G. Gunawan, A. Harjono, H. Sahidu, L. Herayanti


A virtual laboratory for electrical materials has been developed in this study. The virtual laboratory was developed as an alternative laboratory due to the limited equipment of physics experiments and simultaneously assisting students in visualizing abstract concepts in physics. This article discusses the results of testing on the effects of virtual laboratories on improving the creativity of prospective physics teachers. Measurable creativity includes verbal and figural creativity. The model testing process uses the quasi-experimental method. The participant of this research is prospective physics teachers in Faculty of Teacher Training and Education, University of Mataram. The research instrument used in the form of tests of verbal and figural creativity related to the electrical material being studied. The results showed that there is a difference in the improvement of prospective physics teachers’ creativity after learning in both groups. In general, the increase in creativity in the experimental group is higher than the control group. The increase in verbal and figural creativity of the two groups also differed significantly. In both groups, the increase of verbal creativity is higher than that of figural creativity. This suggested that the developed virtual lab model proved to enhance the creativity of prospective physics teachers.


Electricity concept; Prospective teachers’ creativity; Virtual laboratory

Full Text:



Adams, J. P., Kaczmarczyk, S., Picton, P., & Demian, P. (2007). Improving problem solving and encouraging creativity in engineering undergraduates.development, 3, 5.

Aqda, M. F., Hamidi, F., & Rahimi, M. (2011). The comparative effect of computer-aided instruction and traditional teaching on student’s creativity in math classes. Procedia Computer Science, 3, 266-270.

Batey, M., & Furnham, A. (2006). Creativity, intelligence, and personality: A critical review of the scattered

literature. Genetic, Social & General Psychology Monographs, 132(4), 355-429.

Black, J., & Browning, K. (2011). Creativity in digital art education teaching practices. Art Education, 64(5), 19-34.

Bricken, M., & Byrne, C. M. (1993). Summer Students in Virtual Reality. Virtual Reality: Applications and exploration, 199-218.

Byron, K., Khazanchi, S., & Nazarian, D. (2010). The relationship between stressors and creativity: A meta-analysis examining competing theoretical models. Journal of Applied Psychology, 95(1), 201.

Chen, X., Song, G., & Zhang, Y. (2010). Virtual and remote laboratory development: A review. In Earth and Space 2010: Engineering, Science, Construction, and Operations in Challenging Environments (pp. 3843-3852).

Cheng, K. K., Thacker, B. A., Cardenas, R. L., & Crouch, C. (2004). Using an online homework system enhances students’ learning of physics concepts in an introductory physics course. American Journal of Physics, 72(11), 1447-1453.

Ciepiela, E., Harężlak, D., Kocot, J., Bartyński, T., Kasztelnik, M., Nowakowski, P & Bubak, M. (2010). Exploratory programming in the virtual laboratory. In Computer Science and Information Technology (IMCSIT), Proceedings of the 2010 International Multiconference on (pp. 621-628). IEEE.

Cramond, B., Matthews-Morgan, J., Bandalos, D., & Zuo, L. (2005). A report on the 40-year follow-up of the Torrance Tests of Creative Thinking: Alive and well in the new millennium. Gifted Child Quarterly, 49(4), 283-291.

Cremin, T (2006) Creativity, uncertainty and discomfort: teachers as writers. Cambridge Journal of Education, 36:3, 415–33.

Cremin, T. (2009). Creative teachers and creative teaching. Creativity in primary education, 36-46.

Cropley, D., & Cropley, A. (2010). Recognizing and fostering creativity in technological design education. International Journal of Technology and Design Education, 20(3), 345-358.

Garaigordobil, M. (2006). Intervention in creativity with children aged 10 and 11 years: Impact of a play program on verbal and graphic–figural creativity.Creativity Research Journal, 18(3), 329-345.

Green, C. S., & Bavelier, D. (2007). Action video experience alters the spatial resolution of vision. Psychological Science, 18, 88–94.

Gunawan, G., & Liliasari, L. (2012). Model Virtual Laboratory Fisika Modern untuk Meningkatkan Disposisi Berpikir Kritis Calon Guru. Jurnal Cakrawala Pendidikan, 5(2).

Gunawan, G., Harjono, A., & Imran, I. (2016). Pengaruh Multimedia Interaktif dan Gaya Belajar Terhadap Penguasaan Konsep Kalor Siswa. Jurnal Pendidikan Fisika Indonesia, 12(2), 118-125.

Gunawan, G., Setiawan, A., & Widyantoro, D. H. (2013). Model Virtual Laboratory Fisika Modern untuk Meningkatkan Keterampilan Generik Sains Calon Guru. Jurnal Pendidikan dan Pembelajaran (JPP), 20(1), 25-32.

Harding, T. (2010). Fostering creativity for leadership and leading change. Arts Education Policy Review, 111(2), 51-53

Harms, U. (2000). Virtual and Remote Labs in Physics Education. Paper presented at Second European Conference on Physics Teaching in Engineering Education, Budapest.

Haseman, B. C. & Jaaniste, L. O. (2008). The arts and Australia’s national innovation system (1994-2008). CHASS Occasional Paper, 7, 7-39.

Herga, N. R., & Dinevski, D. (2012, June). Using A Virtual Laboratory to Better Understand Chemistry-An Experimental Study on Acquiring Knowledge. In Information Technology Interfaces (ITI), Proceedings of the ITI 2012 34th International Conference on (pp. 237-242). IEEE.

