Modification of The Gasik Game version 2.0 to improve 21st Century Skills for Junior High School

Frilisa Dliyaul Haya(1), Hartono Hartono(2), Sulhadi Sulhadi(3),


(1) Universitas Negeri Semarang
(2) Fisika UNNES
(3) Fisika UNNES

Abstract

The 21st-century skill standards in Indonesia include 4Cs (critical thinking, creativity, communication, and collaboration); ICTs (Information, Media and Technology Skills); Character Building; and Spiritual Value. All 21st-century skills need to be possessed by students as a provision to face all the challenges of life. Therefore, we need a guide who can instill all skills. The purpose of this study was to improve the students' 21st-century skills.  The 21st-century skills in this study focused on increasing 4Cs skills. The development model used is Analyze, Design, Develop, Implement, and Evaluate (ADDIE Model). Research subjects were 75 eighth-grade students of junior high school. Data collection method used was an experimental method. Data collection used a product assessment questionnaire, an observation rubric of 21st-century skills, and tests. Meanwhile, the product content validity test uses the v Aiken index. The modified Gasik game (Gasik version 2.0) received ratings from the experts on the material aspect of 83.68% and in the media aspect of 87.61%.  The value of the content validity v Aiken is 0.82 with a high category so that the Gasik 2.0 game can be stated as very good to be applied to 21st-century learning. The n-gain value between the pretest and posttest values in the experimental class is 0.12, while in the control class is -0.01. The results of the analysis indicate that the use of the Gasik 2.0 game can grow 4Cs skills with low categories.

Keywords

21st-century skills, Gasik game, 4Cs

Full Text:

PDF

References

Ariyana, Y., Pudjiastuti, A., Bestary, R., & Zamroni, Z. (2018). Buku pegangan pembelajaran berorientasi pada keterampilan berpikir tingkat tinggi: prigram peningkatan kompetensi pembelajaran berbasis zonasi.

Haya, F.D., Waskito, S. dan Fauzi, A., (2014). Pengembangan Media Pembelajaran Gasik (Game Fisika Asik) untuk Siswa Kelas VIII Sekolah Menengah Pertama.Jurnal Pendidikan Fisika, 2(1).

Putra, M.M.A., Rusdi, M. dan Syaiful, S., (2014). Desain Game Matematika sebagai Instrumen Pengukur Kecerdasan Spasial untuk Siswa Sekolah Menengah Pertama. Edu-Sains: Jurnal Pendidikan Matematika dan Ilmu Pengetahuan Alam, 3(2).

Qian, M. dan Clark, K.R., (2016). Game-based Learning and 21st century skills: A review of recent research. Computers in Human Behavior, 63, pp.50-58.

Rahayu, M.S., (2013). Upaya Meningkatkan Kemampuan Kognitif dan Kemandirian Belajar Siswa Melalui Media Pembelajaran Permainan Kartu Fisika untuk Kelaas VIII SMPN 1 Juwiring Tahun Pelajaran 2012/2013. Skripsi.Surakarta: Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret.

Robiah, S. (2018). Keterampilan Abad 21 dalam Kurikulum Pendidikan Nasional. PROSIDING SNTP, 1.

Stamatis, D.H., (2011). 10 Essentials for High Performance Quality in the 21st Century. CRC Press.

Sunardi, S., Kurniati, D., Sugiarti, T., Yudianto, E., & Nurmaharani, R. (2017). Pengembangan Indikator 4c's yang Selaras dengan Kurikulum 2013 pada Mata Pelajaran Matematika SMA/MA Kelas X Semester 1.

Suseno, M. N. M. (2014). Pengembangan Pengujian Validitas Isi dan Validitas Konstrak: Interpretasi Hasil Pengujian Validitas.

Thomas, M.K., Ge, X. dan Greene, B.A., (2011). Fostering 21st century skill development by engaging students in authentic game design projects in a high school computer programming class.Journal of Educational Computing Research, 44(4), pp.391-408.

Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times. John Wiley & Sons.

Zubaidah, S. (2016, December). Keterampilan abad ke-21: Keterampilan yang diajarkan melalui pembelajaran. In Seminar Nasional Pendidikan dengan tema “Isu-isu Strategis Pembelajaran MIPA Abad (Vol. 21, No. 10).

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License


View My Stats