Indonesian Journal of Curriculum and Educational Technology Studies <p>Indonesian Journal of Curriculum and Educational Technology Studies (IJCETS) publishes research articles and conceptual analysis of curriculum and technology educational. The journal Editor also receives book review articles related to curriculum studies and educational technology. The journal is published 2 (two) times a year, in April and November. IJCETS had been indexed by Google Scholar, DOAJ, EBSCO, IPI, Sinta, and many others.</p> <p>Indonesian Journal of Curriculum and Educational Technology Studies (IJCETS) invites academi­cians, researchers and practitioners to submit the manuscripts for the next issues. Some sub-themes eligible for IJCETS are below:</p> <ul> <li class="show">The development and critical studies on curriculum</li> <li class="show">Curriculum discourse in the globalization and information era</li> <li class="show">The development of media and learning methods</li> <li class="show">The implementation of educational technology in formal and non-formal education</li> <li class="show">The development of contemporary learning paradigms</li> <li class="show">Online learning to improve the learning quality</li> <li class="show">Curriculum and educational technology for social change</li> </ul> <p>Please read and use the official author and submission guidelines and submit the manuscript offi­cially through Open Journal System (OJS). For further information, please contact our journal edi­tor: Edi Subkhan (<strong></strong>) or <strong></strong></p> <p>The author guideline, submission guideline, official template and submission address are available at <a href="" target="_blank" rel="noopener"></a>. The submission menu is <a title="The submission menu" href="" target="_blank" rel="noopener"><strong>here</strong></a>.</p> <p style="text-align: justify;">&nbsp;</p> Curriculum and Educational Technology Department en-US Indonesian Journal of Curriculum and Educational Technology Studies 2252-6447 Editorial <p>Welcome to all the readers to this volume in the end of 2019. We publish several articles related to the field of Curriculum Studies and Educational Technology as well. In this volume we decide to publish only article in English version, also for the next volume in 2020 onwards. It is one of our leaps to gain a wider international audience, because in this globalized era much research finding should have global circulation in order to gain global attention and opportunity to develop and collaborate among scholars who involved in several topics we published.</p> <p>Furthermore, in this volume we publish six articles based on field research using quantitative and qualitative approaches and one book review article. The first article by Yudana et al. describing the development of traditional music instrument for children in the form of game based on Android operating system. The authors use research and development (R &amp; D) approach to develop the game and in the end of the process the found that their tool is increasing student understanding and skills as a beginner player of traditional music instrument, especially in this case is Javanese traditional music.</p> <p>The second article by Paramitha illustrating how smartphone that almost every student has it is powerful enough to facilitate and enhancing student digital art literacy. Through using such application called Sketchbook student could create and manipulate the pictures and photographs end yield many style and kind of digital art products. Paramitha said that using smartphone lead the student learning process more fun and meaningful, because they could interact with other student, discuss, and appreciate their own interest when they decide to choose what type of illustration the want.</p> <p>Third article by Anggraeni et al. in line with the recent global movement on climate change environmental problems. The authors try to develop Android-based module to learn climate change topic for student. They use Design and Development Research (DDR) approach to produce the module and Search, Solve, Create, and Share (SSCS) learning model in order to enhance student critical thinking about the topic. The module they produced seems have huge potential to be used to study climate change.</p> <p>In line with the previous article, the fourth article by Wahyudi et al. also try to develop a learning tool to facilitate student based on Augmented Reality to improve student understanding on solar system topic and their visual spatial intelligence. Wahyudi et al. laid to R &amp; D approach as a guidance to develop the tool, and after several phases and testing they concluded that Augmented Reality-based learning media increasing student understanding to the topic and their visual spatial intelligence.</p> <p>The fifth article has different tone with other articles, because it is focusing on curriculum design and implementation in Thailand, one of the biggest Buddhist country in Southeast Asia. Wijayanti et al. pick up one Islamic school as an example how the very different school regarding to their vision, culture and belief try to take a balance position in designing and implementing their curriculum between the Islamic values and the government policy in which dominated by the Buddhist values.