
Penelitian ini bertujuan untuk menginvestigasi dan membandingkan faktor-faktor yang mempengaruhi motivasi belajar matematika siswa selama mengikuti pembelajaran synchronous dan asynchronous. Meskipun studi terkait kedua model pembelajaran ini telah banyak dilakukan, analisis terkait motivasi belajar matematika mahasiswa program vokasi di masa pandemi Covid-19 masih sedikit ditemukan. Penelitian melibatkan 109 mahasiswa (Diploma III dan Diploma IV) perguruan tinggi vokasi di Bali yang dipilih secara acak dan diberikan dua perlakuan berbeda pada sampel yang sama. Instrumen pengumpulan data primer disusun dalam closed-ended questionnaire. Data dianalisis dengan uji dua sampel berpasangan Wilcoxon Signed Rank Test. Hasil penelitian menunjukan bahwa motivasi belajar matematika mahasiswa program vokasi selama mengikuti pembelajaran daring secara asynchronous cenderung lebih baik dibandingkan dengan synchronous. Berdasarkan wawancara yang dilakukan terdapat beberapa penyebab yang terkait dengan kendala konektivitas, fleksibilitas waktu belajar dan diskusi, serta kemudahan dalam akses sumber belajar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/32365
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/32365/83063
https://journal.unnes.ac.id/nju/kreano/article/download/32365/83064
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/30541
2022-12-04T08:12:44Z
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Supporting 7th Grade Students’ Understanding of Angles using Central Java Traditional House
Hartono, Hartono
FPMIPATI, Universitas PGRI Semarang https://orcid.org/0000-0002-4755-732X
Nursyahidah, Farida
Universitas PGRI Semarang https://scholar.google.co.id/citations?user=b8KQd3UAAAAJ&hl=id&oi=ao http://orcid.org/0000-0001-8548-0629
Array
Angle is one of the important materials to be studied because it is basic in learning geometry and many applications in life. However, students still have difficulty in learning angles. Therefore, it is necessary to design learning with the right context and approach to overcome the difficulties. This study aims to produce a learning trajectory that will help students for understanding angles. The activities were designed based on IRME with Joglo Traditional house context as the starting point. A design research method is used has three stages: preparing for the experiment, design experiment, and retrospective analysis. This study’s subjects were 6 students from SMP Negeri 1 Juwana with different abilities: high, medium, and low abilities. The result of this study was Learning Trajectory which consists of learning processes in four activities: observing the video of the joglo traditional house for understanding the concept of angles, drawing and measuring the angles; categorizing the angles types; solve contextual problems related to angles. In this study, the design experiment stage was limited to the pilot experiment stage. This study shows that learning design using the context of a traditional house can help students to understand the angle and can be an inspiration to explore local wisdom to introduce mathematics topics.
Sudut merupakan salah satu materi yang penting dipelajari karena merupakan dasar dalam pembelajaran geometri dan juga banyak aplikasinya dalam kehidupan. Namun, siswa masih mengalami kesulitan dalam mempelajari sudut. Oleh karena itu, perlu dirancang pembelajaran sudut dengan konteks dan pendekatan yang tepat untuk mengatasi kesulitan tersebut. Penelitian ini bertujuan menghasilkan lintasan belajar yang membantu siswa dalam memahami sudut. Semua kegiatan didesain berbasis PMRI dengan konteks rumah adat joglo sebagai starting point. Metode design research digunakan terdiri dari tiga tahapan yaitu preparing for the experiment, design experiment, dan retrospective analysis. Subjek dari penelitian ini adalah 6 siswa dari SMP Negeri 1 Juwana dengan kemampuan yang berbeda yaitu kemampuan tinggi, sedang, dan rendah. Hasil dari penelitian adalah lintasan belajar yang terdiri dari serangkaian proses pembelajaran dalam empat aktivitas yaitu mengamati video rumah adat joglo untuk memahami konsep sudut, menggambar dan mengukur besar sudut; mengkategorikan jenis-jenis sudut; dan menyelesaikan masalah kontekstual yang berkaitan dengan sudut. Pada penelitian ini, tahapan design experiment hanya terbatas tahap ujicoba pilot. Penelitian ini menunjukkan bahwa pembelajaran dengan konteks rumah adat membantu siswa untuk memahami sudut dan dapat menjadi inspirasi untuk menggali kearifan lokal untuk memperkenalkan topik matematika.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/30541
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Semarang, Jawa Tengah, Indonesia
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Junior Highschool
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/29552
2022-12-04T08:12:44Z
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"211201 2021 eng "
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2086-2334
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Development of LKS With a STEM Approach that Supports The Mathematical Communication Skills of SMP Students
Novaliyosi, Novaliyosi
Jurusan Pendidikan Matematika Universitas Sultan Ageng Tirtayasa https://scholar.google.co.id/citations?hl=id&user=nLi3kJkAAAAJ https://orcid.org/0000-0002-1033-873X
Khaerunnisa, Etika
Jurusan Pendidikan Matematika Universitas Sultan Ageng Tirtayasa https://scholar.google.co.id/citations?hl=id&user=5CMa5-gAAAAJ https://orcid.org/0000-0002-8787-9083
Khasanah, Mufidatun
Jurusan Pendidikan Matematika Universitas Sultan Ageng Tirtayasa
Array
The research was motivated by low mathematical communication skills of students and the lack of variety of teaching materials that can equip students to face the challenges of the 21st century including load activities to support mathematical communication skills. Based on these, this research aims to: (1) produce mathematics students worksheets (LKS) with STEM approach that supports mathematical communication skills of junior high school student and suitable for use in the mathematics learning. This development research was carried out by adopting the ADDIE Research Development model. The results showed that: (1) Mathematics Student Worksheets with the STEM (Science, Technology and Engineering and Mathematics) Approach that Supported Junior High School Students Mathematical Communication Skills that were feasible were used in terms of validation test results by experts with a percentage of eligibility reaching 84.77% is at the interval 4.20 which is 4.23 with the category very good; and the quality of worksheets based on student and teacher responses shows the criteria of practical with a percentage value of them are 75% and 85%.
Penelitian ini dilatarbelakangi oleh rendahnya keterampilan komunikasi matematika siswa dan kurangnya berbagai bahan ajar yang dapat membekali siswa untuk menghadapi tantangan abad ke-21 termasuk kegiatan untuk mendukung keterampilan komunikasi matematika. Penelitian ini bertujuan untuk: (1) menghasilkan Lembar Kerja Siswa matematika (LKS) dengan pendekatan STEM yang mendukung keterampilan komunikasi matematika siswa SMP dan cocok untuk digunakan dalam pembelajaran matematika. Penelitian pengembangan ini dilakukan dengan mengadopsi model penelitian dan pengembangan ADDIE. Hasil penelitian menunjukkan bahwa: (1) LKS Matematika dengan Pendekatan STEM (Sains, Teknologi dan Teknik dan Matematika) layak digunakan dengan hasil tes validasi oleh para ahli dengan persentase kelayakan mencapai 84,77% berada pada interval 4,20 yaitu 4,23 dengan kategori sangat baik; dan kualitas LKS berdasarkan respons siswa dan guru menunjukkan kriteria praktek dengan nilai persentase sebesar 75% dan 85%.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/29552
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Banten, Indonesia
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Junior Highschool
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/27783
2022-12-04T08:12:44Z
kreano:ART
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"211201 2021 eng "
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2086-2334
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Development of Mathematical Logic Practicum Module Based on PhET Simulation to Improve Students' Reasoning Ability
Prihatin, Iwit
IKIP PGRI Pontianak https://scholar.google.co.id/citations?user=6H1Ou4YAAAAJ&hl=id&oi=ao
Oktaviana, Dwi
IKIP PGRI Pontianak https://scholar.google.co.id/citations?hl=id&user=pPtO5a0AAAAJ https://orcid.org/0000-0002-8656-4047
Array
This study aims to produce a mathematical logic praticum module based on a PhET simulation to improve students rational, practical, and effective reasoning skills. This research is a resrarch development of Borg and Gall with 7 stages. Valid products are seen from the results of expert validation, practical products are seen from the results of the questionnaire, while effective products are seen from the results of trials. The results of the validation of the experts obtained very valid criteria with a mean of 88,72%. The results of the student response questionnaire obtained results of 90,16%, with very practical criteria. The test results obtained the Sig. (2-tailed) paired t test is 0,000 less than 0,05, which means that there are differences in students’ mathematical reasoning abilities after using a development product in the form of a mathematical logic practicum module based on PhET simulation. It can be concluded that the mathematical logic practicum module based on PhET simulation is feasible to be used as a manual for mathematical logic practicum and can improve students reasoning abilities.
