UPAYA PENINGKATAN GERAK DASAR MELALUI PERMAINAN ROK GEBUG PADA SISWA KELAS V SD NEGERI DUKUHJATI KIDUL 02 KABUPATEN TEGAL TAHUN 2013
Main Article Content
Abstract
Issues raised in this study is How to Increase the Basic Motion Game through Rok Gebug In Class V students
of SD Negeri Tegal Dukuhjati Kidul District 02 in 2013.Object of this study is the fifth grade students of SD
Negeri 02 Dukuhjati Kidul Regency Tegal number of 32 students. To obtain the appropriate data in this study
using PTK (Classroom Action Research). For TOD consists of four stages: planning, action, observation and
reflection. The research instrument using the check list to record the attitudes and events that occur in learning
deemed important and has been set to be investigated. From the observations obtained with the help of a check
list can be obtained that the percentage of cognitive abilities, affective and psychomotor of fifth grade elementary
school students Dukuhjati Kidul Regency Tegal 02 shows that in the first cycle of cognitive learning outcomes
of students reached 68.75%, student learning outcomes the affective aspect reached 70.62% and psychomotor
aspects of learning outcomes reached 56.25%. After the improvement of the learning activity in the second cycle
then an increase in student learning outcomes for all aspects, ie to be 84.68% cognitive, affective aspects to be
79.06% and a 82.61% psychomotor aspects. Some researchers suggest among other things, learning basic
movements with skirt gebug game approach can be an alternative to be applied. Because it can provide direct
learning experiences to students through the play and the development of scientific skills and a good attitude for
students. Also can be used as an alternative to overcome the lack of infrastructure support at school so it can be applied as a learning variations.
of SD Negeri Tegal Dukuhjati Kidul District 02 in 2013.Object of this study is the fifth grade students of SD
Negeri 02 Dukuhjati Kidul Regency Tegal number of 32 students. To obtain the appropriate data in this study
using PTK (Classroom Action Research). For TOD consists of four stages: planning, action, observation and
reflection. The research instrument using the check list to record the attitudes and events that occur in learning
deemed important and has been set to be investigated. From the observations obtained with the help of a check
list can be obtained that the percentage of cognitive abilities, affective and psychomotor of fifth grade elementary
school students Dukuhjati Kidul Regency Tegal 02 shows that in the first cycle of cognitive learning outcomes
of students reached 68.75%, student learning outcomes the affective aspect reached 70.62% and psychomotor
aspects of learning outcomes reached 56.25%. After the improvement of the learning activity in the second cycle
then an increase in student learning outcomes for all aspects, ie to be 84.68% cognitive, affective aspects to be
79.06% and a 82.61% psychomotor aspects. Some researchers suggest among other things, learning basic
movements with skirt gebug game approach can be an alternative to be applied. Because it can provide direct
learning experiences to students through the play and the development of scientific skills and a good attitude for
students. Also can be used as an alternative to overcome the lack of infrastructure support at school so it can be applied as a learning variations.
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References
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Dra. Siti Safariatun, M.Pd. 2008. Azas
dan Falsafah Pendidikan Jasmani. Jakarta:
Universitas Terbuka
Drs. Agus Mahendra, M.A. 2008.
Permainan Anak dan Aktivitas Ritmik. Jakarta:
Universitas Terbuka
Drs. Herman Subarjah, M.Si. 2008.
Permainan Kecil Di Sekolah Dasar. Jakarta:
Universitas Terbuka
Drs. Toto Subroto, M.Pd. 2008. Strategi
Pembelajaran Penjas. Jakarta: Universitas
Terbuka
marzuki49.blogspot.com/2012/02/vbehaviorurldefaultvmlo_
23.html (Diakses
31/3/2013)
pjjpgsd.dikti.go.id/file.php/.../unit2_penj
askes.pdf (Diakses 31/3/2013)
Suharsimi Arikunto. 2006. Prosedur
Penelitian suatu Pendekatan Praktek. Jakarta:
Rieneka Cipta
Wartono, S.Pd. 2007. Permainan
Tradisional. Bandung: PT. Remaja Rosdakarya