</p> <p>Next, the sixth article by Sediyani et al. describing how problem-based learning and experiential learning have significant contribution to the learning result on civil servant official training program. But it seems that both learning models do not have significant differences, except in the learning result in which the class who employ experiential learning gaining slightly higher result the problem-based learning model.</p> <p>The last article is book review, it is by one of our prominent editors, Subkhan. He briefly summarizes the work of Wayne Au entitled Critical Curriculum Studies (2012). Subkhan proposes that the critical re-turn of curriculum studies is important in order to develop the field and using it as epistemological foundation to bring learning practices more democratic, humane, and socially just.</p> <p>At least, same with the previous volume, we thanks to all authors, editors, reviewers and readers for your immense and valuable participation for the publication of this volume and onwards.</p> <p>Semarang, November 2019</p> <p><br><strong>Editor -In-Chief</strong></p> Editor in Chief ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 i iv 10.15294/ijcets.v7i2.37348 The Development of Gamelan Learning Media for Android Operating System <p>Gamelan is one of the most important traditional music instruments of Javanese culture, but it is too expensive for schools to have it. In order to enhance student awareness, sense of belonging and skills on playing Gamelan, this research tried to develop a learning media for Android operating system. By employing research and development (R &amp; D) approach the development process of this research refers to Alessi &amp; Trollip (2001). Adobe flash has been used as a basis of the media development and after several process (planning, design, and development) the learning media is ready to use, because the post-test indicated an increased student score on their understanding and beginner skills on playing Gamelan. At least, this learning media become an alternative way to learn Gamelan traditional music instrument by using Android.</p> <p><strong>Abstrak</strong></p> <p>Gamelan merupakan salah satu instrumen musik tradisional yang paling penting dari budaya Jawa, tetapi terlalu mahal bagi sekolah untuk memilikinya. Untuk meningkatkan kesadaran siswa, rasa memiliki dan keterampilan bermain Gamelan, penelitian ini mencoba mengembangkan media pembelajaran untuk sistem operasi Android. Dengan menggunakan pendekatan penelitian dan pengembangan (R&amp;D) proses pengembangan penelitian ini mengacu pada metode yang dikembangkan oleh Alessi &amp; Trollip (2001). Berikutnya, Adobe Flash telah digunakan sebagai dasar pengembangan media dan setelah beberapa proses (perencanaan, desain, dan pengembangan) media pembelajaran ini siap untuk digunakan, hal itu karena hasil post-test menunjukkan peningkatan skor siswa pada pemahaman dan keterampilan mereka sebagai pemain pemula dalam memainkan Gamelan. Setidaknya, media pembelajaran ini menjadi cara alternatif untuk mempelajari alat musik tradisional Gamelan dengan menggunakan Android.</p> Nisa Puspaningtyas Yudana Sugeng Bayu Wahyono ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 64 71 10.15294/ijcets.v7i2.29443 Using Smartphone to Enhance Student’s Digital Art Literacy <p>Digital native students need digital art literacy to deal with the contemporary development of art and technology. This article illustrates how smartphone can be used as a powerful tool for that purpose. When student get bored with textual learning approach to study art, simply using smartphone could make learning practice more fun and meaningful. In this article, students in junior public high school 8 in Pare, East Java, grade 8, are directed to create a simple illustration using Sketchbook application on smartphone. It is quite simple, but the process behind the product was made student really enjoy and could express their artistic taste and expression. Thus, smartphone optimazion can be one way among others to encourage student’s digital art literacy which are more enjoyful and meaningful.</p> <p><strong>Abstrak&nbsp;</strong></p> <p>Siswa yang lahir di era digital membutuhkan literasi seni digital untuk menghadapi perkembangan seni dan teknologi kontemporer. Artikel ini menggambarkan bagaimana telepon pintar dapat diguankan sebagai media yang cukup kuat untuk menunjang tujuan tersebut. Ketika banyak siswa bosan dengan pembelajaran seni yang tekstual saja, cukup dengan menggunakan telepon pintar ternyata dapat membuat pembelajaran lebih menyenangkan dan bermakna. Pada artikel ini, siswa di Sekolah Menengah Pertama Negeri 8 di Pare, Jawa Timur, kelas 8, diarahkan untuk membuat karya seni berupa ilustrasi sederhana menggunakan aplikasi Sketchbook di telepon pintar. Hal ini cukup sederhana sebenarnya, namun proses di balik hasil akhir berupa produk ilustrasi tersebut telah benar-benar membuat siswa menikmati dan dapat mengekspresikan ekspresi dan selera seni masing-masing. Oleh karena itu, optimalisasi telepon pintar dapat menjadi salah satu di antara banyak cara lain untuk mendorong peningkatan literasi seni digital siswa yang lebih menyenangkan dan bermakna.