MODEL PENGEMBANGAN LOMPAT TINGGI GAYA STRADDLE MENGGUNAKAN PERMAINAN LOMPAT TALI PADA SISWA KELAS IV SD NEGERI GAJAH MUNGKUR 02 KOTA SEMARANG TAHUN PELAJARAN 2012/2013

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Ardani Eka Setiawan

Abstract

Straddle-style high jump game is still taught in the raw form of the game to be recovered is still
less active students in learning the high jump, students still feel scared at draftsmanship and
limitations of the Sarpras So there should be a modification in the learning process. This research
method is the research on the development and expansion of the model that is developer
revenue jump rope game. As for product development procedures include analysis of products
will be developed, developing the initial product, and revision of validation, testing and revision
of the small group, large group trials and the final product. Data collection was done using
field observations and questionnaires obtained from the evaluation and the results of the questionnaire
by the students filling. Data analysis technique used is descriptive percentage. From
the experimental results obtained percentage of the average size of the product analysis results
Penjas 82.00% (good), learning of 87.00% (good), a small group of trial 83.00% (good), and
field test 87, 10% (good). Based on the research results, it is concluded that the jump rope games
can be used as an alternative game Penjas teacher in learning penjasorkes.

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