Environmental Education in Elementary School with Kamiholo: Kamishibai and Hologram as Teaching Multimedia
Abstract
In environmental education, there have been many studies on learning multimedia, but the media used tends to be limited to the use of conventional media. In this study, we investigate the feasibility of Kamiholo, a combination between hologram and Kamishibai for environmental education in elementary school to improve the students' learning outcomes. To avoid bias and increase objectivity, the learning outcomes of Kamiholo utilization will be compared with those of conventional Kamishibai utilization. The experiments in the control and experimental groups both show good results. However, there is a significant difference in the improvement of the student achievement when learning using Kamiholo based on the N-Gain, where the N-Gain value of Kamiholo and Kamishibai are 0.69 and 0.49, respectively. Overall, we have successfully demonstrated the advantages of our new multimedia by combining holograms and Kamishibai for environmental education.
Keywords
Full Text:
PDFReferences
Astutik, Y. P., & Mulyana, R. (2021). Developing Kamishibai ( Japanese Card-Story ) Media In. 4, 136–148.
Awad, A. H., & Kharbat, F. F. (2018). The first design of a smart hologram for teaching. 2018 Advances in Science and Engineering Technology International Conferences, ASET 2018, 1–4. IEEE.
Chehlarova, T., & Chehlarova, K. (2020, August). Managing pepper’s ghost illusion using intelligent methods. In 2020 IEEE 10th International Conference on Intelligent Systems (IS) (pp. 415-420). IEEE.
Dark, M. L., & Hylton, D. J. (2018). Physics Meets Art in the General Education Core. Journal of College Science Teaching, 47(3).
Fuente, F. E. V. (2020). Development of a multimedia program to promote environmental Education of Zoology. Society & Sustainability, 2(3), 1-9.
Hernawan, A. H., Darmawan, D., Septiana, A. I., Rachman, I., & Kodama, Y. (2021). Developing Kamishibai and Hologram Multimedia for Environmental Education at Elementary School. Advances in Science, Technology and Engineering Systems Journal, 6(2), 656–664.
Hidaka, T. (2020). A Hypothetical Syllabus for a School Teacher Training Course : Making a Science Picture-Book or a Kamishibai Based on Experience of Each Student. 60–69.
Kim, B.-H., Jung, M.-Y., & Kim, J. (2018). Development and Application of 3D-Hologram Maker Education Materials for High School Students in Korea. Advanced Science Letters, 24(3), 2114–2117.
Kim, Y., & Lee, D. Y. (2020). Learning and Collaboration Technologies. Design, Development and Technological Innovation, II, 464–479.
Loh, N. H., & Shaharuddin, S. S. B. (2019). Corporate social responsibility (CSR) towards education: The application and possibility of 3d hologram to enhance cognitive skills of primary school learners. International Journal of Business and Society, 20(3), 1036–1047.
Hoon, L. N., & Shaharuddin, S. S. (2019). Learning effectiveness of 3D hologram animation on primary school learners. Journal of Visual Art and Design, 11(2), 93-104.
Márques Ibañez, A. (2017). Kamishibai: An intangible cultural heritage of Japanese culture and its application in Infant Education. KÉPZÉS ÉS GYAKORLAT: TRAINING AND PRACTICE, 15(1-2), 25-44.
Matere, I., Weng, C., Chien-Yu, C., & Chi-Hao, C. (2021). The opportunities and challenges of integrating hologram experiments into a highly visual telepresence course. Jurnal Pendidikan IPA Indonesia, 10(1), 1–14.
Matsumaru, T., Septiana, A. I., & Horiuchi, K. (2019). Three-dimensional aerial image interface, 3DAII. Journal of Robotics and Mechatronics, 31(5), 657–670.
Naezak, N., Savitri, E., & Fibriana, F. (2021). Simple Terrarium Teaching Aid for Guided Inquiry Learning Model: The Development of Learning Instruments to Students' Concept Understanding in Global Warming and Environmental Awareness. Journal of Innovation in Educational and Cultural Research, 2(2), 51-59.