</p> Ega Shintia Gaya Paramitha ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 72 79 10.15294/ijcets.v7i2.31655 Understanding Climate Change Topics Critically Through Android-based Module for Student <p>Climate change is urgent world issue that should be face critically by student. This article tries to illustrate one effort to improve student critical thinking skill toward climate change topics through developing Android-based learning module. By employing design and development research (DDR) approach this research using Search, Solve, Create, and Share (SSCS) learning model on producing the module. In the end of the process the module is ready for use because the comparison between experimental class and control class indicates that there is an increasing of student critical thinking skills when they use the module. Therefore, Android and others technological product should be recognize as having huge potential to encourage student awareness and critical thinking toward climate change issues.</p> <p><strong>Abstrak</strong></p> <p>Perubahan iklim adalah masalah dunia yang mendesak yang harus dihadapi secara kritis oleh siswa. Artikel ini menggambarkan satu upaya meningkatkan keterampilan berpikir kritis siswa terhadap topik-topik perubahan iklim dalam mata pelajaran di sekolah melalui pengembangan modul pembelajaran berbasis Android. Dengan menggunakan pendekatan Design &amp; Development Research (DDR) penelitian ini menggunakan model pembelajaran Search, Solve, Create, dan Share (SSCS) dalam pengembangan modulnya. Pada akhir proses, modul siap digunakan karena perbandingan antara kelas eksperimen dan kelas kontrol menunjukkan bahwa ada peningkatan keterampilan berpikir kritis siswa ketika mereka menggunakan modul tersebut. Dengan demikian, Android dan produk teknologi lainnya harus diakui memiliki potensi besar untuk mendorong kesadaran dan daya kritis siswa terhadap masalah perubahan iklim.</p> Titis Nindiasari Anggraeni Tien Aminatun ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 80 88 10.15294/ijcets.v7i2.32146 Developing Augmented Reality-based Learning Media to Improve Student Visual Spatial Intelligence <p>This article illustrates an effort to create a learning media based on Augmented Reality (AR) to improve student visual spatial intelligence. This type of intelligence is important for student to understand such subjects or topics like spaces, because to completely understand the image student should imagine the object’s shape and space. The lack of learning media in many schools caused the lack of student understanding toward the topic. According to the problem above, this research employing Research &amp; Development (R &amp; D) approach to develop AR-based learning media to facilitate 6<sup>th</sup> grade student to learn solar system more visually. The post-test has shown that there is an increased number of student visual spatial intelligence, especially on solar system topic. So, it can be concluded that AR-based learning media has huge potential to facilitate student to learn such topics related to space and the like. &nbsp;</p> <p><strong>Abstrak</strong></p> <p>Artikel ini menggambarkan upaya pengembangan media pembelajaran berbasis Augmented Reality (AR) untuk meningkatkan kecerdasan spasial visual siswa. Jenis kemampuan ini penting bagi siswa untuk memahami subjek atau topik yang berkaitan dengan konsep ruang, karena untuk sepenuhnya memahami gambar, siswa harus membayangkan bentuk dan ruang dari objek tersebut. Kurangnya media pembelajaran di banyak sekolah menyebabkan kurangnya pemahaman siswa tentang topik tersebut. Berdasarkan masalah di atas, penelitian ini menggunakan pendekatan Research &amp; Development (R &amp; D) untuk mengembangkan media pembelajaran berbasis AR untuk memfasilitasi siswa kelas 6 belajar tata surya secara lebih visual. Hasil post-test telah menunjukkan bahwa terdapat peningkatan kemampuan spasial visual siswa, terutama pada topik tata surya. Jadi, dapat disimpulkan bahwa media pembelajaran berbasis AR memiliki potensi besar untuk memfasilitasi siswa mempelajari topik-topik yang berkaitan dengan ruang dan sejenisnya.</p> Urip Muhayat Wiji Wahyudi Yanuar Bagas Arwansyah ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 89 95 10.15294/ijcets.v7i2.36039 The Implementation and Improvisation of Islamic School Curriculum in Buddhist Country <p>Thailand is one of the greatest Buddhist country in Southeast Asia, therefore the Buddhism values and culture inevitably intervene education, including the curriculum. It is interesting to investigate how Islamic school arranges and develops its own curriculum in order to balance the national interest influenced by Buddhism and the Islamic belief, values, and culture owned by the school in Thailand. This article tries to illustrate Anuban Islam Songkhla School as one of the Islamic schools adapts the national educational policy and arranges their curriculum rooted on Islamic vision. This research found that Songkhla School does not implement all policy endorsed by