Fraction Triangle Cards (FTC) game as learning media for multiplying fractions in fifth-grade elementary school

##plugins.themes.academic_pro.article.main##

Trimurtini Trimurtini
Fatma Dwi Astuti
Nursiwi Nugraheni

Abstract

Learning media can help in improving the students’ skills, so they can achieve the learning objectives effectively. This research is development research that aims to create learning media that is feasible and valid. This research uses concrete objects in the form of cards for multiplying fraction materials in grade 5 Public Primary School of Tambakaji 04 Semarang. The research was conducted by using Sugiyono’s development method. The techniques of data collection conducted in this study were (1) questionnaire, to evaluate the media validity, obtained through validation by the validators, (2) test, to measure the media effectiveness obtained through students’ learning outcomes. The results show that the average score of media validity is 90%, and media effectiveness from students’ learning outcomes is 0.4. Therefore, this learning media is practical and feasible so that it can be used in multiplying fractions learning in the fifth grade of elementary school.

##plugins.themes.academic_pro.article.details##

How to Cite
Trimurtini, T., Astuti, F. D., & Nugraheni, N. (2019). Fraction Triangle Cards (FTC) game as learning media for multiplying fractions in fifth-grade elementary school. Unnes Journal of Mathematics Education, 8(3), 152-156. https://doi.org/10.15294/ujme.v8i3.34523

References

Chiu, F.Y., Hsieh, M.L. (2016). Role-Playing Game-Based Assessment to Fractional Concept in Second Grade Mathematics. EURASIA Journal of Mathematics Science and Technology Education. 1305-8223.
Ginting, M. & Surya, E (2017). Improving Learning Outcomes of Comparing Fraction using the Realistic Mathematical Learning Approach in Class III of Public School 040457 of Berastagi. International Journal of Sciences: Basic and Applied Research. Vol. 34, No. 1, pp. 166-174.
Hansen, N., Jordan, N. C., Fernandez, E., Siegler, R. S., Fuchs, L., Gersten, R., & Micklos, D. (2015). General and math-specific predictors of sixth-graders’ knowledge of fractions. Cognitive Development, 35, 34-49.
Kaune, C., Nowinska, E., Paetau, A., & Griep, M. (2013). Games for enhancing sustainability of year 7 maths classes in Indonesia: Theory-driven development, testing and analyses of lessons, and of students' outcomes. Journal on Mathematics Education, 4(2), 129-150.
Munir H, Zafar I M, & Yousaf M (2016). Effect of media on the learning attitude of students at higher level. Journal Arts and Social Science. 3(1), 74-84
Pitadjeng. 2015. Pembelajaran Matematika yang Menyenangkan. Yogyakarta: Graha Ilmu.
Seth, OK. (2009). Instructional Media as a Tool for Ensuring Quality Teaching and Learning for Pupils In The Junior High Schools (Selected Schools In The Kumasi Metropolis) (Thesis) Kwame Nkrumah University of Science and Technology
Setyaningrum, W, Pratama, L.D. & Ali, M. B. (2018). Game-Based Learning in Problem Solving Method: The Effect of Students’ Achievement. International Journal on Emerging Mathematics Education (IJEME) Vol. 2, No. 2, September 2018, pp. 157-164
Sugiyono. (2015). Metode Penelitian & Pengembangan Research and Development. Bandung: Alfabeta.
Yurniwati, Y., & Hanum, L. (2017). Improving Mathematics Achievement of Indonesian 5th Grade Students Through Guided Discovery Learning. Journal on Mathematics Education, 8(1), 77-84.