Development of Android-based Interactive Learning Media on Statistics

##plugins.themes.academic_pro.article.main##

Abdul Aziz
Amidi Amidi

Abstract

The purpose of this study is to develop and test the feasibility of android-based interactive learning media based on the feasibility of the validator's assessment from the material side and the media side. This type of research is R&D (research and development). The procedure used in this research and development is the procedure from Borg & Gall, which has been modified by the Puslitjaknov Team using three stages out of 5 stages, namely conducting a needs analysis to be developed developing initial products, and product validation and revision. The product of this research was assessed qualitatively, namely on a 5-point scale ranging from 1 to 5. So, the Likert scale was used for evaluation. This study resulted in an android-based interactive learning media that has been declared valid and feasible to be used as mathematics learning media by five validators from the material side who obtained an average score of 3.75 (good category) and five validators from the media side with a score an average of 3.64 (good category) with each maximum score of eligibility is 5. So, it can be concluded that the android-based interactive learning media developed is valid and feasible to be used as a mathematics learning media.

##plugins.themes.academic_pro.article.details##

How to Cite
Aziz, A., & Amidi, A. (2021). Development of Android-based Interactive Learning Media on Statistics. Unnes Journal of Mathematics Education, 10(3), 244-250. https://doi.org/10.15294/ujme.v10i3.54145

References

Arsyad, A. 2015. Media Pembelajaran (Edisi Revisi). Jakarta: Rajawali Pers.
Bokhove, C., & Drijvers, P (2010). Digital tools for algebra education: criteria and evaluation. International Journal of Computers for Mathematical Learning, 15(1), 45-62.
Hudiono, B. 2010b. Peran Pembelajaran Diskursus Multi Representasi terhadap Pengembangan Kemampuan Matematika dan Daya Representasi pada Siswa SLTP. Jurnal Cakrawala Kependidikan Vol. 8 No. 2: 101-203. Tersedia di http://jurnal.untan.ac.id/index.php/jckrw/article/view/156 [diakses 03-02-2020].
Kemendikbud. (2013). Modul Kurikulum 2013. Jakarta: Kementrian Pendidikan Dan Kebudayaan.
Kemendikbud. (2016). Permendikbud No 21 Tahun 2016 Tentang Standar Isi. Jakarta: Kemendikbud.
Kemendikbud. (2016). Permendikbud No 22 Tahun 2016 Tentang Standar Proses Pendidikan Dasar dan Menengah. Jakarta: Kemendikbud.
Kemendikbud. (2018). Pusat Penilaian Pendidikan: Laporan Hasil Ujian Nasional. Jakarta: Kemendikbud. Tersedia di https://hasilun.puspendik.kemdikbud.go.id/#2019!smp!capaian_nasional!03&99&999!T&T&T&T&1&!1!&. [diakses 16-02-2020].
Komariah, S., Suhendri, H. and Hakim, A. R. (2018) ‘Pengembangan Media Pembelajaran Matematika Siswa SMP Berbasis Android’, JKPM (Jurnal Kajian Pendidikan Matematika), 4(1), p. 43. doi: 10.30998/jkpm.v4i1.2805.
Meredith D Gall, Joyce P Gall & Walker R. Borg. 2003. Educational Research an Introduction (7th ed.). Boston: Pearson Education, Inc.
National Council of Teachers of Mathematics ed. (2000). Principles and standards for school mathematics (Vol. 1). National Council of Teachers of Mathematics.
OECD (2019a) PISA 2018 Results: What Student Student Know and Can Do. doi: 10.1787/5f07c754-en.
OECD (2019b) Where All Students Can Succeed. Pisa 2018 Results.
Sabirin, M. (2014). Representasi dalam Pembelajaran Matematika. Jurnal Pendidikan Matematika UIN Antasari, 1(2): 33-44.
Setyadi, D., & Abd. Qohar. 2017. Pengembangan Media Pembelajaran Matematika Berbasis Web pada Materi Barisan dan Deret. Kreano, 8(1): 1-7.
Setyadi, D. 2017. Pengembangan Mobile Learning Berbasis Android Sebagai Sarana Berlatih Mengerjakan Soal Matematika. Satya Widya, 32(2): 87-92
StatCounter. (2020). StatCounter GlobalStats: Mobile Operating System Market Share Indonesia January 2019-January 2020. Tersedia di https://gs.statcounter.com/os-market-share/mobile/indonesia. [diakses 10-02-2020].
Sukardi. 2009. Metodologi Penelitian Pendidikan (Kompetensi dan Praktiknya). Jakarta: Bumi Aksara.
Susilo, M. J. (2007). Kurikulum tingkat satuan pendidikan: manajemen pelaksanaan dan kesiapan sekolah menyongsongnya. Yogyakarta: Pustaka Pelajar.
Walker, Decker F & Hess, Robert D. 1984. Instructional Software: Principles and Perspectives for Design and Use. California: Wadsworth Publishing Company.
Widjayanti, W. R., Masfingatin, T. and Setyansah, R. K. (2018) ‘Media Pembelajaran Interaktif Berbasis Animasi Pada Materi Statistika Untuk Siswa Kelas 7 Smp’, Jurnal Pendidikan Matematika, 13(1), pp. 101–112. doi: 10.22342/jpm.13.1.6294.101-112.

Most read articles by the same author(s)

1 2 > >>