Horng, J. S., Hong, J. C., ChanLin, L. J., Chang, S. H., & Chu, H. C. (2005). Creative teachers and creative teaching strategies. International Journal of Consumer Studies, 29(4), 352-358.

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project. Computers in human behavior, 28(2), 370-376.

Jackson, N. (2006). Creativity in higher education: What’s the problem. Higher Education, 7.

Kandiko, C. B. (2012). Leadership and creativity in higher education: the role of interdisciplinarity. London Review of Education, 10(2), 191-200.

Kusdiastuti, M., Harjono, A., Sahidu, H., & Gunawan, G. (2016). Pengaruh Model Pembelajaran Inkuiri Berbantuan Laboratorium Virtual Terhadap Penguasaan Konsep Fisika Peserta Didik. Jurnal Pendidikan Fisika dan Teknologi, 2(3), 116-122.

Mishra, P. (2012). Rethinking technology & creativity in the 21st century: Crayons are the future. TechTrends, 56(5), 13-16.

Mumford, M. D., Hunter, S. T., & Byrne, C. L. (2009). What is the fundamental? The role of cognition in creativity and innovation. Industrial & Organizational Psychology, 2(3), 353-356.

Nisrina, N., Gunawan, G., & Harjono, A. (2016). Pembelajaran Kooperatif dengan Media Virtual untuk Peningkatan Penguasaan Konsep Fluida Statis Siswa. Jurnal Pendidikan Fisika dan Teknologi, 2(2), 66-72.

O’Reilly, T., Dunbar, R., & Bentall, R. (2001). Schizotypy and creativity: an evolutionary connection?. Personality and Individual Differences, 31(7), 1067-1078.

Oidov, L., Tortogtokh, U., & Purevdagva, E. (2012). Virtual Laboratory for Physics Teaching. In International Conference on Management and Education Innovatio, IPEDR Vol. 37, pp. 319-323.

Preckel, F., Holling, H., & Wiese, M. (2006). Relationship of intelligence and creativity in gifted and non-gifted students: An investigation of threshold theory.Personality and individual differences, 40(1), 159-170.

Rawat, K. J., Qazi, W., & Hamid, S. (2012). Creativity and education.Academic Research International, 2(2), 264.

Runco, M. A. (2004). Creativity. Annual Review of Psychology, 55(1), 657-687.

Sari, P. I., Gunawan, G., & Harjono, A. (2016). Penggunaan Discovery Learning Berbantuan Laboratorium Virtual pada Penguasaan Konsep Fisika Siswa. Jurnal Pendidikan Fisika dan Teknologi, 2(4), 176-182.

Shaheen, R. (2010). Creativity and Education. Creative Education, 1, 166-169.

Siswanto, J., Saefan, J., Suparmi, S., & Cari, C. (2016). The effectiveness of e-Lab to improve generic science skills and understanding the concept of physics. Jurnal Pendidikan Fisika Indonesia, 12(1), 33-40.

Sugiana, I. N., Harjono, A., Sahidu, H., & Gunawan, G. (2016). Pengaruh Model Pembelajaran Generatif Berbantuan Media Laboratorium Virtual Terhadap Penguasaan Konsep Fisika Siswa pada Materi Momentum dan Impuls. Jurnal Pendidikan Fisika dan Teknologi, 2(2), 61-65.

Suranti, N. M. Y., Gunawan, G., & Sahidu, H. (2016). Pengaruh Model Project Based Learning Berbantuan Media Virtual Terhadap Penguasaan Konsep Peserta didik pada Materi Alat-alat Optik. Jurnal Pendidikan Fisika dan Teknologi, 2(2), 73-79.

Toivanen, T., Halkilahti, L., & Ruismäki, H. (2013). Creative pedagogy–Supporting children’s creativity through drama. The European Journal of Social & Behavioural Sciences, 7(4), 1168-1179.

Wechsler, S. (2006). Validity of the Torrance Tests of Creative Thinking to the Brazilian culture. Creativity research journal, 18(1), 15-25.

Williams, G. (2002). Identifying tasks that promote creative thinking in mathematics: a tool. Mathematics education in the South Pacific, 2, 698-705.

Wu, H. Y., Wu, H. S., Chen, I. S., & Chen, H. C. (2014). Exploring the critical influential factors of creativity for college students: A multiple criteria decision-making approach. Thinking Skills and Creativity, 11, 1-21.

Wyse, D., & Ferrari, A. (2015). Creativity and education: Comparing the national curricula of the states of the European Union and the United Kingdom. British Educational Research Journal, 41(1), 30-47.

Zampetakis, L. A., Tsironis, L., & Moustakis, V. (2007). Creativity development in engineering education: The case of mind mapping. Journal of Management Development, 26(4), 370-380.

Zimmerman, E. (2009). Reconceptualizing the role of creativity in art education theory and practice. Studies in Art Education, 50(4), 382-399.

Zimmerman, E. (2010). Creativity and art education: A personal journey in four acts. Art Education, 63(5), 84-92.



  • There are currently no refbacks.

Creative Commons License
Jurnal Pendidikan Fisika Indonesia is licensed under a Creative Commons Attribution 4.0 International Licensep-ISSN 1693-1246 e-ISSN 2355-3812