MODEL MODEL PEMBELAJARAN GERAK DASAR LONCAT MELALUI PERMAINAN LONCAT KATAK BAGI SISWA KELAS V SD NEGERI KADENGAN 02 KECAMATAN RANDUBLATUNG KABUPATEN BLORA TAHUN2013
Main Article Content
Abstract
Jump basic motion game is still taught in the form of a standard game thus obtained is still less active
students in learning basic movement jump, students still feel bored and delivery of content that is less
attractive to students. This research method is the development of research, and the results of the model of
development of game developers jump rope. The analysis procedure includes product development product
that will be developed, developing initial products, expert validation and revision, testing and revision
small group, large group and test the final product. The data was collected using field observations and
questionnaires were obtained from expert evaluation and the results of the questionnaires by students. The
data analysis technique used is descriptive percentages. From the test results obtained by the expert
evaluation data, expert Penjasorkes 85.3% (good), learning experts I 88% (good), a learning II 85.3%
(good). Data is being a small-scale trial results psychomotor aspects of the observations of 73.2% (good),
cognitive aspects of the questionnaire 85% (good), affective aspects of the questionnaire 84% (good) and
large-scale trials observational aspects of psychomotor 76.6% (both ), cognitive aspects of the
questionnaire 87.9% (good), affective 85.3% (good). Based on the research data, it was concluded that the
jump rope game can be used by teachers penjas as an alternative in learning Penjasorkes game.
students in learning basic movement jump, students still feel bored and delivery of content that is less
attractive to students. This research method is the development of research, and the results of the model of
development of game developers jump rope. The analysis procedure includes product development product
that will be developed, developing initial products, expert validation and revision, testing and revision
small group, large group and test the final product. The data was collected using field observations and
questionnaires were obtained from expert evaluation and the results of the questionnaires by students. The
data analysis technique used is descriptive percentages. From the test results obtained by the expert
evaluation data, expert Penjasorkes 85.3% (good), learning experts I 88% (good), a learning II 85.3%
(good). Data is being a small-scale trial results psychomotor aspects of the observations of 73.2% (good),
cognitive aspects of the questionnaire 85% (good), affective aspects of the questionnaire 84% (good) and
large-scale trials observational aspects of psychomotor 76.6% (both ), cognitive aspects of the
questionnaire 87.9% (good), affective 85.3% (good). Based on the research data, it was concluded that the
jump rope game can be used by teachers penjas as an alternative in learning Penjasorkes game.
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References
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Penjaskes. Jakarta: Depdiknas
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Soemitro. 1992. Permainan Kecil. Ja
Sukirman.2003, Matematika. Pusat Penerbitan
Universitas Terbuka Jakarta.
Sugiyanto (1993). Pendidikan Atletik.
Jakarta.
Sugiyanto dan Sudjarwo. 1993.
Perkembangan dan Belajar Gerak. Jakarta:
Depdikbud, Proyek Peningkatan Mutu Guru
A/B
SD Setara D II dan Pendidikan Kependudukan
Bagian Proyek Penataan Guru Pendidikan
Jasmani dan Kesehatan SD Setara D II.
Sukintaka. 1992. Teori Bermain Penjaskes.
Jakarta: Depdikbud, Dirjen Dikti
Yanuar, Kiram. 1992. Belajar Motorik.
Jakarta: Dirjen Dikti
Yoyo Bahagia dan A. Suherman. 2000.
Prinsip-Prinsip Pengembangan dan Modifikasi
Cabang Olahraga. Jakarta: Depdikbud, Dirjen
Pendidikan Dasar dan Menengah, Bagian
Proyek Penataran Guru SLTP Setara D III.
Penjaskes. Jakarta: Depdiknas
Ahmad Sugandi, dkk. 2006. Pengantar
Ilmu Pendidikan. UPT. Unnes. Semarang.
Anggani Sudono. 2000. Sumber Belajar
dan Alat Permainan untuk Pendidikan Usia Dini.
Jakarta: PT. Grafindo.
http://artimodelpembelajaran.google.co.id
http://one.indoskripsi.com
Husdarta, dkk. 2000. Belajar Dan
Pembelajaran. Jakarta: Depdiknas.
Imam Hidayat (1986) Belajar Aktif
Pendidikan Jasmani dan Kesehatan, untuk Sekolah
Dasar kelas I sampai dengan kelas VI, Jakarta,
Penerbit PT Gramedia.)
Mochamad Djumidar A. 2004. Belajar
Berlatih Gerak-Gerak Dasar Atletik Dalam Bermain.
Jakarta: PT. Raja Grafindo Persada.
Punaji Setyosari. 2010. Metode Penelitian
Pendidikan. Edisi pertama. Malang : Kencana
Prenada Media Group.
Samsudin. 2008. Pembelajaran Pendidikan
Jasmani Olahraga dan Kesehatan. Jakarta : PT
Fajar Interpratama
Soemitro. 1992. Permainan Kecil. Ja
Sukirman.2003, Matematika. Pusat Penerbitan
Universitas Terbuka Jakarta.
Sugiyanto (1993). Pendidikan Atletik.
Jakarta.
Sugiyanto dan Sudjarwo. 1993.
Perkembangan dan Belajar Gerak. Jakarta:
Depdikbud, Proyek Peningkatan Mutu Guru
A/B
SD Setara D II dan Pendidikan Kependudukan
Bagian Proyek Penataan Guru Pendidikan
Jasmani dan Kesehatan SD Setara D II.
Sukintaka. 1992. Teori Bermain Penjaskes.
Jakarta: Depdikbud, Dirjen Dikti
Yanuar, Kiram. 1992. Belajar Motorik.
Jakarta: Dirjen Dikti
Yoyo Bahagia dan A. Suherman. 2000.
Prinsip-Prinsip Pengembangan dan Modifikasi
Cabang Olahraga. Jakarta: Depdikbud, Dirjen
Pendidikan Dasar dan Menengah, Bagian
Proyek Penataran Guru SLTP Setara D III.