Abstract
Climate change is urgent world issue that should be face critically by student. This article tries to illustrate one effort to improve student critical thinking skill toward climate change topics through developing Android-based learning module. By employing design and development research (DDR) approach this research using Search, Solve, Create, and Share (SSCS) learning model on producing the module. In the end of the process the module is ready for use because the comparison between experimental class and control class indicates that there is an increasing of student critical thinking skills when they use the module. Therefore, Android and others technological product should be recognize as having huge potential to encourage student awareness and critical thinking toward climate change issues.
Abstrak
Perubahan iklim adalah masalah dunia yang mendesak yang harus dihadapi secara kritis oleh siswa. Artikel ini menggambarkan satu upaya meningkatkan keterampilan berpikir kritis siswa terhadap topik-topik perubahan iklim dalam mata pelajaran di sekolah melalui pengembangan modul pembelajaran berbasis Android. Dengan menggunakan pendekatan Design & Development Research (DDR) penelitian ini menggunakan model pembelajaran Search, Solve, Create, dan Share (SSCS) dalam pengembangan modulnya. Pada akhir proses, modul siap digunakan karena perbandingan antara kelas eksperimen dan kelas kontrol menunjukkan bahwa ada peningkatan keterampilan berpikir kritis siswa ketika mereka menggunakan modul tersebut. Dengan demikian, Android dan produk teknologi lainnya harus diakui memiliki potensi besar untuk mendorong kesadaran dan daya kritis siswa terhadap masalah perubahan iklim.
References
Aminatun, T., Subali, B., Prihartina, I., Masing, F. A., Dwiyani, A., Nindiasari, T., … Luthfi, M. (2016). Pengembangan e-Modul Berbasis Android Mobile Materi Ekosistem Lokal Nusa Tenggara untuk Meningkatkan Keterampilan Berpikir Siswa SMA. Seminar Nasional Pendidikan Sains, 223–230.
Arry, D., Jacobs, L. C., & Sorensen, C. (2010). Introduction to research in education (8th ed.). Belmont: Wadsworth Cengage Learning.
Badan Standar Nasional Pendidikan (BSNP). (2010). Paradigma pendidikan nasional abad XXI. Jakarta: BSNP.
Behera, S.K. (2013). M-learning: a new learning paradigm. International Journal on New Trends in Education and Their Implications, 4(2), 24-34.
Bellanca, J. A., Fogarty, R. J., & Pete, B. M. (2012). How to teach thinking skills within the common core. Solution Tree Press: United States of America
Cabanban, C. L. G., & Marcos, D.M. (2013). Development of mobile learning using Android platform. International Journal of Information Technology & Computer Science, 9(1), 98-106.
Calimag, J. N., Miguel, P. A., Conde, R. S., & Aquino, L. B. (2014). Ubiquitous learning environment using Android mobile application. International Journal of Research in Engineering & Technology, 2(2), 119-128.
Chin, C. (1997). Promoting higher cognitive learning in science through a problem-solving approach. National Institute of Education (Singapore), 1, 7-11.
Daniel, W.W. (1989). Statistika non parametrik terapan (Terjemahan Alex Tri Kantjono W.). New York: Hounghyon Mifflin Company.
Ditjen PMPTK. (2008). Kompetensi penelitian dan pengembangan 05-A2, Penulisan Modul. Jakarta: Ditjen PMPTK.
Januszewski, A., & Molenda, M. (Eds.). (2008). Educational Technology: A Definition with Commentary. New York: Taylor & Francis Group.
Kawamura, M., & Wu, P. N. (2015). Developing critical thinking skills through content base learning using media. Paper presented at International Conference on Communication, Health, Beauty and Innovation Education, Jepang.
Lubis, I. R., & Ikhsan, J. (2015). Pengembangan media pembelajaran kimia berbasis Android untuk meningkatkan motivasi belajar dan prestasi kognitif peserta didik SMA. Jurnal Inovasi Pendidikan IPA, 1(2). 191-201.
Peterson, E. (2019). Ecopedagogy: Learning How to Participate in Ecological Consciousness. CONSCIOUSNESS: Ideas and Research for the Twenty-First Century, 7(1), 1–27.
Pizzini, E. L. (1991). SSCS problem solving: implementation handbook. Iowa City: Science Education Departemen, the University of Iowa.
Pizzini, E. L., Abell, S. K., & Shepardson, D. S. (1988). Rethinking thinking in the classroom. The Science Teacher, 55(9), 22-25.
Prastowo, A. (2014). Pengembangan bahan ajar tematik tinjauan teoritis dan praktik. Jakarta: Kencana Prenadamedia Group.
Ricci, M. C. (2013). Mindsets in the classroom. Prufrock Press Inc. United States of America
Richey, R. C. & Klein, J. D. (2007). Design and development research: Methods, strategies and issues. Mahwah, NJ: Lawrence Erlbaum Associates, Publishers.
Subali, B. (2012). Prinsip Assessmen dan Evaluasi Pembelajaran. Yogyakarta: UNY.
Tong, J. (2016). Design and implementation of music teaching platform in college based on Android mobile technoloy. International Journal of Engineering Technologies in Learning, 11 (5), 4-9.
Yap, B. W., & Sim, C. H. (2011). Comparisons of various types of normality tests. Journal of Statistical Computation and Simulation, 81(12). 2141-2155.
Zheng, Z., Cheng, J., & Peng, J. (2015). Design and implementation of teaching system for mobile cross-platform. International Journal of Multimedia and Ubiquitous Engineering, 10(2). 287-296.