Using Video Game inspired Baluran National Park in Science Education: Anxiety and Creative Thinking Skills

  • Pramudya Dwi Aristya Putra Universitas Jember, Indonesia
  • Rif’ati Dina Handayani Universitas Jember, Indonesia
  • Mochammad Iqbal Universitas Jember, Indonesia

Abstract

This study aims to know the effectiveness of video game inspired by Baluran National Park to students’ anxiety and creative thinking skills on Junior High School students in science education. The research respondents were 126 junior high school students who were from different districts. Both student groups were from Jember disrict and Situbondo regency. They were thought over two weeks.  The participants were divided based on the gender. Students’ anxiety included computer anxiety and communication anxiety. Additionally, the students’ creative thinking skills included fluency, flexibility, novelty and originality. The result of the study indicates that the effectiveness of video game inspired by Baluran National Park is lower the anxiety levels of both male and female student. The students’ creative thinking skills can be improved into middle category after they use this game.

Published
2017-03-08