Meningkatkan Hasil Belajar Lompat Jauh Melalui Modifikasi Bermain Lompat Katak Penelitian Tindakan Kelas
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Abstract
Classroom Action Research was conducted in order to determine the long jump increase learning outcomes through modifications play leapfrog learning penjas orchestra for elementary school fourth-grade students Bendan 01 Pekalongan. This study uses action research. The results of the study in the first cycle results in the learning activities of students have reached 73.37%, while for the second cycle has reached 87.79% with very good success qualifications. Percentage success of students in the first cycle skill aspect that is equal to 70.31% and the implementation of the second cycle increased to 89.84% with complete categories. The percentage of the aspects of the first cycle of knowledge that is equal to 74.89% and the second cycle was 83.96% with complete categories. Percentage attitude to aspects of the first cycle is equal to 77.86% and the second cycle was 87.50% with complete categories. While the determination to learn the indicators of success in 75%.
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References
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