Penelitian ini bertujuan untuk menghasilkan modul praktikum logika matematika berbasis PhET simulation untuk meningkatkan kemampuan penalaran mahasiswa yang valid, praktis, dan efektif. Penelitian ini adalah penelitian pengembangan Borg and Gall dengan 7 tahap. Produk valid dilihat dari hasil validasi ahli, produk praktis dilihat dari hasil angket, sedangkan produk efektif dilihat dari hasil uji coba. Hasil validasi para ahli memperoleh kriteria sangat valid dengan rerata 88,72%. Hasil angket respon mahasiswa memperoleh hasil sebesar 90,16% dengan kriteria sangat praktis. Hasil uji coba memperoleh nilai Sig. (2-tailed) uji t Paired adalah 0,000 lebih kecil dari 0,05 yang artinya terdapat kemampuan penalaran matematis mahasiswa sesudah menggunakan produk pengembangan berupa modul praktikum logika matematika berbasis PhET simulation. Dapat disimpulkan modul praktikum logika matematika berbasis PhET simulation layak digunakan sebagai panduan praktikum logika matematika dan dapat meningkatkan kemampuan penalaran mahasiswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/27783
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 2 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/27783/70582
Pontianak, West Kalimantan, Indonesia
-
College Student
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/28667
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210603 2021 eng "
2442-4218
2086-2334
dc
Yuliardi, Ricki
https://scholar.google.co.id/citations?user=JwaVPiwAAAAJ&hl=en&oi=ao https://orcid.org/0000-0003-0751-0583
Juandi, Dadang
https://scholar.google.co.id/citations?hl=en&user=WR4KQ-kAAAAJ https://orcid.org/0000-0001-6997-1399
Maizora, Syafdi
https://scholar.google.co.id/citations?hl=en&user=SR2_ZmYAAAAJ https://orcid.org/0000-0002-9842-4658
Mahpudin, Asep
https://scholar.google.co.id/citations?hl=en&user=Un6R-dQAAAAJ
This research is motivated by the low mathematical representation skills of students. This is evidenced by the mathematics learning achievement of Indonesian students in TIMSS and PISA which has not moved from the bottom 10 ranks. In learning mathematics, there are still some obstacles, including students who are still difficult to read mathematical expressions, errors in principles and procedures, not being able to connect one concept to another and difficulty communicating mathematical ideas / ideas. Mathematics learning based on android applications is an alternative idea that can be a solution to the problems above. This study aims to examine: (1) How is the application of Android-based mathematics learning (2) How is the process of mathematical representation and student responses in the application of Android-based mathematics learning. (3) How to anticipate learning that must be perfected to optimize student representation skills. This research method uses qualitative methods using instruments in the form of teacher observation sheets, student observation sheets, interview sheets and student understanding tests.
Penelitian ini dilatarbelakangi oleh masih rendahnya keterampilan representasi matematis siswa. Hal ini dibuktikan dengan prestasi belajar matematika siswa Indonesia pada TIMSS dan PISA masih belum beranjak dari 10Â peringkat terbawah. Di dalam pembelajaran matematika, masih ditemukan beberapa kendala diantaranya siswa masih sulit membaca ekspresi matematika, kesalahan prinsip dan prosedur, belum mampu menghubungkan antara satu konsep dengan konsep lainnya serta kesulitan dalam mengkomunikasikan gagasan/ide matematika. Pembelajaran matematika berbasis aplikasi android adalah salah satu gagasan alternatif yang dapat menjadi solusi permasalahan diatas. Penelitian ini bertujuan untuk mengkaji : (1) Bagaimanakah penerapan pembelajaran matematika berbasis Android(2) Bagaimanakah proses representasi matematis dan respon siswa dalam penerapan pembelajaran matematika berbasis Android. (3) Bagaimana antisipasi pembelajaran yang harus disempurnakan untuk mengoptimalkan keterampilan representasi siswa. Metode penelitian ini menggunakan metode kualitatif dengan menggunakan instrumen berupa lembar observasi guru, lembar observasi siswa, lembar wawancara dan tes pemahaman siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/28667
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/28667/72777
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26268
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210603 2021 eng "
2442-4218
2086-2334
dc
Aprilia, Eka
https://orcid.org/0000-0002-8928-9669
Pujiastuti, Heni
https://scholar.google.co.id/citations?user=stOVzW0AAAAJ&hl=en&oi=ao https://orcid.org/0000-0002-2968-4990
Rafianti, Isna
https://scholar.google.co.id/citations?hl=en&user=PUwlaJoAAAAJ https://orcid.org/0000-0002-6784-6428
This study aims to develop mathematics learning media with a STEM approach to linear program material that is valid, practical, and has a potential effect on student responses. This development research uses a research design that is a design research development study type. The research subjects were students of class XI MIPA 5 at SMA Negeri 14 Kota Tangerang. The research subjects were students of class XI MIPA 5 at SMA Negeri 14 Kota Tangerang. Based on the research results, the learning media is suitable for use in the learning process because it fulfills the indicators of validity, practicality, and potential effects. The validity of learning media based on the evaluation of education experts is 86% and the evaluation of media experts is 86%. The practicality of learning media is 94%. The potential effect of learning media is seen from the student's response by 95%.
Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika dengan pendekatan STEM pada materi program linear yang valid, praktis, dan memiliki efek potensial terhadap respon siswa. Penelitian pengembangan ini menggunakan desain penelitian yaitu design research tipe development study. Subjek penelitian adalah siswa kelas XI MIPA 5 di SMA Negeri 14 Kota Tangerang. Berdasarkan hasil penelitian, media pembelajaran layak untuk digunakan dalam proses pembelajaran karena memenuhi indikator kevalidian, kepraktisan, dan efek potensial. Kevalidan media pembelajaran berdasarkan penilaian ahli pendidikan sebesar 86% serta penilaian dari ahli media sebesar 86%. Kepraktisan media pembelajaran sebesar 94%. Efek potensial media pembelajaran dilihat dari respon siswa sebesar. 95%.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26268
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/26268/66263
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/29222
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210531 2021 eng "
2442-4218
2086-2334
dc
Demitra, Demitra
Universitas Palangka Raya https://scholar.google.co.id/citations?user=1rnQPHIAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-5399-8108
Dewi, Ummi Fortuna
The challenge of mathematics teacher of SMAN-2 Palangka Raya was student boredom. The aim of research (1) increases the students’ enthusiasm in learn trigonometry and (2) increase the learning outcome of multiplication to addition and subtraction identity of sine and cosine, used metacognition questions and fantasy ironwood tree metaphor integrated to hands-on activity. The research used the classroom action research method in three cycles of action. The subjects were 40 students of grade XI MIPA4 Specialization SMAN-2 Palangka Raya. Data comprised of learning journal, photos and video recording, and students’ answer, collected through observation and interview, and analyzed through reduction and tabulation. The research result showed the classroom atmosphere change as the impact of action implementation, in which (1) the increase of right answers numbers; (2) the emerge of learning enthusiasm; (3) the variation product of the fantasy ironwood tree creation.
Tantangan guru matematika SMAN-2 Palangka Raya munculnya kebosanan. Tujuan penelitian untuk (1) meningkatkan semangat siswa belajar trigonometri, (2) meningkatkan hasil belajar identitas perkalian ke penjumlahan dan pengurangan sine dan cosine, melalui penggunaan pertanyaan metakognisi dan metafora pohon ulin fantasi yang diintegrasikan dalam hands-on activity. Penelitian dilakisanakan dengan metode penelitian tindakan kelas dengan tiga siklus tindakan. Subjek penelitian 40 siswa kelas XI MIPA 4 Peminatan SMAN-2 Palangka Raya. Data berupa jurnal mengajar, rekaman foto-foto dan video, serta jawaban siswa, dikumpulkan dengan pengamatan dan wawancara yang dianalisis melalui reduksi dan tabulasi. Hasil penelitian menunjukkan perubahan suasana kelas sebagai dampak pelaksanaan tindakan, dimana (1) terjadi peningkatan jumlah jawaban benar; (2) teramati munculnya semangat belajar ; (3) produk kreativitas pohon ulin fantasi yang beragam dengan tempelan jawaban soal-soal identitas perkalian sinus dan cosinus.
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Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/29222
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/29528
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210531 2021 eng "
2442-4218
2086-2334
dc
The Coherence of Group Scheme of the High Initial Ability Students Based on Cognitive Style
Wijayanti, Kristina
Universitas Negeri Semarang https://scholar.google.co.id/citations?user=ZXlloEEAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-1843-0469
Mulyono, Mulyono
Universitas Negeri Semarang https://scholar.google.co.id/citations?hl=id&user=5G0ixBAAAAAJ https://orcid.org/0000-0003-4511-846X
Array
Teaching and learning deductive proof is one of the most important goals in mathematics education. According to the APOS theory, learning a concept is facilitated when students have constructed an adequate APOS mental structure for the concep. There are characteristics differences between field-dependent and field-independent students in responding to tasks to construct proofs. The purpose of this study was to analyze the coherence of the group scheme constructed by students with the high initial ability based on cognitive style to construct  proofs. This study was a qualitative. The research subjects were determined by the purposive sampling. Data collection using test and in-depth interviews. The credibility of data was carried out using triangulation. Data analysis used Miles and Huberman's model. The results showed that the FI and FN Subjects had thematized the group scheme and were coherent, while the FD Subject had thematized the group scheme but was not coherent.
