David Haller. (2007). Belajar berenang. Pionir Jaya Bandung.
El-Sofany, H. F., El-Seoud, S. A., Alwadani, H. M., & Alwadani, A. E. (2014). Development of mobile educational services application to improve educational outcomes using android technology. International Journal of Interactive Mobile Technologies, 8(2), 4–9.
Fernando, H., Soegiyanto, & Kusuma, D. W. Y. (2018). Swimming Coached – Management Program of Indonesian Swimming Association in South Sumatera. Journal of Physical Education and Sports, 7(1), 55–59.
Lekso, M. F. (2013). Pengaruh Metode Latihan Dan Power Tungkai Terhadap Kecepatan Renang Gaya Dada 50 Meter Atlet Kelompok Umur IV Perkumpulan Renang Spectrum Semarang. Journal of Physical Education and Sports, 2(1), 2.
Lu ’mu. (2017). Learning Media Of Applications Design Based Android Mobile Smartphone. International Journal of Applied Engineering Research, 12(17), 973–4562.
Ma, L., Gu, L., & Wang, J. (2014). Research and development of mobile application for android platform. International Journal of Multimedia and Ubiquitous Engineering, 9(4), 187–198.
Magno, C., & Mascardo, E. (2009). The Effect of Rehearsal Learning and Warm-up on the Speed of Different Swimming Strokes. The International Journal of Research and Review, 2, 46–56.
Mardian, R. D., Agoes, S., & S. Riffany, R. (2019). Perancangan Aplikasi Pelaporan Berbasis Android Pada Komunikasi Jaringan Data 4G. Universitas Trisakti.
Mishra, S., & Sharma, R. C. (2005). Interactive Multimedia in Education and Training. Turkish Online Journal of Distance Education, 6(1), 115–122.
Penggalih, M. H. S. T., Dewinta, M. C. N., Solichah, K. M., Pratiwi, D., Niamilah, I., Nadila, A., Kusumawati, M. D., Siagian, C. M., & Asyulia, R. (2019). Anthropometric characteristics and dietery intake of swimming athletes with disabilities before the competition. Jurnal Gizi Dan Dietetik Indonesia (Indonesian Journal of Nutrition and Dietetics), 6(1), 33.
Priana, A. (2019). Pengaruh Alat Bantu Latihan Pull Buoy Terhadap Prestasi Renang Gaya Dada. Journal of SPORT (Sport, Physical Education, Organization, Recreation, and Training), 3(1), 9–14.
Royana, I. F. (2015). Pengembangan Multimedia Pembelajaran Renang Berbasis Android Pada Penjasorkes di SMA. 1(1), 878–882.
Solihin, O. A., & Sriningsih. (2016). Pintar Bekajar Renang. Bandung. Bandung : Alpfabeta.
Sukiyandari, L., & Soegiyanto. (2014). Pengembangan Multimedia Pembelajaran Materi Bola Voli Dalam Mata Pelajaran Penjasorkes Bagi Siswa Sma Se-Kabupaten Bantul Daerah Istimewa Yogyakarta. Journal of Physical Education and Sports, 3(2).
Suprihatiningrum, J. (2013). Strategi Pembelajaran Teori dan Aplikasi. Yogyakarta: AR-RUZZ Media.
Susanto, E. (2010). Media Audiovisual Akuatik Untuk Meningkatkan Kualitas Pembelajaran. Pedagogia Jurnal Penelitian Pendidikan, 13(1), 0–21.
Susanto, E. (2013). Pembelajaran Renang Gaya Bebas Dengan Pendekatan Gaya Mengajar Resiprokal. Journal of Chemical Information and Modeling, 53(9), 1–17.
Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2), 103.
Wicahyani, S., Handayani, O. W. K., & Hartono, M. (2018). Design android applications my mind mapping (M3) physical education, sport, & health subject curriculum 2013 for teachers guidance X th grade vocational high school. Journal of Physical Education and Sports, 7(1), 73–82.
- Abstract viewed - 340 times
- PDF downloaded - 240 times
Affiliations
Satrio Jaya Susena
SMA Negeri 1 Babakan
Sugiharto Sugiharto
Universitas Negeri Semarang
Donny Wira Yudha Kusuma
Universitas Negeri Semarang
How to Cite
Development of Swimming Learning Media Based on Interactive Multimedia Applications Through Computers and Smartphones
Vol 10 No 2 (2021): June 2021
Submitted: Apr 9, 2021
Published: Jun 30, 2021
Abstract
Swimming is a water sport that involves movement abilities in the water; yet, the lack of swimming learning media that encourages movement impedes the swimming learning process. This study developed learning media based on interactive multimedia applications that can be accessed via computers and smartphones in conjunction with swimming lessons, as well as to determine and analyze the effectiveness of using interactive multimedia applications under swimming lessons. Development research or educational research and development was the research design. The research subjects and locations are health and sport education students and teachers at private universities in the Kuningan and Cirebon areas. The research resulted in the development of swimming learning media products based on interactive multimedia applications named PRM Mobile Swimming Learning. These products can be accessed via computers and smartphones and are used to assist in the process of swimming learning. Student assessments of the display quality and supporting features (attractiveness and convenience) show that the development of swimming learning media based on interactive multimedia apps is of “Very Good” quality, scoring 87%. While student assessments of material quality and content in swimming learning (utility) indicated that the development of swimming learning media based on interactive multimedia apps was “Very Good” in quality 84%.