OPTIMIZING ENTREPRENEURSHIP PRACTICE THROUGH THE DEVELOPMENT OF A GAME SIMULATOR TO ENHANCE STUDENTS' ENTREPRENEURIAL SKILLS

Authors

  • Muhammad Feriady Universitas Negeri Semarang Author
  • Nina Farliana Universitas Negeri Semarang Author
  • Bayu Wiratama Universitas Negeri Semarang Author

DOI:

https://doi.org/10.15294/josepart.v1i1.58149

Keywords:

Game Simulator, Vocational High School, Creativity, Entrepreneurship Education

Abstract

The development of Entrepreneurship Skills in Vocational High Schools should be based on the skills possessed by graduates in accordance with their fields. The current problem is, entrepreneurship teachers do not always provide entrepreneurial practices or classroom learning based on the skills being studied by students. This Community Service aims to optimize thematic entrepreneurship learning practices based on student skills in order to more optimally produce vocational high school graduates with an entrepreneurial spirit based on the skills they have. The use of the BMC Simulator Game as a tool for optimizing thematic entrepreneurship learning is an original idea from the Semarang State University Community Service team to assist teachers in solving problems in entrepreneurship learning practices in Vocational High Schools. Community Service will be implemented at SMK Nurul Barki Boarding School. It is hoped that the implementation of this community service will produce output in the form of innovative and creative learning based on the use of interactive game media, as well as the emergence of thematic entrepreneurial initiatives from vocational school students. The targeted outputs are  Copyright of the game created by the community service team and BMC Simulator Game user guidebook

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Published

2026-06-30

Article ID

58149

Issue

Section

Articles