Development of Flipbook Maker-Based E-Module in Economics Subjects to Improve Students’ Interest in Learning
(1) Universitas Jenderal Soedirman
(2) Universitas Jenderal Soedirman
(3) Universitas Jenderal Soedirman
Abstract
The background of this research is the lack of student interest in learning in economics subjects. This study aimed to develop a flipbook maker-based e-module in economics subjects tested from the level of validity, practicality, and effectiveness in improving students’ interest in learning. This research method was research and development (R&D). The data used in this study consisted of quantitative data (question scores of material experts, media experts, linguists, educators, and students) and qualitative data (validators’ comments on the product developed). The instruments used in data collection consisted of validation sheets, teacher and student response questionnaires, as well as learning interest questionnaires. The results showed that: the development of a flipbook maker based e-module on economics subject which refers to the Borg and Gall model modified by Sugiyono consisted of ten steps; the validity level of flipbook maker-based e-modules in economics subjects was categorized as valid; the practicality level of flipbook maker-based e-modules in economics subjects was categorized as practical; and the level of effectiveness of flipbook maker based e-modules in economics subjects was categorized as effective in improving student interest in learning.
Keywords
Full Text:
PDFReferences
Abadiyah, R., Prihatin, J., & Murdiyah, S. (2018). Development of biology interactive digital flipbook on the subject of animal growth and development. Bioedukasi, 61-68. DOI: 10.19184/bioedu.v16i1.7723
Badan Perencanaan Pembangunan Nasional (BPPN). (2021). Tujuan-4. Accessed December 27, 2021, from https://sdgs.bappenas.go.id
Badan Pusat Statistik (BPS) 2020 concerning Portrait of Indonesian Education Education Statistics.
Daryanto, & Dwicahyo, A. (2014). Development of learning tools: syllabus, lesson plans, PHB, teaching materials. Yogyakarta: Gava Media.
Djazifah, N. (2012). Sociology learning module: processes of social change in society. Yogyakarta: Institute for Research and Community Service.
Eko. (2016). Economics majoring in social sciences for high school class X. Jakarta: Merah Putih.
Fajriani, N. I. (2017). The relationship between interest in learning and learning outcomes in mathematics (Thesis, University of Muhammadiyah Surakarta).
Fretes, A. M. D. (2020). National income class XI economy. Ministry of Education and Culture of Indonesia. Accessed 25 January 2022, from: http://repositori.kemdikbud.go.id/22048/1/XI_Ekonomi_KD-3.1_Final.pdf
Hidayat, S., & Asroi. (2013). Management of education substance and implementation in educational practice in Indonesia. Tangerang: Pustaka Mandiri.
Indonesian Central Statistics Agency. (2020). Portrait of Indonesian Education: Education Statistics.
Lestari, I. (2013). Development of competency-based teaching materials: in accordance with the education unit level curriculum. Padang: Akademia Permata.
Lestari, I. (2015). The effect of study time and interest in learning on mathematics learning outcomes. Jurnal Formatif, 3, 116.
Marti’in. (2019). Analysis of the Low Learning Interest of Class XI Students of SMA Negeri 5 Pontianak. (Research Article, Tanjungpura University).
Muhajarah, K., & Rachmawati, F. (2019). Android-based Educational Game: Urgency of Use, Development and Feasibility Tester. JUSTEK: Jurnal Sains dan Teknologi, 2, 30-32. https://doi.org/10.31764/justek.vXiY.3733
Mulasiwi, C.M., Siswandari, Santosa, D. (2016). Development of a Handbook for Mini Bank Laboratory Practices in the Context of Improving Financial Transaction Recording Skills in the Accounting Expertise Program. Jurnal Pendidikan Insan Mandiri, 1(1), 30-43.
Mulyadi, D. U., Wahyuni, S., Handayani, R. D. (2016). Development of Flash Flipbook Media to Improve Students' Creative Thinking Skills in Learning Science in Junior High Schools. Jurnal Pembelajaran Fisika, 4, 297.
