Gamified Branching Scenario Innovation with Lumi Education: Transforming Elementary School Students' Decision-Making and Science Literacy
DOI:
https://doi.org/10.15294/jpe.v15i1.57383Keywords:
Keywords consist of 3 to 5 words and/or groups of words. Written in alphabetical orderAbstract
This study aims to analyze the effect of the use of Gamified-Branching Scenario assisted by Lumi Education on the scientific literacy and decision-making abilities of elementary school students, as well as to determine the students' responses to the applied learning. The study used a mixed method with an explanatory sequential design that combines quantitative and qualitative data. The research subjects consisted of 25 students in the experimental class and 25 students in the control class. Data collection was carried out through scientific literacy tests, decision-making ability tests, observations, questionnaires, and interviews. The results showed that the average scientific literacy of the experimental class increased from 34 to 54, while the control class increased from 21 to 26. Decision-making ability in the experimental class increased from 50 to 74, while the control class increased from 46 to 53. The results of statistical analysis showed that the use of Gamified-Branching Scenario had a significant effect on students' decision-making abilities,but did not show a significant difference in scientific literacy. In addition, the implementation of learning was in the very good category with teacher activity of 76% and student activity of 82%. Student responses were also very positive, with an average percentage of 87%. Thus, Lumi Education-assisted learning creates interactive learning experiences, increases student engagement, and supports the development of decision-making skills in elementary school science learning.
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