PENERAPAN PERMAINAN TOM AND JERRY DALAM MENINGKATKAN HASIL BELAJAR LOMPAT JAUH

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Adi Lustyanto

Abstract

This research method is action research (PTK) through several cycles with the first cycle and
second cycle with the research steps are: (1) a preliminary investigation and collection of information,
including field observations and literature review, (2) planning by reviewing learning
materials are long jump, exercising plan learning (RPP) in accordance with predetermined
indicators, preparing props, set pieces of student evaluations. (3) action, is the implementation
of the learning process whereby researchers express purpose of learning in students, as
well as delivering learning modell will be implemented. (4) observations, researchers carry out
observations of the students during the learning process, and record the results. (5) reflection,
this step is carried out after the end of learning process where researchers evaluate the learning
process of the next cycle, planning further action planning for the second cycle. In this study,
researchers used the fourth grade students of SD Negeri Turitempel Guntur District Demak
many as 32 students. The data analysis technique used is descriptive percentages to uncover
the cognitive, psychomotor, and affective student after using the product. Hasi lpenelitian of
the data obtained in the first cycle at the first meeting by 17 students (53.15%) have not been
completed and 15 students (46.88%) completed and the second meeting by 4 students (12.50%)
have not been completed and as many as 28 students(87.50%)completed.

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