Novilia, V. (2013). The Use of Kamishibai to Teach Speaking Narrative Text to The Eighth Graders of SMPN 40 Surabaya. RETAIN, 1(2).
Orcos, L., & Magreñán, A. (2018). The hologram as a teaching medium for the acquisition of STEM contents. International Journal of Learning Technology, 13(2), 163–177.
Orcos, L., Jordán, C., & Magreñán, A. (2019). 3D visualization through the hologram for the learning of area and volume concepts. Mathematics, 7(3), 247.
Park, M., Choi, Y., Ha, S., Gentet, P., Lee, J., Hwang, L., Kwon, S., & Lee, S. (2020). A Feasibility Study on the Lifelong Education Program of Holography Using Simple Hologram Making Tools. International Journal of Internet, Broadcasting and Communication, 12(4), 128–136.
Patel, D., & Bhalodiya, P. (2019, November). 3D holographic and interactive artificial intelligence system. In 2019 International Conference on Smart Systems and Inventive Technology (ICSSIT) (pp. 657-662). IEEE.
Pates, D. (2020). The holographic academic: Rethinking telepresence in higher education. In Emerging technologies and pedagogies in the curriculum (pp. 215-230). Springer, Singapore.
Permana, E. P., & Nourmavita, D. (2017). Pengembangan Multimedia Interaktif Pada Mata Pelajaran IPA Materi Mendeskripsikan Daur Hidup Hewan Di Lingkungan Sekitar Siswa Kelas IV Sekolah Dasar. Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 10(2), 79-85.
Rachman, I., Matsumoto, T., Kodama, Y., & Miyake, H. (2017). Problem-Based Learning Method by Using Kamishibai As A Media To Learn Environmental Education for Children and To Build Capacity for Teacher. Journal of Sustainable Development Education and Research JSDER, 1(1), 55–60.
Ramachandiran, C. R., Chong, M. M., & Subramanian, P. (2019). 3D hologram in futuristic classroom: A review. Periodicals of Engineering and Natural Sciences, 7(2), 580–586.
Roslan, R. K., & Ahmad, A. (2017). 3D Spatial Visualisation Skills Training Application for School Students Using Hologram Pyramid. International Journal on Informatics Visualization, 1(4), 170–174.
Saito, K., Fujiwara, A., Toko, A., Yano, A., & Okamoto, T. (2006). Design Study of Forest Environment Multimedia Contents for Environmental Education with Video Data at the Tokyo University Forests in Chichibu. Bulletin of the Tokyo University Forests, 116, 267–281.
Setia, R. Y., Permatasari, D., & Yuni, W. (2017). Aplikasi Multimedia Pembelajaran Pendidikan Lingkungan Hidup Tentang Bencana Alam. Majalah Ilmiah UNIKOM, 15(1), 47–60.
Sibley, N., & Krause, R. (1995). Kamishibai, Japanese Storytelling: The Return of An Imaginative Art. 39–41.
Sundawa, D., Logayah, D. S., & Malik, Y. (2020). Increase the awareness and response of disaster by using Kamishibai learning method on social studies at junior high school. IOP Conference Series: Earth and Environmental Science, 485(1).
Themelis, C., & Sime, J.-A. (2020). From Video-Conferencing to Holoportation and Haptics: How Emerging Technologies Can Enhance Presence in Online Education?
Vermeir, K., & Kelchtermans, G. (2020). Innovative practice as interpretative negotiation.A case-study on the Kamishibai in Kindergarten. Teachers and Teaching: Theory and Practice, 26(3–4), 248–263.
Widiandari, A., Patria, M., Hastuti, N., & Fadil, Z. A. (2017). Pengenalan Kamishibai: Metode Story Telling Ala Jepang. Harmoni: Jurnal Pengabdian Kepada Masyarakat, 1(1), 27-31.
Zhuang, Z. Y., & Qiao, W. (2019). The correlation between the application of computer multimedia integrated environmental education and environmental sensitivity and behavior. Ekoloji, 28(107), 883–889.
Refbacks
- There are currently no refbacks.