Pengajaran dan pembelajaran bukti deduktif dalam matematika merupakan salah satu tujuan terpenting dalam pendidikan matematika. Menurut teori APOS (Aksi, Proses, Objek, Skema), belajar suatu konsep terfasilitasi apabila siswa telah mengkonstruksi struktur mental APOS yang memadai untuk konsep tersebut. Ditinjau dari gaya kognitifnya, ada perbedaan karakteristik antara mahasiswa field-dependent dan field-independent dalam merespon tugas yang memerlukan kemampuan mengkonstruksi bukti. Tujuan penelitian ini adalah menganalisis koherensi Skema grup yang dikonstruksi mahasiswa dengan kemampuan awal mengkonstruksi bukti adalah tinggi dan gaya kognitif FI, FN, FD. Penelitian ini dirancang sebagai penelitian kualitatif. Subjek penelitian ditentukan dengan teknik purposive sampling. Teknik pengumpulan data menggunakan teknik tes dan wawancara mendalam. Derajat kepercayaan data dilakukan dengan teknik pemeriksaan triangulasi. Analisis data selama di lapangan mengggunakan model Miles dan Huberman. Hasil penelitian menunjukkan Subjek FI dan FN sudah mentematisasi Skema grup dan sudah koheren, sedangkan Subjek FD sudah mentematisasi Skema grup namun belum koheren.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/29528
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/29528/77329
Semarang, Jawa Tengah, Indonesia
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students who are prospective mathematics teachers studying proof
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/28584
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210527 2021 eng "
2442-4218
2086-2334
dc
Mursalina, Ditya
Universitas PGRI Palembang
Marhamah, Marhamah
https://scholar.google.co.id/citations?user=AlalaSQAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-1891-1043
Retta, Allen Marga
https://scholar.google.co.id/citations?hl=id&user=BqjYzzsAAAAJ
This study aims to produce worksheets using an ethnomatematic based CTL approach on SLETV material that is valid and practical. This type of research and development is R D. The ADDIE development model consists of: analyze, design, development, implementation, evaluation. However, this research is limited to the implementation stage for individual trials (one to one) and small group trials. The results of this study were obtained from the aspects of validity and practicality. a) the validity aspect is obtained based on 3 validators with assessment aspects based on content, construct, and language with the first validator score of 84.61% in the "valid" category then the second validator is 92.30% with the very valid category and the third validator is 86.53 % with a valid category. b) the practicality aspect is obtained based on 9 student response questionnaires given in the small group trial stage completed with an average score of 83.79% and categorized as "practical".
Penelitian ini bertujuan untuk menghasilkan produk LKS Menggunakan Pendekatan CTL berbasis etnomatematika pada materi SLETV yang valid dan praktis. Jenis penelitian dan pengembangan ini adalah R D. Model pengembangan ADDIE terdiri dari: analyze, design, development, implementation, evaluation.Namun pada penelitian ini dibatasi pada tahap implementasi untuk uji coba perorangan (one to one) dan uji coba kelompok kecil (small group). Hasil penelitian ini di peroleh dari aspek kevalidan dan kepraktisan. a) aspek kevalidan diperoleh berdasarkan 3 validator dengan aspek penilaian berdasarkan isi, konstruk, dan bahasa dengan skor validator pertama yaitu 84,61% dengan kategori “valid†kemudian validator kedua 92,30% dengan kategori sangat valid dan validator ketiga yaitu 86,53% dengan kategori valid. b) aspek kepraktisan diperoleh berdasarkan 9 angket respon siswa yang diberikan pada tahap uji coba kelompok kecil selesai dengan skor rata-rata 83,79% dan dikategorikan “praktisâ€.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/28584
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/28584/72536
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26413
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210525 2021 eng "
2442-4218
2086-2334
dc
Sukmawati, Rika
Universitas Muhammadiyah Tangerang https://scholar.google.co.id/citations?user=HKmIEjkAAAAJ&hl=id&oi=ao https://orcid.org/0000-0003-4407-7133
Purbaningrum, Kus Andini
https://scholar.google.co.id/citations?hl=id&user=aJNZOBsAAAAJ https://orcid.org/0000-0003-2367-3374
The basic objective of the microteaching course is to support the implementation of apprenticeship 3 (teaching practice) in the seventh semester at school. So far, the practice of teaching in the classroom by students is often constrained by the readiness of students in preparing these teaching tools. To overcome these obstacles, it is necessary to design a didactic condition according to the obstacles experienced by students, to be able to guide students in carrying out teaching practices properly. This process requires planning (plan), implementation (do), and reflection (reflection) of learning so that the microteaching learning process is carried out based on lesson study. The purpose of this study was to develop a didactic design in microteaching learning for lesson study-based mathematics teacher candidates. The research method used is qualitative in the form of didactic design research. Based on the implementation of the didactic design of lesson study-based microteaching learning for prospective mathematics teacher students, it is concluded that this didactic design can be used as alternative learning to overcome the learning obstacles experienced by students in microteaching learning.
Tujuan dasar dari mata kuliah microteaching adalah untuk mendukung pelaksanaan magang 3 (praktek mengajar) pada semester VII di sekolah. Sejauh ini, praktik mengajar di kelas yang dilakukan mahasiswa sering terkendala oleh kesiapan mahasiswa dalam mempersiapkan perangkat pengajaran tersebut. Untuk mengatasi hambatan tersebut, perlu dirancang suatu kondisi didaktis sesuai hambatan yang dialami mahasiswa, agar mampu membimbing mahasiwa dalam melaksanakan praktik mengajar dengan baik dan benar. Proses tersebut membutuhkan perencanaan (plan), implementasi (do) dan refleksi (reflection) pembelajaran, sehingga proses pembelajaran microteaching dilakukan berbasis lesson study. Tujuan penelitian ini adalah untuk mengembangkan desain didaktis pada pembelajaran microteaching bagi mahasiswa calon guru matematika berbasis lesson study. Metode penelitian yang digunakan adalah metode kualitatif berupa penelitian desain didaktis. Berdasarkan implementasi desain didaktis pembelajaran microteacing berbasis lesson study pada mahasiswa calon guru matematika disimpulkan bahwa desain didaktis ini dapat digunakan sebagai alternatif pembelajaran untuk mengatasi hambatan belajar yang dialami mahasiswa pada pembelajaran microteaching.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26413
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/27735
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210519 2021 eng "
2442-4218
2086-2334
dc
The Effect of Computer Laboratory Facilities and Learning Interest on Students’ Learning Outcomes
Sulasteri, Sri
UIN Alauddin Makassar https://scholar.google.co.id/citations?user=4KHVQsYAAAAJ&hl=id&oi=ao https://orcid.org/0000-0001-5043-258X
Nur, Fitriani
UIN Alauddin Makassar https://www.scopus.com/authid/detail.uri?authorId=57205056050 http://orcid.org/0000-0003-0131-0994
Suharti, Suharti
UIN Alauddin Makassar https://scholar.google.co.id/citations?hl=id&user=o1BIRx4AAAAJ
Array
This research aims to know the effect of computer laboratory facilities and learning interest on student’s learning outcomes. Used ex-post facto quantitative research with exogenous, endogenous, and intervening variables. Population and sample of this research were mathematics education department students for the 2020/2021 academic year, totaling around 80 people. The instruments used were questionnaires and written test. Data analysis technique used is path analysis. Based on the research that has been done, it’s concluded that: (1) description of computer laboratory facilities, students’ learning interest and students’ mathematics learning outcomes in order are in the medium, high, and high categories, (2) there is a direct effect of computer laboratory facilities on mathematics education department student’s mathematics learning outcomes, (3) there is a direct effect of learning interest on students’ mathematics learning outcomes, (4) there is a direct effect of computer laboratory facilities on mathematics education department student’s mathematics learning interest, and (5) there is an indirect effect of computer laboratory facilities on students’ mathematics learning outcomes through learning interest. Â
Penelitian ini tujuannya untuk mengetahui pengaruh fasilitas laboratorium komputer dan minat belajar terhadap hasil belajar mahasiswa. Merupakan penelitian kuantitatif jenis ex-post facto dengan variabel eksogen, endogen, dan variabel intervening. Populasi dan sampel penelitian ini ialah mahasiswa jurusan pendidikan matematika tahun ajar 2020/2021 berjumlah 80 orang. Instrumen yang digunakan yaitu angket dan tes tulis. Teknik analisis datanya yaitu analisis jalur. Berdasarkan penelitian yang telah dilakukan, diperoleh kesimpulan bahwa: (1) deskripsi fasilitas laboratorium komputer, minat belajar dan hasil belajar matematika mahasiswa secara berurut berada pada kategori sedang, tinggi, dan tinggi, (2) terdapat pengaruh langsung fasilitas laboratorium komputer terhadap hasil belajar matematika mahasiswa jurusan pendidikan matematika, (3) terdapat pengaruh langsung minat belajar terhadap hasil belajar matematika mahasiswa, (4) terdapat pengaruh langsung fasilitas laboratorium komputer minat belajar matematika mahasiswa jurusan pendidikan matematika, dan (5) terdapat pengaruh tidak langsung fasilitas laboratorium komputer terhadap hasil belajar matematika mahasiswa melalui minat belajar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/27735
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/27735/70456
Makasar, Indonesia
-
College Student
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/28337
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210517 2021 eng "
2442-4218
2086-2334
dc
Fajri, Hardian Mei
Universitas PGRI Palembang
Misdalina, Misdalina
https://scholar.google.co.id/citations?hl=en&user=Pbgx2-QAAAAJ https://orcid.org/0000-0002-4465-8205
Kesumawati, Nila
https://scholar.google.co.id/citations?user=U5YlMyQAAAAJ&hl=en&oi=ao https://orcid.org/0000-0003-4796-6876
This study aims to describe how the students 'mathematical problem solving abilities in SMP Negeri 1 Kelekar were reviewed from the students' learning motivation on the material of the flat side of the cubes and blocks. The method used in this research is descriptive quantitative. The subjects of this study were 24 students of class IX1 SMP Negeri 1 Kelekar. Data collection techniques in this study were a test of mathematical problem solving abilities and a questionnaire (questionnaire) student learning motivation. The data analysis technique used descriptive statistics. The results of the data analysis of this study indicate that: (1) students with a high learning motivation category obtained an average score of mathematical problem solving abilities, namely 70.00 in the moderate category; (2) students with the moderate learning motivation category obtained an average score of mathematical problem solving abilities, namely 60.66 in the moderate category; (3) Students with low learning motivation category obtained an average score of mathematical problem solving abilities, namely 41.00 in the low category.