Mulyadi, D. U., Wahyuni, S., & Handayani, R. D. (2016). Development of flipbook flash media to improve students’ creative thinking skills in science learning in middle school. Journal of Physics Learning, 4, 297.
Muntoko, P. (2019). Learning implementation plan (RPP). Ministry of Education and Culture of Indonesia. Accessed 25 January 2022, from: https://ayoguruberbagi.kemdikbud.go.id/rpp/-daring-pendapatan-nasional
Nufus, H., Susilawati, & Linda, R. (2020). Implementation of e-module stoiciometry based on Kvisoft Flipbook Maker for increasing understanding study learning flipbook maker for increasing understanding study learning. Journal of Educational Sciences, 4, 261-272. DOI: 10.31258/jes.4.2.p.261-272
Nurrita, T. (2018). Development of Learning Media to Improve Student Learning Outcomes. Journal of Al-Quran Sciences, Hadith, Syari'ah, and Tarbiyah. 3. 1. //dx.doi.org/10.33511/misykat.v3n1.171
Oktaviara, R. A., & Pahlevi, T. (2019). Development of an e-module assisted by Kvisoft flipbook maker based on a scientific approach to the material of applying the operation of a word processing application for Class X OTKP 3 Public High School 2 Blitar. Journal of Office Administration Education, 7, 61-62.
Oronce, J. P., & Manalo, D. A. O. (2021). Development and validation of flipbook in earth and life science. IOER International Multidisciplinary Research Journal, 3, 111-117.
Pahlevi, R. F. (2012). Module development to improve student achievement in interpreting technical drawings at Vocational High School Muhammadiyah 01 Paguyangan Brebes (Thesis, Yogyakarta State University).
Putranto, A. T., Nurmasari, I., Susanti, F. (2019). Introduction to economics (first edition). South Tangerang: Unpam Press.
Putri, E. (2020). Development of an electronic module based on the local wisdom of the Betangas tradition using the Kvisoft Flipbook Maker application for grade V elementary school (Thesis, Jambi University).
Salvia, E. (2021). Development of interactive e-module-based teaching materials with problem-based learning models on integral material for high school class XII (Thesis, University of Muhammadiyah North Sumatra).
Situmorang, M., Yustina, & Syafii, W. (2020). E-Module development using Kvisoft Flipbook Maker through the problem based learning model to increase learning motivation. Journal of Educational Sciences, 4, 834-848. DOI: 10.31258/jes.4.4.p.834-848
Slameto. (2013). Learning and the factors that influence it. Jakarta: Rineka Cipta.
Sugiyono. (2018). Educational research methods: quantitative, qualitative, and R&D approaches. Bandung: Alfabeta.
Sulistyorini, M. F. (2012). Studying and learning. Yogyakarta: Teras.
Sumarni. (2019). Module development in the form of an Android-based flipbook on the circulatory system material for Class XI Natural Sciences, Public High School 4 Sidrap (Thesis, Alauddin State Islamic University).
Susanto, A. (2016). Learning theory and learning in elementary school. Jakarta: Prenada Media.
Wahyugi, R., & Fatmariza. (2021). Development of interactive multimedia using Macromedia Flash 8 software as an effort to increase learning motivation of elementary school students. Journal of Educational Science, 3, 785-793. DOI: 10.31004/edukatif.v3i3.439
Wibowo, E. (2018). Development of e-module teaching materials using the Kvisoft Flipbook Maker application (Thesis, Raden Intan State Islamic University Lampung).
Wijayanto, & Zuhri, M. S. (2014). Development of e-module based on flip book maker with project based learning model to develop mathematical problem solving skills (Thesis, PGRI University Semarang).
Yennanda, A., Prasetyo, F., Agisti, R. A., & Putri, W. K. (2014). The role and function of language. Academia. Accessed 22 January 2022, from: academia.edu
Yogiswara, S. C. (2019). Development of e-book-based modules using the Kvisoft Flipbook Maker application to increase interest and cognitive learning outcomes of high school students (Thesis, Yogyakarta State University).
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution 4.0 International License.