PEMBELAJARAN LARI JARAK PENDEK DENGAN MENGGUNAKAN PENDEKATAN BERMAIN HITAM HIJAU PADA SISWA KELAS III SD NEGERI CAWITALI 03
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Abstract
The purpose of this research was to determine whether learning outcomes sprinting through play approach can
improve student learning outcomes. This research is a class act consisting of two cycles where each cycle consists
of four stages: planning, action, observation (observation) and reflection. Data collection techniques in this
study using the test observation of student performance, test observations of student activity, sprinting learning
outcomes, as well as the questionnaire used to determine students' responses to the learning model sprints to the
approach play. Observed data psychomotor performance results obtained in the first cycle of 79.4%, while in the
second cycle results obtained 81.5%. Affective observation data obtained in the first cycle results in cycle II
78.7% 87.1% obtained results. Data results of student responses obtained results of the first cycle second cycle
90.60% 92.0% obtained results, the results of the first cycle sprint in 8.4 seconds while the second cycle of 7.5
seconds. The conclusion of this research is to approach playing Penjasorkes learning can improve student
learning outcomes. While the suggestions in this research is to study the learning model Penjasorkes through
play approach can be used as an alternative learning model Penjasorkes so as to create an attractive learning
model for students so that students are more enthusiastic about learning
improve student learning outcomes. This research is a class act consisting of two cycles where each cycle consists
of four stages: planning, action, observation (observation) and reflection. Data collection techniques in this
study using the test observation of student performance, test observations of student activity, sprinting learning
outcomes, as well as the questionnaire used to determine students' responses to the learning model sprints to the
approach play. Observed data psychomotor performance results obtained in the first cycle of 79.4%, while in the
second cycle results obtained 81.5%. Affective observation data obtained in the first cycle results in cycle II
78.7% 87.1% obtained results. Data results of student responses obtained results of the first cycle second cycle
90.60% 92.0% obtained results, the results of the first cycle sprint in 8.4 seconds while the second cycle of 7.5
seconds. The conclusion of this research is to approach playing Penjasorkes learning can improve student
learning outcomes. While the suggestions in this research is to study the learning model Penjasorkes through
play approach can be used as an alternative learning model Penjasorkes so as to create an attractive learning
model for students so that students are more enthusiastic about learning
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References
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