Penelitian ini bertujuan untuk mendeskripsikan bagaimana kemampuan pemecahan masalah matematis aiswa SMP Negeri 1 Kelekar ditinjau dari motivasi belajar siswa pada materi bangun ruang sisi datar kubus dan balok. Metode yang digunakan dalam penelitian ini yaitu deskriptif kuantitatif. Subjek dari penelitian ini yaitu siswa kelas IX1 SMP Negeri 1 Kelekar yang berjumlah 24 siswa. Teknik pengumpulan data dalam penelitian ini adalah tes kemampuan pemecahan masalah matematis dan kuesioner (angket) motivasi belajar siswa. Teknik analisis data menggunakan statistik deskriptif. Hasil analisis data penelitian ini menunjukan bahwa: (1) siswa dengan kategori motivasi belajar tinggi memperoleh nilai rata-rata kemampuan pemecahan masalah matematis yaitu 70,00 kategori sedang; (2) siswa dengan kategori motivasi belajar sedang memperoleh nilai rata-rata kemampuan pemecahan masalah matematis yaitu 60,66 kategori sedang; (3) siswa dengan kategori motivasi belajar rendah memperoleh nilai rata-rata kemampuan pemecahan masalah matematis yaitu 41,00 kategori rendah.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/28337
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/28337/71984
https://journal.unnes.ac.id/nju/kreano/article/download/28337/71986
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/27177
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210517 2021 eng "
2442-4218
2086-2334
dc
Lakapu, Meryani
Universitas Katolik Widya Mandira
Uskono, Irmina Veronika
Jagom, Yohanes Ovaritus
Dosinaeng, Wilfridus Beda Nuba
Leton, Samuel Igo
Djong, Kristoforus Djawa
The purpose of this research is to analyze in depth the mathematical values contained in the buna woven fabric. The method used is a qualitative method with an ethnographic design because it will explain one of the cultural artifacts of the people of NTT, in this case the buna woven fabric. The results obtained are the motifs on the buna woven cloth that analyzed containing geometric and arithmetic concepts. From the analyzed quadrilateral characteristics, the quadrilateral found in the buna woven fabric is a rhombus. In addition, values or mathematical concepts on woven fabrics that can be taught to junior high school students include finding the formula for the area and perimeter of a rhombus using a triangle approach; calculate the area and circumference of a rhombus; arithmetic and geometric sequences and calculating the number of rhombic models on buna woven fabrics.
Tujuan dari penelitian ini adalah untuk menganalisis secara mendalam nilai-nilai matematika yang terdapat pada kain tenun buna. Metode yang digunakan adalah metode kualitatif dengan desain etnografi, karena akan menjelaskan mengenai salah satu artefak budaya masyarakat NTT, dalam hal ini kain tenun buna. Hasil yang diperoleh adalah motif pada kain tenun buna yang dianalisis memuat konsep-konsep geometri dan aritmatika. Dari sifat-sifat segiempat yang dianalisis maka dapat diketahui bahwa bangun datar segiempat yang terdapat pada kain tenun buna adalah belah ketupat. Selain itu nilai-nilai atau konsep-konsep matematika pada kain tenun buna yang dapat diajarkan pada siswa SMP antara lain: menemukan rumus luas dan keliling belah ketupat menggunakan pendekatan segitiga; menghitung luas dan keliling belah ketupat; barisan aritmatika dan geometri serta menghitung banyaknya  model  belah ketupat pada kain tenun buna
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/27177
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26562
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210505 2021 eng "
2442-4218
2086-2334
dc
Agustina, Rina
Universitas Muhammadiyah Metro https://orcid.org/0000-0001-8603-1841 https://orcid.org/0000-0001-8603-1841
Farida, Nurul
https://orcid.org/0000-0001-5976-2534
Braille geometry teaching materials have media that can be touched by low vision students' sense of touch. This study aims to obtain conclusions about the feasibility and description of braille geometry teaching materials for low vision students. This research was conducted at SLBA Bina Insani Bandar Lampung and MTsLB Yaketunis Yogyakarta. The research subjects were 10 low vision students and 4 teachers. The research instrument is a feasibility questionnaire for low vision teachers and students. From the results of data analysis and discussion, it can be concluded that: (1) required mathematics learning media contained in teaching materials for low vision students, (2)Â braille geometry teaching materials get an average score of 91%, the appropriate category of material experts and learning, (3) braille geometry teaching materials obtained from students an average score of 86.6% included in the Very Appropriate category and from teachers with an average score of 94% included in the Very Eligible category.
Bahan ajar geometri braille memiliki media yang dapat disentuh oleh indra peraba siswa low vision. Penelitian ini bertujuan untuk memperoleh kesimpulan tentang kelayakan dan gambaran bahan ajar geometri braille bagi siswa low vision. Penelitian ini dilakukan di SLBA Bina Insani Bandar Lampung dan MTsLB Yaketunis Yogyakarta. Subjek penelitian adalah 10 siswa low vision dan 4 guru. Instrumen penelitian berupa angket kelayakan guru dan siswa low vision. Dari hasil analisis data dan pembahasan dapat disimpulkan bahwa: (1) dibutuhkan media pembelajaran matematika yang terdapat pada bahan ajar bagi siswa low vision, (2) bahan ajar geometri braille memperoleh skor rata-rata 91%, kategori sesuai ahli materi dan pembelajaran, (3) bahan ajar geometri braille yang diperoleh dari siswa rata-rata skor 86,6% termasuk dalam kategori Sangat Sesuai dan dari guru dengan skor rata-rata 94% termasuk dalam kategori Sangat Layak.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26562
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/26562/67093
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/27076
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210422 2021 eng "
2442-4218
2086-2334
dc
Utomo, Dwi Priyo
Universitas Muhammadiyah Malang https://scholar.google.co.id/citations?user=NxywTccAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-2741-6773
Irawati, Nurul
Kamil, Tika R
https://scholar.google.co.id/citations?hl=id&user=z0xDaicAAAAJ https://orcid.org/0000-0002-8412-4611
This current research was aimed at analyzing and describing teacher’s scaffolding patterns applied to cooperative learning setting to help students solve mathematical problems. This research was designed qualitatively, recruiting a mathematics teacher of the eighth grade as the subject. Further, the instruments used to carry out the research comprised a test with HOTS questions, observation sheet, and interview guide. To identify the teacher’s scaffolding patterns, the target students were required to work on the HOTS test. Afterwards, they were grouped based on the level of difficulty they faced during working on the test. Next, the teacher provided the students with the scaffolding based on the students’ needs in each of the created groups. This research indicated that the scaffolding given to the group of students with no difficulty in solving the problem only covered a reviewing component. Meanwhile, to the group with the difficulty in executing the plans as arranged, the scaffolding comprised explaining, restructuring, and developing conceptual thinking components. At last, to the group with a sole ability to understand the problem, the whole components of scaffolding were of great necessity, including environmental provisions, explaining, reviewing, restructuring, and developing conceptual thinking.
Tujuan dari penelitian ini adalah untuk menganalisis dan mendeskripsikan pola scaffolding guru pada setting pembelajaran kooperatif untuk membantu siswa memecahkan masalah. Penelitian ini adalah penelitian kualitatif dengan subjek guru matematika kelas VIII. Instrumen yang digunakan dalam penelitian ini adalah lembar tes soal HOTS, lembar observasi dan pedoman wawancara. Untuk mengetahui pola scaffolding guru, siswa diminta untuk mengerjakan tes HOTS. Kemudian siswa dikelompokkan sesuai dengan tingkat kesulitan yang dialami saat mengerjakan soal tersebut. Selanjutnya guru memberikan scaffolding sesuai dengan kebutuhan siswa pada masing-masing kelompok. Hasil penelitian ini menunjukkan bahwa scaffolding pada kelompok siswa yang tidak mengalami kesulitan dalam menyelesaikan masalah, hanya pada komponen reviewing. Scaffolding pada kelompok siswa yang mengalami kesulitan pada tahap mengerjakan sesuai rencana, pada komponen explaining, restructuring dan developing conceptual thinking. Siswa yang hanya mampu memahami masalah, scaffolding yang diperlukan pada semua komponen yaitu environmental provisions, explaining, reviewing, restructuring dan developing conceptual thinking.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/27076
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26613
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210422 2021 eng "
2442-4218
2086-2334
dc
Susiaty, Utin Desy
IKIP PGRI Pontianak http://orcid.org/0000-0003-4063-0595
Prihatin, Iwit
Hartono, Hartono
This study explores the development of the game media of the geometric puzzle to support junior high school students' mathematical creative thinking skills. The research design used in this R D research uses a 4-D development model. The researchers present the prototype of an exciting game for stimulating students’ creative thinking ability. Expert validation obtained an average value of 80.89%, the category is feasible (not revised). Students' limited trial score was 88.69% very interesting category and from the teacher 80% interesting category. The value of field trials to assess effectiveness through completeness obtained by students of 75.86% was categorized as complete classically. Therefore, the development of geometry puzzle game media with students' needs is feasible, interesting, and useful.
