Effectiveness of Quizizz Paper as a Gamification Tool on Students' English Reading Performance
Keywords:
Quizizz Paper, EFL, Reading Comprehension, GamificationAbstract
Gamification has gained increasing recognition as an effective approach to enhancing student learning outcomes. However, research on the effectiveness of Quizizz Paper, as an integration of digital-paper-based gamified learning tool, in improving EFL students' reading comprehension remains limited. Addressing this gap, the present study aims to examine the impact of Quizizz Paper on students' reading performance compared to traditional teaching methods. A quasi-experimental design was employed, involving pre-tests and post-tests administered to students at SMA N 1 Bergas in the 2024/2025 academic year. The results revealed a significant improvement in the reading comprehension scores of students in experimental group who utilized Quizizz Paper, as indicated by the t-test (Sig. 2-tailed = 0.001) and N-gain analysis (57.27% for the experimental group, categorized as "effective enough," compared to 28.18% for the control group, categorized as "less effective”. Furthermore, students using Quizizz Paper demonstrated higher engagement, enthusiasm, and analytical skills in reading activities. While the study confirms the effectiveness of Quizizz Paper, it also acknowledges that individual differences, such as prior knowledge and motivation, may affect learning outcomes. Future research should explore additional instructional strategies to support students struggling with digital learning tools. This study reinforces the potential of gamified learning in enhancing reading comprehension and suggests its broader application in English language education.