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© Unnes Journal of Mathematics Education Research, 2022
Affiliations
Renata Teófilo de Sousa
Federal Institute of Education, Science and Technology of Ceará
Francisco Régis Vieira Alves
Federal Institute of Education, Science and Technology of Ceará
How to Cite
Gamification as a strategy for planning Mathematics classes
an experience in an undergraduate course in Brazil
Vol 11 No 2 (2022): December 2022
Submitted: Aug 2, 2022
Published: Dec 26, 2022
Abstract
This work presents the results of a workshop carried out with students of the Mathematics Licentiate Course at the State University of Ceará, Brazil, dealing with gamification in the teaching of Mathematics and pointing out the relevance of its incorporation into the teaching methodology. The objective of this work was to build a set of educational games aimed at the gamification of curricular components of the mathematics discipline using the Wordwall platform, based on a class plan carried out by the scholarship holders, aiming to add the use of technology in teaching to their academic training. The methodology is an exploratory research, action-research type, where students actively participated in a workshop on the platform, its dynamics, available materials, and formats. From the first contact with Wordwall, the students performed as an activity a lesson planning using gamification with Wordwall, using as themes curricular components of the mathematics discipline.