Abstract

Berdasarkan hasil wawancara yang dilaksanakan kepada guru IPA di SMPN 22 Semarang diketahui bahwa lebih dari 75% siswa memperoleh nilai IPA belum melampaui kriteria ketuntasan minimal (KKM). Kegiatan belajar mengajar yang dilaksanakan belum menggunakan kurikulum 2013. Mata pelajaran IPA diampu oleh guru bidang studi, karena dasar pendidikan dan pengalaman guru bukan dari bidang studi IPA. Pembelajaran dilaksanakan belum mengoptimalkan media yang tersedia dan belum berpusat pada siswa sehingga kegiatan di dalam kelas membosankan. Kegiatan pembelajaran yang tidak berpusat pada siswa mengakibatkan penanaman nilai karakter rendah. Media yang dikembangkan adalah media permainan kartu UNO. Desain penelitian ini yaitu penelitian pengembangan (Research and Development). Terdapat dua tahap dalam penelitian ini, yaitu pengembangan media permainan kartu UNO dan tahap untuk menguji efektivitas yang dilaksanakan di kelas. Data diperoleh dari angket, tes hasil belajar, observasi, dan dokumentasi. Validasi dari ahli materi didapatkan nilai 94,2% dan ahli media didapatkan nilai 90,8%. Hasil penelitian menunjukkan media permainan kartu UNO efektif dilaksanakan di kelas yang ditunjukkan dengan ketuntasan klasikal hasil belajar mencapai 79,31%, uji gain 0,56. Berdasarkan hasil observasi didapatkan karakter rasa ingin tahu siswa mendapatkan nilai 88,51%, kerja sama 87,36%, mandiri 83,91%, dan komunikatif 88,51% dengan kriteria membudaya. Sehingga media permainan kartu UNO dapat mengembangkan karakter siswa.

 

Based on interview to the science teacher in SMP N 22 Semarang known that there are more than 75% students got score under minimum score criteria. The 2013 curriculum had not used by the school. Learning process had not implemented integratedly because teacher’s basic knowledge was only on one field study (biology or physics). The using of media in science learning had not been optimal. Students did not learning actively made students character in low quality. the media was made was UNO Card Game Media with theme optic. The design of this research was Research and Development (R & D). This research had two phases, that were development of UNO card game media and research to know the effectiveness of media. The data was collected by questionnaire, evaluation test, observation, and documentation. UNO Card Game Media had been assessed by validator of content and media. The score was gotten by validator of content was 94.2%, from validator of media was 90.8%. This research shown that UNO Card Game Media was effective used in science learning that showed by minimal score criteria get 79.31%, gain test 0.56. Based on the observation of character, the curiousity got score 88.51%, team work got score 87.36%, independency got 83.91% and communicative ability 88.51%, was included in culturized criteria. Thus UNO Card Game Media was able to develop student character.