Penelitian ini mengeksplorasi pengembangan media permainan puzzle geometris untuk mendukung kemampuan berpikir kreatif matematis siswa SMP. Desain penelitian yang digunakan dalam penelitian R D ini menggunakan model pengembangan 4-D. Para peneliti mempresentasikan prototipe permainan yang menarik untuk merangsang kemampuan berpikir kreatif siswa. Validasi ahli memperoleh nilai rata-rata 80,89% kategori layak (tidak direvisi). Nilai uji coba terbatas siswa 88,69% kategori sangat menarik dan dari guru 80% ka-tegori menarik. Nilai uji coba lapangan untuk menilai keefektifan melalui ketuntasan yang diperoleh siswa sebesar 75,86% dikategorikan tuntas secara klasikal. Oleh karena itu, pengembangan media permainan puzzle geometri yang sesuai dengan kebutuhan siswa layak, menarik, dan bermanfaat.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26613
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/26613/67262
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/27053
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210416 2021 eng "
2442-4218
2086-2334
dc
Development of Measurement Tool for Understanding, Application, and Reasoning Mathematics of Madrasah Ibtidaiyah Students
Ismail, Ilyas
Universitas Islam Negeri Alauddin Makassar
Nursalam, Nursalam
Universitas Islam Negeri Alauddin Makassar
Angriani, Andi Dian
Universitas Islam Negeri Alauddin Makassar
Kusumayanti, Andi
Universitas Islam Negeri Alauddin Makassar
Array
This study aims to develop a measurement tool for students' understanding, application and mathematical reasoning ability at Madrasah Ibtidaiyah in South Sulawesi. This research is a formative research type of Research and Development (R D) research through 4 (four) stages, namely: the preliminary stage; the stage of self evaluation (curriculum analysis, material, students) and design; prototyping stage (validation, evaluation and revision) which includes expert reviews, one-to-one and small groups; and the feld test stage. The product of this research was an assessment instrument in the form of questions that measured the ability of understanding, application, and mathematical reasoning of Madrasah Ibtidaiyah students. The test subjects in this study were fourth grade MI students in Makassar City, Gowa regency, and Sinjai regency. The results of the content validity based on the rater indicated that the test items needed were declared valid after being assessed by the rater and analyzed using the CVR (Content Validity Ratio) and CVI (Content Validity Index). In the reliability test, the results of the analysis conducted for multiple choice questions and the contents were in the category of "high" which means that the measurement tools for comprehension, application, and reasoning were indicated to be reliable.
Penelitian ini bertujuan untuk mengembangkan alat ukur kemampuan pemahaman, apÂlikasi, dan penalaran matematika siswa pada Madrasah Ibtidaiyah di Sulawesi Selatan. Penelitian ini merupakan jenis penelitian Research and Development (R D) tipe formative reÂsearch melalui 4 (empat) tahap yaitu: tahap preliminary; tahap self evaluation (analisis kurikuÂlum, materi, siswa) dan design; tahap prototyping (validasi, evaluasi dan revisi) yang meliÂputi expert reviews, one-to-one dan small group; dan tahap feld test (uji coba lapangan). Produk penelitian ini adalah instrument penilaian berupa soal-soal yang akan mengukur kemamÂpuan pemahaman, aplikasi, dan penalaran matematika siswa Madrasah Ibtidaiyah. Subjek uji coba pada penelitian ini adalah siswa kelas IV MI di Kota Makassar, Kab. Gowa, dan Kab. Sinjai. Hasil validitas isi (Content validity) berdasarkan rater menunjukkan bahwa butir-butir tes yang dibut dinyatakan valid setelah dinilai oleh rater dan dianalisis dengan menggunakan CVR (Content Validity Rasio) dan CVI (Content Validity Indeks). Pada uji reliabiliÂtas, alat ukur kemampuan pemahaman, aplikasi, dan penalaran dikatakan reliabel.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/27053
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/27053/68531
Makasar, Indonesia
-
Siswa MI
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/28098
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210415 2021 eng "
2442-4218
2086-2334
dc
Mulia, Siti
Ikhsan, M.
Duskri, M
Universitas Islam Negeri Ar-Raniry Banda Aceh https://orcid.org/0000-0001-9026-2044 https://orcid.org/0000-0001-9026-2044
Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Situation-Based Learning (SBL) dalam meningkatkan keterampilan berpikir kritis matematis dan kemandirian belajar matematika siswa. Penelitian ini merupakan penelitian kuantitatif menggunakan desain penelitian kuasi eksperimen, dengan sampel penelitian siswa kelas VIII SMPN 1 Samudera, kelas eksperimen (VIII-1) diterapkan model SBL dan kelas kontrol (VIII-2) diterapkan pembelajaran konvensional. Analisis statistik uji mann-whitney untuk ketrampilan berpikir kritis diperoleh rk=0,835 dan nilai sig 0,0001, untuk kemandirian belajar diperoleh rk=0,611 dan nilai sig 0,0001. Hal ini menunjukkan bahwa terdapat perbedaan yang signifikan peningkatan keterampilan berpikir kritis dan kemandirian belajar siswa kelas eksperimen bila dibandingkan dengan kelas kontrol. Besaran nilai efek keterampilan berpikir kritis sebesar d = 1.87, dan kemandirian belajar sebesar d = 1.43, hal ini menunjukkan bahwa perbedaan peningkatan kelas eksperimen dan kelas kontrol sangat signifikan.
The aim of the research was determining the effect of the Situation-Based Learning (SBL) learning model in improving students' mathematical critical thinking skills and self-regulated learning in mathematics. This research is quantitative research using a quasi-experimental research design, the research sample are the eighth grade of junior high school students, the experimental class (eighth-1) applied the SBL model and the control class (eighth-2) applied conventional learning. The statistical analysis of the Mann-Whitney test for critical thinking skills obtained rk = 0.835 and a sig value 0.0001, for self-regulated learning rk = 0.611 and a sig value 0.0001 and the effect size of critical thinking skills is d = 1.87, and self-regulated learning is d = 1.43. This shows that their difference in the increase in critical thinking skills and self-regulated learning between the experimental class and the control class is very significant
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/28098
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/28098/71349
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26288
2022-12-04T08:11:12Z
kreano:ART
nmb a2200000Iu 4500
"210409 2021 eng "
2442-4218
2086-2334
dc
Integrating the Concept of Plane Figure and Baduy Local Wisdom as a Media Alternative of Mathematics Learning In Elementary Schools
Arisetyawan, Andika
UPI Kampus Serang https://orcid.org/0000-0002-2119-185X
Taher, Tarmizi
Universitas Pendidikan Indonesia
Fauzi, Irfan
Sekolah Dasar Negeri 093 Tunas Harapan Cijerah, Bandung https://scholar.google.co.id/citations?user=rfRlqLEAAAAJ&hl=id&oi=ao https://orcid.org/0000-0002-3028-9744
Array
This study aims to develop a learning media product that contains the local wisdom of the Baduy tribe. The method used in this research is an ethnographic study to collect data about the Baduy tribe buildings that contain geometric elements. After the data was collected, the researcher used the instructional design research method in the form of the ADDIE model with the aim of making learning media by integrating the local wisdom of the Baduy Tribe in learning geometry based on previous ethnographic studies. The subjects in this study were the Baduy people, teachers, and grade 4 students of one of the elementary schools in Serang City. The results of this study indicate that learning geometry by integrating the local wisdom of the Baduy tribe is very effective in the learning process, so that the learning media product in the form of geomatics cards that are made is ready to be used and implemented in the concept of the plane figure in elementary schools. This research is expected to contribute to education, especially in creating effective learning by integrating culture in mathematics learning in elementary schools.
