PENINGKATKAN PEMBELAJARAN GERAK DASAR MELALUI MODEL PERMAINAN INOVATIF PADA SISWA KELAS III SD NEGERI BALAPULANG KULON 05

Main Article Content

Iwan Purwanto

Abstract

Issues raised in this study is how to improve the learning outcomes of basic motion through an innovative game
for the third grade students of SD Negeri 05 Balapulang Kulon?. The purpose of this study was to determine
the basic motion improvement of learning outcomes through innovative game model for third-grade students of
SD Negeri 05 Balapulang Kulon. Subjects were observed and Class III Elementary School Students
Balapulang Kulon 05 Semester II in 2013, amounting to 22 students. Object of this study is the result of
learning the basic motion through an innovative approach to the game. The research was conducted in May of
2013 that took place in the elementary school yard Balapulang Kulon 05. This study uses classroom action
research in the form of shaped penkajian process cycle, which consists of four stages: planning, action,
observation and reflective. The research instrument using the check list to record the attitudes and events that
occur in learning deemed important and have been set will be investigated. From the observations obtained
with the help of a check list can be obtained that the percentage of cognitive abilities, affective and psychomotor
of Elementary School Students in Grades III Balapulang Kulon 05 before the research is 68%, 64%, and 59%.
After learning in cycle 1 was given an increase in cognitive ability increased to 73%, 77% affective abilities and
psychomotor skills 68%. Because there are aspects that have not reached mastery, then held a second cycle that is otherwise completed all aspects of the cognitive 86%, 91% affective, and psychomotor 86%. Conclusion is
through learning Penjasorkes using innovative modeling approach can improve learning outcomes for students
achieve mastery learning all aspects: cognitive, affective, and psychomotor in Class III Elementary School
Balapulang Kulon 05 Semester II Academic Year 2012/2013. Some suggestions include researchers, teachers
should consider the use of Penjasorkes SD innovative approach to the game because it has been proven to
improve learning outcomes of students achieve mastery learning in learning basic movement. In the application
of learning Penjasorkes using innovative approaches in order to achieve the game that teachers need to plan
optimal learning scenarios that put more on the active involvement and fun of all students in learning activities.

Article Details

Section
Articles

References

Agus Kristiyanto. 2010. Penelitian
Tindakan Kelas (dalam pendidikan jasmani dan
kepelatihan olahraga). Surakarta: UPT Penerbit
dan Pencetakan UNS (UNS Press).
Aip Syarifuddin, 1992. Atletik. (n.d):
Direktorat Jendral Pendidikan Tinggi,
Depdikbud.
H.E. Mulyasa. 2009. Praktik Penelitian
Tindakan Kelas. Bandung: PT Remaja
Rosdakarya.
Max Darsono, 2000. Belajar dan
Pembelajaran. Semarang: IKIP Semarang Press
Slameto. 2010. Belajar Dan Faktor – Faktor
Yang Mempengaruhinya. Jakarta: PT Rineka
Cipta.
Suharsimi A, Suhardjono dan Supardi.
2006. Penelitian Tindakan Kelas. Jakarta: PT
Bumi Aksara.
http://pendidikanjasmaniAriasnaldi.html
(Diakses 24 Maret 2013)
http://hilman.web.id/posting/blog/827/
pengertian-fungsi-dan-prosedur-evaluasipembelajaran.
html(Diakses 24 Maret 2013)
http://wawanjunaidi.
blogspot.com/2010/04/fungsievaluasi.
html (Diakses 24 Maret 2013)
http://weblogpendidikan.
blogspot.com/2009/09/fungsi-dantujuan-
evaluasi-pembelajaran.html (Diakses 24
Maret 2013)