Therefore, it is necessary to monitor the use of gadgets from parents. This study aims to analyze and examine the use of gadgets, parental supervision in the use of gadgets, and the impact of using gadgets on children's social behavior in Semata Village. This study uses qualitative research methods that are processed with an interactive model of data collection, data reduction, data presentation, and verification or drawing conclusions. The results of this study indicate that the use of gadgets among elementary school children/equivalent dominant for entertainment purposes, junior high school students/equivalent for entertainment purposes and occasional hobbies of formal interests, while high school/equivalent children for entertainment, hobby, and formal purposes. The role of parents in supervising the use of gadgets among elementary school children/equivalent by requiring a time limit for the use of gadgets and sites used. In Junior high school/equivalent level with the provision of intensity limits for gadget uses. Senior high school/equivalent children are through supervision that is not curbing the children. The impact of the use of gadgets on children's social behavior is the children are accepted in the community, friendly attitude when greeting each other around people, the attitude of associating children through activities of gathering children especially with peers, as well as children's sympathy arises to chat each others.