Penelitian ini bertujuan untuk mengembangkan sebuah produk media pembelajaran yang memuat kearifan lokal suku Baduy. Metode yang digunakan dalam penelitian ini adalah studi etnografi untuk mengumpulkan data-data tentang bangunan suku Baduy yang memuat unsur geometri. Setelah data terkumpul, peneliti menggunakan metode instructional design research berupa model ADDIE dengan tujuan untuk membuat media pembelajaran dengan mengintegrasikan kearifan local Suku Baduy pada pembelajaran geometri berdasarkan kajian etnografi sebelumnya. Subjek dalam penelitian ini adalah masyarakat Suku Baduy, guru dan siswa kelas 4 salah satu sekolah dasar di Kota Serang. Hasil penelitian ini menunjukkan bahwa pembelajaran geometri dengan mengintegrasikan kearifan local Suku Baduy sangat efektif diterapkan dalam proses pembelajaran, sehingga produk media pembelajaran berupa kartu geomatika yang dibuat telah siap digunakan dan diimplementasikan pada konsep bangun datar di sekolah dasar. Penelitian ini diharapkan dapat memberikan kontribusi dalam dunia pendidikan khususnya dalam menciptakan pembelajaran yang efektif dengan mengintegrasikan budaya pada pembelajaran matematika di sekolah dasar.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2021-06-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26288
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 12, No 1 (2021): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Bandung Jawa Barat
-
Siswa SD
Copyright (c) 2021 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26290
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201201 2020 eng "
2442-4218
2086-2334
dc
Dewi (Nino Adhi), Nuriana Rachmani
Universitas Negeri Semarang http://orcid.org/0000-0001-6473-2970
Munahefi, Detalia Noriza
Azmi, Kholifatu Ulil
The purpose of this research is to analyze the achievement of students’ mathematical problem solving ability as the result of implementation of ICT-assisted Preprospec learning and conventional learning. This research used quantitative methods. Two sample groups (experiment group and control group) were selected randomly from groups of students in the Study Program of Mathematics Education who enrolled in Integral Calculus course. An experiment group was taught by using ICT-assisted Preprospec learning. Result from this research are (1) The overall achievement of students' mathematical problem-solving ability who were taught by using ICT-Assisted Preprospec Learning and for this type of middle mathematical prior knowledge was better than those who were taught by using conventional learning (2) The achievement of mathematical problem solving ability of students who were taught by using ICT-assisted preprospec learning for upper and lower mathematical prior knowledge are similary than the achievement of those who were taught by using conventional learning.
Tujuan dari penelitian ini adalah untuk menganalisis pencapaian kemampuan pemecahan masalah matematis pada Pembelajaran Preprospec Berbantuan TIK. Metode kuantitatif adalah metode yang digunakan dalam penelitian ini. Adapun sampelnya diambil secara acak dari seluruh mahasiswa Program Studi Pendidikan Matematika Jurusan Matematika pada salah satu perguruan tinggi negeri di Semarang yang mengambil mata kuliah Kalkulus Integral. Hasil penelitian ini adalah (1) Pencapaian kemampuan pemecahan masalah matematis mahasiswa yang mendapatkan Pembelajaran Preprospec Berbantuan TIK secara keseluruhan dan untuk jenis kemampuan awal matematis sedang lebih baik daripada mahasiswa yang mendapatkan pembelajaran konvensional; (2) Pencapaian kemampuan pemecahan masalah matematis mahasiswa yang mendapatkan Pembelajaran Preprospec Berbantuan TIK untuk kemampuan awal matematis atas dan bawah setara dengan mahasiswa yang mendapatkan pembelajaran konvensional.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26290
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26540
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201201 2020 eng "
2442-4218
2086-2334
dc
Mulyono, Mulyono
https://scholar.google.co.id/citations?user=5G0ixBAAAAAJ&hl=id&oi=ao
Ardiansyah, Adi Satrio
Fariz, Regilsa
Khoirunnisa, Karima
Tujuan penelitian ini adalah untuk mengkaji kemampuan berpikir kreatif dilihat dari perbedaan gender pada Blended Learning berbantu Google Classrooms (BL-GC). Penelitian mix methods dilakukan dengan strategi concurrent embedded dimana subjek penelitian dipilih dengan teknik purpose sampling sehingga diperoleh 5 mahasiswa laki-laki dan 5 mahasiswa perempuan. Untuk meninjau kemampuan berpikir kreatif digunakan tes dan wawancara. Hasil penelitian menunjukkan bahwa implementasi BL-GC efektif terhadap kemampuan berpikir kreatif tanpa melihat perbedaan gender. Hal tersebut diperoleh berdasarkan hasil temuan secara kualiatatif dan kuantitatif yang menyebutkan bahwa kemampuan berpikir kreatif, peningkatan kemampuan berpikir kreatif, dan ketercapaian indikator kemampuan berpikir kreatif tidak berbeda secara signifikan. Temuan lain menunjukkan bahwa kefasihan merupakan langkah awal dari kemampuan berpikir kreatif, sehingga jika ingin mengembangkan kemampuan berpikir kreatif, maka langkah awalnya adalah mengembangkan kefasihan siswa.
The aim of this study was to examine creative thinking skills viewed by gender differences in Blended Learning with Google Classrooms assisted (BL-GC). The mix methods research was carried out with a concurrent embedded strategy. The research subjects consist of 5 male and 5 female students. To review differences in creative thinking skills, tests and interviews are used. The results showed that the implementation of BL-GC was effective on creative thinking skills regardless of gender. This was obtained based on the qualitative and quantitative findings which stated that creative thinking skills, gain creative thinking skills, and the achievement of creative thinking skills’s indicators did not differ significantly. Other findings show that fluency is the first step in the ability to think creatively, so that if you want to develop creative thinking skills, the first step is to develop student fluency.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26540
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
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Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26752
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201201 2020 eng "
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2086-2334
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Nurjanah, Nurjanah
Universitas Pendidikan Indonesia http://orcid.org/0000-0001-9274-0804 http://orcid.org/0000-0001-9274-0804
Juliana, Anggi
This study aims to produce a description of students' didactical obstacles in solving geometric problems based on their spatial perception ability. Didactical obstacles were obtained through the results of the analysis of the students' spatial perception obtained ability from the test of geometric instruments associated with the spatial perception ability. This research method is descriptive qualitative. The participants of this study were junior high school students and mathematics teachers. The analysis of the students' spatial perception ability was obtained based on the results of instrument tests, in-depth interviews, and document analysis. The results of this study showed that most students experienced didactical obstacles in solving geometric problems based on their spatial perception ability.
Penelitian ini bertujuan untuk menghasilkan gambaran dari hambatan didaktis siswa dalam penyelesaian masalah geometri berdasarkan kemampuan persepsi ruang. Hambatan didaktis diperoleh melalui hasil analisis dari kemampuan persepsi ruang siswa yang diperoleh dari uji instrumen geometri yang dikaitkan dengan kemampuan persepsi ruang. Metode penelitian ini adalah kualitatif deskriptif. Partisipan penelitian ini adalah siswa SMP dan guru matematika. Analisis kemampuan persepsi ruang siswa diperoleh berdasarkan hasil uji instrumen, wawancara yang mendalam, dan analisis dokumen. Hasil penelitian ini menunjukkan sebagian besar siswa mengalami hambatan didaktis dalam menyelesaikan masalah geometri berdasarkan kemampuan persepsi ruang.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26752
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
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https://journal.unnes.ac.id/nju/kreano/article/download/26752/69713
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26804
2022-04-14T06:50:47Z
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"201201 2020 eng "
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Abidin, Zainal
UIN Ar-Raniry https://scholar.google.co.id/citations?user=ge3BCVIAAAAJ&hl=id&oi=ao
Jarmita, Nida
https://scholar.google.co.id/citations?hl=id&user=36WPfvMAAAAJ
In solving divergent mathematical problem, there is a different mental activity of formal cognitition. The activity is wel known as intuitive cognition or intuition. This study aims at exploring students’ intuition styles of Field Independent and Field Dependent when they solve divergent mathematical problems. The subjects of this study were GEEFT-test-selected students of MAN Model Banda Aceh who had intuition styles of Field Independent and Field Dependent. The findings of this study showed that field independent students used direct affirmatory intuition in understanding problems, direct and global anticipatory intuition in making plans for solutions, and global anticipatory intuition in solving divergent mathematical problems. On the other hand, field dependent students used direct affirmatory intuition in understanding problems, direct and global anticipatory intuition in making problem-solving plans, and anticipatory global intuition in re-examining divergent mathematical problem solving.
Penelitian ini bertujuan untuk mengeksplorasi intuisi siswa yang bergaya kognitif Field Independent dan Field Dependent saat memecahkan masalah matematika divergen. Dalam penelitian ini subjeknya adalah siswa MAN Model Banda Aceh yang memiliki gaya kognitif field independent dan field dependent, dipilih menggunakan tes GEEFT. Temuan dalam penelitian ini diperoleh bahwa siswa field independent menggunakan intuisi afirmatori yang bersifat langsung dalam memahami masalah, dalam membuat rencan pemecahan menggunakan intuisi antisipatori bersifat langsung dan global, dan dalam memecahkan masalah matematika divergen menggunakan intuisi antisipatori yang bersifat global. Sedangkan siswa field dependent menggunakan intuisi afirmatori yang bersifat langsung dalam memahami masalah, dalam membuat rencana pemecahan masalah menggunakan intuisi antisipatori yang besifat langsung dan global, dan dalam memeriksa kembali pemecahan masalah matematika divergen menggunakan intuisi antisipatori yang bersifat global.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26804
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/26804/67783
https://journal.unnes.ac.id/nju/kreano/article/download/26804/67784
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26909
2022-04-14T06:50:47Z
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nmb a2200000Iu 4500
"201201 2020 eng "
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Pengembangan Media dan Bahan Ajar Interaktif “Scan It†Berbasis Geogebra
Apriliani, Laely Rohmatin
SMK Negeri Jawa Tengah
Irham, Muhammad
STKIP Paracendekia NW Sumbawa
Darojat, Latifah
SMA Al Islam Surakarta
Array
Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan media dan bahan ajar interaktif “Scan It†berbasis Geogebra. Penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model pengembangan ADDIE. Subjek penelitian ini adalah peserta didik kelas XI SMK. Penelitian ini menggunakan tiga kelas  yaitu untuk uji coba, eksperimen, dan kontrol. Desain penelitian ini adalah Desain penelitian Nonrandomized Control Group, Pretest-Postest Desain. Hasil dari penelitian ini adalah media dan bahan ajar interaktif “Scan It†berbasis geogebra valid, praktis, dan efektif. Peserta didik yang menunjukkan respon positif adalah sebanyak 96%. Sebanyak 58,3% peserta didik mengalami peningkatan kemampuan keruangan sedang dan 33,3% peserta didik mengalami peningkatan kemampuan keruangan tinggi.
