Does Smartphone-Based Quizlet Affect Students Learning Interest?

Farida Styaningrum, Nur Wahyuning Sulistyowati, Agus Wibowo


This study aimed to provide empirical evidence of the effect of smartphone-based Quizlet on students’ learning interest in Universitas PGRI Madiun, Indonesia. This study was pre-experimental with a one-shot case study that is a group that got help, and the results were observed next. The population were accounting education students in Universitas PGRI Madiun. 54 students received smartphone-based Quizlet assistance in learning activities. We used statistical testing to test comparisons formulated in research hypotheses using simple linear regression tests. The results proved empirically that the use of smartphone-based Quizlet affected the students' learning interest in Universitas PGRI Madiun, Indonesia. The menu provided in the Quizlet application could activate students in learning and give a positive effect to students. Students became active in learning activities, did assignments on time, and learnt independently. The Quizlet application can be used as material for educators to consider increasing student interest in learning social science.


quizlet; smartphone; student’s interest

Full Text:



Abrantes, J. L., Seabra, C., & Lages, L. F. (2007). Pedagogical Affect, Student Interest, and Learning Performance. Journal of Business Research, 60, 960–964.

Andarab, M. S. (2019). Learning Vocabulary Through Collocating on Quizlet. Universal Journal of Educational Research, 7(4), 980–985.

Anjaniputra, A. G., & Salsabila, V. A. (2018). The Merits of Quizlet For Vocabulary Learning at Tertiary Level. Indonesian EFL Journal, 4(2).

Aribowo, E. K. (2015). Quizlet: Penggunaan Aplikasi Smartphone untuk Siswa Dalam Mendukung Mobile Learning. Seminar Nasional Pendidikan Bahasa Indonesia, 31–38.

Aristiyo, D. N. (2019). Penerapan Model Discovery Learning Berbantuan Quizlet Materi Trigonometri untuk Meningkatkan Minat Belajar Siswa SMK. Jurnal Pendidikan Surya Edukasi (JPSE), 5(1), 89–95.

Baptist, S. C. (2018). Effects of Quizlet on Vocabulary Mastery. In Theses and Dissertations.

Barr, B. W. B. (2016). Checking the Effectiveness of Quizlet as a Tool for Vocabulary Learning. The Center for English as a Lingua Franca Journal, 2(1), 36–48.

Boyce, D. A. (2016). The Effect of the Video Game Quizlet on the Acquisition of Science Vocabulary for Children with Learning Disabilities.

Campbell, D. T., & Stanley, J. C. (1963). Experimental And Quasi-Experimental Designs For Research. In Houghton Mifflin Company. Houghton Mifflin Company.

Cunningham, K. J. (2017). Quizlet For Learning Training and Autonomu (P. H. and S. Ioannou-Georgiou (ed.)). IATEFL.

Dizon, G. (2016). Quizlet In The EFL Classroom : Enhancing Academic Vocabulary Acquisition of Japanese University Students. Teaching English with Technology, 16(2), 40–56.

Ferreira, M. J., Moreira, F., Pereira, C. S., & Durão, N. (2015). The Role of Mobile Technologies in The Teaching/Learning Process Improvement in Portugal. Proceedings of ICERI2015 Conference, November 2015, 4600–4610.

Gani, A. (2015). Pengaruh Model Pembelajaran dan Persepsi Tentang Matematika Terhadap Minat dan Hasil Belajar Matematika Siswa SMP Negeri Di Kecamatan Salomekko Kabupaten Bone. Jurnal Daya Matematis, 3(3), 337–343.

Heale, R., & Twycross, A. (2015). Validity and Reliability in Quantitative Studies. Evidence-Based Nursing, 18(3), 66–67.

Hidi, S. (2006). Interest : A Unique Motivational Variable. Educational Research Review, 1(September), 69–82.

Hikmah, D. (2019). Quizlet : A Digital Media for Learning Informatics Terms. International Journal of English Education & Linguistics, 01(01), 1–9.

Hochberg, K., Kuhn, J., & Müller, A. (2018). Using Smartphones as Experimental Tools—Effects on Interest, Curiosity, and Learning in Physics Education. Journal of Science Education and Technology, 27(5), 385–403.

Jeno, L. M., Grytnes, J. A., & Vandvik, V. (2017). The Effect of a Mobile-Application Tool on Biology Students’ Motivation and Achievement in Species Identification: A Self-Determination Theory perspective. Computers and Education, 107, 1–12.

Kong, S.-C., Chiu, M. M., & Lai, M. (2018). A Study of Primary School Students’ Interest, Collaboration Attitude, and Programming Empowerment in Computational Thinking Education. Computers & Education.

Lees, D., & Mcnee, G. (2015). Effects and Impressions of Digital Vocabulary-Learning vs . Paper-based Vocabulary-Learning : A Small-Scale Longitudinal Study. Kwansei Gakuin University Humanities Review, 20, 143–164.

Maesaroh, S. (2013). Peranan Metode Pembelajaran Terhadap Minat dan Prestasi Belajar Pendidikan Agama Islam. Jurnal Kependidikan, 1(1), 150–168.

Miskiah, M., Suryono, Y., & Sudrajat, A. (2019). Integration of Information and Communication Technology into Islamic Religious Education Teacher Training. Cakrawala Pendidikan, 38(1), 130–140.

Muthumaniraja, S. (2020). Quizlet ® Live for Vocabulary Review. The Center for ELF Journal, 6, 79–92.

