Modification of Visual Characters in Indonesia Animation Film

Yully Ambarsih Ekawardhani(1), Imam Santosa(2), Hafiz Azis Ahmad(3), Irfansyah Irfansyah(4),


(1) Institut Teknologi Bandung
(2) Institut Teknologi Bandung, Indonesia
(3) Institut Teknologi Bandung, Indonesia
(4) Institut Teknologi Bandung, Indonesia

Abstract

This study aims to determine the relationship between facial physiognomy, body shape, and visualization of animated film character designs. Characterization in an animated film is inseparable from the characters who are placed to fulfill the film’s role. In the creation of physiognomy and body shapes can be combined as an approach to design. The characters are modified through simplifications in the form of cartoons. This is done so that the visualization of the character gets closer to the role added, in addition to emphasizing the characteristics of one character to another. Even in animated films, characters become important elements to direct the understanding of stories. The approach used is interdisciplinary, given that in characters there is a merging of visual elements that need to be approached using different theories. The combination of theories used is personality theory through somatotype to find characters through body shapes, physiognomy from Ar-Razi and ming xiang to obtain character traits and the theory of simplifying shapes into cartoons. The result is a match between the characters played by the three reference elements. The interesting thing that was found was the application of different physiognomy between one character and another to reinforce the characteristics. So that in the film, these figures can represent roles, which are human presentations in real life.

Keywords

animation; character; physiognomy; somatotype personal test; visual modification

Full Text:

PDF

References

Ahmad, N. F. (2018). Fisiognomi Imam Syafii dalam Naskah Wirasat Sapii. Jurnal Nusa, 13 (2), 301-315

Ar-Razi, I. F. (2015). Kitab Firasat Ilmu Membaca Sifat dan Karakter Orang dari Bentuk Tubuhnya. Jakarta: Penerbit Turos Pustaka.

Eder, J. (2008). Film Characters: Theory, Analysis, Interpretation. Monograph. Marburg: Schüren

Eder, J. (2010). Understanding Characters. Berghahn Journals, 4(1), 16-40

Fathoni, A. F. C. A, Kartika R., Lubis, S. H. (2018). Penerapan Physiognomy Untuk Pengembangan Desain Karakter Pada Animasi. Jurnal Dimensi, 13(1), 31-42.

Frank, H. M. (2016). Looking at Cartoons: The Art, Labor, and Technology of American Cel Animation (Dissertation). Chicago: University of Chicago.

Genovese, J. E. C. (2008). Physique Correlates with Reproductive Success in an Archival Sample of Delinquent Youth. Evolutionary Psychology Journal, 6(3), 369-385.

Junaidi. (2017). Leadership Characters in Shadow Puppet Show. Harmonia: Journal of Arts Research and Education, 11(2), 181-189.

Lip, E. (1998). Seni Membaca Wajah. Malang: Kentindo Soho.

Madiana, B. I, Indrayuda, & Effindi, B. S. M. (2018). The Application of Asa Berger Homour Technique by Sabri Yunus from The Dramaturgy Perception in “Karoot Komediâ€. Harmonia: Journal of Arts Research and Education, 18(2), 167-171.

O’Pray, M. (2011). Eisenstein and Stokes on Disney Film animation and omnipotence, 195-202 in Pilling, J., ed., Reader in Animation Studies. Lancaster: John Libbey Publishing Ltd.

Raffaelli, L. (2011). Disney, Warner Bros. and Japanese animation Three world views, 112-136 in Pilling, J., ed., Reader in Animation Studies. Lancaster: John Libbey Publishing Ltd.

Ratner, P. (2003). 3-D Human Modeling and Animation 2nd Edition. New Jersey: John Wiley & Sons, Inc.

Selby, A. (2009). Animation in Process. London: Laurence King Publishing.

Thomas, F. & Johnston, O. (1984). The Illusion of Life Disney Animation. New York: Walt Disney Production.

Tillman, B. (2011). Creative Character Design. Waltham: Focal Press.

William, R. (2001). The Animator’s Survival Kit. London-New York: Faber and Faber.

Yully, A. E., Imam S., & Hafiz A. A. (2016). Konsep Believability pada Karakter Utama dalam Film Seri Animasi Adit dan Sopo Jarwo dan Keluarga Somat. Proceeding of the 2nd International Converence in Creative Media, Design and Technology (REKA 2016).

Yully A. E., Imam S., & Hafiz A. A. (2016). Finding Identity and believability Character in Indonesia Animated Film. Proceeding of the 5th International Seminar on Nusantara Heritage “From Nusantara Heritage toward South Eastasia Heritage.â€

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.