The research aims was to describe the process of developing media and interactive teaching materials "Scan It" based on Geogebra. This research was a development research. The development model used is the ADDIE development model. The subjects of this study were students of class XI SMK. This study used three classes, namely for trials, experiments, and controls. The research design was a nonrandomized control group research design, pretest-posttest design. The results of this research were media and interactive teaching materials "Scan It" based on geogebra, which were valid, practical, and effective. Students who showed a positive response were 96%. As many as 58.3% of students experienced an increase in moderate spatial abilities and 33.3% of students experienced an increase in high spatial abilities.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26909
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
Jawa Tengah, Indonesia
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Siswa SMK
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26228
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201201 2020 eng "
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2086-2334
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Khairunnisa, Isna
Universitas Negeri Semarang https://www.instagram.com/isnaniss/?hl=en https://orcid.org/0000-0001-9584-8247
Kartono, Kartono
https://unnes.ac.id/profesor/prof-dr-kartono-m-si
Suyitno, Amin
https://scholar.google.co.id/citations?user=yH-8Fs0AAAAJ&hl=en
This study aims to determine and analyze the quality of learning by applying oral feedback in Problem Based Learning model to students' mathematical reasoning abilities. This research used a mixed method research. The population is X grade of SMA Negeri 8 Semarang. The sample selection used probability sampling technique with X MIPA 4 as the experimental class and X MIPA 5 as the control class. Based on the data analysis, the average value of the final test of mathematical reasoning ability in the experimental class was 76.05 with the completeness of the proportion 88.5%. The results of the analysis found that students' mathematical reasoning abilities could be categorized into 3, namely high, medium, and low according to the abilities of each student. Giving oral feedback to students also gives a positive response, so that giving oral feedback can improve students' mathematical reasoning abilities.
Penelitian ini bertujuan untuk mengetahui dan menganalisis kualitas pembelajaran dengan menerapkan oral feedback dalam model Problem Based Learning terhadap kemampuan penalaran matematis siswa. Penelitian ini menggunakan jenis penelitian mix methode. Populasinya kelas X SMA Negeri 8 Semarang. Pemilihan sampel dengan teknik probability sampling dengan X MIPA 4 sebagai kelas eksperimen dan X MIPA 5 sebagai kelas kontrol. Berdasarkan analisis data diperoleh nilai rata-rata tes akhir kemampuan penalaran matematis pada kelas eksperimen adalah 76,05 dengan ketuntasan proporsi 88,5%. Hasil analisis menemukan bahwa kemampuan penalaran matematis siswa dapat dikategorikan dalam 3 kategori yaitu tinggi, sedang, dan rendah sesuai dengan kemampuan masing-masing siswa. Pemberian oral feedback kepada siswa juga memberikan respon yang positif, sehingga pemberian oral feedback dapat meningkatkan kemampuan penalaran matematis siswa.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26228
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
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Copyright (c) 2020
oai:journal.unnes.ac.id:article/26211
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201201 2020 eng "
2442-4218
2086-2334
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Bagaimanakah Audience Feedback Mempengaruhi Peningkatan Kemampuan Pemecahan Masalah? Studi dalam PBL dengan Lingkungan Blended Learning
Hikmasari, Prihatina
Universitas Negeri Semarang https://www.instagram.com/prihatinahikmasari/ https://orcid.org/0000-0003-0533-8791
Asih, Tri Sri Noor
Universitas Negeri Semarang http://staff.unnes.ac.id/dosen/tri-sri-noor-asih.html/ https://orcid.org/0000-0002-1287-4579
Prabowo, Ardhi
[Scopus ID: 57202841684] Universitas Negeri Semarang https://scholar.google.co.id/citations?user=OZhYPjkAAAAJ&hl=id&oi=ao http://orcid.org/0000-0002-2029-0338
Array
This research aims to analyze the quality of audience feedback learning in the Problem Based Learning model with a blended learning environment against problem solving capabilities. The research design uses a one-shot case study of 2 classes namely experiment and control classes at SMA Negeri 8 Semarang. Data collection techniques in research using test methods, polls, observations, interviews, and documentation. The results showed that audience feedback in the Problem Based Learning model with a blended learning environment towards quality mathematical problem solving capabilities. This is demonstrated by the average validity of instruments and the performance of quality learning in good categories. The suitability of providing feedback on learning results makes students more independent in learning so as to solve problem solving of mathematics problems.
Penelitian ini bertujuan untuk menganalisis kualitas pembelajaran audience feedback dalam model Problem Based Learning dengan lingkungan blended learning terhadap kemampuan pemecahan masalah matematika. Desain penelitian menggunakan one-shot case study terhadap 2 kelas yaitu kelas eksperimen dan kontrol di SMA Negeri 8 Semarang. Teknik pengumpulan data dalam penelitian menggunakan metode tes, angket, observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa audience feedback dalam model Problem Based Learning dengan lingkungan blended learning terhadap kemampuan pemecahan masalah matematika berkualitas. Hal ini ditunjukkan dengan rata-rata validitas instrumen dan keterlaksanaan pembelajaran berkualitas dalam kategori baik. Kesesuaian pemberian feedback hasil belajar menjadikan peserta didik lebih mandiri dalam belajar sehingga mampu menyelesaikan soal pemecahan masalah matematika.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26211
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
-
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One-shot case study
Copyright (c) 2020
oai:journal.unnes.ac.id:article/25569
2022-04-14T06:50:47Z
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"201201 2020 eng "
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Analisis Kemampuan Literasi Matematika Ditinjau dari Gaya Kognitif Siswa
Wahyu Utomo, Muhammad Faruq
Universitas Sultan Ageng Tirtayasa
Pujiastuti, Heni
Universitas Sultan Ageng Tirtayasa
Mutaqin, Anwar
Universitas Sultan Ageng Tirtayasa
Array
Penelitian ini bertujuan untuk mendeskripsikan kemampuan literasi matematika yang ditinjau dari gaya kognitif siswa. Penelitian ini merupakan jenis penelitian deskriptif dengan pendekatan kualitatif. Subyek penelitian ini terdiri dari 4 siswa kelas X IPA 4 MAN 2 Kota Serang semester genap tahun ajaran 2019/2020. Instrumen yang digunakan pada penelitian ini adalah tes kemampuan literasi matematika, tes Group Embedded Figure Test (GEFT) untuk mengetahui jenis gaya kognituif siswa, dan pedoman wawancara. Hasil penelitian ini menunjukkan bahwa Siswa dengan gaya kognitif field independent dan field dependent secara bersamaan mampu menjawab dengan tepat dan memenuhi pencapaian indikator soal dengan baik pada level 1, 2, dan 5. Siswa field independent yang telah mampu menggunakan aspek penalaran spasial dan menggunakan representasinya dengan baik. Siswa field dependent belum mampu menggunakan aspek penalaran spasial dan belum dapat menggunakan representasinya dengan baik. Siswa field independent dan siswa field dependent belum mampu menggunakan konsep generalisasi.
This study aims to describe the ability of mathematical literacy in terms of students' cognitive styles. This research is a type of descriptive research with a qualitative approach. The subjects of this study consisted of 4 students of Class X IPA 4 MAN 2 Serang City in the even semester of the 2019/2020 school year. The instrument used in this study was a test of mathematical literacy ability, a Group Embedded Figure Test (GEFT) test to find out the types of students' cognitive style, and interview guidelines. The results of this study indicate that students with field independent and field dependent cognitive styles simultaneously are able to answer appropriately and meet the achievement of problem indicators well at levels 1, 2, and 5. Field independent students who have been able to use aspects of spatial reasoning and use their representations with well. Field dependent students have not been able to use aspects of spatial reasoning and have not been able to use their representations properly. Field independent students and field dependent students have not been able to use the concept of generalization.Â
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/25569
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
eng
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64109
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64110
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64111
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64112
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64113
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64114
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64115
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64116
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64117
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64118
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64119
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64120
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64121
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64122
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64123
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64124
https://journal.unnes.ac.id/nju/kreano/article/download/25569/64125
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/26583
2022-04-14T06:50:47Z
kreano:ART
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"201201 2020 eng "
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2086-2334
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Saminanto, Saminanto
Romadiastri, Yulia
Penelitian ini bertujuan menghasilkan perangkat pembelajaran reflektif kuliah micro teaching Berbasis Unity of Science (UoS) yang valid, praktis, dan efektif untuk menciptakan calon guru matematika profesional. Penelitian pengembangan dengan modivikasi model Plomp menghasilkan perangkat perkuliahan Micro Teaching reflektif berbasis UoS baik RPS, SAP, bahan ajar dan instrumen penilaian. Uji kevalidan RPS sebesar 3,70, SAP sebesar 3,78, Bahan Ajar 4,00, Instrumen penilaian sebesar 3,83 dengan kriteria baik. Hasil uji kepraktisan RPS sebesar 4,75, SAP sebesar 4,53, Bahan Ajar sebesar 4,78, Instrumen penilaian sebesar 4,61 dengan kriteria sangat baik. Hasil uji keefektifan diperoleh =4,384 dan =1,671 maka  dengan taraf signifikansi 5% dan dk= 55 dikatakan efektif. Berdasarkan analisis disimpulkan perangkat pembelajaran reflektif kuliah Micro Teaching berbasis UoS valid, praktis, dan efektif menciptakan calon guru matematika profesional.