Nakata, T. (2011). Computer-Assisted Second Language Vocabulary Learning in a Paired-Associate Paradigm: A Critical Investigation of Flashcard Software. Computer Assisted Language Learning, 24(1), 17–38.

Nemeth, K. (2019). Student-Created Quizlet Flashcards and Podcasts: Effects on Vocabulary Acquisition.

Oktarika, D. (2015). Pengaruh Pembelajaran Menggunakan Media E-Learning Terhadap Minat Belajar Mahasiswa Pada Mata Kuliah E-Learning Di Program Studi P.TIK. Jurnal Pendidikan Informatika Dan Sains, 4(1), 15–26.

Osman, N., & Hamzah, M. I. (2020). Impact of Implementing Blended Learning on Students’ Interest and Motivation. Universal Journal of Educational Research, 8(4), 1483–1490.

Palmer, D. H. (2009). Student Interest Generated During an Inquiry Skills Lesson. Journal of Research in Science Teaching, 46(2), 147–165.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of Game-Based Learning. Educational Psychologist, 50(4), 258–283.

Platzer, H. (2020). The Role of Quizlet in Vocabulary Acquisition. Electronic Journal of Foreign Language Teaching, 17(2), 421–438.

Renninger, K. A., & Hidi, S. (2002). Student interest and achievement: Developmental issues raised by a case study. In Development of achievement motivation. (pp. 173–195). Academic Press.〈=ja&site=ehost-live

Safdar, G., Javed, M. N., & Amin, S. (2020). Use of Internet for Education Learning among Female University Students of Punjab, Pakistan. Universal Journal of Educational Research, 8(8), 3371–3380.

Sailin, S. N., Alias, N. F., Jusaini, B. A., Ishak, H., Yang, L., & Chong, G. S. (2020). Integrating Quizlet for Improving Students’ Understanding of the Science Subject. Practitioner Research, 1(July), 53–67.

Sanosi, A. B. (2018). The Effect of Quizlet on Vocabulary Acquisition. Asian Journal of Education and E-Learning, 6(4), 4–11.

Sari, D. E. (2019). Quizlet: Aplikasi Pembelajaran Berbasis Smartphone Era Generasi Milenial. Jurnal Pendidikan Dan Ilmu Sosial, 29(1), 9–15.

Sari, D. E., Ftriani, S. A., & Saputra, R. C. (2020). Active and Interactive Learning Through Quizlet and Kahoot. Advances in Social Science, Education and Humanities Research, 440(January).

Setiawan, M. R., & Wiedarti, P. (2020). The Effectiveness of Quizlet Application towards Students’ Motivation in Learning Vocabulary. Studies in English Language and Education, 7(1), 83–95.

Shyr, W., Hsieh, Y., & Chen, C. (2021). The Effects of Peer-Based Instant Response System to Promote Learning Performance, Intrinsic Motivation and Self-Efficacy. Sustainability 2021, 13(4320), 1–13.

Styaningrum, F., Sulistyowati, N. W., Pramusti, W. C., & Munawaroh, T. E. (2019). Media Quizlet Live dalam Pembelajaran Ilmu Sosial untuk Meningkatkan Kerjasama Mahasiswa. Prosiding Seminar Nasional Pendidikan Dan Pembelajaran 2019, 256–262.

Sulistioning, R., Nugraha, U., Subagyo, A., Putri, Y. E., Sari, N., & Wiza, O. H. (2020). Investigation of learning science: Fun in learning, interest in learning time, social implications, scientific normality for science learning. Universal Journal of Educational Research, 8(4), 1126–1134.

Swarat, S., Ortony, A., & Revelle, W. (2012). Activity Matters : Understanding Student Interest in School Science. Journal of Research in Science Teaching, 49(4), 515–537.

Tri, D. (2015). Web-based Vocabulary Learning with Quizlet “ quizletcom .” The Electronic Journal for English as a Second Language, 19(1), 1–8.

Vargas, J. M. (2011). Modern Learning: Quizlet in the Social Studies Classroom (Issue May).

Wahjuningsih, E. (2018). Quizlet as aMall Platform in Learning a Foreign Language: Enhancing Students Vocabulary. Improving English Language Literacy in Indonesian Schools: Theories and Practices, 45.

Waluyo, B., & Bucol, J. L. (2021). The impact of gamified vocabulary learning using quizlet on low-proficiency students. Computer Assisted Language Learning Electronic Journal, 22(1), 164–185.

Wardana, & Zakiah, S. (2019). Information Technology-Based Learning (Media Development Applications Quizlet on Students in MI DDI Seppange Bone). Al -Iltizam, 4(1), 37–52.

Wibawa, R., Astuti, R., & Pangestu, B. (2019). Smartphone-Based Application “quizizz” as a Learning Media. Dinamika Pendidikan, 14(2), 244-253. doi:

Wolff, G. (2016). Quizlet Live : The Classroom Game Now Taking the World by Storm. Japan Association for Language Teaching, 40(6), 25–27.

Woodcock, B., Middleton, A., & Nortcliffe, A. (2012). Considering the Smartphone Learner : an Investigation Into Student Interest in the Use of Personal Technology to Enhance their Learning. Student Engagement and Experience Journal, 1(1), 1–15.

Wright, B. A. (2016). Transforming Vocabulary Learning With Quizlet. Transformation in Language Education, 436–440.



  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.