Pengembangan Media Jenga Aksara Jawa dalam Pembelajaran Membaca dan Menulis Teks Berhuruf Jawa

##plugins.themes.academic_pro.article.main##

Septian Rinata
Agus Yuwono
Nur Hanifah Insani

Abstract

Abstract


There was no development of Javanese script learning media impacted with the less interesting and ineffective learning process so that students have difficulty in understanding Javanese script material. This study aimed to describe the students and teachers’ needs for Javanese script learning media, describe the prototype of the Javanese script Jenga media, and describe the results of the validation of media and material experts on the Javanese script Jenga media. The method of this study used Research and Development. Then, in collecting data this study used interview and questionnaire techniques. The data collected were analyzed using descriptive qualitative and quantitative descriptive analysis techniques. Based on the results of this study, it can be seen that students and teachers need an interesting and effective learning media to help them easier in understanding Javanese script material. The prototype of the Javanese Script Jenga media consists of a media box, Javanese Script Jenga wooden block, cards and their boxs, dice, blackboard, markers, students’ guidebook, and teacher's manual handout with practice questions and answer keys. Based on the assessment result, Jenga Aksara Jawa media prototype obtained an assessment percentage of 80% from media experts and 77.6% from material experts. Expert validators also provided suggestions and input that can be received into consideration by researchers to improve the Javanese script Jenga media prototype shortcomings. Therefore, this Javanese script media is proper to be used as a learning media with improvements according to the suggestions.


 

##plugins.themes.academic_pro.article.details##

How to Cite
Rinata, S., Yuwono, A., & Insani, N. (2023). Pengembangan Media Jenga Aksara Jawa dalam Pembelajaran Membaca dan Menulis Teks Berhuruf Jawa. Piwulang : Jurnal Pendidikan Bahasa Jawa, 11(1), 92-109. https://doi.org/10.15294/piwulang.v11i1.57806

References

Andika, M. A., & Mahmudi. (2018). Permainan "JENGA" Sebagai Media Pembelajaran Mufrodat Siswa Kelas III Madrasah Ibtidaiyah Luqman Al-Hakim Batu. Prosiding Konferensi Nasional Bahasa Arab IV, 254-261.

Ariyanti, Erni. (2015). Penggunaan Media Kartu Pada Materi Ajar Menulis Dan Membaca Aksara Jawa. 16(4), 56–60.

Arsyad, A. (2014). Media Pembelajaran. Depok: PT Rajagrafindo Persada.

Blackwell, R., & Laman, S. (2013). Strategies to Teach Sight Words in an Elementary Classroom. International Journal of Education, 5(4), 37. https://doi.org/10.5296/ije.v5i4.4024.

Chayani, A. D., & Rachmadyanti, P. (2020). Pengembangan Media Permainan Jenga Keragaman Budaya Materi Keragaman Suku Bangsa dan Budaya Untuk Kelas IV SD. Jpgsd, 08, 302–3012.

Fauziyah, F., Meilani, S. G., & Salsabila, S. (2021). Cooperative Learning Strategy in Critical Reading English Text Through Team Game Tournament (Tgt) and Jenga. Jurnal JOEPALLT (Journal of English Pedagogy, Linguistics, Literature, and Teaching), 9(1), 44–61. https://doi.org/10.35194/jj.v9i1.1236.

Fitrianti, W. F. dk. (2019). Meningkatkan Keterampilan Menulis Aksara Jawa Melalui Model Round Table dengan Media Flashcard Siswa SD. Jurnal Elementaria Edukasia, 2(2), 187–193.

Hasibuan, J. J., & Mudjiono. (1995). Proses Belajar Mengajar. Bandung: Remaja Rosdakarya.

Hidayah, Nanik. (2015). Model Make A Match Untuk Meningkatkan Hasil Pembelajaran Membaca Kalimat Berhuruf Jawa. 5(3), 29–34.

Insani, N. H., Hardyanto, H., & Sukoyo, J. (2022). Facilitating Reading Javanese Letters Skill with a Multimodal Javanese Digital E-Book. Proceedings of the 5th International Conference on Current Issues in Education (ICCIE 2021), 640(Iccie), 244–249. https://doi.org/10.2991/assehr.k.220129.044.

Katili, I. F., Esabella, F. D., & Luthfiarta, A. (2018). Pattern Recognition Of Javanese Letter Using Template Matching Correlation Method. Journal of Applied Intelligent System, 3(2), 49–56. https://doi.org/10.33633/jais.v3i2.1954.
Kurniasih, W. (2022). Retrieved Juni 1, 2022, from https://www.gramedia.com

Lestanti, S. (2018). Utilization of Web As Aksara Jawa Learning Media for Elementary School Students. JOSAR (Journal of Students Academic Research), 3(2), 154–163. https://doi.org/10.35457/josar.v1i02.62.

