3D Animation Making Crafts Monel Jepara

Tri Listyorini(1), Muhamad Khotibul Umam(2), Aditya Akbar Riadi(3),


(1) Universitas Muria Kudus
(2) Universitas Muria Kudus
(3) Universitas Muria Kudus

Abstract

Abstract. Monel Craft is a handicraft that is inherited from generation to generation by the people of Jepara. Monel accessories produced can be in the form of bracelets, necklaces, earrings, rings, and many other accessories. For its manufacturer using a drill, hacksaw, and smoothing machine. Monel marketing is still limited around the city of Jepara.

Purpose: This research aims to introduce Monel more broadly with a 3D multimedia approach. So, there is an idea of what Monel is. In general, Monel has a shiny shape and is corrosion-resistant. The price is relative and can be ordered according to our wishes.

Methods: The method used in this research is the method of multimedia development.

Result: This research produces a 3D animation that is packaged attractively, so that it represents Monel craftsmen to introduce it to the whole community.

Novelty: This research combines the multimedia method with the work of local wisdom from the city of Jepara, namely Monel. This research, entitled "Monel Craft 3D Animation", can increase knowledge about how to make it. And can be a medium of education and preservation of cultural arts in Jepara. 

Keywords

Craft, Accessories, Corrosion, Education

Full Text:

PDF

References

I. M. M. Yusa and L. Rukmi, “Video edukasi animasi 2 dimensi mengenai bahaya merkuri terhadap masyarakat Kabupaten Lombok Tengah,” J. Desain Komun. Vis. Multimed., vol. 03, no. 02, pp. 176–195, 2017.

I. W. D. Putra, I. Santosa, and P. Setiawan, “Perancangan animasi 360o relief jataka candi borobudur bagi remaja 16-18 tahun,” J. Desain Komun. Vis. Multimed., vol. 5, no. 01, pp. 63–82, 2019.

M. C. Zulfa, J. Widagdo, and G. Sudiryanto, “Redesain fasilitas kerja pada proses pengamplasan industri kecil kerajinan monel Jepara,” J. DISPROTEK, vol. 10, no. 1, pp. 28–34, 2019.

M. Bastomi and M. Faisal, “Analisis kekuatan tarik hasil pengelasan gesek logam similar monel,” J. Ilm. Tek. Mesin (Al Jazari), vol. 4, no. 2, pp. 58–61, 2019.

S. Indrahti, “Keterampilan turun-menurun di kalangan perajin monel Jepara,” J. Ilm. Kaji. Antropol., vol. 2, no. 2, pp. 150–157, 2019.

D. W. Pratiwi and Widiyanto, “Pengaruh faktor internal dan faktor eksternal terhadap produktivitas kerja,” Econ. Educ. Anal. J., vol. 7, no. 2, pp. 654–670, 2018.

M. Z. Umar, “Local wisdom of builders on the quality of making concrete in Kendari city Southeast Sulawesi province,” Local Wisdom Sci. Online J., vol. 13, no. 2, pp. 152–164, 2021.

M. M. Fuadi and T. Listyorini, “3D hologram introduction of solar system based on android,” in AIP Conference Proceedings, 2018, vol. 1977.

H. Hugeng, J. Anggara, and D. Gunawan, “Implementation of 3D HRTF interpolation in synthesizing virtual 3D moving sound,” Int. J. Technol., vol. 8, no. 1, 2017.

N. A. A. Nordin, N. A. A. Majid, and N. F. A. Zainal, “Mobile augmented reality using 3D ruler in a robotic educational module to promote STEM learning,” Bull. Electr. Eng. Informatics, vol. 9, no. 6, pp. 2499–2506, 2020.

T. Listyorini, S. Rochman, and R. Meimaharani, “Three dimensional animation of how to breed rabbit,” Telecommun. Comput. Electron. Control, vol. 16, no. 3, pp. 1309–1316, 2018.

T. Listyorini et al., “Holographic reflection Penglipuran Village Bali,” Int. J. Eng. Technol., vol. 7, no. 2.14, pp. 216–219, 2018.

A. Lukas, “Perancangan multimedia interaktif sebagai pembelajaran tentang pengenalan global warming sejak usia dini,” Sekolah Tinggi Manajemen Informatika dan Komputer Amikom, Yogyakarta, 2012.

W. Untoro, I. P. Satwika, A. A. A. P. Ardyanti, and W. Sujarwo, “Perancangan game Bedugul forest dengan metode pengembangan multimedia luther-Sutopo,” J. Desain Komun. Vis. Multimed., vol. 05, no. 02, pp. 276–290, 2019.

D. Naji, F. M. Fakir, O. Bencharef, B. Bouikhalene, and A. Razouk, “Indexing of three dimensions objects using GIST, zernike & PCA descriptors,” IAES Int. J. Artif. Intell., vol. 2, no. 1, pp. 1–6, 2013.

A. Protasov, “Active infrared testing of composites using 3D computer simulation,” Int. J. Technol., vol. 9, no. 3, pp. 631–640, 2018.

S. A. Rahmadianto and Melany, “Perancangan multimedia interaktif pengenalan DKV Ma Chung sebagai upaya meningkatkan brand equity,” J. Desain Komun. Vis. Multimed., vol. 04, no. 02, pp. 130–142, 2018.

W. Kurniawan et al., “Multimedia physics practicum reflective material based on problem solving for science process skills,” Int. J. Eval. Res. Educ., vol. 8, no. 4, pp. 590–595, 2019.

X. Feng and W. Wan, “Dual quaternion blending algorithm and its application in character animation,” TELKOMNIKA, vol. 11, no. 10, pp. 5553–5562, 2013.

K. M. Kumar and P. Valarmathie, “Domain and intelligence based multimedia question answering system,” Int. J. Eval. Res. Educ., vol. 5, no. 3, pp. 227–234, 2016.

B. Li, Q. Zhang, D. Zhou, and X. Wei, “Facial animation based on feature points,” TELKOMNIKA, vol. 11, no. 3, pp. 1697–1706, 2013.

Refbacks

  • There are currently no refbacks.




Scientific Journal of Informatics (SJI)
p-ISSN 2407-7658 | e-ISSN 2460-0040
Published By Department of Computer Science Universitas Negeri Semarang
Website: https://journal.unnes.ac.id/nju/index.php/sji
Email: [email protected]

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.