UPAYA MENINGKATKAN PEMBELAJARAN LOMPAT TINGGI DENGAN METODE BERMAIN DILINGKUNGAN PANTAI PADA SISWA KELAS VIII SMP NEGERI 1 WARUREJA KECAMATAN WARUREJA KEBUPATEN TEGAL TAHUN PELAJARAN 2012/2013
Main Article Content
Abstract
The purpose of this study was to improve the high jump with a method of learning to play in coastal
environments are students actively engaged in learning activities and encourage students to be more creative,
foster self-confidence in learning. The method used in this research is Classroom Action Research (CAR). The
research was conducted at SMP Negeri 1 Warureja Tegal regency, the research subjects were students of class
VIII B, amounting to 37 students.Data was collected through observation, tests and questionnaires. For
qualitative data analysis used observations of student activity sheets and questionnaires are used to determine
students' responses, while quantitative data using the test, to determine student learning outcomes. Classroom
Action Research (CAR), there are two cycles with the same subject matter, where each cycle consists of four
phases: planning, action, observation and reflection. Results also showed an increase in student learning are
pretty good views of the average student learning outcomes of each cycle. Average student learning outcomes
first cycle of 7.80 and the second cycle of 8. This is reinforced by the students' response to the application of the
method to the beach to play in the presentation of cycle 1 and cycle 2 64.86% 92.43%. These results indicate an
increase in students' learning activities are quite high
environments are students actively engaged in learning activities and encourage students to be more creative,
foster self-confidence in learning. The method used in this research is Classroom Action Research (CAR). The
research was conducted at SMP Negeri 1 Warureja Tegal regency, the research subjects were students of class
VIII B, amounting to 37 students.Data was collected through observation, tests and questionnaires. For
qualitative data analysis used observations of student activity sheets and questionnaires are used to determine
students' responses, while quantitative data using the test, to determine student learning outcomes. Classroom
Action Research (CAR), there are two cycles with the same subject matter, where each cycle consists of four
phases: planning, action, observation and reflection. Results also showed an increase in student learning are
pretty good views of the average student learning outcomes of each cycle. Average student learning outcomes
first cycle of 7.80 and the second cycle of 8. This is reinforced by the students' response to the application of the
method to the beach to play in the presentation of cycle 1 and cycle 2 64.86% 92.43%. These results indicate an
increase in students' learning activities are quite high
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References
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Guru. Bandung: CV. Yrama Widya.
Suharsimi,Arikunto dkk. 2008. Penelitian Tindakan
Kelas. Jakarta: Bumi Aksara.
Suharsimi,Arikunto. 2006. Prosedur Penelitian: suatu
Pendekatan Praktik. Jakarta: Rineka Cipta.
Slameto. 2003. Belajar dan Faktor-Faktor Yang
Mempengaruhinya. Jakarta: PT Adi Mahasatya
Subagiyo. 2008. Perencanaan Pembelajaran Pendidikan
Jasmani. Jakarta, Universitas Terbuka.
Sukmadinata, Nana Syaodih.2004. Landasan psikologi
proses pendidikan. Bandung: Rosdakarya.
Syafaruddin, dan Irwan Nasution. 2005. Manajemen
Pembelajaran. Jakarta: PT Ciputat Press.
Tu’u, Tulus. 2004. Peran Disiplin Pada Perilaku Dan
Prestasi Siswa. Jakarta: PT. Gramedia
Widiasarana Indonesia (Grasindo) .
Tudjai. 2000. Analisis Hasil Belajar Kemampuan
Kependidikan, dalam Jurnal Teknologi
Pendidikan Vol. 2 No. 1.
Mulyasa. 2008. Menjadi Guru Profesional Menciptakan
Pembelajaran kreatif dan Menyenangkan.
Bandung : PT Remaja Rosdakarya.
Wiriaatmadja, Rochiati. 2009. Metode Penelitian
Tindakan Kelas. Bandung: Rosdakarya.
http://daniarpenjaskes.blogspot.com/?zx=14ea7741c
8ff88a2)
http://eprints.uny.ac.id/7826/3/BAB%202%20-
%2010601247062.pdf