the government officially due to its incompatibility with the Islamic vision of the school. &nbsp;&nbsp;</p> <p><strong>Abstrak</strong></p> <p>Thailand adalah salah satu negara Budha terbesar di Asia Tenggara, oleh karena itu nilai-nilai dan budaya Budha tak terelakkan lagi pasti mengintervensi dunia pendidikannya, termasuk kurikulumnya. Sangat menarik untuk menyelidiki bagaimana sekolah Islam di Thailand mengatur dan mengembangkan kurikulumnya sendiri untuk menyeimbangkan kepentingan nasional yang dipengaruhi oleh agama Budha dengan ajaran, nilai-nilai, dan budaya Islam yang dimiliki oleh sekolah tersebut. Artikel ini mencoba menggambarkan Sekolah Songkhla Islam Anuban sebagai salah satu sekolah Islam yang mengadaptasi kebijakan pendidikan nasional dalam upaya menyusun kurikulum mereka sendiri yang berakar pada visi-visi keislaman. Penelitian ini menemukan bahwa Sekolah Songkhla tidak menerapkan semua kebijakan yang diberlakukan oleh pemerintah secara resmi, karena memang pada dasarnya tidak semuanya kompatibel dengan visinya sebagai sekolah Islam.</p> Fantri Agustin Wijayanti Ghanis Putra Widhanarto ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 96 103 10.15294/ijcets.v7i2.24567 Comparing Problem-based Learning and Experiential Learning on Civil Servant Training Program <p>Problem-based learning and experiential learning are well-known learning approaches and often referred as powerful on facilitating learning practices, but which one is the most effective on facilitating civil servant training program? This article illustrates a one-shot case study in which focus on one civil servant training program only without comparing it to other programs. The training program was conducted by human resource development agency, Central Java Province, in March 2018. By employing quantitative research approach, this research found that the result of the training program indicated: there are no significant differences between problem-based learning and experiential learning approaches. In this case, the learning result from experiential learning approach is slightly above problem-based learning approach’s result.</p> <p><strong>Abstrak</strong></p> <p>Pembelajaran berbasis masalah dan berbasis pengalaman merupakan pendekatan pembelajaran yang sudah banyak dikenal dan sering disebut mampu memfasilitasi praktik pembelajaran secara optimal, namun mana di antaranya keduanya yang paling efektif dalam memfasilitasi program pelatihan PNS? Artikel ini menggambarkan <em>one-shot case study</em> yang fokus hanya pada satu program pelatihan PNS tanpa membandingkannya dengan program lain. Program pelatihan ini dilakukan oleh Badan Pengembangan Sumber Daya Manusia (BPSDM), Provinsi Jawa Tengah, pada Maret 2018. Dengan menggunakan pendekatan penelitian kuantitatif dapat dilihat bahwa hasil program pelatihan menunjukkan tidak terdapat perbedaan yang signifikan antara pembelajaran berbasis masalah dan pembelajaran berbasis pengalaman. Dalam hal ini, hasil pembelajaran dari pendekatan berbasis pengalaman sedikit di atas hasil pembelajaran yang menggunakan pendekatan pembelajaran berbasis masalah.</p> Linda Sediyani Heri Triluqman Budisantoso ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 104 108 10.15294/ijcets.v7i2.24045 Restoring the Critical Power of Curriculum Studies to Transform the Society <p>Curriculum Studies has evolved for years and already gain its very honorable place in the heart of education studies. Most education scholars said that curriculum is important, curriculum is the heart of education (Priestley &amp; Philippou, 2019), as does curriculum studies. But, how this very important field of studies survive and evolve in this vulnerable and unpredictable era which neoliberal agendas dominating almost educational field around the world? We are witnessing how the culture of positivism, competition ideology, New Managerialism, and even racism and hatred, poisoning and deflect the aims of education. On the other hand, there also a crisis in curriculum studies in which curriculum seems only struggling and focusing on theoretical discourse without any significant influences on the material world. Right in this very difficult position of curriculum studies, the work of Wayne Au is significant. He wrote very important book entitled “Critical Curriculum Studies: Education, Consciousness, and the Politics of Knowing” in 2012. Which Michael Apple in the series editor introduction said that this work is ambitious and provocative, because it seeks theoretical and epistemological foundation of critical curriculum studies that challenges many basic assumptions about curriculum (Au, 2012, p. xv). I am agree with what has Apple said and through this review book article I would say that Au’s work has huge contribution to the development of curriculum studies in this contemporary era, especially in order to become a tool to change or transform the society to be more democratic and just.</p> Edi Subkhan ##submission.copyrightStatement## 2019-11-30 2019-11-30 7 2 109 113 10.15294/ijcets.v7i2.36673 Back Matter <p>-</p> Editor in Chief ##submission.copyrightStatement## 2020-02-12 2020-02-12 7 2 114 118 10.15294/ijcets.v7i2.37402