Lutfianah, & Wiyono, B. D. (2017). Pengembangan Media Permainan Jenga Pekerjaan untuk Pemberian Layanan Informasi Karier bagi Siswa SD Muhammadiyah 15 Surabaya. Jurnal BK UNESA, 7(3), 155–162.

Minasari, Utami, E. S., & Widodo. (2019). Pengembangan Model Pembelajaran Ketaman (Keterampilan Maca lan Nulis) pada Pelajaran Membaca dan Menulis Aksara Jawa Kelas IV Sekolah Dasar di Pati. Piwulang : Jurnal Pendidikan Bahasa Jawa, 7(2), 44–52. https://doi.org/10.15294/piwulang.v7i2.30007.

Prabowo, S. A., Sumarmi, S., & Sa’dijah, C. (2019). Pengembangan Multimedia Interaktif Aksara Jawa untuk Sekolah Dasar. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 4(8), 998. https://doi.org/10.17977/jptpp.v4i8.12653.

Prayogo, W. A. (2015). Pengembangan Alat Permainan Edukatif Jeng Katar untuk Kelas V Sekolah Dasar. Jurnal Teknologi Pendidikan. 151(2), 10-17.

Sahathevan, E. N., & Yamat, H. (2020). Learning Simple Sentence Construction Using Colourful Jenga Blocks. International Journal of Academic Research in Progressive Education and Development, 9(1), 1–14. https://doi.org/10.6007/IJARPED/v9-i1/6824.

Saputro, N. D., Romadhani, T., & Dewanto, F. M. (2020). Designing Android Based Education Game Aksara Jawa Using Shuffle Random Algorithm. IOP Conference Series: Materials Science and Engineering, 835(1). https://doi.org/10.1088/1757-899X/835/1/012040.

Setiawan, Y. H. (2017). Designing Game “Belajar Hanacaraka” As A Javanese Script Learning Media. Sisforma, 4(2), 71. https://doi.org/10.24167/sisforma.v4i2.1298.

Sugiyono. (2015). Metode Penelitian & Pengembangan. Bandung: Alfabeta.

Sugiyono. (2018). Metode Penelitian Pendidikan. Bandung: Alfabeta.

Sukoyo, J., Utami, E. S., & Kurniati, E. (2020). The Use of Javanese Traditional Games as Learning Media of Writing Javanese Script in The Elementary School. https://doi.org/10.4108/eai.20-9-2019.2296638.

Sukoyo, J., Utami, E. S., & Kurniati, E. (2022). The Development of Montessori-Based Javanese Script Learning Model. Proceedings of the 2nd International Conference on Innovation in Education and Pedagogy (ICIEP 2020), 619(Iciep 2020), 99–102. https://doi.org/10.2991/assehr.k.211219.019.

Supriyono, H., Rahmadzani, R. F., Adhantoro, M. S., & Susilo, A. K. (2016). Rancang Bangun Media Pembelajaran Dan Game Edukatif Pengenalan Aksara Jawa “Pandawa.” Prosiding The 4thUniversity Research Colloquium 2016, 1–12.

Susma, T. (2016). Retrieved Juni 4, 2021 from http://m.teen.co.id
Triyanto, & Rudiyati, S. (2017). Pengembangan Modul Pembelajaran Aksara Jawa "Dinta Swara" dalam Huruf Braille untuk Siswa Tunanetra. Jurnal Pembangunan Pendidikan, 5(2), 176-186.

Ventures, M. (2016). Retrieved Juni 4, 2021, from https://www.jenga.com/about.php.

Widodo, B. J., & Hanifah, B. A., (2020). Pengembangan Media Monopoli Aksara Jawa untuk Pembelajaran Membaca Aksara Jawa di Sekolah Dasar. Jurnal Kontekstual, 1(02), 19–28.

Widya Sari, T. L., & Aisyah, M. N. (2017). Development of Accounting Jenga As a Learning Media To Improve Students Motivation. Jurnal Pendidikan Akuntansi Indonesia, 15(1). https://doi.org/10.21831/jpai.v15i1.14815.

Wisnugroho, A. (2016). Pengembangan Media Pembelajaran Menulis Huruf Jawa Berbasis Multimedia dengan Menggunakan Macromedia Flash (Studi Kasus: Kelas IV SDN Petompon 01). Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Semarang.

Wulandari, Y. D., Poerwanti, E., & Isbadrianingtyas, N. (2018). Pengembangan Media Perdasawa (Permainan Dakon Aksara Jawa) Mata Pelajaran Bahasa Jawa Pada Kelas V Sekolah Dasar. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 6(1), 75.https://doi.org/10.22219/jp2sd.v6i1.5905.

Yien, J. M., Hung, C. M., Hwang, G. J., & Lin, Y. C. (2011). A Game-Based Learning Approach to Improving Students’ Learning Achievements in A Nutrition Course. Turkish Online Journal of Educational Technology, 10(2), 1–10.