This research aims to produce reflective instuments for micro teaching lecture based on Unity of Science (UoS) that is valid, practical, and effective to get professional mathematics teacher candidates. This development research used a modification of Plomp Model to produce reflective equipments based on UoS that is RPS, SAP, teaching materials and assessment instruments. The results of validty test were RPS 3.71, SAP 3.78, teaching materials 4.00 and assessment instruments 3.83 in good criteria. The results of practically test were RPS 4.75, SAP 4.53, teaching materials 4.78 and assessment instruments 4.61 in very good criteria. The effectivenes is obtained tcount = 4.384 and ttable= 1.671 then tcount ttable with level significance of 5% and dk = 55, that is to be effective. Based on data, it can be concluded that reflective equipments based on UoS is valid, practical, and effective in producing professional mathematics teacher candidates.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/26583
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
https://journal.unnes.ac.id/nju/kreano/article/download/26583/67141
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/25278
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201230 2020 eng "
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Sari, Richa Munna
Hapizah, Hapizah
Penelitian ini dilakukan dengan tujuan untuk menghasilkan bahan ajar program linear kelas XI berbasis android untuk pembelajaran berbasis masalah yang valid dan praktis. Penelitian ini dilatarbelakangi belum tersedianya bahan ajar program linear berbasis android yang memuat model pembelajaran didalamnya, terutama pembelajaran berbasis masalah. Pengembangan bahan ajar program linear ini dilakukan dengan menggunakan model pengembangan ADDIE. Peneliti mendapatkan data penelitian melalui walktrough, observasi serta angket peserta didik. Bahan ajar program linear ini dinyatakan valid berdasarkan hasil validasi dan uji coba one to one dengan ditinjau dari tiga aspek, yaitu konten, konstruk, serta bahasa. Kepraktisan bahan ajar ini ditinjau dari hasil observasi dan angket peserta didik pada uji coba small group. Hasil observasi dan angket peserta didik menunjukkan bahwa bahan ajar program linear berbasis android untuk pembelajaran berbasis masalah yang peneliti kembangkan telah praktis dengan masing masing memperoleh presentase sebesar 92,00% dan 90,00%.
This research aims to produce linear program teaching material for 11th grade is based by android for problem based learning that is valid and practical. This research is motivated by there is not linear program teaching material is based by android which has model learning, especially problem based learning. The development of linear program teaching materials is done using the ADDIE development model. Researchers obtain research data through walkthrough, observation and student questionnaires. This linear program teaching material is declared valid based on the results of the validation and trials one-to-one reviewed from three aspects, namely content, construct, and language. The practicality of this teaching material is reviewed from the observations and questionnaires of students in the trial small group. The results of observations and questionnaires of students showed that the teaching materials for android-based linear programs for problem-based learning that researchers developed were practical with each getting a percentage of 92.00% and 90.00%.Â
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/25278
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
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https://journal.unnes.ac.id/nju/kreano/article/download/25278/63223
https://journal.unnes.ac.id/nju/kreano/article/download/25278/63224
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/25921
2022-04-14T06:50:47Z
kreano:ART
nmb a2200000Iu 4500
"201201 2020 eng "
2442-4218
2086-2334
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Hamidy, Anwaril
http://orcid.org/0000-0002-5518-0411
Syam, Hayrul
Penelitian ini bertujuan untuk menguji efektivitas kegiatan Klinik Matematika dalam meningkatkan kemampuan dasar matematika siswa SMA. Penelitian ini merupakan penelitian eksperimen semu dengan desain desain pretest-post-test non-equivalent group. Subjek penelitian ini adalah siswa kelas XI SMAN 12 Berau, yaitu masing-masing 31 orang sebagai kelas eksperimen dan kontrol. Instrumen penelitian yang digunakan adalah soal pretest (α = 0,800) dan post-test (α = 0,800) masing-masing sebanyak 30 butir berbentuk isian singkat. Skor pretest dan post-test diolah dan disajikan dengan statistik deskriptif. Selanjutnya ditentukan n-gain dari kedua kelas, lalu dilakukan uji beda sampel independen. Hasil penelitian menunjukkan bahwa peningkatan skor siswa dari kelas eksperimen lebih tinggi daripada kelas kontrol. Setelah dilakukan uji hipotesis, gap peningkatan pada kedua kelas tersebut signifikan secara statistik (p(0,033) α(0.05)). Dengan demikian, disimpulkan Klinik Matematika meningkatkan kemampuan dasar matematika siswa SMA secara signifikan.
This study was aimed to examine the effectiveness of the Klinik Matematika in improving the basic mathematical abilities of high school students. This research is a quasi-experimental study with a non-equivalent group pretest-post-test design. The subjects of this research were students of 11th grade of SMAN 12 Berau, there are 31 students each as the experimental and control group. The research instrument was a short answer pretest (α = 0,800) and post-test (α = 0,800) which consist of 30 items. Pretest and post-test scores were analysed and presented with descriptive statistics. Then the n-gain of the groups is determined, so an independent sample test can be performed. The results showed that the improving in student scores from the experimental group was higher than the control group. After hypothesis tested, the gap of the two groups was statistically significant (p (0.033) α (0.05)). Thus, it was concluded that the Klinik Matematika significantly improved the basic mathematical abilities of high school students.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
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https://journal.unnes.ac.id/nju/kreano/article/view/25921
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
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Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
oai:journal.unnes.ac.id:article/25930
2022-04-14T06:50:47Z
kreano:ART
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"201201 2020 eng "
2442-4218
2086-2334
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Nurfaidah, Nurfaidah
Sudirman, Sudirman
universitas wiralodra https://orcid.org/0000-0002-1696-5160 http://orcid.org/0000-0002-1696-5160
Mellawaty, Mellawaty
Each child has their own characteristics, including mild mentally retarded students. There are several ways to help the mild mentally retarded students in learning mathematics. One of the ways is by using square geometry puzzle media. This study aimed to explore the learning process of mild mental retardation students in solving division count operations using square geometry puzzle media. The research design was an exploratory case study of 2 male mild mentally retarded students in a special school in Indramayu Regency. Data collection techniques used in this were used observation, interviews, and documentation which were analyzed by using data analysis techniques from Bogdan and Biklen. The research findings illustrated that the use of square geometry puzzle media can make students more active and expressive. It was because there was body movement that makes students do not feel bored in the learning process. In addition, according to the ability of students in solving division questions, it is found that mentally retarded students are able to solve division questions until the numbers divided that reached 30 and 40.
Setiap anak memiliki karakteristik sendiri, termasuk siswa tunagrahita ringan. Banyak cara yang bisa dilakukan untuk membantu siswa tunagrahita ringan belajar matematika. Salah satu cara yakni menggunakan media kotak puzzle geometri. Fokus penelitian ini mengeksplorasi cara siswa dalam menyelesaikan soal operasi hitung pembagian bilangan bulat sampai 40 menggunakan media kotak puzzle geometri. Desain penelitian menggunakan exploratory case study terhadap 2 siswa tunagrahita laki-laki di salah satu SLB di Kabupaten Indramayu. Teknik pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, dan dokumentasi yang dianalisis menggunakan teknik analisis data dari Bogdan dan Biklen. Hasil temuan penelitian menggambarkan bahwa penggunan media kotak puzzle geometri dapat membuat siswa menjadi lebih aktif dan ekspresif. Hal tersebut karena semua anggota badan bergerak dan tidak menimbulkan kebosanan dalam mengikuti proses pembelajaran. Selain itu, jika dilihat dari kemampuan siswa dalam menyelesaiakan soal pembagian diperoleh bahwa siswa tunagrahita mampu menyelesaikan soal pembagian sampai angka yang dibagi mencapai 30 dan 40.
Mathematics Dept, Math. and Science Faculty, Universitas Negeri Semarang
2020-12-01 00:00:00
application/pdf
https://journal.unnes.ac.id/nju/kreano/article/view/25930
Kreano, Jurnal Matematika Kreatif-Inovatif; Vol 11, No 2 (2020): Kreano, Jurnal Matematika Kreatif-Inovatif
ind
Copyright (c) 2020 Kreano, Jurnal Matematika Kreatif-Inovatif
55d233edb16b5dc68af9a0b06e5c5971